Code Break: Difference between revisions
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{{game|DDD}} | {{game|DDD|DHD}} | ||
{{images|gif displaying Code Break; gif displaying each suboroutine}} | {{images|image for Prize Box/Disc Jammer, gif displaying Code Break; gif displaying each suboroutine}} | ||
{{ | {{InfoAbility | ||
|kana=コードブレイク | |||
|romaji=Kōdo Bureiku | |||
|dddname=Code Break | |||
|dddimage=Code Break KH3D.png | |||
|dddatk1=Moving Spark | |||
|dddel1={{AT|mag}} None | |||
|dddpow1=6.0 | |||
|dddatk2=Auto Destruct | |||
|dddel2={{AT|mag}} None | |||
|dddpow2=6.0 | |||
}} | |||
'''Code Break''' is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects. | |||
==Mechanics== | ==Mechanics== | ||
[[File:Code Break KH3D.png| | [[File:RS Sprite Code Break KH3D.png|left|200px]] | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', Code Break is the [[Reality Shift]] | In ''Kingdom Hearts 3D: Dream Drop Distance'', Code Break is the [[Reality Shift]] in [[The Grid]]. Upon activation, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen. Touching outside the colored word fragments three times cancels Code Break. | ||
In ''[[Kingdom Hearts Dream Drop Distance HD]]'', the word fragments have either {{button|x}}, {{button|s}}, {{button|c}}, or {{button|t}} in front of it, requiring the player to press the corresponding button to select the word fragments. Pressing an input with no effect three times cancels Code Break. | |||
[[ | |||
'' | |||
=== | ===List of actions=== | ||
{|border="1" cellspacing="0" cellpadding="2" | |||
{{ | |-style="{{style|ddd|a}}" | ||
!Image||Name||Effect||Fragments | |||
{ | |- | ||
!colspan="4" style="{{style|ddd|b}}"|Target: Enemy | |||
|- | |||
![[File:Moving Spark (Code Break RS) KH3D.png|200px]]||MOVING SPARK | |||
|When activated, MOVING SPARK charges the target with energy and gives the player control over its movement. After a short time, or when pressing {{button|dsa}}/{{button|x}}, the target explodes and damages nearby enemies. | |||
|MOVING<br>SPARK<ref name="3dvshd"/> | |||
{{ | |- | ||
'' | !<!--[[File:Prize Box (Code Break RS) KH3D.png|200px]]-->||PRIZE BOX | ||
|Causes the enemy to drop an [[Item]] or {{c|Deck Command|ddd}}. | |||
|PRIZE<br>BOX<ref name="3dvshd"/> | |||
|- | |||
![[File:Switch Target (Enemy) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET | |||
|When activated, SWITCH TARGET causes the target to attack its allies instead of the party for 15 seconds. Any circuit lines on the target will turn from CLU's orange to Flynn's white. | |||
|SWITCH<br>TARGET<ref name="3dvshd"/> | |||
|- | |||
!colspan="4" style="{{style|ddd|b}}"|Target: Turret | |||
|- | |||
|[[File:Auto Destruct (Code Break RS) KH3D.png|200px]] | |||
|AUTO DESTRUCT | |||
|When activated, AUTO DESTRUCT immediately destroys the turret. Any enemies within a short distance of the turret will take damage. | |||
If the turret is placed on a destructible wall, floor or glass, AUTO DESTRUCT will destroy the turret whose explosion will damage nearby enemies, and take out that destructible wall, floor, or glass, opening new paths and preventing the turret from ever respawning. AUTO DESTRUCT will also be the only subroutine available when using Code Break in this case. | |||
< | |AUTO<br>DESTRUCT<ref>In ''Kingdom Hearts 3D: Dream Drop Distance'', AUTO DESTRUCT appears as two fragments regardless of the situation while in ''Kingdom Hearts Dream Drop Distance HD'', AUTO DESTRUCT appears as two fragments only if no other subroutines are available, otherwise, it appears as one fragment to select.</ref> | ||
[[File: | |- | ||
''' | ![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT | ||
|When activated, turrets shoot small (unless the Forecast's effects apply where they're big instead) HP prizes, munny, or Droplets instead of lasers for 30 seconds, after which the turrets shoot regular bullets. | |||
|PRIZE<br>SHOT<ref name="3dvshd">In ''Kingdom Hearts 3D: Dream Drop Distance'', this effect appears as two fragments while in ''Kingdom Hearts Dream Drop Distance HD'' it appears as one fragment to select.</ref> | |||
|- | |||
![[File:Switch Target (Turret) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET | |||
|When activated, SWITCH TARGET causes the turret to indefinitely attack enemies instead of the party. | |||
|SWITCH<br>TARGET<ref name="3dvshd"/> | |||
|- | |||
!colspan="4" style="{{style|ddd|b}}"|Target: Recognizer | |||
|- | |||
![[File:Transport (Code Break RS) KH3D.png|200px]]||TRANSPORT | |||
|When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to the white associated with Users. Recognizers will remain commandeered on future visits to The Grid. | |||
|TR<br>AN<br>S<br>PO<br>RT | |||
|- | |||
!colspan="4" style="{{style|ddd|b}}"|Target: Switch | |||
|- | |||
![[File:Unlock (Code Break RS) KH3D.png|200px]]||UNLOCK | |||
|When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white. However, the lock must be unlocked on each visit to The Grid. | |||
|UN<br>L<br>OC<br>K | |||
|- | |||
!colspan="4" style="{{style|ddd|b}}"|Target: Rinzler | |||
|- | |||
![[File:Disc Jammer (Code Break RS) KH3D.png|200px]]||DISC JAMMER | |||
|When activated, DISC JAMMER prevents {{ns|Game|Rinzler}} from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura. Also returns the gravity of the arena back to normal if flipped. | |||
|DISC<br>JAM<br>MER | |||
|- | |||
!colspan="4" style="{{style|ddd|b}}"|Target: Commantis | |||
|- | |||
![[File:Energy Jammer (Code Break RS) KH3D.png|200px]]||ENERGY JAMMER | |||
|Energy Jammer is used against the [[Commantis]] while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging. This Code Break is mandatory in defeating the Commantis. | |||
|EN<br>ERGY<br>JAM<br>MER | |||
|} | |||
=== | ==Learning Code Break== | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | |||
[[ | *[[Sora]] and [[Riku]] can use Code Break when a Reality Shift is triggered in The Grid. | ||
[[Category:Reality Shifts]] | [[Category:Reality Shifts]] |
Latest revision as of 17:50, 19 July 2024
Gawrsh, aren't we here because of the picture?
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This article needs some images!
Please upload a picture of image for Prize Box/Disc Jammer, gif displaying Code Break; gif displaying each suboroutine. |
Code Break is a technique which appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to manipulate the base code within a digital world for a variety of effects.
Mechanics[edit]
In Kingdom Hearts 3D: Dream Drop Distance, Code Break is the Reality Shift in The Grid. Upon activation, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen. Touching outside the colored word fragments three times cancels Code Break.
In Kingdom Hearts Dream Drop Distance HD, the word fragments have either , , , or in front of it, requiring the player to press the corresponding button to select the word fragments. Pressing an input with no effect three times cancels Code Break.
List of actions[edit]
Image | Name | Effect | Fragments |
---|---|---|---|
Target: Enemy | |||
MOVING SPARK | When activated, MOVING SPARK charges the target with energy and gives the player control over its movement. After a short time, or when pressing /, the target explodes and damages nearby enemies. | MOVING SPARK[1] | |
PRIZE BOX | Causes the enemy to drop an Item or Deck Command. | PRIZE BOX[1] | |
SWITCH TARGET | When activated, SWITCH TARGET causes the target to attack its allies instead of the party for 15 seconds. Any circuit lines on the target will turn from CLU's orange to Flynn's white. | SWITCH TARGET[1] | |
Target: Turret | |||
AUTO DESTRUCT | When activated, AUTO DESTRUCT immediately destroys the turret. Any enemies within a short distance of the turret will take damage.
If the turret is placed on a destructible wall, floor or glass, AUTO DESTRUCT will destroy the turret whose explosion will damage nearby enemies, and take out that destructible wall, floor, or glass, opening new paths and preventing the turret from ever respawning. AUTO DESTRUCT will also be the only subroutine available when using Code Break in this case. |
AUTO DESTRUCT[2] | |
PRIZE SHOT | When activated, turrets shoot small (unless the Forecast's effects apply where they're big instead) HP prizes, munny, or Droplets instead of lasers for 30 seconds, after which the turrets shoot regular bullets. | PRIZE SHOT[1] | |
SWITCH TARGET | When activated, SWITCH TARGET causes the turret to indefinitely attack enemies instead of the party. | SWITCH TARGET[1] | |
Target: Recognizer | |||
TRANSPORT | When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to the white associated with Users. Recognizers will remain commandeered on future visits to The Grid. | TR AN S PO RT | |
Target: Switch | |||
UNLOCK | When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white. However, the lock must be unlocked on each visit to The Grid. | UN L OC K | |
Target: Rinzler | |||
DISC JAMMER | When activated, DISC JAMMER prevents Rinzler from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura. Also returns the gravity of the arena back to normal if flipped. | DISC JAM MER | |
Target: Commantis | |||
ENERGY JAMMER | Energy Jammer is used against the Commantis while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging. This Code Break is mandatory in defeating the Commantis. | EN ERGY JAM MER |
Learning Code Break[edit]
Kingdom Hearts 3D: Dream Drop Distance[edit]
- ^ a b c d e In Kingdom Hearts 3D: Dream Drop Distance, this effect appears as two fragments while in Kingdom Hearts Dream Drop Distance HD it appears as one fragment to select.
- ^ In Kingdom Hearts 3D: Dream Drop Distance, AUTO DESTRUCT appears as two fragments regardless of the situation while in Kingdom Hearts Dream Drop Distance HD, AUTO DESTRUCT appears as two fragments only if no other subroutines are available, otherwise, it appears as one fragment to select.