Kingdom Hearts Final Mix
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{{game|FM1|HD1}}
{{game|FM1|UCX|DR}}
{{Enemy
{{Character
  |name=Pot Scorpion
  |name=Pot Scorpion
  |katakana=ポットスコーピオン
  |katakana=ポットスコーピオン
Line 7: Line 7:
  |de=Skorpurne
  |de=Skorpurne
  |image=[[File:Pot Scorpion KHFM.png|250px]]
  |image=[[File:Pot Scorpion KHFM.png|250px]]
|tab2=KHUχ
|image2=[[File:Pot Scorpion KHUX.png]]
  |game1=Kingdom Hearts Final Mix
  |game1=Kingdom Hearts Final Mix
|game2=Kingdom Hearts Union χ
|game3=Kingdom Hearts Dark Road
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
Line 18: Line 22:
  |s7=Prize Bug
  |s7=Prize Bug
  |journalKH=An ordinary pot turned Heartless by the power of darkness.<br><br>Unlike the Pot Spider, its pot is tough as nails. A simple attack won't be enough to make it cry for mercy.<br><br>It emanates poisonous fumes as it attacks its prey.
  |journalKH=An ordinary pot turned Heartless by the power of darkness.<br><br>Unlike the Pot Spider, its pot is tough as nails. A simple attack won't be enough to make it cry for mercy.<br><br>It emanates poisonous fumes as it attacks its prey.
|journalUX=Don't be fooled by this monster's appearance! Its powerful attacks will hurt. Equip abilities to heal yourself!
  |KHHP1=200
  |KHHP1=200
  |KHHP2=240
  |KHHP2=240
Line 32: Line 37:
  |KHbliz=x0.5
  |KHbliz=x0.5
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x0.04<ref>x0.03 after rescue.</ref>
  |KHgrav=x0.04<ref>x0.03 after Kairi's rescue.</ref>
  |KHstop=x0.3<ref>x0.2 after rescue.</ref>
  |KHstop=x0.3<ref>x0.2 after Kairi's rescue.</ref>
  |KHko=x0.5
  |KHko=x0.5
  |KHother=x0.5
  |KHother=x0.5
  |KHreward='''All battles:''' (1) HP ball x 20, (5) HP ball x 3, Mythril Stone (20%)<br>'''Broke 11 pots before waking up Pot Scorpion, then defeated Pot Scorpion:''' (1) Munny x 20, (5) Munny x 3, (20) Munny x 1, Mythril Shard (20%), Mythril Stone (35%)<br>'''Broke 0 to ten pots before waking up Pot Scorpion, then defeated Pot Scorpion:''' (1) Munny x 5<br>'''Broke the eleventh pot:''' (1) Munny x 20, (5) Munny x 3, (20) Munny x 1, Mythril Stone (10%)
  |KHreward=(1) HP prize x20, (5) HP prize x3<br>Mythril Stone (20%)<br><br>'''Defeat Pot Scorpion after breaking 11 pots'''<br>(1) Munny x20, (5) Munny x3, (20) Munny x1, Mythril Shard (20%), Mythril Stone (35%)<br><br>'''When breaking the first 10 pots'''<br>(1) Munny x5<br><br>'''When breaking the 11th pot'''<br>(1) Munny x20, (5) Munny x3, (20) Munny x1, Mythril Stone (10%)
  |KHworld=Agrabah
  |KHworld=Agrabah
|DRep1=Episode 6|DRep1r=2
|DRslv1=45|DRsbp1=432
|DRslv2=49|DRsbp2=512
|DRw1=Agrabah|DRw1r=2
|DRwrank1=★★★|DRwlv1=37<ref name="LVL">50 prior to August 12, 2020.</ref>|DRwbp1=290<ref name="BP">528{{?}} prior to August 12, 2020.</ref>
|DRwrank2=★★★★|DRwlv2=49|DRwbp2=512
|DRe1=Winning Streak
|DRelv1=40|DRebp1=336
|DRe2=Elemental Challenge II|DRe2r=3
|DRelv2=10|DRebp2=21
|DRelv3=25|DRebp3=120
|DRelv4=45|DRebp4=432
|DRe5=Daily Challenge|DRe5r=2
|DRelv5=25|DRebp5=120
|DRelv6=40|DRebp6=364
|DRt1=20
|DRtper1=2, 4
|DRtlv1=10|DRtbp1=21
|DRt2=51-69
|DRtper2=1, 3, 5
|DRtlv2=45|DRtbp2=432
|DRt3=71-89|DRt3r=2
|DRtper3=1, 3, 5
|DRtlv3=49|DRtbp3=512
|DRtlv4=50|DRtbp4=528
|DRt5=75
|DRtper5=2, 4
|DRtlv5=45|DRtbp5=432
|DRt6=96
|DRtper6=2, 3
|DRtlv6=70|DRtbp6=10000
|DRfire=Resist
|DRpara=Resist
|DRpoison=Immune
|DRsleep=Weak
|DRwater=Weak
|DRattack=Physical + poison
|DRpass1=HP +1
|DRpass2=HP +1
|DRpass3=Strength +1
|DRpass4=Strength +1
}}
}}
The '''Pot Scorpion''' is an Emblem [[Heartless]] that is found in ''[[Kingdom Hearts Final Mix]]''.
The '''Pot Scorpion''' is an [[Emblem Heartless]] introduced in ''[[Kingdom Hearts Final Mix]]''.


==Design==
==Design==
The Pot Scorpion is, true to its name, a [[Wikipedia:Scorpion|scorpion]]-like Heartless trapped in a red pot. Its four spindly legs are pale blue with blue joints and poke out of holes in the upper half of the jar. Despite the fact that it is based on scorpions, the Pot Scorpion only has four legs. Its tail, which is comprised of several blue, spherical segments and ends in a stinger with a black tip, breaks out of the lower half of the back of the jar and curls over the top. Its beady, glowing yellow eyes are visible in a small hole in the front of the jar's bottom, and two large, pale blue pincers poke out through the same hole. These pincers have blue joints and black tips.
The Pot Scorpion is, true to its name, a {{w|scorpion}}-like Heartless trapped in a red pot. Its four spindly legs are pale blue with blue joints and poke out of holes in the upper half of the jar. Despite the fact that it is based on scorpions, the Pot Scorpion only has four legs. Its tail, which is comprised of several blue, spherical segments and ends in a stinger with a black tip, breaks out of the lower half of the back of the jar and curls over the top. Its beady, glowing yellow eyes are visible in a small hole in the front of the jar's bottom, and two large, pale blue pincers poke out through the same hole. These pincers have blue joints and black tips.


==Strategy==
==Strategy==
The Pot Scorpion only appears as a special encounter at the [[Palace Gates]]; if an array of twelve pots lies in the center of the room, then the encounter has been activated. To increase the chances of receiving its unique drop, the [[Mythril Stone]], Sora will need to break as many of the empty pots as possible before awakening the Pot Scorpion. The empty pots can be identified by attempting to push them; empty pots will be movable, and will drop Munny and increasing Tech point awards when shattered. The Final pot (excluding the pot scorpion itself) will award 100 Tech and has a chance to drop a Mythril Stone. The Pot Scorpion lies within the pot that cannot be moved, which should be struck once the other eleven pots are broken in order to begin the battle.
The Pot Scorpion only appears as a special encounter at the [[Palace Gates]], where it is hiding among an array of twelve pots. To increase the chances of receiving its unique drop, the [[Mythril Stone]], Sora will need to break as many of the empty pots as possible before awakening the Pot Scorpion. The empty pots can be identified by attempting to push them; empty pots will be movable, and will drop [[munny]] and increasing Tech point awards when shattered. The final pot (excluding the Pot Scorpion itself) will award 100 Tech and has a chance to drop a Mythril Stone. The Pot Scorpion lies within the pot that cannot be moved, which should be struck once the other eleven pots are broken in order to begin the battle. It is important to position Sora so that his Keyblade does not touch any of the other pots, lest he hit the one the Pot Scorpion resides in. An efficient strategy to find the Pot Scorpion is to nudge one of the pots and, if it moves, use [[fire]] magic at close range, as this will minimize the risk of accidentally hitting the Pot Scorpion.


The Pot Scorpion is invulnerable to damage until its attacks are blocked, flipping it onto its back. It can be flipped by blocking either its charge attack, telegraphed by snapping its pincers, or its stinger attack, telegraphed by glowing pink. Even though it telegraphs it's moves it should be noted that if you attempt to attack it twice while its running around spewing it's poison while not charged it will stop what its doing and attack you directly giving you the chance to stun him. Same goes for when it charged up but you only have to stay close to it for it to melee you. It moves swiftly after telegraphing, so [[Guard]] should be used while it is still readying to attack; alternatively, [[Aeroga]] can be used as a persistent shield so that timing is not an issue. Once it is flipped on its back, there is time for Sora to land one or two Keyblade combos on it.
The Pot Scorpion is invulnerable to damage until its attacks are blocked, flipping it onto its back. It can be flipped by blocking either its charge attack, telegraphed by snapping its pincers, or its stinger attack, telegraphed by it dipping said stinger inside its pot body to lace it with poison (as the stinger glows light-pink/purple and is done when at around half or below half HP).


The Pot Scorpion also launches unblock-able globs of poison around the arena, both in small volleys and in one long stream that rains down across the arena. These globs will damage and stun the party if stumbled into, which can cause fatal delays reaching the Pot Scorpion in time to damage it while it is still stunned.
Even though it telegraphs its moves, it can immediately decide to directly attack Sora if if struck by Sora when it is not spewing poison, rattling it in place beforehand if done right.
 
The same goes for when it is charged up, but Sora only has to stay close to it for it to melee attack him. It moves swiftly after telegraphing, so [[Guard]] should be used while it is still readying to attack; alternatively, [[Aeroga]] can be used as a persistent shield so that timing is not an issue (even though Sora will not gain any Tech Points this way). Once it is flipped on its back, there is time for Sora to land one or two Keyblade combos on it.
 
The Pot Scorpion also launches globs of poison around the arena, both in small volleys and in one long stream that rains down across the arena. These globs will damage and stun the party if stumbled into, which can cause fatal delays reaching the Pot Scorpion in time to damage it while it is still stunned. Rattling it as aforementioned also causes it to automatically spew poison globs.
 
When the Pot Scorpion reaches low-enough HP, it'll automatically dip its stinger inside its body to lace it with poison, and ignore any attempts to rattle it as it rushes to the center of the area. From there, it'll charge up to unleash the aforementioned long stream of glob rain. The globs can be hit (or blocked with a long-enough Keyblade) when Sora is up-close to the Pot Scorpion to cut down the amount of globs raining down as they're already blocked (but jumping into the stream above the Scorpion inflicts damage to Sora), though the said globs as they rain down can be deflected normally; the Pot Scorpion then returns to normal attacking behavior with its stinger. This desperation move makes it hard to find space to wail away at the Heartless as the poison globs are much larger than the usual ones during the said move.
 
If trying to kill the Pot Scorpion quickly, be sure to wield a Keyblade with plenty of Strength, have enough MP and be sure to already have gained the [[Ars Arcanum]] ability. For the first time you knock it over, you can let loose Ars Arcanum when you get close enough (preferably by rushing over with Dodge Roll) without using the followup inputs (Bash-to-Finish) as the HP threshold will automatically reach half, preventing the Pot Scorpion from taking any further damage and making it get back up on its own automatically. At this point, it's within range of having another Ars Arcanum finish it off fully for the next time it gets knocked over, all while avoiding the poison glob rain phase entirely.
 
However, if trying to bypass the said glob rain phase with usage of Ars Arcanum, then do not cast Aerora/Aeroga on anyone. This would likely increase the hit count by too much with inconsistently-registered DPS, thus making the Pot Scorpion flip back upright too soon during its vulnerable phases. Be also wary of having equipped either Sonic Blade or Strike Raid as their damage outputs are not enough if you accidentally perform those abilities instead, so it's wise to either not have those equipped or try and Dodge Roll towards the Pot Scorpion as soon as possible once you flip it over. Donald, Goofy and/or Aladdin's AI may also cause them to attack the flipped-over Pot Scorpion as well which can mess up your DPS in the same vein, so be wary of that as well if you can't properly defeat it in 2 vulnerability states.
{{atk-o|kh1}}
{{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|None|x0.2|6|Repellable<br>(Recoil: 1)|After thrusting both scissors, runs and crashes into something.|Deflecting this attack will cause it to flip-over and be left vulnerable.}}
{{atk|{{nihongo|'''Tail Attack'''|尻尾攻撃|<br>Shippo Kōgeki}}|None|x0.3|8|Repellable<br>(Recoil: 1)|Stabs with its tail multiple times, only after empowering its tail with its own venom.|Deflecting this attack will cause it to flip-over and be left vulnerable.}}
{{atk-m|{{nihongo|'''Venom Spray'''|毒液散布|<br>Dokueki Sanpu}}|Spray|Dark|x0|4|Repellable<br>(Recoil: 99)|Scatters venom around.|Hitting it with a purely-physical attack or purely-physical combo finisher when it is moving, left-idle or not splashing out venom from braking from normal movement/landing from a jump will cause it to rattle out extra venom, and prompt it to immediately attack with either Rush or Tail Attack as soon as it recovers.|Venom on ground|Dark|—|2|—}}
{{atk-m|{{nihongo|'''Venom Eruption'''|毒液噴火|<br>Dokueki Funka}}|Eruption|Dark|x0|6|Repellable<br>(Recoil: 99)|Launches a large amount of venom in the air, scattering it around. Only occurs when at a low-enough HP threshold and after it empowers its tail with venom upon recovering from flipped-over state.|The massive venom rain-globs can be deflected with an attack or Guard if they contact Sora from above, or when point-blank in front of the Pot Scorpion as it's shooting the globs out to deflect a few and cut down the number that rain down afterwards.|Venom on ground|Dark|—|4|—}}
{{atk-c|kh1}}
 
==Gallery==
<gallery>
Pot Scorpion (Portrait) KHFM.png|Pot Scorpion's journal portrait in ''Kingdom Hearts Final Mix''.
Pot Scorpion (Portrait) KHHD.png|Pot Scorpion's journal portrait in ''Kingdom Hearts HD 1.5 ReMIX''.
</gallery>


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}


{{BoxTop}}
{{FM1}}
{{FM1}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}
[[Category:Kingdom Hearts Final Mix enemies]]
[[Category:Kingdom Hearts Final Mix enemies]]

Latest revision as of 22:43, 14 August 2024

Pot Scorpion

Pot Scorpion from Kingdom Hearts Final Mix

The Pot Scorpion Heartless that was introduced in the Agrabah update of December 2017, it can be found in quest 769 and onward.

Japanese ポットスコーピオン
Rōmaji Potto Sukōpion

Type Emblem Heartless
Games Kingdom Hearts Final Mix
Kingdom Hearts Union χ
Kingdom Hearts Dark Road
Variations
Barrel Spider
Pot Spider
Pot Centipede
Blox Bug
Danger Bug
Metal Bug
Prize Bug
Pot Scorpion

Kingdom Hearts
An ordinary pot turned Heartless by the power of darkness.

Unlike the Pot Spider, its pot is tough as nails. A simple attack won't be enough to make it cry for mercy.

It emanates poisonous fumes as it attacks its prey.
Kingdom Hearts Union χ
Don't be fooled by this monster's appearance! Its powerful attacks will hurt. Equip abilities to heal yourself!

HP STR DEF MP rec EXP
Before rescue 200 17 15 24 20
After rescue 240 35 27 49 240
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04[1] x0.3[2] x0.5 x0.5
Rewards
(1) HP prize x20, (5) HP prize x3
Mythril Stone (20%)

Defeat Pot Scorpion after breaking 11 pots
(1) Munny x20, (5) Munny x3, (20) Munny x1, Mythril Shard (20%), Mythril Stone (35%)

When breaking the first 10 pots
(1) Munny x5

When breaking the 11th pot
(1) Munny x20, (5) Munny x3, (20) Munny x1, Mythril Stone (10%)
World(s)
Agrabah
Episode LV BP
Episode 6 45 432
49 512
Physical Magic
Normal Normal
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Immune Weak Resist Normal
Attack Physical + poison
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
World Rank LV BP
Agrabah ★★★ 37[3] 290[4]
★★★★ 49 512
Physical Magic
Normal Normal
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Immune Weak Resist Normal
Attack Physical + poison
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
Event LV BP
Winning Streak 40 336
Elemental Challenge II 10 21
25 120
45 432
Daily Challenge 25 120
40 364
Physical Magic
Normal Normal
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Immune Weak Resist Normal
Attack Physical + poison
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
Floor Time Period LV BP
20 2, 4 10 21
51-69 1, 3, 5 45 432
71-89 1, 3, 5 49 512
50 528
75 2, 4 45 432
96 2, 3 70 10000
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Normal
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Immune Weak Resist Normal
Attack Physical + poison
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Strength +1
Defeat 1000 Strength +1

The Pot Scorpion is an Emblem Heartless introduced in Kingdom Hearts Final Mix.

Design[edit]

The Pot Scorpion is, true to its name, a scorpion-like Heartless trapped in a red pot. Its four spindly legs are pale blue with blue joints and poke out of holes in the upper half of the jar. Despite the fact that it is based on scorpions, the Pot Scorpion only has four legs. Its tail, which is comprised of several blue, spherical segments and ends in a stinger with a black tip, breaks out of the lower half of the back of the jar and curls over the top. Its beady, glowing yellow eyes are visible in a small hole in the front of the jar's bottom, and two large, pale blue pincers poke out through the same hole. These pincers have blue joints and black tips.

Strategy[edit]

The Pot Scorpion only appears as a special encounter at the Palace Gates, where it is hiding among an array of twelve pots. To increase the chances of receiving its unique drop, the Mythril Stone, Sora will need to break as many of the empty pots as possible before awakening the Pot Scorpion. The empty pots can be identified by attempting to push them; empty pots will be movable, and will drop munny and increasing Tech point awards when shattered. The final pot (excluding the Pot Scorpion itself) will award 100 Tech and has a chance to drop a Mythril Stone. The Pot Scorpion lies within the pot that cannot be moved, which should be struck once the other eleven pots are broken in order to begin the battle. It is important to position Sora so that his Keyblade does not touch any of the other pots, lest he hit the one the Pot Scorpion resides in. An efficient strategy to find the Pot Scorpion is to nudge one of the pots and, if it moves, use fire magic at close range, as this will minimize the risk of accidentally hitting the Pot Scorpion.

The Pot Scorpion is invulnerable to damage until its attacks are blocked, flipping it onto its back. It can be flipped by blocking either its charge attack, telegraphed by snapping its pincers, or its stinger attack, telegraphed by it dipping said stinger inside its pot body to lace it with poison (as the stinger glows light-pink/purple and is done when at around half or below half HP).

Even though it telegraphs its moves, it can immediately decide to directly attack Sora if if struck by Sora when it is not spewing poison, rattling it in place beforehand if done right.

The same goes for when it is charged up, but Sora only has to stay close to it for it to melee attack him. It moves swiftly after telegraphing, so Guard should be used while it is still readying to attack; alternatively, Aeroga can be used as a persistent shield so that timing is not an issue (even though Sora will not gain any Tech Points this way). Once it is flipped on its back, there is time for Sora to land one or two Keyblade combos on it.

The Pot Scorpion also launches globs of poison around the arena, both in small volleys and in one long stream that rains down across the arena. These globs will damage and stun the party if stumbled into, which can cause fatal delays reaching the Pot Scorpion in time to damage it while it is still stunned. Rattling it as aforementioned also causes it to automatically spew poison globs.

When the Pot Scorpion reaches low-enough HP, it'll automatically dip its stinger inside its body to lace it with poison, and ignore any attempts to rattle it as it rushes to the center of the area. From there, it'll charge up to unleash the aforementioned long stream of glob rain. The globs can be hit (or blocked with a long-enough Keyblade) when Sora is up-close to the Pot Scorpion to cut down the amount of globs raining down as they're already blocked (but jumping into the stream above the Scorpion inflicts damage to Sora), though the said globs as they rain down can be deflected normally; the Pot Scorpion then returns to normal attacking behavior with its stinger. This desperation move makes it hard to find space to wail away at the Heartless as the poison globs are much larger than the usual ones during the said move.

If trying to kill the Pot Scorpion quickly, be sure to wield a Keyblade with plenty of Strength, have enough MP and be sure to already have gained the Ars Arcanum ability. For the first time you knock it over, you can let loose Ars Arcanum when you get close enough (preferably by rushing over with Dodge Roll) without using the followup inputs (Bash-to-Finish) as the HP threshold will automatically reach half, preventing the Pot Scorpion from taking any further damage and making it get back up on its own automatically. At this point, it's within range of having another Ars Arcanum finish it off fully for the next time it gets knocked over, all while avoiding the poison glob rain phase entirely.

However, if trying to bypass the said glob rain phase with usage of Ars Arcanum, then do not cast Aerora/Aeroga on anyone. This would likely increase the hit count by too much with inconsistently-registered DPS, thus making the Pot Scorpion flip back upright too soon during its vulnerable phases. Be also wary of having equipped either Sonic Blade or Strike Raid as their damage outputs are not enough if you accidentally perform those abilities instead, so it's wise to either not have those equipped or try and Dodge Roll towards the Pot Scorpion as soon as possible once you flip it over. Donald, Goofy and/or Aladdin's AI may also cause them to attack the flipped-over Pot Scorpion as well which can mess up your DPS in the same vein, so be wary of that as well if you can't properly defeat it in 2 vulnerability states.

Technique Element Tech Power Bonus Guard?
Rush (突進
Tosshin
?)
None x0.2 6 Repellable
(Recoil: 1)
After thrusting both scissors, runs and crashes into something.
Deflecting this attack will cause it to flip-over and be left vulnerable.
Tail Attack (尻尾攻撃
Shippo Kōgeki
?)
None x0.3 8 Repellable
(Recoil: 1)
Stabs with its tail multiple times, only after empowering its tail with its own venom.
Deflecting this attack will cause it to flip-over and be left vulnerable.
Venom Spray (毒液散布
Dokueki Sanpu
?)
Spray Dark x0 4 Repellable
(Recoil: 99)

Venom on ground Dark 2
Scatters venom around.
Hitting it with a purely-physical attack or purely-physical combo finisher when it is moving, left-idle or not splashing out venom from braking from normal movement/landing from a jump will cause it to rattle out extra venom, and prompt it to immediately attack with either Rush or Tail Attack as soon as it recovers.
Venom Eruption (毒液噴火
Dokueki Funka
?)
Eruption Dark x0 6 Repellable
(Recoil: 99)

Venom on ground Dark 4
Launches a large amount of venom in the air, scattering it around. Only occurs when at a low-enough HP threshold and after it empowers its tail with venom upon recovering from flipped-over state.
The massive venom rain-globs can be deflected with an attack or Guard if they contact Sora from above, or when point-blank in front of the Pot Scorpion as it's shooting the globs out to deflect a few and cut down the number that rain down afterwards.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Gallery[edit]

Notes and references[edit]

  1. ^ x0.03 after Kairi's rescue.
  2. ^ x0.2 after Kairi's rescue.
  3. ^ 50 prior to August 12, 2020.
  4. ^ 528[?] prior to August 12, 2020.