User talk:TheSilentHero/Zandbak: Difference between revisions

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(I think the template is (finally) ready.)
(Replaced content with "{{DISPLAYTITLE:User:TheSilentHero/Zandbak (Testing Ground)}}")
Tag: Replaced
 
(16 intermediate revisions by 2 users not shown)
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{{User:TheSilentHero/Zandbak
{{DISPLAYTITLE:User:TheSilentHero/Zandbak (Testing Ground)}}
|CODHP=1.25
|CODDEF=0.25
|CODEXP=2.50
|CODEXP2n=<ref>... give no EXP when time has been frozen.</ref>
|CODDEF4=<ref>Damage taken is 1/3 of max HP.</ref>
|CODEXP5=2063
|CODLVL1=6
|CODLVL2=13
|CODLVL3=24
|CODLVL4=38
|CODLVL5=46
|CODloc1=Traverse Town
|CODloc2=Wonderland
|CODloc3=Agrabah
|CODloc4=Hollow Bastion
|CODloc5=Castle Oblivion
|CODenc2=Questploration
|CODenc4=System Sector C
|CODSSBHP=1.72
|CODSSBLVL1=60
|CODSSBloc1=Agrabah
|CODSSBsec1=B
|CODSSLVL1=48
|CODSSLVL2=66
|CODSSloc1=Traverse Town
|CODSSsec1=A
|CODSSflr1=1-3
|CODSSloc2=Traverse Town
|CODSSsec2=E
|CODSScol2=3
|CODSSflr2=1-2
|CODSSflr2b=3
|CODSSflr2c=4
|CODSSLVL2b=68
|CODSSLVL2c=70
|CODSSLVL3=24
|CODSSloc3=Wonderland
|CODSSsec3=A
|CODSSGLVL1=60
|CODSSGloc1=Agrabah
|CODSSGsec1=D
|CODSSGflr1=5-7
|CODfire=x1.00
|CODbliz=x1.00
|CODthun=x1.00
|CODaero=x1.00
|CODigni=O
|CODfree=O
|CODjolt=O
|CODtoss=O
|CODslow=O
|CODstop=Δ
|CODconf=O
|CODstun=Δ
|CODmagn=X
|CODreward=HP Ball x 8~12, Munny x 40
|CODreward1=Panacea (2.00 %)
|CODreward2=Sliding Dash (2.00%)
|CODreward3=Spark Dash (2.00%)
|CODreward4=Slow (2.00%)
|CODworld=Traverse Town, Wonderland, Olympus Coliseum
|CODSSworld=Traverse Town
|CODBGLVL1=14
|CODBGloc1=Traverse Town
|CODBGsec1=C
|CODBGfl1=1-2
|CODBGHP=2.3
|CODBG1=y
|CODBGLVL2=26
|CODBGloc2=Wonderland
|CODBGsec2=D
|CODBGfl2=2
|CODBG2=y
|CODBG1fl=4
|CODlabloc1=Layer 1-5
|CODlabloc2=Layer 6
|CODlabloc3=Layer 8
|CODlabloc4=Layer 9-10
|CODlabLVL1=20
|CODlabLVL2=25
|CODlabLVL3=32
|CODlabLVL4=38
|CODlablvl5=44
|CODlabHP=2.5
|CODlabEXP=1.5
|CODlabDEF=0.25
|CODlabreward=HP Ball x 7~9
|COD2Dloc1=Traverse Town
|COD2Dloc2=Hollow Bastion
|COD2DLVL1=10
|COD2DLVL2=50
|COD2DHP=2.5
|COD2DEXP=1.0
|COD2DDEF=0.25
|COD2Dreward=HP Ball x2, Munny x10
|COD3Dloc1=Wonderland
|COD3Dloc2=Hollow Bastion
|COD3DHP2=25
|COD3DEXP2=10
|COD3DSTR2=13
|COD3DDEF2=25
|COD3Dloc3=Hollow Bastion II
|COD3Denc3=Giant
|COD3DHP3=55
|COD3DEXP3=14
|COD3DSTR3=16
|COD3DDEF3=28
|COD3Dreward=HP Ball x6, Munny x30
}}
{{reflist}}
{{-}}
==Boss==
;With EXP
{{User:TheSilentHero/Zandbak
|CODloc1=Wonderland
|CODloc2=Wonderland
|CODenc2=2nd Phase
|CODHP1=630
|CODSTR1=45
|CODDEF1=<ref>Something, something</ref>
|CODEXP1=3
|CODHP2=999
|CODSTR2=70
|CODDEF2=0
|CODEXP2=1
}}
{{-}}
;Withouth EXP
{{User:TheSilentHero/Zandbak
|CODloc1=Wonderland
|CODloc2=Wonderland
|CODenc2=2nd Phase
|CODHP1=630
|CODSTR1=45
|CODDEF1=<ref>Something, something</ref>
|CODHP2=999
|CODSTR2=70
|CODDEF2=0
}}
{{-}}
{{reflist|2}}
 
==Eliminator==
{{User:TheSilentHero/Zandbak
|COD99HP=3.00
|COD99EXP=20.00
|COD99DEF=1.20
|CODfire=x0.50
|CODbliz=x0.50
|CODthun=x0.50
|CODaero=x0.50
|CODigni=X
|CODfree=X
|CODjolt=X
|CODtoss=X
|CODslow=X
|CODstop=X
|CODconf=X
|CODstun=X
|CODmagn=X
|CODreward=HP Ball x0-5,
|CODreward1=Fire +1~4 (0.20%)
|CODreward2=Blizzard +1~4 (0.20%)
|CODreward3=Thunder +1~4 (0.20%)
|CODreward4=Aero +1~4 (0.20%)
|CODworld=(System Sector only)
}}
{{-}}
==/doc==
{| style="margin: auto; border: 1px solid #FFA040; border-collapse: collapse; background:#FFE5A5; border-collapse:collapse; width:80%; text-align:left;" border="1" cellpadding="2"
|-
! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts Re:coded'' Parameters
|-
! CODloc#
| The world the enemy appears in.
| Use one entry per location, in the form CODloc1, CODloc2, etc.
|-
! CODenc#
| Adds a note beneath the location's name.
| ''Optional:'' Use one entry per location, in the form CODenc1, CODenc2, etc.
|-
! CODLVL#
| The level of the enemy.
| Use one entry per location, in the form CODLVL1, CODLVL2, etc. Use only for enemies with stat multipliers.
|-
! CODHP
| The multiplier for the enemy's HP.
| Only one entry is needed. Use only for enemies with a HP multiplier. For enemies with set HP, CODHP# is used.
|-
! CODEXP
| The multiplier for the enemy's EXP.
| Only one entry is needed. Use only for enemies with an EXP multiplier. For enemies with set EXP, CODEXP# is used.
|-
! CODEXP#n
| Can be used to add a reference after the EXP.
| Use one entry per level, in the form CODEXP1n, CODEXP2n, etc. Use only for enemies with an EXP multiplier. For enemies with set EXP, add the reference to CODEXP#.
|-
! CODDEF
| The multiplier for the enemy's Defense.
| Only one entry is needed. Use only for enemies with a Defense multiplier. For enemies with set Defense, CODDEF# is used.
|-
! CODHP#
| The enemy's HP.
| Use one entry per level, in the form CODHP1, CODHP2, etc. Use only for enemies with a set HP. For enemies with a HP multiplier, use CODHP.
|-
! CODEXP#
| The enemy's EXP.
| Use one entry per level, in the form CODEXP1, CODEXP2, etc. Use only for enemies with a set EXP. For enemies with an EXP multiplier, use CODEXP. For bosses that do not give EXP, this entry can be left empty.
|-
! CODSTR#
| The enemy's Strength.
| Use one entry per level, in the form CODSTR1, CODSTR2, etc. Use only for enemies with a set Strength.
|-
! CODDEF#
| The enemy's Defense.
| Use one entry per level, in the form CODDEF1, CODDEF2, etc. Use only for enemies with a set Defense. For enemies with a Defense multiplier, use CODDEF.
|-
! CODfire, CODbliz, CODthun, CODaero
| The enemy's vulnerability to each element.
| Use x# for the stat (x1.0, for example).
|-
! CODigni, CODfree, CODjolt, CODtoss, CODslow, CODstop, CODconf, CODstun, CODmagn
| The enemy's vulnerability to each status effect.
| Use "O" if the enemy is affected, "X" if the enemy is immune, and "Δ" if the enemy is partially affected.
|-
! CODreward, CODreward1, CODreward2, CODreward3, CODreward4
| The enemy's item drops.
| Use CODreward for HP balls/Munny and CODreward# for difficulty drops (1 = beginner, 2 = standard, 3 = proud, 4 = critical).
|-
! CODworld
|colspan="2"|The worlds the enemy appears in
|-
! COD99HP, COD99EXP, COD99DEF
|colspan="2"|Used like CODHP, CODEXP, and CODDEF, but automatically create a list of all 99 levels. Used for the Eliminator and Gold Tricholoma. When using these, CODloc# and CODLVL# do not have to be used.
|}
<br>
{| style="margin: auto; border: 1px solid #FFA040; border-collapse: collapse; background:#FFE5A5; border-collapse:collapse; width:80%; text-align:left;" border="1" cellpadding="2"
|-
! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts Re:coded'' System Sector Parameters
|-
! CODSSloc#
| The world the enemy appears in.
| Use one entry per location, in the form CODSSloc1, CODSSloc2, etc.
|-
! CODSSsec#
| The System Sector the enemy appears in.
| Use one entry per location, in the form CODSSsec1, CODSSsec2, etc.
|-
! CODSSflr#
| The floor the enemy appears on.
| Use one entry per location, in the form CODSSflr1, CODSSflr2, etc. When an enemy appears on all floor, this parameter can be left empty.
|-
! CODSSrow#
| The number of rows for the System Sector.
| Can be used for enemies that have multiple different levels in one System Sector. Use either "2" or "3"
|-
! CODSSflr#x, CODSSLVL#x
| Used in combination with CODSSrow# for the floor and level of the second and third row.
| Use CODSSflr#b and CODSSLVL#b for the second row, and CODSSflr#c and CODSSLVL#c for the third row.
|-
! CODSSLVL#
| The level of the enemy.
| Use one entry per location, in the form CODSSLVL1, CODSSLVL2, etc. Use only for enemies with stat multipliers.
|-
! CODSSworld
|colspan="2"|The worlds the enemy appears in
|-
! CODSSBloc#
| colspan="2" rowspan="7"|Used for bugged versions of enemies. Identical in use as the above ones.
|-
! CODSSBsec#
|-
! CODSSBflr#
|-
! CODSSBrow#
|-
! CODSSBflr#x, CODSSBLVL#x
|-
! CODSSBLVL#
|-
! CODSSBworld
|-
! CODSSBHP
|colspan="2"|The multiplier for the bugged enemy's HP.
|-
! CODSSGloc#
| colspan="2" rowspan="7"|Used for green bugged versions of enemies. Identical in use as the above ones.
|-
! CODSSGsec#
|-
! CODSSGflr#
|-
! CODSSGrow#
|-
! CODSSGflr#x, CODSSGLVL#x
|-
! CODSSGLVL#
|-
! CODSSGworld
|}
<br>
{| style="margin: auto; border: 1px solid #FFA040; border-collapse: collapse; background:#FFE5A5; border-collapse:collapse; width:80%; text-align:left;" border="1" cellpadding="2"
|-
! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts Re:coded'' Side-scrolling Parameters
|-
! COD2Dloc#
| The world the enemy appears in.
| Use one entry per location, in the form COD2Dloc1, COD2Dloc2, etc.
|-
! COD2DLVL#
| The level of the enemy.
| Use one entry per location, in the form COD2DLVL1, COD2DLVL2, etc.
|-
! COD2DHP
| The multiplier for the enemy's HP.
| Only one entry is needed.
|-
! COD2DEXP
| The multiplier for the enemy's EXP.
| Only one entry is needed.
|-
! COD2DDEF
| The multiplier for the enemy's Defense.
| Only one entry is needed.
|-
! COD2Dreward
|colspan="2"| The item drops of the enemy.
|-
! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts Re:coded'' 3D-Shooting Parameters
|-
! COD3Dloc#
| The world the enemy appears in.
| Use one entry per location, in the form COD3Dloc1, COD3Dloc2, etc.
|-
! COD3Denc#
| Adds a note beneath the location's name.
| ''Optional:'' Use one entry per location, in the form COD3Denc1, COD3Denc2, etc.
|-
! COD3DHP#
| The enemy's HP.
| Use one entry per location, in the form COD3DHP1, COD3DHP2, etc.
|-
! COD3DEXP#
| The enemy's EXP.
| Use one entry per location, in the form COD3DEXP1, COD3DEXP2, etc.
|-
! COD3DSTR#
| The enemy's Strength.
| Use one entry per location, in the form COD3DSTR1, COD3DSTR2, etc.
|-
! COD3DDEF#
| The enemy's Defense.
| Use one entry per location, in the form COD3DDEF1, COD3DDEF2, etc.
|-
! COD3Dreward
|colspan="2"| The item drops of the enemy.
|-
! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts Re:coded'' Labyrinth Parameters
|-
! CODlabloc#
| The layer(s) the enemy appears in.
| Use in the form CODlabloc1, CODlabloc2, etc. Consecutive layers with the same level can be grouped together (Layer 1-4, for example).
|-
! CODlabLVL#
| The level of the enemy.
| Use one entry per location parameter, in the form CODlabLVL1, CODlabLVL2, etc.
|-
! CODlabHP
| The multiplier for the enemy's HP.
| Only one entry is needed.
|-
! CODlabEXP
| The multiplier for the enemy's EXP.
| Only one entry is needed.
|-
! CODlabDEF
| The multiplier for the enemy's Defense.
| Only one entry is needed.
|-
! CODlabreward
|colspan="2"| The item drops of the enemy.
|}

Latest revision as of 18:07, 17 June 2022