Forum:KHIIFM Enemy Drops: Difference between revisions

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Can somebody take a look at that? Thanks.}}
Can somebody take a look at that? Thanks.}}
{{TheSilentHero|time=18:02, 29 January 2015 (UTC)|layton=Does he have an example of an enemy who is missing this information?}}
{{TheSilentHero|time=18:02, 29 January 2015 (UTC)|layton=Does he have an example of an enemy who is missing this information?}}
{{KrytenKoro|Mostly, Serenity and Bright materials were shuffled around in KHIIFM.}}
He mentioned Bolt Tower, Rapid Thruster, Hook Bat, "and pretty much everything else."  --{{User:Neumannz/SigTemplate}} 18:55, 29 January 2015 (UTC)
{{TheSilentHero|time=19:18, 29 January 2015 (UTC)|mac=I've been looking at the material pages, and they don't list any difference in drops between KHII and KHIIFM. So either they should be updated as well, or the drops are the same.}}
I don't know why he gave me those examples if the only ones that changed were Serenity and Bright...  --{{User:Neumannz/SigTemplate}} 20:04, 29 January 2015 (UTC)
:It's possible percentages have tweaked, but those are the only ones that I've definitely noticed as not providing the drops the original guide said they should. Specifically, the meat of the change is that Serenity materials have been retooled to be rarer (probably to encourage players to fight the Replicas for stat boosts instead of synthing them), so Nobodies no longer drop Serenity, and the Bulky Vendor drops Serenity materials instead of Bright materials. This makes Serenity slightly harder to obtain, but Bright is easier to get elsewhere anyway.{{User:KrytenKoro/Sig}} 20:23, 29 January 2015 (UTC)
::I guess you could also so that they renamed the Shaman's Relic (did they? I forget)?{{User:KrytenKoro/Sig}} 20:27, 29 January 2015 (UTC)
I know Shaman's Relic was renamed in the JP version, but the localisers didn't catch that (they didn't catch stuff like the Minute Bomb RC "Dodge Roll" changing to "Switch Roll" either), so it's still called "Shaman's" as opposed to "Spell's" in English 2.5. [same goes for + version] (I don't know how the wiki's supposed to handle that). As for changed loot, here's the data from the Ultimania:
*Rapid Thruster: Prize drop changed from [1] MP Orb ×1 to [1] HP Orb ×1
*Large Body, Hot Rod, Assault Rider, Morning Star: Prize drop reduced from [5] HP Orb ×2/[3%] Drive Orb ×4 to [5] HP Orb ×2/[3%] Drive Orb ×2
*Crimson Jazz, Fat Bandit, Graveyard, Toy Soldier, Devastator: Prize drop reduced from [3] MP Orb ×2/[3%] Drive Orb ×4 to [3] MP Orb ×2/[3%] Drive Orb ×2
*Living Bone: Prize drop reduced from [3] MP Orb ×2/[5] Munny ×4 to [3] MP Orb ×2/[5] Munny ×2
*Bulky Vendor: Synthesis material drop changed from Bright to Serenity
*Dusk, Creeper: Serenity materials no longer dropped
*Dragoon, Assassin, Samurai, Sniper, Dancer, Berserker, Gambler, Sorcerer: Serenity materials no longer dropped / Prize drop reduced from [3] MP Orb ×6 to [1] MP Orb ×2/[3] MP Orb ×2
*Gambler: Winning a card or dice game may yield Twilight Shard (12%) or Nobody Guard (3%) drops
*Luxord: Card prize drop reduced from [1] MP Orb ×10/[3] MP Orb ×5 to [1] MP Orb ×4/[3] MP Orb ×2
Been gathering a bunch of info on enemy mechanical changes [https://pastebin.com/M76MZthP here] (WIP). [[User:Ultima Spark|<span style="color:#002395 ;">Ultima Spark</span>]] ''[[User talk:Ultima Spark|<span style="color:#007FFF ;">(talk)</span>]]'' [[File:Lofty Fantasy KH3D.png|17px]] 02:05, 30 January 2015 (UTC)
{{TheSilentHero|time=11:47, 1 February 2015 (UTC)|layton=Thanks for the info. I did find a few inconsistencies in the infoboxes:
*The Large Body has (5) HP Ball x 4 and (3) Drive Ball x 2.
*The Morning Star doesn't drop any HP or Drive orbs.
*The Graveyard has (5) HP Ball x 4 and (3) MP Ball x 2.
*The Gambler doesn't drop MP Balls.
**Also, it currently has the Twilight Shard and Nobody Guard as normal drops. Do they change to the card/dice game prize or were they a card/dice game prize in the original game too?}}
The Twilight Shard/Nobody Guard drops from the RC mini-games are FM-exclusive. Also, they're ''in addition'' to the regular "defeat the enemy" drop chance. As for the others, it's possible that the FM Ultimania may have made some typos regarding vanilla drop rates; but ultimately you'll need to manually check it yourself (I don't have a copy of KH2 vanilla). [[User:Ultima Spark|<span style="color:#002395 ;">Ultima Spark</span>]] ''[[User talk:Ultima Spark|<span style="color:#007FFF ;">(talk)</span>]]'' [[File:Lofty Fantasy KH3D.png|17px]] 18:33, 1 February 2015 (UTC)

Latest revision as of 18:33, 1 February 2015

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Forums: Index > The World that Never was > KHIIFM Enemy Drops


DangeRoxas1.png
Neumannz — Looks like I'm gonna have to jump...!
TALK — I work alone! Except when I work with Xion...which is all the time.
— 15:31, 29 January 2015 (UTC)
 
Hey guys,

GrandmasterArcturus has brought it to my attention that we have not updated KHII enemy infoboxes with KHIIFM material drop information. While the material pages themselves are up-to-date, the enemy pages are not.

Can somebody take a look at that? Thanks.

professor-layton.jpg
TheSilentHero Well... I suppose that's one possibility eliminated. — 18:02, 29 January 2015 (UTC)
Does he have an example of an enemy who is missing this information?


209.png
KrytenKoro - Pinocchio with his nose attached to the trigger of a rifle, which points at his face as he says, "I want to live!"
TALK -
Mostly, Serenity and Bright materials were shuffled around in KHIIFM.

He mentioned Bolt Tower, Rapid Thruster, Hook Bat, "and pretty much everything else." --Neumannz, The Dark Falcon 18:55, 29 January 2015 (UTC)

LittleMacIcon%28SSB4-U%29.png
TheSilentHero — 19:18, 29 January 2015 (UTC) <<<<<<<<<<
I've been looking at the material pages, and they don't list any difference in drops between KHII and KHIIFM. So either they should be updated as well, or the drops are the same.


I don't know why he gave me those examples if the only ones that changed were Serenity and Bright... --Neumannz, The Dark Falcon 20:04, 29 January 2015 (UTC)

It's possible percentages have tweaked, but those are the only ones that I've definitely noticed as not providing the drops the original guide said they should. Specifically, the meat of the change is that Serenity materials have been retooled to be rarer (probably to encourage players to fight the Replicas for stat boosts instead of synthing them), so Nobodies no longer drop Serenity, and the Bulky Vendor drops Serenity materials instead of Bright materials. This makes Serenity slightly harder to obtain, but Bright is easier to get elsewhere anyway."We're werewolves, not swearwolves." (KrytenKoro) 20:23, 29 January 2015 (UTC)
I guess you could also so that they renamed the Shaman's Relic (did they? I forget)?"We're werewolves, not swearwolves." (KrytenKoro) 20:27, 29 January 2015 (UTC)

I know Shaman's Relic was renamed in the JP version, but the localisers didn't catch that (they didn't catch stuff like the Minute Bomb RC "Dodge Roll" changing to "Switch Roll" either), so it's still called "Shaman's" as opposed to "Spell's" in English 2.5. [same goes for + version] (I don't know how the wiki's supposed to handle that). As for changed loot, here's the data from the Ultimania:

  • Rapid Thruster: Prize drop changed from [1] MP Orb ×1 to [1] HP Orb ×1
  • Large Body, Hot Rod, Assault Rider, Morning Star: Prize drop reduced from [5] HP Orb ×2/[3%] Drive Orb ×4 to [5] HP Orb ×2/[3%] Drive Orb ×2
  • Crimson Jazz, Fat Bandit, Graveyard, Toy Soldier, Devastator: Prize drop reduced from [3] MP Orb ×2/[3%] Drive Orb ×4 to [3] MP Orb ×2/[3%] Drive Orb ×2
  • Living Bone: Prize drop reduced from [3] MP Orb ×2/[5] Munny ×4 to [3] MP Orb ×2/[5] Munny ×2
  • Bulky Vendor: Synthesis material drop changed from Bright to Serenity
  • Dusk, Creeper: Serenity materials no longer dropped
  • Dragoon, Assassin, Samurai, Sniper, Dancer, Berserker, Gambler, Sorcerer: Serenity materials no longer dropped / Prize drop reduced from [3] MP Orb ×6 to [1] MP Orb ×2/[3] MP Orb ×2
  • Gambler: Winning a card or dice game may yield Twilight Shard (12%) or Nobody Guard (3%) drops
  • Luxord: Card prize drop reduced from [1] MP Orb ×10/[3] MP Orb ×5 to [1] MP Orb ×4/[3] MP Orb ×2

Been gathering a bunch of info on enemy mechanical changes here (WIP). Ultima Spark (talk) Lofty Fantasy KH3D.png 02:05, 30 January 2015 (UTC)

professor-layton.jpg
TheSilentHero Critical thinking is the key to success! — 11:47, 1 February 2015 (UTC)
Thanks for the info. I did find a few inconsistencies in the infoboxes:
  • The Large Body has (5) HP Ball x 4 and (3) Drive Ball x 2.
  • The Morning Star doesn't drop any HP or Drive orbs.
  • The Graveyard has (5) HP Ball x 4 and (3) MP Ball x 2.
  • The Gambler doesn't drop MP Balls.
    • Also, it currently has the Twilight Shard and Nobody Guard as normal drops. Do they change to the card/dice game prize or were they a card/dice game prize in the original game too?


The Twilight Shard/Nobody Guard drops from the RC mini-games are FM-exclusive. Also, they're in addition to the regular "defeat the enemy" drop chance. As for the others, it's possible that the FM Ultimania may have made some typos regarding vanilla drop rates; but ultimately you'll need to manually check it yourself (I don't have a copy of KH2 vanilla). Ultima Spark (talk) Lofty Fantasy KH3D.png 18:33, 1 February 2015 (UTC)