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| It seems to me that some of us agree with artwork transparency. What we haven't determined is what artwork qualifies...Meaning we're back at square one. It's apparent that ENX is strictly against any form of artwork transparency. I'm still not quite sure what to make of this. I'm no image expert by any means, but I fail to see how having some artwork such as [[File:Aladdin (Art) KH.png|50px]] or [[File:Rikku (Concept) (Art).png|50px]] destroys or defaces the artwork. All images, sprites, artworks- anything and everything in the game and/or released in promotion/for the game- belongs to someone. Also, most images, even renders released from official sources, come with a white background. Not sure why, some just do. We aren't making images transparent to deliberately destroy or focus on a specific part; most transparencies are done because the excess white backgrounds are unnecessary and/or distracting. Take the images I've previously listed. I fail to see how "deeply"/darkly/clearly outlined artworks, such as Aladdin and Rikku are negatively affected by transparency. The images are either completely colored in or are so well defined in "pencil" that the "cookie-cutter" style of removing the excess white background is not harmful. Now for "lighter" colored/shaded images such as [[:File:Sora (Early Concept) 3 (Art).png]], I think having a white background is helpful so you can clearly see the image. I think we would be better off using a case by case situation.}} | | It seems to me that some of us agree with artwork transparency. What we haven't determined is what artwork qualifies...Meaning we're back at square one. It's apparent that ENX is strictly against any form of artwork transparency. I'm still not quite sure what to make of this. I'm no image expert by any means, but I fail to see how having some artwork such as [[File:Aladdin (Art) KH.png|50px]] or [[File:Rikku (Concept) (Art).png|50px]] destroys or defaces the artwork. All images, sprites, artworks- anything and everything in the game and/or released in promotion/for the game- belongs to someone. Also, most images, even renders released from official sources, come with a white background. Not sure why, some just do. We aren't making images transparent to deliberately destroy or focus on a specific part; most transparencies are done because the excess white backgrounds are unnecessary and/or distracting. Take the images I've previously listed. I fail to see how "deeply"/darkly/clearly outlined artworks, such as Aladdin and Rikku are negatively affected by transparency. The images are either completely colored in or are so well defined in "pencil" that the "cookie-cutter" style of removing the excess white background is not harmful. Now for "lighter" colored/shaded images such as [[:File:Sora (Early Concept) 3 (Art).png]], I think having a white background is helpful so you can clearly see the image. I think we would be better off using a case by case situation.}} |
| | {{ShardofTruth|time=11:11, 15 June 2014 (UTC)|talk=I agree with ENX on the large cover/promotional pieces as they are conceptualized this way by the artist (Tetsuya Nomura), meaning taking away the background from them actually harms the images. I'm not sure about the little sketches, they often more sense on white background and because we rarly use them in a thumbnail on the main space it's often unnesserary to crop the white background.<br> |
| | Also Byzantinefire just using the magic wand tool to remove the background is not enough, especially on former jpg images the edges become pixelated which looks worse than before.}} |
| | {{Xion4ever|time=21:02, 15 June 2014 (UTC)|text=So, we're all in agreement with the promotional artwork. Hmm...Well, a uniform "easy" or "simple" policy would be easier than case-by-case, huh? If you guys think it is easier and/or better to have all artwork left alone with the white backgrounds, so be it. I'm up for whatever the community decides. |
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| | Shard you know more about images than I do, are you saying we need to revert all of his recent uploads? That's what it sounds like to me. You're the image expert, I agree with whatever you decide.}} |
| | {{ShardofTruth|time=20:41, 16 June 2014 (UTC)|talk=After rethinking the whole matter yesterday, I'm not for an uniform policy for concept arts/artworks.<br> |
| | We are not an art gallery here (at least that's what I'm telling myself), when it comes down to it, it's all about the respective pages. From my point of view it often helps the flow of an article if some images are cropped, mirrored or made with a transparent background. You could always argue that editing an image takes something away from it, an purist would most likely only prefer them on high contrast backgrounds without touching them at all. I'm still against taking something away from an artwork (like the blue underground in the [[:File:Throne (Art).png|Throne]] artwork) and that some of the sketchiest concept arts make more sense on a white background while the rest can work better here when used like the rest of the images.<br> |
| | If there is really dispute over some of the artworks we can still talk about it, it's not like we have hundreds of them. For the record, we currently use full cropped artworks (like [[:File:Card (Art).png|this]]), half cropped (like [[:File:Sea (Art).png|this]]) and some with full white backgrounds.}} |
| | {{Xion4ever|time=20:56, 16 June 2014 (UTC)|text=Then, from most of the people who have currently commented, most would agree with Shard. Also, I think most of us know, at least by now, which artwork needs transparency and which do not. Heh, and even if we don't, I'm sure someone will revert or guide us along the way. ^_^ I'll start checking the transparencies I did a couple of years ago.}} |
| | {{Byzantinefire Talk|time=15:18, June 16|normal=For the record shard i use this http://www.online-image-editor.com/ not a Magic wand button on a Image app.}} |
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| | {{ANX219|time=16:53, 22 July 2014 (UTC)|text= My transparency method uses GIMP, add an alpha layer (so it gets transparency) and select the background with "select by color" because it's usually white. If pixels in the picture are white (some pixels in the images are transparent, so they are semi-transparent when I get rid of the white--such a PAIN to take for the long way around), I erase all around the image at 1600 zoom, then I check with a black background on another layer under the image, to check for stray pixels. It's quite the time-consuming process. Sora had 14 sprites and I almost gave up since I had to erase everything around the sprite so many times. Frustrating, but I (and possibly others) am satisfied with my results. I believe we shouldn't make any form of artwork transparent, including the logo/promo images like Smile and Throne. The Sea artwork looks nice half transparent, but I prefer the original. I agree with ENX on the part of purism. They might be useful as a transparent for making banners for the Keyblade War or something similar--but they should stay as they are. (I absolutely adore all of the concept artwork!) There can be stray pixels that we might erase that are part of the drawing--you never know.}} |