|
|
(16 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| {{User:TheSilentHero/Zandbak | | {{DISPLAYTITLE:User:TheSilentHero/Zandbak (Testing Ground)}} |
| |CODHP=1.25
| |
| |CODDEF=0.25
| |
| |CODEXP=2.50
| |
| |CODEXP2n=<ref>... give no EXP when time has been frozen.</ref>
| |
| |CODDEF4=<ref>Damage taken is 1/3 of max HP.</ref>
| |
| |CODEXP5=2063
| |
| |CODLVL1=6
| |
| |CODLVL2=13
| |
| |CODLVL3=24
| |
| |CODLVL4=38
| |
| |CODLVL5=46
| |
| |CODloc1=Traverse Town
| |
| |CODloc2=Wonderland
| |
| |CODloc3=Agrabah
| |
| |CODloc4=Hollow Bastion
| |
| |CODloc5=Castle Oblivion
| |
| |CODenc2=Questploration
| |
| |CODenc4=System Sector C
| |
| |CODSSBHP=1.72
| |
| |CODSSBLVL1=60
| |
| |CODSSBloc1=Agrabah
| |
| |CODSSBsec1=B
| |
| |CODSSLVL1=48
| |
| |CODSSLVL2=66
| |
| |CODSSloc1=Traverse Town
| |
| |CODSSsec1=A
| |
| |CODSSflr1=1-3
| |
| |CODSSloc2=Traverse Town
| |
| |CODSSsec2=E
| |
| |CODSScol2=3
| |
| |CODSSflr2=1-2
| |
| |CODSSflr2b=3
| |
| |CODSSflr2c=4
| |
| |CODSSLVL2b=68
| |
| |CODSSLVL2c=70
| |
| |CODSSLVL3=24
| |
| |CODSSloc3=Wonderland
| |
| |CODSSsec3=A
| |
| |CODSSGLVL1=60
| |
| |CODSSGloc1=Agrabah
| |
| |CODSSGsec1=D
| |
| |CODSSGflr1=5-7
| |
| |CODfire=x1.00
| |
| |CODbliz=x1.00
| |
| |CODthun=x1.00
| |
| |CODaero=x1.00
| |
| |CODigni=O
| |
| |CODfree=O
| |
| |CODjolt=O
| |
| |CODtoss=O
| |
| |CODslow=O
| |
| |CODstop=Δ
| |
| |CODconf=O
| |
| |CODstun=Δ
| |
| |CODmagn=X
| |
| |CODreward=HP Ball x 8~12, Munny x 40
| |
| |CODreward1=Panacea (2.00 %)
| |
| |CODreward2=Sliding Dash (2.00%)
| |
| |CODreward3=Spark Dash (2.00%)
| |
| |CODreward4=Slow (2.00%)
| |
| |CODworld=Traverse Town, Wonderland, Olympus Coliseum
| |
| |CODSSworld=Traverse Town
| |
| |CODBGLVL1=14
| |
| |CODBGloc1=Traverse Town
| |
| |CODBGsec1=C
| |
| |CODBGfl1=1-2
| |
| |CODBGHP=2.3
| |
| |CODBG1=y
| |
| |CODBGLVL2=26
| |
| |CODBGloc2=Wonderland
| |
| |CODBGsec2=D
| |
| |CODBGfl2=2
| |
| |CODBG2=y
| |
| |CODBG1fl=4
| |
| |CODlabloc1=Layer 1-5
| |
| |CODlabloc2=Layer 6
| |
| |CODlabloc3=Layer 8
| |
| |CODlabloc4=Layer 9-10
| |
| |CODlabLVL1=20
| |
| |CODlabLVL2=25
| |
| |CODlabLVL3=32
| |
| |CODlabLVL4=38
| |
| |CODlablvl5=44
| |
| |CODlabHP=2.5
| |
| |CODlabEXP=1.5
| |
| |CODlabDEF=0.25
| |
| |CODlabreward=HP Ball x 7~9
| |
| |COD2Dloc1=Traverse Town
| |
| |COD2Dloc2=Hollow Bastion
| |
| |COD2DLVL1=10
| |
| |COD2DLVL2=50
| |
| |COD2DHP=2.5
| |
| |COD2DEXP=1.0
| |
| |COD2DDEF=0.25
| |
| |COD2Dreward=HP Ball x2, Munny x10
| |
| |COD3Dloc1=Wonderland
| |
| |COD3Dloc2=Hollow Bastion
| |
| |COD3DHP2=25
| |
| |COD3DEXP2=10
| |
| |COD3DSTR2=13
| |
| |COD3DDEF2=25
| |
| |COD3Dloc3=Hollow Bastion II
| |
| |COD3Denc3=Giant
| |
| |COD3DHP3=55
| |
| |COD3DEXP3=14
| |
| |COD3DSTR3=16
| |
| |COD3DDEF3=28
| |
| |COD3Dreward=HP Ball x6, Munny x30
| |
| }}
| |
| {{reflist}}
| |
| {{-}}
| |
| ==Boss==
| |
| ;With EXP
| |
| {{User:TheSilentHero/Zandbak
| |
| |CODloc1=Wonderland
| |
| |CODloc2=Wonderland
| |
| |CODenc2=2nd Phase
| |
| |CODHP1=630
| |
| |CODSTR1=45
| |
| |CODDEF1=<ref>Something, something</ref>
| |
| |CODEXP1=3
| |
| |CODHP2=999
| |
| |CODSTR2=70
| |
| |CODDEF2=0
| |
| |CODEXP2=1
| |
| }}
| |
| {{-}}
| |
| ;Withouth EXP
| |
| {{User:TheSilentHero/Zandbak
| |
| |CODloc1=Wonderland
| |
| |CODloc2=Wonderland
| |
| |CODenc2=2nd Phase
| |
| |CODHP1=630
| |
| |CODSTR1=45
| |
| |CODDEF1=<ref>Something, something</ref>
| |
| |CODHP2=999
| |
| |CODSTR2=70
| |
| |CODDEF2=0
| |
| }}
| |
| {{-}}
| |
| {{reflist|2}}
| |
| | |
| ==Eliminator==
| |
| {{User:TheSilentHero/Zandbak
| |
| |COD99HP=3.00
| |
| |COD99EXP=20.00
| |
| |COD99DEF=1.20
| |
| |CODfire=x0.50
| |
| |CODbliz=x0.50
| |
| |CODthun=x0.50
| |
| |CODaero=x0.50
| |
| |CODigni=X
| |
| |CODfree=X
| |
| |CODjolt=X
| |
| |CODtoss=X
| |
| |CODslow=X
| |
| |CODstop=X
| |
| |CODconf=X
| |
| |CODstun=X
| |
| |CODmagn=X
| |
| |CODreward=HP Ball x0-5,
| |
| |CODreward1=Fire +1~4 (0.20%)
| |
| |CODreward2=Blizzard +1~4 (0.20%)
| |
| |CODreward3=Thunder +1~4 (0.20%)
| |
| |CODreward4=Aero +1~4 (0.20%)
| |
| |CODworld=(System Sector only)
| |
| }}
| |
| {{-}}
| |
| ==/doc==
| |
| {| style="margin: auto; border: 1px solid #FFA040; border-collapse: collapse; background:#FFE5A5; border-collapse:collapse; width:80%; text-align:left;" border="1" cellpadding="2"
| |
| |-
| |
| ! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts Re:coded'' Parameters
| |
| |-
| |
| ! CODloc#
| |
| | The world the enemy appears in.
| |
| | Use one entry per location, in the form CODloc1, CODloc2, etc.
| |
| |-
| |
| ! CODenc#
| |
| | Adds a note beneath the location's name.
| |
| | ''Optional:'' Use one entry per location, in the form CODenc1, CODenc2, etc.
| |
| |-
| |
| ! CODLVL#
| |
| | The level of the enemy.
| |
| | Use one entry per location, in the form CODLVL1, CODLVL2, etc. Use only for enemies with stat multipliers.
| |
| |-
| |
| ! CODHP
| |
| | The multiplier for the enemy's HP.
| |
| | Only one entry is needed. Use only for enemies with a HP multiplier. For enemies with set HP, CODHP# is used.
| |
| |-
| |
| ! CODEXP
| |
| | The multiplier for the enemy's EXP.
| |
| | Only one entry is needed. Use only for enemies with an EXP multiplier. For enemies with set EXP, CODEXP# is used.
| |
| |-
| |
| ! CODEXP#n
| |
| | Can be used to add a reference after the EXP.
| |
| | Use one entry per level, in the form CODEXP1n, CODEXP2n, etc. Use only for enemies with an EXP multiplier. For enemies with set EXP, add the reference to CODEXP#.
| |
| |-
| |
| ! CODDEF
| |
| | The multiplier for the enemy's Defense.
| |
| | Only one entry is needed. Use only for enemies with a Defense multiplier. For enemies with set Defense, CODDEF# is used.
| |
| |-
| |
| ! CODHP#
| |
| | The enemy's HP.
| |
| | Use one entry per level, in the form CODHP1, CODHP2, etc. Use only for enemies with a set HP. For enemies with a HP multiplier, use CODHP.
| |
| |-
| |
| ! CODEXP#
| |
| | The enemy's EXP.
| |
| | Use one entry per level, in the form CODEXP1, CODEXP2, etc. Use only for enemies with a set EXP. For enemies with an EXP multiplier, use CODEXP. For bosses that do not give EXP, this entry can be left empty.
| |
| |-
| |
| ! CODSTR#
| |
| | The enemy's Strength.
| |
| | Use one entry per level, in the form CODSTR1, CODSTR2, etc. Use only for enemies with a set Strength.
| |
| |-
| |
| ! CODDEF#
| |
| | The enemy's Defense.
| |
| | Use one entry per level, in the form CODDEF1, CODDEF2, etc. Use only for enemies with a set Defense. For enemies with a Defense multiplier, use CODDEF.
| |
| |-
| |
| ! CODfire, CODbliz, CODthun, CODaero
| |
| | The enemy's vulnerability to each element.
| |
| | Use x# for the stat (x1.0, for example).
| |
| |-
| |
| ! CODigni, CODfree, CODjolt, CODtoss, CODslow, CODstop, CODconf, CODstun, CODmagn
| |
| | The enemy's vulnerability to each status effect.
| |
| | Use "O" if the enemy is affected, "X" if the enemy is immune, and "Δ" if the enemy is partially affected.
| |
| |-
| |
| ! CODreward, CODreward1, CODreward2, CODreward3, CODreward4
| |
| | The enemy's item drops.
| |
| | Use CODreward for HP balls/Munny and CODreward# for difficulty drops (1 = beginner, 2 = standard, 3 = proud, 4 = critical).
| |
| |-
| |
| ! CODworld
| |
| |colspan="2"|The worlds the enemy appears in
| |
| |-
| |
| ! COD99HP, COD99EXP, COD99DEF
| |
| |colspan="2"|Used like CODHP, CODEXP, and CODDEF, but automatically create a list of all 99 levels. Used for the Eliminator and Gold Tricholoma. When using these, CODloc# and CODLVL# do not have to be used.
| |
| |}
| |
| <br>
| |
| {| style="margin: auto; border: 1px solid #FFA040; border-collapse: collapse; background:#FFE5A5; border-collapse:collapse; width:80%; text-align:left;" border="1" cellpadding="2"
| |
| |-
| |
| ! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts Re:coded'' System Sector Parameters
| |
| |-
| |
| ! CODSSloc#
| |
| | The world the enemy appears in.
| |
| | Use one entry per location, in the form CODSSloc1, CODSSloc2, etc.
| |
| |-
| |
| ! CODSSsec#
| |
| | The System Sector the enemy appears in.
| |
| | Use one entry per location, in the form CODSSsec1, CODSSsec2, etc.
| |
| |-
| |
| ! CODSSflr#
| |
| | The floor the enemy appears on.
| |
| | Use one entry per location, in the form CODSSflr1, CODSSflr2, etc. When an enemy appears on all floor, this parameter can be left empty.
| |
| |-
| |
| ! CODSSrow#
| |
| | The number of rows for the System Sector.
| |
| | Can be used for enemies that have multiple different levels in one System Sector. Use either "2" or "3"
| |
| |-
| |
| ! CODSSflr#x, CODSSLVL#x
| |
| | Used in combination with CODSSrow# for the floor and level of the second and third row.
| |
| | Use CODSSflr#b and CODSSLVL#b for the second row, and CODSSflr#c and CODSSLVL#c for the third row.
| |
| |-
| |
| ! CODSSLVL#
| |
| | The level of the enemy.
| |
| | Use one entry per location, in the form CODSSLVL1, CODSSLVL2, etc. Use only for enemies with stat multipliers.
| |
| |-
| |
| ! CODSSworld
| |
| |colspan="2"|The worlds the enemy appears in
| |
| |-
| |
| ! CODSSBloc#
| |
| | colspan="2" rowspan="7"|Used for bugged versions of enemies. Identical in use as the above ones.
| |
| |-
| |
| ! CODSSBsec#
| |
| |-
| |
| ! CODSSBflr#
| |
| |-
| |
| ! CODSSBrow#
| |
| |-
| |
| ! CODSSBflr#x, CODSSBLVL#x
| |
| |-
| |
| ! CODSSBLVL#
| |
| |-
| |
| ! CODSSBworld
| |
| |-
| |
| ! CODSSBHP
| |
| |colspan="2"|The multiplier for the bugged enemy's HP.
| |
| |-
| |
| ! CODSSGloc#
| |
| | colspan="2" rowspan="7"|Used for green bugged versions of enemies. Identical in use as the above ones.
| |
| |-
| |
| ! CODSSGsec#
| |
| |-
| |
| ! CODSSGflr#
| |
| |-
| |
| ! CODSSGrow#
| |
| |-
| |
| ! CODSSGflr#x, CODSSGLVL#x
| |
| |-
| |
| ! CODSSGLVL#
| |
| |-
| |
| ! CODSSGworld
| |
| |}
| |
| <br>
| |
| {| style="margin: auto; border: 1px solid #FFA040; border-collapse: collapse; background:#FFE5A5; border-collapse:collapse; width:80%; text-align:left;" border="1" cellpadding="2"
| |
| |-
| |
| ! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts Re:coded'' Side-scrolling Parameters
| |
| |-
| |
| ! COD2Dloc#
| |
| | The world the enemy appears in.
| |
| | Use one entry per location, in the form COD2Dloc1, COD2Dloc2, etc.
| |
| |-
| |
| ! COD2DLVL#
| |
| | The level of the enemy.
| |
| | Use one entry per location, in the form COD2DLVL1, COD2DLVL2, etc.
| |
| |-
| |
| ! COD2DHP
| |
| | The multiplier for the enemy's HP.
| |
| | Only one entry is needed.
| |
| |-
| |
| ! COD2DEXP
| |
| | The multiplier for the enemy's EXP.
| |
| | Only one entry is needed.
| |
| |-
| |
| ! COD2DDEF
| |
| | The multiplier for the enemy's Defense.
| |
| | Only one entry is needed.
| |
| |-
| |
| ! COD2Dreward
| |
| |colspan="2"| The item drops of the enemy.
| |
| |-
| |
| ! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts Re:coded'' 3D-Shooting Parameters
| |
| |-
| |
| ! COD3Dloc#
| |
| | The world the enemy appears in.
| |
| | Use one entry per location, in the form COD3Dloc1, COD3Dloc2, etc.
| |
| |-
| |
| ! COD3Denc#
| |
| | Adds a note beneath the location's name.
| |
| | ''Optional:'' Use one entry per location, in the form COD3Denc1, COD3Denc2, etc.
| |
| |-
| |
| ! COD3DHP#
| |
| | The enemy's HP.
| |
| | Use one entry per location, in the form COD3DHP1, COD3DHP2, etc.
| |
| |-
| |
| ! COD3DEXP#
| |
| | The enemy's EXP.
| |
| | Use one entry per location, in the form COD3DEXP1, COD3DEXP2, etc.
| |
| |-
| |
| ! COD3DSTR#
| |
| | The enemy's Strength.
| |
| | Use one entry per location, in the form COD3DSTR1, COD3DSTR2, etc.
| |
| |-
| |
| ! COD3DDEF#
| |
| | The enemy's Defense.
| |
| | Use one entry per location, in the form COD3DDEF1, COD3DDEF2, etc.
| |
| |-
| |
| ! COD3Dreward
| |
| |colspan="2"| The item drops of the enemy.
| |
| |-
| |
| ! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts Re:coded'' Labyrinth Parameters
| |
| |-
| |
| ! CODlabloc#
| |
| | The layer(s) the enemy appears in.
| |
| | Use in the form CODlabloc1, CODlabloc2, etc. Consecutive layers with the same level can be grouped together (Layer 1-4, for example).
| |
| |-
| |
| ! CODlabLVL#
| |
| | The level of the enemy.
| |
| | Use one entry per location parameter, in the form CODlabLVL1, CODlabLVL2, etc.
| |
| |-
| |
| ! CODlabHP
| |
| | The multiplier for the enemy's HP.
| |
| | Only one entry is needed.
| |
| |-
| |
| ! CODlabEXP
| |
| | The multiplier for the enemy's EXP.
| |
| | Only one entry is needed.
| |
| |-
| |
| ! CODlabDEF
| |
| | The multiplier for the enemy's Defense.
| |
| | Only one entry is needed.
| |
| |-
| |
| ! CODlabreward
| |
| |colspan="2"| The item drops of the enemy.
| |
| |}
| |