User talk:MateusinhoEX: Difference between revisions

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{{User:MateusinhoEX/Archive}}
{{User:MateusinhoEX/Archive}}
<div class="usermessage" style="width:30%;" align=left;> Until August 2014, I will be less active because I will be making a course. During the weekends, activity will be the same as always. So, I wanna let it clear that I'm not inactive, just less active.
<div class="usermessage" style="width:60%;" align=left;> And it's done! I'm a Informatics Technician! So, I'm finally REALLY back!</div>


Good news is I'm almost ending the course and on an the last module, so I can do any requests necessary. Oh, and my brother left his computer here, so I'm playing Minecraft 1.7.2!!!</div>


== Prices ==
Okay, see, don't do that. Don't ever use online walkthroughs as sources for anything on this wiki, ever.
Never ever ever. You need to either use the official guides or check the game yourself, because relying on online walkthroughs means everything you've added needs to be rechecked (for example, the Intrepid Fantasy bargain price you incorrectly removed).{{User:KrytenKoro/Sig}} 23:11, 10 January 2013 (UTC)
:Got it. From now on, I will use the prices from Ultimania scans. For the created Spirits, we can use info that's already here. Should I remove the treasure info, too? - {{User:MateusinhoEX/SigTemplate}} - 23:18, 10 january 2013 (UTC)
:Not if you verify it. If you can't do it yourself, try [http://www.youtube.com/playlist?list=PLhcSrKyqhfh5Z5ZwoEtUY1mKlZheoirn9 finding a reliable source].  --{{User:Neumannz/SigTemplate}} 01:21, 11 January 2013 (UTC)
::Sorry, but, believe it or not, my internet connection is too slow too watch videos, specially long ones. Once I have a chance, I will check the already placed info. Meanwhile, I will not put more Treasure info, only fill the Created Spirits sections. - {{User:MateusinhoEX/SigTemplate}} - 13:08, 11 january 2013 (UTC)
:::Don't do that unless you can check it against the game or a guide. Remember, ''only ever use primary sources'' to build a wiki page. Even other wiki articles are not acceptable.{{User:KrytenKoro/Sig}} 08:34, 12 January 2013 (UTC)
::::Use [[Brilliant]] as a standard format for these pages.{{User:KrytenKoro/Sig}} 09:05, 12 January 2013 (UTC)
== Item infoboxes ==
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 21:37, 23 February 2013 (UTC)|happy=Hey, I just wanted to ask you the current status of the item infoboxes. Are they ready to use or do they still need work? I'm just asking cos they would be useful for Training Toy articles to cover buy and sell prices and they're pretty snazzy...}}
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 15:30, 24 February 2013 (UTC)|default=Hmmm, as for the colours, I'm not sure since the colours change with each level. Just do what you think looks good. Also I'll fill in the buy/sell prices and other info (descriptions can be found on the [[Training Toy]] page). I wanted to ask if its possible to add the cost in the medal shop, so maybe you can have 'buy', 'bargain', 'medals' and 'sell'. If its not possible, don't worry, we can add it somewhere else. Thanks!
EDIT: I see what you done there, nice!}}
==Request==
When you're free, do you mind working on a draft for the [[User talk:Neumannz#Making System Sectors Stylish|System Sector tables/infoboxes]] please? For now, set it out like [http://i.imgur.com/qsM0brm.png this] but feel free to make any changes. Thanks! {{User:TheFifteenthMember/Sig1}} 16:06, 31 March 2013 (UTC)
:Of course I can. I was kinda busy this weekend, because my 2 uncles came to spend the holiday here in my house. But I can start it now and work more on it starting tomorrow. - {{User:MateusinhoEX/SigTemplate}} 20:56, 31 March 2013 (UTC)
::Thanks, that's okay! Also, for the 'Questploration Required' parameter, just put 'Questploration' - it sounds more fluent. {{User:TheFifteenthMember/Sig1}} 21:07, 31 March 2013 (UTC)
==IRC==
Is it possible for you to get on now? {{User:TheFifteenthMember/Sig1}} 14:17, 1 April 2013 (UTC)
==SS template==
Ahhh I see what you mean with A, B etc. It seems like a perfect idea especially if we write above it something like 'There are two system sectors:' . If there's nothing else, I think it's ready to be used. Should we move it to Template:InfoSector now?{{User:TheFifteenthMember/Sig1}} 14:53, 2 April 2013 (UTC)
:The template is ready, I agree. i will just change the colors back to orange and yellow, they were better. Then I'll move it. {{User:MateusinhoEX/SigTemplate}} - 17:24, 2 April 2013 (UTC)
==Another Problem==
So, for non-sector rewards (rewards that can be bought upon each sector completion) sometimes their price increases each time. So I think we should do [http://i.imgur.com/YN0vE2C.png this]. Thoughts? {{User:TheFifteenthMember/Sig1}} 20:12, 3 April 2013 (UTC)
:Good idea. Then, for Sector Rewards, we can leave an —, because there aren't any cost increase. I will give it a try. - {{User:MateusinhoEX/SigTemplate}} 15:08, 5 April 2013 (UTC)
== Nightmare Infobox ==
{{ShardofTruth|time=15:07, 12 April 2013 (UTC)|talk=I have some pages for the Nightmare stats uploaded [http://www.mediafire.com/?789ezvc62aatdc6 here]. The resistances are already incorporated in the Spirit stats but the rest differs alot. I can't really offer much help beyond that, I could transcribe the Japanese text (for Google translation) and get the icons if needed, but that's about it.}}
:Thanks. It will help a lot. When you have time, any text you could transcribe would help. I can translate the Dream Piece drops by using their Kanas, but for the rest any help is welcome. About the infobox, I already have a plan in mind on how to make it. - {{User:MateusinhoEX/SigTemplate}} - 15:19, 12 April 2013 (UTC)
I'm not good at reading the raw template (an example would be nice), so maybe you already inserted some things I mention here. The elemental resistances should be clear, the status resistances are listed as follows:<br>
{|
|{{nihongo|Mini|ミニマム}}||{{nihongo|Slow|スロウ}}||{{nihongo|Deep Freeze (aka Freeze in former games)|フリーズ}}
|-
||{{nihongo|Darkness (aka Blind in former games)|暗闇}}||{{nihongo|Sleep|スリプル}}||{{nihongo|Time Bomb|タイムボム}}
|-
||{{nihongo|Confuse|コンフュ}}||{{nihongo|Stop|ストップ}}||{{nihongo|Zero Gravity|無重力}}
|-
||{{nihongo|Bind|バインド}}||{{nihongo|Stun|スタン}}||{{nihongo|Magnet|マグネ}}
|-
||{{nihongo|Poison|ポイズン}}||{{nihongo|Ignite|バーン}}||{{nihongo|Zantetsuken|ザンテツケン}}
|}
The Bradygames guide just lists the immunities which may be the way to go because in contrast to former KH games in KH3D the effects are either enabled ("o") or disabled ("x").
<blockquote>有効なステータス異常・・・・・・各種のステータス異常などが、その敵に有効かどうか。「O」は有効、「X」は無効を示す。</blockquote>
The rewards are a bit more complicated. Basically there are two types. Type A are HP orbs, Munney and Droplets, Type B are Dream Pieces and other prize boxes. Both types have an overall drop chance that seems to be dependent on external factors like the battle level or the Forecast. The chances after the orange box are only valid for the rare Nightmares.
<blockquote>落とすプライズ
倒したときに落とすプライズと落とす確率。Aグループ(HPプライズ、マ二一、ドロッププライズ)かういすれか1種類をかならす落とし、Bグループ(プライズボックスの中身、ドリームピース)からいずれか1種類を落とす可能性がある。
レアは、レア敵のときにそのデータになることを示す。なお、いくつかのデータは以下の仕組みで変化する。
*Aグループのプライズのサイズと個数は、プライズ名の右に記したデータを基 本として、バトルレベルに応じて変わる(→P.396)
*HPポールデーにはHPプライズのサイズが1段階大きくなり、マニーデーには マニーのサイズが1段階大きくなり、トレジャーデーにはBグループのプライズの落とす確率が3倍に上がる
*すれちがい通信で受信したバトルポータルでは、Bグループの一番下のプライズが「消滅時に残すドリームピース(→P.243~293)」に変わる</blockquote> --{{User:ShardofTruth/Sig}} 12:07, 14 April 2013 (UTC)
:Thanks!! This will help a lot!! Later I will make an example of the template. Also, is there listed in any place in which worlds and Special Portal the Nightmare and it's respectivey Rare Nightmare appears? - {{User:MateusinhoEX/SigTemplate}} - 14:22, 14 April 2013 (UTC)
::Yes, it's listed where number 3 on the explanation page (356) points to. There are basically 5 colors:
::*<span style="color:blue;">{{nihongo|Common (translated "Normal" by Bradygames)|通常}}</span>, basically means in which world the boss is fought or the enemy appears regulary.
::**<span style="color:purple;">{{nihongo|1st time/2nd time|1回目/2回目}}</span>, sometimes bosses have a 1st time and 2nd time appearance instead of "normal" one. It's usualy the same world though.
::*<span style="color:lime;">{{nihongo|Portal|ポータル}}</span>, lists the world where the enemy appears in portals
::*<span style="color:orange;">{{nihongo|Rare|レア}}</span>, lists the worlds where the rare Nightmare versions appear. Wheeflower and Woeflower have no rare version but a <span style="color:orange;">{{nihongo|Huge (translated "Special Enormous Version" by Bradygames)|巨大}}</span> that is only encountered by Sora in La Cité des Cloches and is much stronger than the regular versions.
::*<span style="color:grey;">{{nihongo|Secret|シークレット}}</span> lists the world where the boss appears in secret portals.
::If you're looking for a comprehensive list showing every enemy's world appearance I think there is none, at least no 100% complete one. --{{User:ShardofTruth/Sig}} 16:44, 14 April 2013 (UTC)
:::Perfect. Erry said that when he had time he would scan the other pages for me. With this information you gave me, I will be able to extract almost everything needed to fill the box for each Nightmare. Also, with these japanese characters, I can write some other words if I need. Using the Kana of the Dream Pieces and Worlds I will be able to get almost every info needed. Thank you. - {{User:MateusinhoEX/SigTemplate}} - 17:09, 14 April 2013 (UTC)
==SSInfobox==
Hi again, can you add a column for where it shows info about the different floors, labelled 'Virus'. Info added there will be shown by tick/cross again. Thanks ''again''! {{User:TheFifteenthMember/Sig1}} 13:07, 20 April 2013 (UTC)
:Of course. This will be very quick. {{User:MateusinhoEX/SigTemplate}} 15:53, 20 April 2013 (UTC)
::Thanks, I'll update the articles this weekend. {{User:TheFifteenthMember/Sig1}} 19:27, 22 April 2013 (UTC)
::Okay. If you need any help, just ask me. I have to finish the Synthesis Items articles, too. XD - {{User:MateusinhoEX/SigTemplate}} 13:40, 21 April 2013 (UTC)
== background images ==
http://www.w3schools.com/cssref/pr_background-image.asp
--{{User:Neumannz/SigTemplate}} 00:12, 29 April 2013 (UTC)
:Thanks, Neumannz. I learned how to do it, and it worked with the image I wanted on the site you gave me. But in the infobox, it still doesn't work. Maybe for wiki text, it's a different code. I will see if I can find something. - {{User:MateusinhoEX/SigTemplate}}, 13:29, 29 April 2013 (UTC)
If you're trying to do an image on top of an image, see if [[wikipedia:Template:Superimpose|this]] might work here.  --{{User:Neumannz/SigTemplate}} 22:35, 29 April 2013 (UTC)
:Test on Wikipedia if you don't want to have to copy the template over. The important part is the "[http://www.w3schools.com/cssref/pr_class_position.asp position]" property.  --{{User:Neumannz/SigTemplate}} 23:00, 29 April 2013 (UTC)
==Nitpicking==
1) For the Ability Link template, the title 'Abilities' (under the type column) is 'abilities'. 2) In the Nightmare stats, HP orbs are written HP balls there, I'll check if this is a mistake or not (I don't even know if that part is even part of the template or not XD). I would fix these myself but I'd probably mess everything up. Thanks for all 5 (or 6?) templates you've worked on! {{User:TheFifteenthMember/Sig1}} 21:47, 30 April 2013 (UTC)
:Thanks for the tips. I like to work on templates because I learn a little about HTML, even if it is as Wikitext. I'm happy I'm helping in something XD!!! - {{User:MateusinhoEX/SigTemplate}} 13:47, 01 May 2013 (UTC)
==SS For the '''Last''' Time... hopefully==
See C [[Game:Agrabah#System Sectors|here]]. For the Questploration parameter, how can I include a note or reference there? {{User:TheFifteenthMember/Sig1}} 22:08, 27 May 2013 (UTC)
:Well, that parameter uses a Switch template. So, putting a reference there will interfere with the Switch parameter. But I think I have a solution, okay? Oh, one more thing. I am playing KH Re:C now. It's very slow in my computer but it's better than nothing. I'm in Wonderland, so, if there are anything that you want to be checked in System Sectors, you could ask me and I see if I can check it for you, okay? EDIT:Yeah, done it!!! Use the <nowiki>|questref=</nowiki> parameter to put references for Questploration. If you need anything you can ask me, don't worry. - {{User:MateusinhoEX/SigTemplate}} - 13:32, 28 May 2013 (UTC)
::Great! If you want you can double check everything for all the current system sectors in case they're any mistakes but other than that I'm fine since I have the game too. Although you can help out with anything unchecked [[Forum:Project: Re:coded|here]]. Thanks though! {{User:TheFifteenthMember/Sig1}} 20:46, 28 May 2013 (UTC)
== HAPPY BIRTHDAY ==
{{Pea14733|time=13:49, 20 June 2013 (UTC)|mrhlol= Happy Birthday MEX! I see you've been busy with both real life and wiki stuffs so good luck with both!}}
Thanks, Pea!! I would not let you guys!! I like you guys more than lots of people that I know years ago, even that I have never met you. So, thank you very much!!! And I need to make a talk bubble to me.... And I will do it now! - {{User:MateusinhoEX/SigTemplate}} - 14:01, 20 June 2013, (UTC)
{{TheSilentHero|happy=Happy Birthday!|time=14:24, 20 June 2013 (UTC)}}
{{ShardofTruth|time=17:20, 20 June 2013 (UTC)|talk=Yeah, Happy Birthday MateusinhoEX. I hope you have an amazing day, lots of fun and I wish you success in your studies. Hopefully we will implement the rest of the templates you work so hard on soon. Your contributions to the wiki are more than amazing and if we would still vote for users of the month you would surely become one, so I made you this token instead:)<br>
http://i794.photobucket.com/albums/yy230/ShardofTruth/Other%20KH%20stuff/BirthdayMedal.png}}
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 19:32, 20 June 2013 (UTC)|happy=I wanted to nominate you for the FU too! Too bad I can't make a badge, so just take [http://i.imgur.com/Irk9ygv.png this] instead XD}}
{{KrytenKoro|emotion=happy|Jubilations!}}
{{neumannz|time=01:04, 21 June 2013 (UTC)|happy=Happy the Birthday!}}
{{MEX|time=14:16, 21 June 2013 (UTC)|happy=Thanks, everyone. This was one of the best birthdays I had. Not because of things that happened to me in real life, but because of this. I'm very happy to see I have REAL friends, even if I never have met them in real life. I reaaally consider you guys my friends. Thank you. When I entered here, my two dreams were to vote in the Mirage Arena and become a Featured User. I can consider both are realized. And I have ideas for both your cookie FM, and your Badge, Shard. I know perfectly how to use them. but... please, can someone help me with this talk bubble? I can't make Neku bigger!!!! XD}}
{{Neumannz|time=18:45, 21 June 2013 (UTC)|bdave=You'll have to crop the whitespace from the sides. Talkbubble images are automatically set to the same width.}}
:Thanks, NZ, it worked. But I just didn't liked Neku and the colors. I will have to think a little more to make a talk bubble that I really like. Later, I will come back and make some edits. I already used the cookies and the Medal, but there's one more thing I will do with it. I have to go take care of my nephew, now XD. Till later! - {{User:MateusinhoEX/SigTemplate}} - 14:38, 22 June 2013 (UTC)
== Attack Haste ==
Hey, about the attack haste LP values, they weren't made up, I got them from my 3DS. Thus, all of those values should be correct. I was going to cross check them in the morning because it was 2am and I was sleepy. So I am going to re-check all of those values soon, and then will re-enter them into the appropriate spots. As for why the words '''Air Combo Plus''' were there instead of '''Attack Haste''', was because I copied the sentence structure from the Air Combo Plus page, and since it was 2am, I didn't realize that I forgot to change it. ._. (sorry 'bout that!) Thus, I will work on the page when I get back from running some errands. Have a good day! :) {{User:Chainoffire/sig}}
:Sorry if I was a little mean, okay XD? Thanks for the explanation. It would be good if you could check those values for us. About the mistake with "Air Combo Plus", don't worry, I always do that too. Have a good day, friend! - {{User:MateusinhoEX/SigTemplate}} - 21:12, 01 July 2013 (UTC)
::You weren't too harsh, as a regular editor, I understand how frustrating it can be. Especially when there were some editors making values up. So no worries! ^.^ I'll get to those right away. {{User:Chainoffire/sig}}
== Dream Eater stats ==
I was finally able to make photos of the pages. They're not as good as scans but everything is readable, you can download them [http://www.mediafire.com/download/eijyc7dtnkuqi4e/KH3D_Dream_Eater_Stats.zip here]. Something that I didn't notice before is that Brawlamari and Queen Buzzerfly don't have a stat box, only their appearance is listed, very strange. {{User:ShardofTruth/Sig}} 17:02, 28 July 2013 (UTC)
:Oh, Shard, thank you very much!!!! I have something for you too. i saw that you are getiing images of KHχ, so, I am taking screenshots of my KHχ cards and cropping them. I will finish cropping as soon as possible, as well as uploading them with the full screenshots to get their stats. I got very good at it!!! I cropped them so well, that when there are cards of characters with the same name, you can only see the image changing~of them changing, it seems the name and the card frame remains the same!!! Thank you for your help!! - {{User:MateusinhoEX/SigTemplate}} 23:45, 28 July 2013 (UTC)
::You don't need to make screenshots and crop them if you want. The cards are all saved at the following adress: "<nowiki>http://cache.kingdomhearts.jp/res/img/card/IMAGECODE?USERCODE</nowiki>".
::You just need to fill in the desired image code (example can be found in my [https://docs.google.com/spreadsheet/ccc?key=0AgvuHBVnHukRdFlmTkVSZkZMQlNyaWd2SXlrd0hzNUE&usp=sharing google document]) which can be found by browsing through your browser's cache (usually accessed with typing "about:cache" in the adress bar), the usercode is not important and can be left out.{{User:ShardofTruth/Sig}} 07:24, 29 July 2013 (UTC)
:::Oh.. but anyway, you already have all cards I cropped XD. If I get any SR cards, I will do that. I learned how to do it. It's easy! Now, I will focus on making the infobox for those cards, then. I already have some ideas, which can be implemented with all your cards and info. Thanks, again! Oh, and the photos ended better than the scans, they don't get blurry when I zoom them in on my tablet. EDIT: Oh, I just remembered I have some SR card images I got from the games data. I have Sora SR+ Power, Goofy SR Power, Donald SR Power, Sora (KHI) SR Magic and Minnie Mouse SR Assist. I can also get Final Form and Goofy and Donald in Atlantica cards. But I don't have their stats, tough, only images. - {{User:MateusinhoEX/SigTemplate}} 13:30, 29 July 2013 (UTC)
::::You can look up the stats at the [http://wikiwiki.jp/khx/ KHX Capture Wiki], the images should be fine either way, I think I know the ones you're talking about.
::::Anyway there are currently 268 cards in the game, plus the one you get for defeating a LV35 Behemoth and an unknown SR King Mickey card that is a yet unrevealed reward for the current event. The cards are indeed numbered even though it's not shown in the game because the image codes I was talking about earlier are actually the SHA-256 hashes of the cards names, you can find thumbnails and the correct order in [http://www.mediafire.com/download/cd6avttkd3z66s3/KHX_Cards_(small).zip this archive]. As you can see only two cards of the same rarity actually use the same render but have a different attribute (Sora SR and Cloud N) with different stats, the rest form some sort of mini-series.
::::By the way great work on the keyblade template, it's perfect now, I just have to rename the images because it seems there won't be any changes made to them. {{User:ShardofTruth/Sig}} 20:32, 29 July 2013 (UTC)
Oh, I loved that list. I wanted to be able to get all Sora's Drive Forms cards, specially Limit and Final. And I was one of the 1000 best players, I got that Sora (KHII) SR Magic card! Well, anyway, I noticed that some cards there are the actual renders in the right size, so, when I have time, I will check one by one to see which have good images and pick their stats. Thanks for the tips, Shard! - {{User:MateusinhoEX/SigTemplate}} 13:10, 30 July 2013 (UTC)
==SS Temp==
When you have the time, could you change the 'Virus' column so that you can just write in 'Chance' to make it appear on the template? Thanks! {{User:TheFifteenthMember/Sig1}} 10:48, 22 September 2013 (UTC)
:Done!! Anything more just ask. I will make some adjusts in the Portals template, too. I am making a list of all Special Portals and of all Treasures too. So, tough I am not very active, I getting some info :). I Just changed the ticks in the template to Chance, so you don't have to do anything. And this time, I already tested it for you, it is working. Bye friend, see you soon!! - {{User:MateusinhoEX/SigTemplate}} 13:26, 22 September 2013 (UTC)
::That's great. Thanks again! {{User:TheFifteenthMember/Sig1}} 13:29, 22 September 2013 (UTC)
== Re:Welcome Back ==
Thank you very much for your kind message! I look forward to working with you in the future :) - {{User:EternalNothingnessXIII/Sig}} 19:22, 22 September 2013 (UTC)
== Hi again! ==
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 19:02, 14 December 2013 (UTC)|happy=Good to know that you're back :P! Unfortunately, I have another favour to ask you, which hopefully shouldn't take ''that'' long. We had a roundtable discussion and we decided to revive the Walkthrough: space so me and Pea are writing a [[Walkthrough:Kingdom Hearts Re:coded]] together. The problem is we don't have boss templates like how the [[Walkthrough:Kingdom Hearts|KH one]] does. So for example, if you look [[Walkthrough:Kingdom_Hearts/Agrabah|here]], the boss templates are the stats and strategies for stuff like Jafar, Cave of Wonders, Pot Scorpion etc. We need hose templates, but modified for Re:coded stats so resistances and stuff might have to be slightly tweaked. [[Game:Data-Roxas|Here]] are some Re:coded stats so you know what parameters are needed. One more thing: I think we'll need two versions of the template since the KH one has [[Template:WKH1HBoss]] for mini-bosses, like "Pot Scorpion" and [[Template:WKH1SBoss]] for main bosses, like Jafar. They're both the same but the sub-bosses are purple and the bosses are blue (For Re:coded, maybe the sub-bosses should be yellow and the main bosses orange?). I think that's all the information, you can make the main boss template [[Template:WRCOHBoss|here]] and sub-boss template [[Template:WRCOSBoss|here]]. Ask me if you need anything else.
I thank you again; you don't need to spend a HUGE amount of time on it since it's just rearranging a few boxes and colours. We would ask someone else but I think of you as "The Template Man" now...
P.S. Don't ask me what the "H" and "S" in "HBoss" and "SBoss" stands for...
P.P.S. You should get on the IRC more often, now :P}}
{{MEX|time=20:39, 14 December 2013 (UTC)|happy=Wee, thanks FM. Don't worry, I love to make templates!! I was missing that!! Well, I wasn't editing too often, but I was taking a look at the main topics of the roundtables, and I learnt about walkthroughs. I still have to beat KH3D two or three times, so I can help with the walkthrough of it. About the templates, got it,I think I can end it up until tomorrow.
P.S. I will enter on the IRC as soon as possible!!!
EDIT: Are you sure those are all stats? Those are for coded, not for Re:Coded. So, weren't other status effects added, such as Blind and Clock Rewound?}}
{{Pea14733|time=21:02, 14 December 2013 (UTC)|mrhintr=MEX, lookie [[Game:Data-Roxas|here]]. I'm pretty sure that the bugged Data-Roxas didn't appear in the original coded. But the stat tab is "KHcoded" anyway so I think it's the same.
EDIT: Why don't you just go on the IRC like, NOW :D
EDIT2: Well, we will need Re:coded Ultimania for other bosses' stats anyway.}}
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 11:42, 15 December 2013 (UTC)|default=The template looks great as usual. Two things though: Firstly, with the resistance parameters, can you allow a question mark (?) as well as a cross/tick since that's what most boss templates are likely to have for a while... Secondly, do you know why [[Walkthrough:Kingdom Hearts Re:coded/Destiny Islands|the Tidus template here]] doesn't take up the entire width of the page?}}


==Hey==
==Hey==
Line 178: Line 22:


{{KeybladeSpyMaster|time=18:33, 31 May 2014 (UTC)|happy=Well, I'm happy to be the first to congratulate you on becoming this month's Featured User! We really appreciate all you've done to help get the wiki's major projects done, and we couldn't have gotten all this done without you. You are truly indispensable, and we just enjoy having you around! Here is the award, feel free to parade it around on your userpage! {{-}} <center>[[File:June 2014 Featured User Medal.png|144px]]
{{KeybladeSpyMaster|time=18:33, 31 May 2014 (UTC)|happy=Well, I'm happy to be the first to congratulate you on becoming this month's Featured User! We really appreciate all you've done to help get the wiki's major projects done, and we couldn't have gotten all this done without you. You are truly indispensable, and we just enjoy having you around! Here is the award, feel free to parade it around on your userpage! {{-}} <center>[[File:June 2014 Featured User Medal.png|144px]]
{{-}} Again, [[File:DaysAbility.png]]Congratulations![[File:DaysAbility.png]]</center>}}
{{-}} Again, [[File:Icon Ability KHD.png]]Congratulations![[File:Icon Ability KHD.png]]</center>}}
I just.... don't know what to say... I'm so happy with that... It's like a birthday present (yes, my birthday is on this month's 20th)!! I was really looking to get back on work as soon as possible to be a Featured User in the future, becaming active again. But I wasn't expecting this NOW. I can't even use a talk bubble... That trophy is just AWESOME and I LOVED my description XD. Guys, thank you very much for everything. All work I did here helped me a lot in my real life, being it on learning codes, getting friends when I was feeling alone, everything. I'm very happr you appreciate my work here. Just... thanks! - {{User:MateusinhoEX/SigTemplate}} 19:40, 1 June 2014 (UTC)
I just.... don't know what to say... I'm so happy with that... It's like a birthday present (yes, my birthday is on this month's 20th)!! I was really looking to get back on work as soon as possible to be a Featured User in the future, becaming active again. But I wasn't expecting this NOW. I can't even use a talk bubble... That trophy is just AWESOME and I LOVED my description XD. Guys, thank you very much for everything. All work I did here helped me a lot in my real life, being it on learning codes, getting friends when I was feeling alone, everything. I'm very happr you appreciate my work here. Just... thanks! - {{User:MateusinhoEX/SigTemplate}} 19:40, 1 June 2014 (UTC)


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Hey, I was just looking at some broken anchor references leading to this page and it seems like you broke them when you added icons to the section headers. Would it be possible to move the icons to a different part of the article? Let me know what you think. [[User:Tanira|Wavemaster---Tanira]] ([[User talk:Tanira|talk]]) 06:19, 21 July 2014 (UTC)
Hey, I was just looking at some broken anchor references leading to this page and it seems like you broke them when you added icons to the section headers. Would it be possible to move the icons to a different part of the article? Let me know what you think. [[User:Tanira|Wavemaster---Tanira]] ([[User talk:Tanira|talk]]) 06:19, 21 July 2014 (UTC)
:Sorry for the late reply. I am kinda busy with some real life stuff :) Well, it seems the anchors are still working properly, tough. Could you tell me which are the pages from which the anchors aren't working? Maybe the problem is there. Once I have the pages that lead there I can do some tests to check what is happening. I can remove them if they end up being a problem, but as in [[Deck_Command_(KH3D)|Deck Commands]], I'm pretty sure they shoul work somehow. EDIT: Problem solved :) It was the redirect page. There, the anchor was "Support '''A'''bilities", while in the article it is written "Support '''a'''bilities". Just changed it to lowercase and it is done. Thanks for noticing it! - {{User:MateusinhoEX/SigTemplate}} 18:01, 24 July 2014 (UTC)
::Ah no problem I can understand that, I haven't been on for a few days either. I must have just jumped to conclusions when I was testing the anchors, sorry about that. I am really surprised that the anchors work even with the icon in the header description. I expected them to be doing an exact match and not just a plain text comparison. Thanks for fixing the link and good luck with everything that's going on. [[User:Tanira|Wavemaster---Tanira]] ([[User talk:Tanira|talk]]) 04:41, 25 July 2014 (UTC)
:::I was also thinking the icons where really meesing the links. It's strange, I also tought they would use the full text in the header for comparison. Oh, and my real life stuff is just homework from my course, don't worry :) I'm almost finishing it, so, yeah, there are a lot of things to do, but nothing serious happenned to me. Thanks ,anyway, and if you need anything, just ask, I will help as soon as possible! - {{User:MateusinhoEX/SigTemplate}} 00:55, 26 July 2014 (UTC)
== Dream Eaters Stats ==
{{KeybladeSpyMaster|time=18:20, 10 September 2014 (UTC)|default2=Hey, so as part of [[Forum:Project: Dream|<font color=#FFFFFF>this</font>]], ANX noted that several Dream Eaters were displaying errors in their stats. [[User:KeybladeSpyMaster/Gadget_Lab#Template:Enemy_Fix_testing|<font color=#FFFFFF>Here's a list of the Dream Eaters, which I compiled yesterday</font>]]. After a little digging, I found that the problem was that [[Template:DDDLV|<font color=FFFFFF>Template:DDDLV</font>]] doesn't have an output for 5, which it needs to calculate the EXP status for each of these Dream Eaters. However, since I don't know anything about the stats of enemies in any game (and especially not for a game I haven't played), and since you created the template for the Nightmares, I thought it'd be best to ask you if you could look into the errors and perhaps correct them, if you could. If not, that's fine. Thanks!}}
:O my gosh, sorry for that. Basically those are the base EXP points for each level of KH3D listed in [[Template_talk:Enemy|the Enemy template talk page]]. Well, the problem is: there REALLY is no base for level 5. Basically, to explain why the problem happenned, I added to the template to show the levels and stats of the enemies during a Risky Winds forecast, which increases the overall battle level of the world. Normally, that is a increase of 2, but I think in the case of Traverse Town, it goes to 6. Then, I must think of a way to make it change directly to that instead of adding 2 levels like normal. Thanks for seeing it, KSM. I will fix it as soon as I can! :) - {{User:MateusinhoEX/SigTemplate}} 20:33, 10 September 2014 (UTC)
{{KeybladeSpyMaster|time=21:16, 10 September 2014 (UTC)|happy=No, thank ''you''! I could never have fixed this issue myself.}}
==Congrats==
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 18:50, 10 September 2014 (UTC)|dango=On completing your course!}}
{{MEX|time={{User:MateusinhoEX/SigTemplate}} 21:08, 10 September 2014 (UTC)|happy=Thank you FM! The best news is that as a gift, my mother gave me a new computer!! So I can play Birth by Sleep now! I'm collecting all commands and shotlocks to make GIFs for you guys! I'm just finishing some issues these weeks, I'm making a system for a parking area, so I will get some money :) Next week, I drop by the IRC more often. See you!}}
== Enemy template ==
{{TheSilentHero|time=16:35, 10 January 2015 (UTC)|robin=I have a question about the KH3D Stats. Would it be possible to add a hover text to the level raised by the Forecast, explaining it is caused by the Forecast? Now it sometimes shows the same level twice (for example, on Kooma Panda's page) and it might confuse readers.}}
{{MEX|time=16:48, 10 January 2015 (UTC)|happy=Okay, I will do it. To be honest, I should have already done that, but I forgot it :P }}
{{TheSilentHero|time=16:54, 10 January 2015 (UTC)|tlink=Great! Also, do you know if the Forecast affects the level of bosses, and if it does, is there a chance it is active during the Ursula battle at the start of the game?}}
{{MEX|time=16:48, 10 January 2015 (UTC)|normal=Yeah, it affects boss battle levels, too. In fact, I should take a look if I added them to the Boss stats. But Ursula is not affected, since the Drop and Forecast systems sart working only after you enter Traverse Town.}}
{{TheSilentHero|time=18:22, 10 January 2015 (UTC)|robin=Interesting... Would it be possible to remove the Forecast level from Ursula's infobox, then? Also, I changed the Risky Wind references to hover text to make it look better.}}
== Some Things ==
{{ENX|time=04:19, 11 January 2015 (UTC)|happy=Thank you so much for the ''KH2FM'' help; your strategies actually allowed me to beat Data Demyx at long last, as well as appease those three Mushrooms. I'll conquer the others (or attempt to) tomorrow.
Do you remember how we once conversed about developing "games" for the ''KH'' series that would be hosted in the Wiki's magazine? Are you still interested in doing that with me? If so, I invite you to read the contents of [[User:EternalNothingnessXIII/Sandbox|Ruin and Creation's Passage]] to see where development currently stands. A concept was supposed to be completed and ready to be hosted in the magazine's first issue, but due to writer's block and my personal life, I ''still'' have not managed to actually finish anything. Your partnership/input would be greatly appreciated!
Thanks again for the ''KH2FM'' help!}}
{{MEX|time={{User:MateusinhoEX/SigTemplate}} 21:36, 12 January 2015 (UTC)|happy=Oh, I'm very happy that my strategies helped :) About the stories, I already wrote some small pieces of text, that may end up being useful after all, but because of stuff I'm don't have much time to help. I will write the ideas I had on your projects talk page, so they may end up being useful. They are kind of a draft about Riku's story. Hope it helps :) I will sure come to talk if I end up having other ideas.}}
{{ENX|time=23:08, 12 January 2015 (UTC)|happy=Yup, thanks to you, I managed to get the Winner's Proof and a fancy gold crown! :)
That's totally fine! Perhaps you could help me just by answering this question: how should Mickey and Riku's stories end? As in, who should their final bosses be? I'm concerned about the game being too big, since it spans from ''Kingdom Hearts'' all the way to about half-way through ''Kingdom Hearts II''...}}
{{MEX|time={{User:MateusinhoEX/SigTemplate}} 21:36, 12 January 2015 (UTC)|happy=I don't think the game being long is a problem. It' very interesting, so people will be caught up in it's story from the beggining to the end. Well, I think a good way to finish the story would be for them to finally join up and fight together side by side, like a final boss where, if you play as Riku, Mickey is a party member, and vice-versa. But to finish the game, you would need to beat him twice, once in each scenario. I tought that a cool boss could be The Unnamed Heartless that Aqua fights in the Secret Episode, since it only appeared in the Realm of Darkness until now. But we could explore more of its resemblamce to the Dark Thorn and it's ability to transform. The battle could happen in 3 fases, one where they fight and easily defeat the normal Shadow Stalker, another where they fight Dark Thorn and a last one where it transforms into the Unnamed Heartless. This one could be special, in which the player is forced to lose in the first time, then a cutscene happens where Riku's Soul Eater transform into The Way to the Dawn. Iy could be like this:
*''After saving all the Lost Worlds thanks to Master Yen Sid's advice and the help of his friend, Riku, Mickey decides that it's time to go back and help his friends in the Realm of Light. Riku, who is no longer afraid of the dark powers of Ansem, Seeker of Darkness, and now can use his Soul Eater to its full potential, decides to do the same thing, and them both, happy for what they just had done, end up meeting at the Dark Margin. There they plan how they will fight against Xemnas and the Organization XIII, both confident that their new abilities will be helpful. But suddenly, everything starts to get even darker than it already is in the Realm of Darkness. When things start turning back to normal, they are no longer in the Dark Margin, but in a different place similar to an arena, with a Heartless that Mickey recognizes in the middle, one that he helped Sora defeat: the Shadow Stalker. After them defeat him, Mickey warns Riku that the battle is not over and that it will transform into a stronger Heartless. Again they defeat it, but for Mickey surprise, it transforms again, in a strange Heartless that he never saw. Even after fighting with all their forces, Riku and Mickey still can't defeat the strong Heartless. Riku asks himself why he cannnot defeat it since he uses all the power of darkness, and just then he realizes that power is not all. He finally understands that the bond with his friends, such as the one with Mickey, is what has helped him overcome all those challenges. He then deicdes that what is most important to him is to powerful enough to help his friends. Sudenlly, the shape os his Soul Eater starts to change, and a Keychain appears on it, transforming into an all new Keyblade. With Riku feeling stronger, that strength is transmitted to Mickey trough their bond, and then they fight the Heartless once again, winning this time. After fading in a strange ball of light, the Heartless that have no name leaves a path with a bright sunlight at its end, such as that of the beginning of a new day, behind it. With the feeling that his new Keyblade was something very important to open that path and remembering an old phrase he sad to DiZ one year ago, Riku names it The Way to The Dawn. Then, with the feeling that they finally are ready, Riku and Mickey walks the strange path that leads them back to the Realm of Light. Mickey then goes help Sora, and Riku goes save Kairi, certain that even appart, they are always together. Even divided in darkness, their Hearts are always connected by the light.''}}
{{ENX|time=00:50, 13 January 2015 (UTC)|excited=Those are definitely some wonderful ideas! I'm not sure if that's what I'll go with in the end, but I may (and probably will) include elements of that. The Dark Hide (the official name of the "Unnamed Heartless") is actually an interesting idea for a final boss; perhaps we could expand upon it or something. Again, not sure if that's what I will make the final boss, but I just don't want another cliché Ansem vs. Riku battle, you know? Another thing to consider is ''Birth by Sleep -Volume 2-'', the secret ending of the Riku/Mickey game, in which Aqua is playable and perhaps visits the Lost Worlds.}}

Latest revision as of 17:47, 25 April 2016

Archives
Roxas Magic Hour Spell Circle KHIIFM.png

2012 | 2013 | 2014

And it's done! I'm a Informatics Technician! So, I'm finally REALLY back!


Hey[edit]

How's things going with the Nightmare template? TheFifteenthMember 19:44, 11 March 2014 (UTC)

Well, it's basically done now. I think there's nothing more to add to it, unless we decide to add Risky Winds Forecast levels. My course ends in August, so I'm starting to get some free time. :) I will appear more often from now on!! - MateusinhoEX 12:39, 13 March 2014 (UTC)

Nice! How's your course going, anyways? TheFifteenthMember 17:51, 13 March 2014 (UTC)
Phew, finally, free time again :) Sorry, for not responding FM. I started my module conclusion work one day later. Here are the results. [1] We had to make a website about a big company. Guess which one I chose? See you soon guys!! - MateusinhoEX 22:55, 5 April 2014 (UTC)
Ooh, Portugese! :P TheFifteenthMember 09:37, 13 April 2014 (UTC)

In case you didn't know[edit]

Forum:Magazine and Podcast!: if you have the time to finish your template :P TheFifteenthMember 09:37, 13 April 2014 (UTC)

Sure :) I can enter at least once a week, so yeah, I will keep cheking in often to see what you guys decided and putting it to test. Now I'm better at coding! Any ideas I came up with, I will put in the discussion. - MateusinhoEX 13:09, 13 April 2014 (UTC)

IRC[edit]

If you're free now? TheFifteenthMember 14:02, 13 April 2014 (UTC)

Featured User[edit]

MickeyReChainHappy_zps0672ddf9.png
KeybladeSpyMaster - The light'll never give up on you. You'll always find it, even in the deepest darkness! But you have to believe!
TALK - Symbol Character - Mickey.png You all did great! - 11:33 AM Sat, May 31, 2014 MST
Diamond Dust Keychain KHFM.png Well, I'm happy to be the first to congratulate you on becoming this month's Featured User! We really appreciate all you've done to help get the wiki's major projects done, and we couldn't have gotten all this done without you. You are truly indispensable, and we just enjoy having you around! Here is the award, feel free to parade it around on your userpage!
June 2014 Featured User Medal.png
Again, Icon Ability KHD.pngCongratulations!Icon Ability KHD.png
Diamond Dust Keychain KHFM.png

I just.... don't know what to say... I'm so happy with that... It's like a birthday present (yes, my birthday is on this month's 20th)!! I was really looking to get back on work as soon as possible to be a Featured User in the future, becaming active again. But I wasn't expecting this NOW. I can't even use a talk bubble... That trophy is just AWESOME and I LOVED my description XD. Guys, thank you very much for everything. All work I did here helped me a lot in my real life, being it on learning codes, getting friends when I was feeling alone, everything. I'm very happr you appreciate my work here. Just... thanks! - MateusinhoEX 19:40, 1 June 2014 (UTC)

I may have just broke the Wiki D:[edit]

I made this edit and I think it screwed with the HTML of the page. Do you know what the problem is or should I ask someone to rollback my edits? TheFifteenthMember 19:53, 13 June 2014 (UTC)

Never mind... TheFifteenthMember 19:56, 13 June 2014 (UTC)
Haha, don't worry, this happens a lot to me! I always screw up the coding of the pages :P - MateusinhoEX 17:13, 14 June 2014 (UTC)

Greetings![edit]

TerraArmourTalk.png
Eternal Nothingness XIII - Terra Master Symbol.png Ven, Aqua... I'll find some way to make things right.
TALK - This light... it's so warm. — 16:41, 15 June 2014 (UTC)
Earthshaker Keychain KHBBS.png Hello, MateusinhoEX. I just wanted to say hello, since we'll be working together on the magazine, and that I think the draft of the thing you have on your project page looks WONDERFUL! I love the amount of work and detail you have put into the section headings. I also like some of the ideas you have for magazine content; I, too, have my own theories on the members of the real Organization XIII. I'm also flattered that you're looking forward to the content of my contributions to the Keyblade Master page; if you read what I wrote on the Journalist Spot, however, you'll see that I need some help coming up with cohesive plots and original gameplay systems for my two concepts. I was wondering if you would be willing to sit down with me on the IRC sometime and help me develop something awesome and magazine-worthy? Here is what I have in mind for the Riku/Mickey "game" at the moment; I'm not happy with it, but that's to be expected from a perfectionistic artist such as myself. Maybe you'll think differently; any help and/or ideas are appreciated!
AuraLion_zps526efc18.png
MateusinhoEX - King of Beasts sighted!— 22:35, 15 June 2014 (UTC)
Oh, man, thanks for calling me! Like, wow, writing a whole KH history... this will be awesome! And you asked just in time! Because of the FIFA World Cup that is happening here in Brazil, I will just have classes tomorrow and wednesday, returning only on the other Tuesday! So yeah, just tell me when you're free and we can make this! I'm reading your article now, so will give my ideas as soon as possible!

TerraExcited.png
Eternal Nothingness XIII - Terra Master Symbol.png Giving up already? C'mon, Ven. I thought you were stronger than that.
TALK - Being a Keyblade Master is all I've dreamed about. — 22:58, 15 June 2014 (UTC)
Earthshaker Keychain KHBBS.png Fantastic! I should be free most of the day pretty much every day until the end of summer (August 31st). I also have a concept for another game in the works besides the Riku/Mickey one focusing on the young Xehanort and Eraqus, which you can read (early concepts, mind you) below:

The game takes place before Kingdom Hearts Birth by Sleep, after the events of the Keyblade War and right after Young Xehanort returns to his proper place in time following the events of Kingdom Hearts 3D: Dream Drop Distance. The game allows players to possess the powers of a true Keyblade Master for the first time ever.

The gist of the story is as follows:

  • Xehanort is the "chosen one" who will restore balance to light and darkness, hence his desire to create a world where they exist in equilibrium.
  • Xehanort longs to see other worlds. He opens the door in the Secret Place on the Destiny Islands, and he winds up in the Land of Departure (or a similar place), where he meets Eraqus. The two travel to several worlds together with their Master and eventually come to see each other as brothers.
  • Eraqus and Xehanort's Master continually tells Eraqus secret information pertaining to the events of the Keyblade War and the like, shaking Xehanort's trust in both of them. Soon Eraqus and Xehanort are dubbed strong enough to travel from world to world on their own, leaving Xehanort vulnerable to darkness and its temptations.
    • While Eraqus uses the Keyblade per his Master's orders to protect the worlds from the darkness, Xehanort uses it to bring ruin and chaos.
    • Xehanort gains much knowledge on his journey and eventually discards his Keyblade Armor. He tries at first to maintain his brotherhood with Eraqus, but the man's devotion to light makes the two enemies. Xehanort goes on several unauthorized journeys to other worlds, and eventually, he and Eraqus have a climatic final duel from which Eraqus (?) emerges victorious.
  • Eraqus is pronounced a Keyblade Master, as is Xehanort, but Eraqus is the one chosen to inherit the Land of Departure. In a secret ending, perhaps, an older Eraqus takes Terra and Aqua in as students while, on his travels, an older Xehanort finds a boy named Ventus to train.

This game concept might also feature a young Yen Sid. It was inspired by the teaser trailer for Kingdom Hearts III featured at E3 2014, in which a young Xehanort and Eraqus speak of the "Missing Keyblade Masters." The story illustrates some events described in the Xehanort Reports, and it's also loosely based on Star Wars Episode III: Revenge of the Sith (I compare Eraqus and Xehanort's relationship to Obi-Wan and Anakin's; sorry if you have no idea what I'm talking about :P). Remember, this, just like what was listed on that page I linked you to on the Riku/Mickey game concept, is just a rough/earliest-form idea. I look forward to working with you, my friend :)

Guy, seriously, you're are very creative and can get up very good things based on the info we have from the games. In that Xehanort's history, we can really put that dialogue exactly, and it was exactly what I remembered when you started telling the history. Some of the Disney Worlds taht ended up being Lost Worlds can be put here, like if Xehanort's actions in them leaded them to fall in the Realm of Darkness. His and Eraqus history would be the beggining of the legend that the Keyblade can bring both chaos and destruction, or also light and salvation on wheer it appears.

For the Riku/Mickey one, I came with those ideas:

  • The story will begin on KH1 and end up near the ending of KH2, where Riku-Ansem finally encounters Sora and Kairi (being him also playable in this game)
  • This way we can explain lots of things that weren't told
  • On Riku's side, how he found the Door to Darkness, where he ended after taking it, how he met Maleficent, how he found Kairi after she lost his heart, how he began to control the Heartless, how he and Mickey ended in the Realm Between, leading them to Castle Oblivion, including where Mickey was and how he reached Riku in there.
  • We can also think on why Mickey was with his normal Disney suits when closing the DTD, how he got his Kingdom Key D (this will probably ends up explaining his whole history in the Realm of Darkness, and this is where the new Disney Worlds will enter as the Lost Worlds), then, later, show their travels through the Realm of Light after leaving Castle Oblivion.
  • The first part Mickey appears in KH2 is when he takes the train from Master Yen Sid's tower. But what he did there, where he came from, when he met Riku-Ansem and got the puch from him and to where he has gone after saving Sora and the party from the dusks is still unknown. Also how he appeared in some battles Sora almost lost (the special continue opition present in battles such as the one with Xaldin in Kingdom Hearts 2) is left untold.
  • Another veeery important thing we have to tell is how Riku got his Way to the Dawn.
  • We have to think on what was wrote on that letter Pluto was carrying in the end of Kingdom Hearts 1.

- MateusinhoEX 23:09, 15 June 2014 (UTC)

TerraTalk2.png
Eternal Nothingness XIII - Terra Master Symbol.png I'm not afraid of what the darkness holds now. Even if you do wrest control of my heart from me, even if you cast me into the deepest, darkest abyss, you'll never sway me from the one cause that pushes me to keep on fighting. Whatever the cost, I'm ready to pay it.
TALK - There's darkness within me... So what does that matter? I know I'm strong enough to hold it back. — 23:35, 15 June 2014 (UTC)
Earthshaker Keychain KHBBS.png Why thank you! Some commentary on your ideas/extra information:
  • I was thinking of using the dialogue from the teaser trailer at some point, as well! This would be a game that connects to Kingdom Hearts III and such; I was also thinking it could be a more canon version on the Keyblade War events, since Kingdom Hearts X[chi] is non-canon.
  • All the games tell us about Xehanort's history is that at one point, he longed to see other worlds, trained with Eraqus, whom he viewed as a brother, eventually thought the Keyblade was meant for more than protecting the worlds from darkness, and started rebelling against his master by going on independent visits to worlds, seeking knowledge and yearning to control the darkness. He seeks a world of balance between darkness and light. What the story of our game concept would do is fill in the blanks and elaborate on those events.
  • I was thinking the worlds in the Eraqus/Xehanort game would be different from the ones in the Riku/Mickey game. We could connect the two games somehow, but I was thinking that Eraqus and Xehanort would visit places like Dumbo and Bambi's worlds, while Riku and Mickey would rescue the Lost Worlds I mention in the Riku/Mickey blog post of mine on the Keyhole. Maybe the Lost Worlds are a concept better-suited to an Eraqus/Xehanort story? I dunno. They would at least give Riku and Mickey a place to visit/give them something to do in the Realm of Darkness while they are "absent." I just don't want this to feel like two separate games, since I want to portray the other KH games from Riku/Mickey's perspective, but also include the Lost Worlds so they're not just wandering around doing nothing most of the time. I also didn't want to just go to the same old places in an elaboration game, as was the case in KH 358/2 Days...I'm also afraid of making the Riku/Mickey game too big, so maybe we COULD get away with reworking the Lost Worlds to be in the Eraqus/Xehanort game, while Riku and Mickey could just visit the places already seen in KH-KH2...
  • I was thinking the exact same thing: Eraqus and Xehanort's actions would be why King Triton says to Sora that the Keyblade only brings destruction and ruin, et cetera. Triton has seen the Keyblade before and knows (from Xehanort's dark actions once he becomes corrupted) what the Keyblade can do to harm others.
  • As far as when the Riku/Mickey story begins, I was thinking the game would be split into scenarios, while joining at certain times, like KH3D. Periods where only Mickey is absent would focus on Mickey alone, while the same would be true for Riku. If they are together, then they'd have each other as party members and so on. Even when they are apart on their own journeys, they would be connected in some way, or, if lost in darkness, unable to find their connection to the other. Mickey's tale would start after he leaves Disney Castle, as I said. He'd have some dealings in Traverse Town, see Donald and Goofy meet Sora, then go off into the Realm of Darkness to find the Kingdom Key D. The first part of his scenario would then end with his meeting with Riku, at which point they would both find Sora at the End of the World and help seal the Door to Darkness. We could then explain what happens to Riku that leads him to get trapped in Castle Oblivion, then talk about the time when Riku and Mickey are separated between KH:CoM and KH2. This means elaborating on KH 358/2 Days and such. The game would definitely end once Riku and Mickey are no longer "absent," which would be the final battles of KH2.
    • The way I see it, the player will be able to play as Riku in all his incarnations, from normal to Dark Mode to Riku-Ansem and such. You are SPOT-ON with what I was thinking we would explain through this game. Excellent!

So excited to be working on this with you. You're right on-track with what I'm thinking of for these projects. Here's to their success!!!

The Light Cycle[edit]

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TheFifteenthMember I hope it's slow and painful; the elation I get from such kills is unmatched by anything, yeeeess... Just thinking about it makes me... oohhh... TheFifteenthMember 12:40, 22 June 2014 (UTC)
Hey MEX, how did you make that crossword you placed on the magazine test? What program and font did you use to make those glow effects? If you don't mind, I'd like to adapt upon your idea :P
I used Adobe Fireworks, drawing rectangles and borders with various effects and a custom font to make it look like The Grid's style. Well, if you want, you can send me the draft in paint of the crossword, with the words and description texts you want and I make it for you. That one was exactly for that: to show how I can make it if you guys like it :) - MateusinhoEX 13:10, 22 June 2014 (UTC)
Cool, thanks. I'll do that :P TheFifteenthMember 13:12, 22 June 2014 (UTC)

Here, this is the printing version of the crossword. When you recreate it, can you put the text in normal font (it was kinda hard to read last time)? Thanks! TheFifteenthMember 15:14, 22 June 2014 (UTC)

Sorry to be late, I had less free time than I tought I would. I also tought the descriptions where difficult to read with Tron's font. I made the crossword and it's awsner. In this one I don't think Tron's font will make it too difficult to read. But if you want, I can change it. The awsner will probably go on the next issue. I tought the writing the descriptions as normal wikitext below the image of the crossword would be easier. Have you made the logo of the Light Cycle yet or do you want me to do it? I could pick a up a light cycle as background and put the word in that font if you want :) - MateusinhoEX 23:28, 22 June 2014 (UTC)
Sorry for the late reply. Thanks for those images! The text for the answers should be fine; maybe just change the font to a more readable one or change the font colour to black? Sorry, KSM already made a Light Cycle logo but thanks anyway :P TheFifteenthMember 16:56, 24 June 2014 (UTC)
Is this one better? Remember that the Magazine's background is a black and blue gradient, so the background of the crossword is transparent. - MateusinhoEX 23:20, 24 June 2014 (UTC)

MegaProject: Arise - Home Project[edit]

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KeybladeSpyMaster - I fight for the Users!
TALK - tumblr_static_png-transparent-snowflakes.png - Greetings, users. System is up, and ready for user input. - 05:16 PM Mon, June 23, 2014 MST
CODE 0xKHWV001: SYSTEM START UP

Diamond Dust Keychain KHFM.png Because of its recently-highlighted importance, I hereby invite/encourage/slightly push you to come contribute to the discussion on the revamp of the Main Page. Thanks! Diamond Dust Keychain KHFM.png

The Keyblade Master[edit]

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TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. TheFifteenthMember 17:06, 26 June 2014 (UTC)
Remember to email your Keyblade Master piece to "KingdomHeartsWikiBCrat@gmail.com" as ENX might not be able to kickstart his mini-series this time. Thanks!

Hey you![edit]

My friends are my power!
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Thank You!!
This is a big thank you for helping me though creating the wiki's first ever magazine! I couldn't have done it without you. Yay~ *confetti*

Chainoffire


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MateusinhoEX - Hebby Repp with stylin' threads and a serious 'tude sighted!— 12:55, 1 July 2014 (UTC)
Yay! Thank you very much, CoF! It's a great pleasure to be part of this! And sure I will be here to help the plenty other magazines that will come!

More Awards!

Gosh, you all did great!
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Thanks to you, the Magazine is complete!
Thank you so much on your efforts in helping us get the magazine finished! We couldn't be here without you! A big, hearty, healthy, happy THANK YOU to you!


Icon Ability KHD.pngCongratulations!Icon Ability KHD.png

Snowflakes-transparent-background-png.png KeybladeSpyMaster snowflake_large_blue_crystal_T.png


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MateusinhoEX - Hebby Repp with stylin' threads and a serious 'tude sighted!MateusinhoEX 12:49, 2 July 2014 (UTC)
Weeh! My user pgae will look great with these! And I haven't even put my Featured User Trophy on it yet! Thank you very much guys! It doesn't matter how symbolic these awards are, they are very special and cool to have!

Magazine Crossword[edit]

Someone pointed out a problem they found with the crossword. 7 across should be shifted up one line, or else the crossword doesn't work. Could you fix this? Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 04:18, 6 July 2014 (UTC)

Problem with Abilities Page Submission[edit]

Hey, I was just looking at some broken anchor references leading to this page and it seems like you broke them when you added icons to the section headers. Would it be possible to move the icons to a different part of the article? Let me know what you think. Wavemaster---Tanira (talk) 06:19, 21 July 2014 (UTC)

Sorry for the late reply. I am kinda busy with some real life stuff :) Well, it seems the anchors are still working properly, tough. Could you tell me which are the pages from which the anchors aren't working? Maybe the problem is there. Once I have the pages that lead there I can do some tests to check what is happening. I can remove them if they end up being a problem, but as in Deck Commands, I'm pretty sure they shoul work somehow. EDIT: Problem solved :) It was the redirect page. There, the anchor was "Support Abilities", while in the article it is written "Support abilities". Just changed it to lowercase and it is done. Thanks for noticing it! - MateusinhoEX 18:01, 24 July 2014 (UTC)
Ah no problem I can understand that, I haven't been on for a few days either. I must have just jumped to conclusions when I was testing the anchors, sorry about that. I am really surprised that the anchors work even with the icon in the header description. I expected them to be doing an exact match and not just a plain text comparison. Thanks for fixing the link and good luck with everything that's going on. Wavemaster---Tanira (talk) 04:41, 25 July 2014 (UTC)
I was also thinking the icons where really meesing the links. It's strange, I also tought they would use the full text in the header for comparison. Oh, and my real life stuff is just homework from my course, don't worry :) I'm almost finishing it, so, yeah, there are a lot of things to do, but nothing serious happenned to me. Thanks ,anyway, and if you need anything, just ask, I will help as soon as possible! - MateusinhoEX 00:55, 26 July 2014 (UTC)

Dream Eaters Stats[edit]

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KeybladeSpyMaster - There will always be a Door to the light !
TALK - Symbol Character - Mickey.png Helping others always comes before asking others for help! - 11:20 AM Wed, September 10, 2014 MST
Diamond Dust Keychain KHFM.png Hey, so as part of this, ANX noted that several Dream Eaters were displaying errors in their stats. Here's a list of the Dream Eaters, which I compiled yesterday. After a little digging, I found that the problem was that Template:DDDLV doesn't have an output for 5, which it needs to calculate the EXP status for each of these Dream Eaters. However, since I don't know anything about the stats of enemies in any game (and especially not for a game I haven't played), and since you created the template for the Nightmares, I thought it'd be best to ask you if you could look into the errors and perhaps correct them, if you could. If not, that's fine. Thanks! Diamond Dust Keychain KHFM.png
O my gosh, sorry for that. Basically those are the base EXP points for each level of KH3D listed in the Enemy template talk page. Well, the problem is: there REALLY is no base for level 5. Basically, to explain why the problem happenned, I added to the template to show the levels and stats of the enemies during a Risky Winds forecast, which increases the overall battle level of the world. Normally, that is a increase of 2, but I think in the case of Traverse Town, it goes to 6. Then, I must think of a way to make it change directly to that instead of adding 2 levels like normal. Thanks for seeing it, KSM. I will fix it as soon as I can! :) - MateusinhoEX 20:33, 10 September 2014 (UTC)


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KeybladeSpyMaster - The light'll never give up on you. You'll always find it, even in the deepest darkness! But you have to believe!
TALK - Symbol Character - Mickey.png You all did great! - 02:16 PM Wed, September 10, 2014 MST
Diamond Dust Keychain KHFM.png No, thank you! I could never have fixed this issue myself. Diamond Dust Keychain KHFM.png

Congrats[edit]

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TheFifteenthMember ...dango daikazoku~ TheFifteenthMember 18:50, 10 September 2014 (UTC)
On completing your course!
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MateusinhoEX - Hebby Repp with stylin' threads and a serious 'tude sighted!MateusinhoEX 21:08, 10 September 2014 (UTC)
Thank you FM! The best news is that as a gift, my mother gave me a new computer!! So I can play Birth by Sleep now! I'm collecting all commands and shotlocks to make GIFs for you guys! I'm just finishing some issues these weeks, I'm making a system for a parking area, so I will get some money :) Next week, I drop by the IRC more often. See you!

Enemy template[edit]

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TheSilentHero Elwind! — 16:35, 10 January 2015 (UTC)
I have a question about the KH3D Stats. Would it be possible to add a hover text to the level raised by the Forecast, explaining it is caused by the Forecast? Now it sometimes shows the same level twice (for example, on Kooma Panda's page) and it might confuse readers.


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MateusinhoEX - Hebby Repp with stylin' threads and a serious 'tude sighted!— 16:48, 10 January 2015 (UTC)
Okay, I will do it. To be honest, I should have already done that, but I forgot it :P
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TheSilentHero — 16:54, 10 January 2015 (UTC)
Great! Also, do you know if the Forecast affects the level of bosses, and if it does, is there a chance it is active during the Ursula battle at the start of the game?


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MateusinhoEX - King of Beasts sighted!— 16:48, 10 January 2015 (UTC)
Yeah, it affects boss battle levels, too. In fact, I should take a look if I added them to the Boss stats. But Ursula is not affected, since the Drop and Forecast systems sart working only after you enter Traverse Town.
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TheSilentHero Thoron! — 18:22, 10 January 2015 (UTC)
Interesting... Would it be possible to remove the Forecast level from Ursula's infobox, then? Also, I changed the Risky Wind references to hover text to make it look better.


Some Things[edit]

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Nobody.pngEternal Nothingness XIIINobody.png Hey, you guys are looking lively. — 04:19, 11 January 2015 (UTC)
Arpeggio KHD.png Thank you so much for the KH2FM help; your strategies actually allowed me to beat Data Demyx at long last, as well as appease those three Mushrooms. I'll conquer the others (or attempt to) tomorrow.

Do you remember how we once conversed about developing "games" for the KH series that would be hosted in the Wiki's magazine? Are you still interested in doing that with me? If so, I invite you to read the contents of Ruin and Creation's Passage to see where development currently stands. A concept was supposed to be completed and ready to be hosted in the magazine's first issue, but due to writer's block and my personal life, I still have not managed to actually finish anything. Your partnership/input would be greatly appreciated!

Thanks again for the KH2FM help!


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MateusinhoEX - Hebby Repp with stylin' threads and a serious 'tude sighted!MateusinhoEX 21:36, 12 January 2015 (UTC)
Oh, I'm very happy that my strategies helped :) About the stories, I already wrote some small pieces of text, that may end up being useful after all, but because of stuff I'm don't have much time to help. I will write the ideas I had on your projects talk page, so they may end up being useful. They are kind of a draft about Riku's story. Hope it helps :) I will sure come to talk if I end up having other ideas.

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Nobody.pngEternal Nothingness XIIINobody.png You make a good other. — 23:08, 12 January 2015 (UTC)
Oathkeeper & Oblivion KHD.png Yup, thanks to you, I managed to get the Winner's Proof and a fancy gold crown! :)

That's totally fine! Perhaps you could help me just by answering this question: how should Mickey and Riku's stories end? As in, who should their final bosses be? I'm concerned about the game being too big, since it spans from Kingdom Hearts all the way to about half-way through Kingdom Hearts II...

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MateusinhoEX - Hebby Repp with stylin' threads and a serious 'tude sighted!MateusinhoEX 21:36, 12 January 2015 (UTC)
I don't think the game being long is a problem. It' very interesting, so people will be caught up in it's story from the beggining to the end. Well, I think a good way to finish the story would be for them to finally join up and fight together side by side, like a final boss where, if you play as Riku, Mickey is a party member, and vice-versa. But to finish the game, you would need to beat him twice, once in each scenario. I tought that a cool boss could be The Unnamed Heartless that Aqua fights in the Secret Episode, since it only appeared in the Realm of Darkness until now. But we could explore more of its resemblamce to the Dark Thorn and it's ability to transform. The battle could happen in 3 fases, one where they fight and easily defeat the normal Shadow Stalker, another where they fight Dark Thorn and a last one where it transforms into the Unnamed Heartless. This one could be special, in which the player is forced to lose in the first time, then a cutscene happens where Riku's Soul Eater transform into The Way to the Dawn. Iy could be like this:
  • After saving all the Lost Worlds thanks to Master Yen Sid's advice and the help of his friend, Riku, Mickey decides that it's time to go back and help his friends in the Realm of Light. Riku, who is no longer afraid of the dark powers of Ansem, Seeker of Darkness, and now can use his Soul Eater to its full potential, decides to do the same thing, and them both, happy for what they just had done, end up meeting at the Dark Margin. There they plan how they will fight against Xemnas and the Organization XIII, both confident that their new abilities will be helpful. But suddenly, everything starts to get even darker than it already is in the Realm of Darkness. When things start turning back to normal, they are no longer in the Dark Margin, but in a different place similar to an arena, with a Heartless that Mickey recognizes in the middle, one that he helped Sora defeat: the Shadow Stalker. After them defeat him, Mickey warns Riku that the battle is not over and that it will transform into a stronger Heartless. Again they defeat it, but for Mickey surprise, it transforms again, in a strange Heartless that he never saw. Even after fighting with all their forces, Riku and Mickey still can't defeat the strong Heartless. Riku asks himself why he cannnot defeat it since he uses all the power of darkness, and just then he realizes that power is not all. He finally understands that the bond with his friends, such as the one with Mickey, is what has helped him overcome all those challenges. He then deicdes that what is most important to him is to powerful enough to help his friends. Sudenlly, the shape os his Soul Eater starts to change, and a Keychain appears on it, transforming into an all new Keyblade. With Riku feeling stronger, that strength is transmitted to Mickey trough their bond, and then they fight the Heartless once again, winning this time. After fading in a strange ball of light, the Heartless that have no name leaves a path with a bright sunlight at its end, such as that of the beginning of a new day, behind it. With the feeling that his new Keyblade was something very important to open that path and remembering an old phrase he sad to DiZ one year ago, Riku names it The Way to The Dawn. Then, with the feeling that they finally are ready, Riku and Mickey walks the strange path that leads them back to the Realm of Light. Mickey then goes help Sora, and Riku goes save Kairi, certain that even appart, they are always together. Even divided in darkness, their Hearts are always connected by the light.

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Nobody.pngEternal Nothingness XIIINobody.png Wow. The sun's beautiful. I know we've seen a lot of sunsets, but today's puts them all to shame. If only things could stay like this forever... — 00:50, 13 January 2015 (UTC)
Kingdom Key KHD.png Those are definitely some wonderful ideas! I'm not sure if that's what I'll go with in the end, but I may (and probably will) include elements of that. The Dark Hide (the official name of the "Unnamed Heartless") is actually an interesting idea for a final boss; perhaps we could expand upon it or something. Again, not sure if that's what I will make the final boss, but I just don't want another cliché Ansem vs. Riku battle, you know? Another thing to consider is Birth by Sleep -Volume 2-, the secret ending of the Riku/Mickey game, in which Aqua is playable and perhaps visits the Lost Worlds.