Talk:Accessory: Difference between revisions
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==Final Mix== | ==Final Mix== | ||
I'm fairly certain that Final Mix changes the amount of accessory slots (and most likely item slots) you get. For instance, I'm pretty sure Donald has two accessory slots at one point in Final Mix, but the article only states he has one. {{User:TheFifteenthMember/Sig1}} 20:21, 29 July 2015 (UTC) | I'm fairly certain that Final Mix changes the amount of accessory slots (and most likely item slots) you get. For instance, I'm pretty sure Donald has two accessory slots at one point in Final Mix, but the article only states he has one. {{User:TheFifteenthMember/Sig1}} 20:21, 29 July 2015 (UTC) | ||
:Giving this a bump. You can see [https://www.youtube.com/watch?v=z_UaBfKJtik here] at 13:39 that Donald has two accessory slots. {{User:TheFifteenthMember/Sig1}} 20:05, 26 August 2015 (UTC) | |||
Is that enough evidence to change the article? Goofy is the same, but I don't know about Sora. {{User:TheFifteenthMember/Sig1}} 22:40, 30 August 2015 (UTC) | |||
:Yeah, Sora gets more accessory slots from at least one of the Absent Silhouettes. {{User:Chitalian8/Sig}} 22:44, 30 August 2015 (UTC) | |||
I'm talking about KH1. Sorry, I should have made that clear. {{User:TheFifteenthMember/Sig1}} 13:59, 31 August 2015 (UTC) | |||
Although I'm inclined to believe that the information is plain wrong. [https://www.youtube.com/watch?v=a0tqprlMkso Here] at 5:47, Donald begins non-Final Mix KH2 with 2 accessory slots, 1 armor slot and 2 item slots. That's the same in FM according to [https://www.youtube.com/watch?v=QO26M1NFjFM&list=PLuko1gQqstwzeYgWwXnj83jqIo7LCvw7A&index=6 this at around 29:52]. I can't find a video of Goofy in original KH2 but in the second video I linked to, he has 1 accessory slot, 2 armor slots and 3 item slots. For the record, Sora's info seems to be correct with 1 accessory, 1 armor and 3 item slots. Seeing as Donald and Sora are both the same in Final Mix, I don't think they changed anything for Goofy but we still might want to check. | |||
And [https://youtu.be/I5nyulMwb_Q?t=12m33s look] at non-FM KH. Both Sora and Donald have 2 accessory slots at the start. We need to rework this page from scratch. {{User:TheFifteenthMember/Sig1}} 14:24, 31 August 2015 (UTC) | |||
Perhaps I can be of some assistance. I have the original KHII with save points for before every boss fight, so I can look up anything you need me to. [[Special:Contributions/97.81.38.40|97.81.38.40]] 15:13, 31 August 2015 (UTC) Rex Ronald Rilander | |||
:Thanks for the offer, but TheSilentHero has already made a table with all the [[User:TheSilentHero/Bonus Level|bonuses]]. If you have saves far back enough, it would be a big help if you could verify how many slots each character began with. {{User:TheFifteenthMember/Sig1}} 15:30, 31 August 2015 (UTC) | |||
:For 1 or 2? [[Special:Contributions/97.81.38.40|97.81.38.40]] 16:19, 31 August 2015 (UTC) Rex Ronald Rilander | |||
::Both would be welcome. In KH1, slots are obtained through level ups right? {{User:TheFifteenthMember/Sig1}} 17:18, 31 August 2015 (UTC) | |||
::That's what the page says. And to qoute the page for KHII "Sora, Donald, and Goofy each begin the game with one accessory slot.". However, after I defeated Axel and completed the prologue, Donald had two slots, not one. I'm looking at a picture I took while writing this so I know I'm right. [[Special:Contributions/97.81.38.40|97.81.38.40]] 19:03, 31 August 2015 (UTC) Rex Ronald Rilander | |||
:::Yes, I mentioned that above. From this point, we need to check the start of the games again and see how many slots everyone has. For KH1, we also need to find out how many slots you obtain levelling up (and what level you get each upgrade at for each weapon path). For KH2, we already have the list of bonuses so that's fine. Does difficulty affect the amount of slots the party starts with? {{User:TheFifteenthMember/Sig1}} 16:45, 3 September 2015 (UTC) | |||
::::I found the KHII starter slots in the Ultimania (KH13 scans): | |||
::::*Sora: 1 Armor, 1 Accessory, 3 Item | |||
::::*Donald: 1 Armor, 2 Accessory, 2 Item | |||
::::*Goofy: 2 Armor, 1 Accessory, 3 Item | |||
::::KH13 doesn't have scans of the KH Ultimania, so I can't help with that. {{User:TheSilentHero/Sig}} 18:04, 3 September 2015 (UTC) | |||
==Armor and Accessory lists== | |||
While demand doesn't seem to be high given how long it's been, it only seems appropriate for this wiki to have lists of Armor and Accessories for each game where they appear like the [[Ability]] lists, to give an easier reference point than just going through categories. I don't have complete lists or graphs on hand at the moment, but they shouldn't be difficult for me to make within the next week or so, provided that my schedule allows it. [[User:Immblueversion|Immblueversion]] ([[User talk:Immblueversion|talk]]) 16:06, 30 January 2020 (UTC) |
Latest revision as of 16:12, 30 January 2020
Are there accessories or armor in BBS?Oh,how the sea calls 05:17, August 8, 2010 (UTC)
equitable * Oh,how the sea calls 05:18, August 8, 2010 (UTC)
No, there are no accessories or armours in BBS. Instead, you can use the abillity system. I think some abilitties raise resistance against elements e.g Darkness. Abilities also raise hp. 115.87.83.238 09:53, 2 November 2013 (UTC)
New levels?[edit]
On my hd remix final mix save with the wand, i got my third abillity slot at level 54. Note: Kingdom Hearts 1.5 HD Remix, Kingdom hearts Final Mix. Are the changes new to the hd remix version, or are they also there in the original final mix? Either way, we need to add this. 115.87.83.238 09:53, 2 November 2013 (UTC)
Final Mix[edit]
I'm fairly certain that Final Mix changes the amount of accessory slots (and most likely item slots) you get. For instance, I'm pretty sure Donald has two accessory slots at one point in Final Mix, but the article only states he has one. TheFifteenthMember 20:21, 29 July 2015 (UTC)
- Giving this a bump. You can see here at 13:39 that Donald has two accessory slots. TheFifteenthMember 20:05, 26 August 2015 (UTC)
Is that enough evidence to change the article? Goofy is the same, but I don't know about Sora. TheFifteenthMember 22:40, 30 August 2015 (UTC)
- Yeah, Sora gets more accessory slots from at least one of the Absent Silhouettes. Chitalian8 22:44, 30 August 2015 (UTC)
I'm talking about KH1. Sorry, I should have made that clear. TheFifteenthMember 13:59, 31 August 2015 (UTC)
Although I'm inclined to believe that the information is plain wrong. Here at 5:47, Donald begins non-Final Mix KH2 with 2 accessory slots, 1 armor slot and 2 item slots. That's the same in FM according to this at around 29:52. I can't find a video of Goofy in original KH2 but in the second video I linked to, he has 1 accessory slot, 2 armor slots and 3 item slots. For the record, Sora's info seems to be correct with 1 accessory, 1 armor and 3 item slots. Seeing as Donald and Sora are both the same in Final Mix, I don't think they changed anything for Goofy but we still might want to check.
And look at non-FM KH. Both Sora and Donald have 2 accessory slots at the start. We need to rework this page from scratch. TheFifteenthMember 14:24, 31 August 2015 (UTC)
Perhaps I can be of some assistance. I have the original KHII with save points for before every boss fight, so I can look up anything you need me to. 97.81.38.40 15:13, 31 August 2015 (UTC) Rex Ronald Rilander
- Thanks for the offer, but TheSilentHero has already made a table with all the bonuses. If you have saves far back enough, it would be a big help if you could verify how many slots each character began with. TheFifteenthMember 15:30, 31 August 2015 (UTC)
- For 1 or 2? 97.81.38.40 16:19, 31 August 2015 (UTC) Rex Ronald Rilander
- Both would be welcome. In KH1, slots are obtained through level ups right? TheFifteenthMember 17:18, 31 August 2015 (UTC)
- That's what the page says. And to qoute the page for KHII "Sora, Donald, and Goofy each begin the game with one accessory slot.". However, after I defeated Axel and completed the prologue, Donald had two slots, not one. I'm looking at a picture I took while writing this so I know I'm right. 97.81.38.40 19:03, 31 August 2015 (UTC) Rex Ronald Rilander
- Yes, I mentioned that above. From this point, we need to check the start of the games again and see how many slots everyone has. For KH1, we also need to find out how many slots you obtain levelling up (and what level you get each upgrade at for each weapon path). For KH2, we already have the list of bonuses so that's fine. Does difficulty affect the amount of slots the party starts with? TheFifteenthMember 16:45, 3 September 2015 (UTC)
Armor and Accessory lists[edit]
While demand doesn't seem to be high given how long it's been, it only seems appropriate for this wiki to have lists of Armor and Accessories for each game where they appear like the Ability lists, to give an easier reference point than just going through categories. I don't have complete lists or graphs on hand at the moment, but they shouldn't be difficult for me to make within the next week or so, provided that my schedule allows it. Immblueversion (talk) 16:06, 30 January 2020 (UTC)