Explosion (ability): Difference between revisions
KrytenKoro (talk | contribs) (captions were largely redundant -- if it can/should be described in the text per our MoS, then it should not be in the captions for any reason.) |
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{{game|KH2|FM2|BBS|FMB| | {{game|KH2|FM2|BBS|FMB|KH3}} | ||
{{youmay||[[Explosion (Limit Break)|Axel's Limit Break]] or [[Explosion (KHREC)|the compiled command from Re:coded]]}} | {{youmay||[[Explosion (Limit Break)|Axel's Limit Break]] or [[Explosion (KHREC)|the compiled command from Re:coded]]}} | ||
{{InfoAbility | |||
{{ | |kana=エクスプロージョン | ||
|romaji=Ekusupurōjon | |||
|kh2name=Explosion | |||
|kh2image=Explosion KHII.gif | |||
|kh2desc=Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. | |||
|kh2el1={{AT|mag}} Neutral | |||
|kh2pow1=x0.25 | |||
|kh2drv1=1 | |||
|kh2def1=X | |||
|kh2fin1=O | |||
|kh2atk2=Knockback | |||
|kh2el2={{AT|mag}} Neutral | |||
|kh2pow2=x1.5 | |||
|kh2drv2=3 | |||
|kh2def2=X | |||
|kh2fin2=O | |||
|kh2ap=3 | |||
|bbsname=Explosion | |||
|bbsimage1=Explosion KHBBS.gif | |||
|bbsdesc1=Smite enemies with a powerful jumping attack that causes a massive explosion and always stuns enemies caught in the blast. | |||
|bbshit1a=2 | |||
|bbspow1a=4.5 | |||
|bbsel1={{AT|att}} Physical | |||
|bbsstat1=Stun (100%/3.3s) | |||
|bbslvl1=5 | |||
|kh3name=Explosion | |||
|kh3image=Explosion KHIII.gif | |||
|kh3desc=Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage. (Combo finisher: while grounded) | |||
|kh3el1={{AT|mag}} Neutral | |||
|kh3pow1=0.4(x3) + 0.8 | |||
|kh3grd1=O | |||
|kh3form1=4(x3) + 10 | |||
|kh3reac1=1(x4) | |||
|kh3rev1=0.15(x3) + 0.25 | |||
}} | |||
'''Explosion''' is an ability that appears in ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts Birth by Sleep]]'', and ''[[Kingdom Hearts III]]''. It allows the user to generate a blast of magic that damages surrounding enemies. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Explosion is an [[action ability]] that costs 3 {{AP}} to equip. It is a ground combo finisher that activates if Sora is surrounded by multiple enemies, or by default if [[Guard Break]] is not equipped. It deals four hits to enemies, followed by an additional two hits from the knockback. Explosion deals Neutral damage relative to Sora's {{c|Magic|stat}} stat. | |||
In ''Kingdom Hearts II'', Explosion is an [[action ability]] that | |||
In ''Kingdom Hearts Birth by Sleep'', Explosion is a Level 5 {{c|Finish command|bbs}}. The user charges energy briefly before slamming their Keyblade down, creating a large rippling shockwave of light that [[stun]]s foes. | In ''Kingdom Hearts Birth by Sleep'', Explosion is a Level 5 {{c|Finish command|bbs}}. The user charges energy briefly before slamming their Keyblade down, creating a large rippling shockwave of light that [[stun]]s foes. | ||
{{ | |||
In ''Kingdom Hearts III'', Explosion is an {{c|action ability|kh3}} accessible in [[Second Form]]. It is the form's first ground combo finisher and deals Neutral damage. The attack has more vertical and less horizontal range than in ''Kingdom Hearts II''. | |||
==Learning Explosion== | ==Learning Explosion== | ||
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*Aqua learns Explosion after earning 6400 CP while [[Magic Pulse 3]] is the equipped Finish command | *Aqua learns Explosion after earning 6400 CP while [[Magic Pulse 3]] is the equipped Finish command | ||
===''Kingdom Hearts III''=== | |||
*Second Form has Explosion as a default ability. | |||
[[de:Explosion (Fertigkeit)]] | |||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] | ||
[[Category:Kingdom Hearts Birth by Sleep Finish commands]] | [[Category:Kingdom Hearts Birth by Sleep Finish commands]] | ||
[[Category:Kingdom Hearts III abilities]] |
Latest revision as of 12:31, 25 January 2024
You may be looking for Axel's Limit Break or the compiled command from Re:coded. |
Explosion is an ability that appears in Kingdom Hearts II, Kingdom Hearts Birth by Sleep, and Kingdom Hearts III. It allows the user to generate a blast of magic that damages surrounding enemies.
Mechanics[edit]
In Kingdom Hearts II, Explosion is an action ability that costs 3 AP to equip. It is a ground combo finisher that activates if Sora is surrounded by multiple enemies, or by default if Guard Break is not equipped. It deals four hits to enemies, followed by an additional two hits from the knockback. Explosion deals Neutral damage relative to Sora's Magic stat.
In Kingdom Hearts Birth by Sleep, Explosion is a Level 5 Finish command. The user charges energy briefly before slamming their Keyblade down, creating a large rippling shockwave of light that stuns foes.
In Kingdom Hearts III, Explosion is an action ability accessible in Second Form. It is the form's first ground combo finisher and deals Neutral damage. The attack has more vertical and less horizontal range than in Kingdom Hearts II.
Learning Explosion[edit]
Kingdom Hearts II[edit]
- Sora learns Explosion after defeating the Blizzard Lord and Volcanic Lord in Agrabah.
Kingdom Hearts II Final Mix[edit]
- Sora learns Explosion after defending the Solar Sailor Simulation in Space Paranoids.
Kingdom Hearts Birth by Sleep[edit]
- Terra learns Explosion after earning 6400 CP while Dark Star 1 is the equipped Finish command.
- Ventus learns Explosion after earning 6400 CP while Air Flair 3 is the equipped Finish command.
- Aqua learns Explosion after earning 6400 CP while Magic Pulse 3 is the equipped Finish command
Kingdom Hearts III[edit]
- Second Form has Explosion as a default ability.