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Healing Herb: Difference between revisions

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{{Game||KH1|FM1|KH2|FM2|HD1|HD2}}
{{Game|KH1|FM1|KH2|FM2}}
{{InfoAbility
|kana=大自然のいやし
|romaji=Daishizen no Iyashi
|jpname=Nature's Healing
|kh1name=Healing Herb
|kh1desc=Recharge HP with an energizing herb. [Defense skill. Cost: 1 MP.]
|kh1ap=3
|kh1mp=1
|kh1atk1=(Cure)
|kh1atk2=(Cura)
|kh1atk3=(Curaga)
|kh1pow1=Max MP x3 +9{{KH}}<br>Max MP +15{{FM}}
|kh1pow2=Max MP x3 +27{{KH}}<br>Max MP +27{{FM}}
|kh1pow3=Full HP restore{{KH}}<br>Max MP +36{{FM}}
|kh1crit1=0%
|kh1crit2=0%
|kh1crit3=0%
|kh2name=Healing Herb
|kh2desc=Restores the Party's HP using the powers of nature. MP Cost: 99
|kh2ap=3
|kh2mp=99
|kh2el1={{AT|mag}} —
|kh2pow1=x2.0
}}
'''Healing Herb''' is a technique that appears in ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts II]]''. It allows the user to use a special herb that casts [[Cure]] magic.
'''Healing Herb''' is a technique that appears in ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts II]]''. It allows the user to use a special herb that casts [[Cure]] magic.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Cure Potion is an [[action ability]] exclusive to [[Tarzan]] that cast Cure on a single party member. It costs 3 AP to equip and 1 MP to use.
In ''Kingdom Hearts'', Healing Herb is a [[combat ability]] exclusive to [[Tarzan]] that cast Cure on a single party member. It is a defense skill that costs 3 {{AP}} to equip and 1 [[MP]] to use. Healing Herb becomes stronger when Sora obtains the second and third [[power of healing]].


In ''Kingdom Hearts II'', Cure Potion is an [[action ability]] exclusive to [[Simba]] that restores the entire party's HP completely. It costs 3 AP to equip and 99 MP to use.
In ''Kingdom Hearts II'', Healing Herb is an [[action ability]] exclusive to [[Simba]] that restores the entire party's HP completely. It costs 3 AP to equip and 99 MP to use.


==Learning Healing Herb==
==Learning Healing Herb==
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*[[Healing Water]]
*[[Healing Water]]


[[de:Mutter Erde]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]

Latest revision as of 16:56, 1 April 2022

Healing Herb
(大自然のいやし Daishizen no Iyashi?, lit. "Nature's Healing")
Recharge HP with an energizing herb. [Defense skill. Cost: 1 MP.]
Attack Element Power Crit
Chance
Crit
Bonus
Deflect Recoil
(Cure) Max MP x3 +9[KH I]
Max MP +15[KH I FM]
0%
(Cura) Max MP x3 +27[KH I]
Max MP +27[KH I FM]
0%
(Curaga) Full HP restore[KH I]
Max MP +36[KH I FM]
0%
AP Cost 3 MP Cost 1
Healing Herb
(大自然のいやし Daishizen no Iyashi?, lit. "Nature's Healing")
Restores the Party's HP using the powers of nature. MP Cost: 99
Attack Element Power Drive Value Deflect Finishing
Blow
Healing Herb Magic Command x2.0
AP Cost 3 MP Cost 99

Healing Herb is a technique that appears in Kingdom Hearts and Kingdom Hearts II. It allows the user to use a special herb that casts Cure magic.

Mechanics[edit]

In Kingdom Hearts, Healing Herb is a combat ability exclusive to Tarzan that cast Cure on a single party member. It is a defense skill that costs 3 AP to equip and 1 MP to use. Healing Herb becomes stronger when Sora obtains the second and third power of healing.

In Kingdom Hearts II, Healing Herb is an action ability exclusive to Simba that restores the entire party's HP completely. It costs 3 AP to equip and 99 MP to use.

Learning Healing Herb[edit]

Kingdom Hearts[edit]

  • Tarzan has Healing Herb as a default ability.

Kingdom Hearts II[edit]

  • Simba has Healing Herb as a default ability.

See also[edit]