Walkthrough:Kingdom Hearts Re:coded/Olympus Coliseum: Difference between revisions

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m (TSH, replaced: MiscRCO → Key Item KHREC (2), Chip.png → Chip KHREC.png (2))
 
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You start at {{Wtext|Layer 01|l}}, the first level. Go to the westwards room and pick up the scrap of paper that teaches you about battles and how to fight. A {{Wtext|Shadow|e}} then attacks you so you can try out the new combat system then.  After the battle, break through the wall of blocks north to get to the next room, which has a scrap of paper teaching you about the bug level. Basically, your aim is to reduce the gauge in the top-left corner below the white line and you do this by destroying {{Wtext|Bug Blox|e}} and {{Wtext|Heartless|e}}. Once you've demolished the wall, continue on to the next room, where you'll learn about combos and blocking. Although it can be tricky at first, you'll get used to having timely reactions in order to do combo attacks and block damage. If you proceed onto the next room, a cutscene involving {{Wtext|Hades|c}} will play. Once it's over, read another scrap of wisdom and then reduce the bug level in the next room to level 1, revealing a {{Wtext|Rare Prize Block|t}} that contains a {{Wtext|Strength +1|i}} and allowing entry to the room southward, which contains a {{Wtext|Magic +1|i}}. Afterwards, go upwards to the large room in the north and midway, a cutscene involving {{Wtext|Hercules|c}} will play. After a scrap of paper about layers, you are free to explore this highly bugged room. Reduce the bugs to level 1, break the {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|HP +2|i}} and then break a block to the far west to uncover the layer's exit point. Between this and the next layer, you'll have time in a {{Wtext|Save Room|l}} where you can save the game and trade with the {{Wtext|Moogle|c}}.
You start at {{Wtext|Layer 01|l}}, the first level. Go to the westwards room and pick up the scrap of paper that teaches you about battles and how to fight. A {{Wtext|Shadow|e}} then attacks you so you can try out the new combat system then.  After the battle, break through the wall of blocks north to get to the next room, which has a scrap of paper teaching you about the bug level. Basically, your aim is to reduce the gauge in the top-left corner below the white line and you do this by destroying {{Wtext|Bug Blox|e}} and {{Wtext|Heartless|e}}. Once you've demolished the wall, continue on to the next room, where you'll learn about combos and blocking. Although it can be tricky at first, you'll get used to having timely reactions in order to do combo attacks and block damage. If you proceed onto the next room, a cutscene involving {{Wtext|Hades|c}} will play. Once it's over, read another scrap of wisdom and then reduce the bug level in the next room to level 1, revealing a {{Wtext|Rare Prize Block|t}} that contains a {{Wtext|Strength +1|i}} and allowing entry to the room southward, which contains a {{Wtext|Magic +1|i}}. Afterwards, go upwards to the large room in the north and midway, a cutscene involving {{Wtext|Hercules|c}} will play. After a scrap of paper about layers, you are free to explore this highly bugged room. Reduce the bugs to level 1, break the {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|HP +2|i}} and then break a block to the far west to uncover the layer's exit point. Between this and the next layer, you'll have time in a {{Wtext|Save Room|l}} where you can save the game and trade with the {{Wtext|Moogle|c}}.


At the start of {{Wtext|Layer 02|l}}, a quick cutscene will play and then you'll have to traverse a new section of the {{Wtext|Labyrinth|l}}. Some pathways are blocked so go up the north path to the north-east room, where you'll learn about {{Wtext|Licenses|w}}. Then, go to the southward room however you'll find it blocked. Return to the room you started in to meet up with {{Wtext|Hercules|c}}, who can break down walls, and after he joins your party. A horde of {{Wtext|Heartless|c}} attack so you can practise team combat. Now that you can break walls, go through to the south-east room, where a {{Wtext|Lucky Strike|i}} is immediately available. Then, continue to the south-west room and destroy bugs and blocks to uncover the exit point. However before you leave, go to the large room to the east, take down the bugs, and then grab the {{Wtext|Defense +1}} chip. The {{Wtext|Moogle|c}} in the next {{Wtext|Save Room|l}} offers you a range of new types of {{Wtext|licenses|i}}.
At the start of {{Wtext|Layer 02|l}}, a quick cutscene will play and then you'll have to traverse a new section of the {{Wtext|Labyrinth|l}}. Some pathways are blocked so go up the north path to the north-east room, where you'll learn about {{Wtext|Licenses|w}}. Then, go to the southward room however you'll find it blocked. Return to the room you started in to meet up with {{Wtext|Hercules|c}}, who can break down walls, and after he joins your party. A horde of {{Wtext|Heartless|c}} attack so you can practise team combat. Now that you can break walls, go through to the south-east room, where a {{Wtext|Lucky Strike|i}} is immediately available. Then, continue to the south-west room and destroy bugs and blocks to uncover the exit point. However before you leave, go to the large room to the east, take down the bugs, and then grab the {{Wtext|Defense +1|i}} chip. The {{Wtext|Moogle|c}} in the next {{Wtext|Save Room|l}} offers you a range of new types of {{Wtext|licenses|i}}.


{{Wtext|Layer 03|l}} begins with a cutscene where {{Wtext|Hades|c}} and {{Wtext|Cloud|c}} discuss plans with each other. Then, you start in a large room with new "menaces" that follow you from room to room. First, go to the south-east room to grab a {{Wtext|Thunder +1|i}} chip. Next, go to the northern room and jump up to the higher ground. Reduce the bug level there to level 1 to reveal a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Aero +1|i}} chip. Afterwards, go to the last section of the room to the east, where your party will encounter {{Wtext|Cloud|c}} in a fight.
{{Wtext|Layer 03|l}} begins with a cutscene where {{Wtext|Hades|c}} and {{Wtext|Cloud|c}} discuss plans with each other. Then, you start in a large room with new "menaces" that follow you from room to room. First, go to the south-east room to grab a {{Wtext|Thunder +1|i}} chip. Next, go to the northern room and jump up to the higher ground. Reduce the bug level there to level 1 to reveal a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Aero +1|i}} chip. Afterwards, go to the last section of the room to the east, where your party will encounter {{Wtext|Cloud|c}} in a fight.


MINIBOSS TEMPLATE: Cloud
{{Template:WRCOSBoss
STRATEGY: If you've been saving up licenses, now's the time to use them. It would be helpful to have a Command Matrix full of restorative commands as they'll be helpful against Cloud's devastating attacks. Also, compiled commands are generally inferior to regular combos in this case, as a three-hit combo in addition to a possible special attack is stronger than a one hit attack. His "Omnislash" is particularly dangerous as it is both strong and quick, making it hard to block against. Unless you're confident you can react quickly, you may want to use an "Auto-Block-L" to guard for you. To damage him, simply keep on combo attacking and using commands if they are available.
|name=Cloud
|image=Cloud_KHREC.png
|size=300px
|hp=?
|strength=?
|defense=?
|fire=?
|blizzard=?
|thunder=?
|aero=?
|ignite=?
|freeze=?
|jolt=?
|airtoss=?
|slow=?
|stop=?
|confuse=?
|stun=?
|magnet=?
|other=?
|prize=?
|strategy=If you've been saving up licenses, now's the time to use them. It would be helpful to have a Command Matrix full of restorative commands as they'll be helpful against Cloud's devastating attacks. Also, compiled commands are generally inferior to regular combos in this case, as a three-hit combo in addition to a possible special attack is stronger than a one hit attack. His "Omnislash" is particularly dangerous as it is both strong and quick, making it hard to block against. Unless you're confident you can react quickly, you may want to use an "Auto-Block-L" to guard for you. To damage him, simply keep on combo attacking and using commands if they are available.
}}
{{-}}


After you defeat him a cutscene will play, revealing that {{Wtext|Hades|c}} tricked {{Wtext|Cloud|c}} into attacking {{Wtext|Hercules|c}}. Soon enough, {{Wtext|Cloud|c}} and {{Wtext|Hades|c}} leave the scene and go separate ways, returning control to you. A block in the last section covers the exit so destroy it and be on your way to the {{Wtext|Save Room|l}}.
After you defeat him a cutscene will play, revealing that {{Wtext|Hades|c}} tricked {{Wtext|Cloud|c}} into attacking {{Wtext|Hercules|c}}. Soon enough, {{Wtext|Cloud|c}} and {{Wtext|Hades|c}} leave the scene and go separate ways, returning control to you. A block in the last section covers the exit so destroy it and be on your way to the {{Wtext|Save Room|l}}.
Line 100: Line 123:
{{Wtext|Layer 05|l}} has only one treasure, {{Wtext|Aerial Slam|w}}, which is hidden under a pile of other blocks and requires you to return the bugs to level 1. Simply run to the end of the layer and you'll encounter {{Wtext|Cerberus|b}}, a source of the world's bugs.
{{Wtext|Layer 05|l}} has only one treasure, {{Wtext|Aerial Slam|w}}, which is hidden under a pile of other blocks and requires you to return the bugs to level 1. Simply run to the end of the layer and you'll encounter {{Wtext|Cerberus|b}}, a source of the world's bugs.


MINIBOSS TEMPLATE: Cerberus
{{Template:WRCOSBoss
STRATEGY: Attacking through compiled commands is weaker than combos so only have restorative commands.  Use whatever licenses you have and just keep combo attacking against him. Do not go completely all out however, as there's another battle later on.
|name=Cerberus
|image=Cerberus_KHII.png
|size=100%
|hp=?
|strength=?
|defense=?
|fire=?
|blizzard=?
|thunder=?
|aero=?
|ignite=?
|freeze=?
|jolt=?
|airtoss=?
|slow=?
|stop=?
|confuse=?
|stun=?
|magnet=?
|other=?
|prize=?
|strategy=Attacking through compiled commands is weaker than combos so only have restorative commands.  Use whatever licenses you have and just keep combo attacking against him. Do not go completely all out however, as there's another battle later on.
}}
{{-}}


Unfortunately, {{Wtext|Hades|b}} comes afterwards and attacks the party.
Unfortunately, {{Wtext|Hades|b}} comes afterwards and attacks the party.


BOSS TEMPLATE: Hades
{{Template:WRCOHBoss
STRATEGY: Now's the time to go all out; use all of your licenses and heal whenever you need to. Like before, simply keep using combos against Hades. He often summons Shadows, however this isn't overly worrying as they are more a nuisance than a threat.
|name=Hades
PRIZE: Olympia
|image=Hades_KHREC.png
|size=200px
|hp=?
|strength=?
|defense=?
|fire=?
|blizzard=?
|thunder=?
|aero=?
|ignite=?
|freeze=?
|jolt=?
|airtoss=?
|slow=?
|stop=?
|confuse=?
|stun=?
|magnet=?
|other=?
|prize=Olympia
|strategy=Now's the time to go all out; use all of your licenses and heal whenever you need to. Like before, simply keep using combos against Hades. He often summons Shadows, however this isn't overly worrying as they are more a nuisance than a threat.
}}
{{-}}


Afterwards, the party returns to {{Wtext|Philoctetes|c}} and the world is complete. You are then taken to the next world, {{Wtext|Agrabah|l}}.
Afterwards, the party returns to {{Wtext|Philoctetes|c}} and the world is complete. You are then taken to the next world, {{Wtext|Agrabah|l}}.
Line 115: Line 183:
After completing the first five layers for the first time, you are given the ability to replay the world with fifteen layers. The opening and first five layers are exactly the same as before however after that, it's all new terrain. The {{Wtext|Save Room|l}} after {{Wtext|Layer 05|l}} has some new licenses and extra tid-bits of information. Basically, you won't have a chance to get to a {{Wtext|Save Room|l}} for a long time so make use of it now. Also from now on, most layer's exit points will change from playthrough to playthrough so you'll have to find them yourself.
After completing the first five layers for the first time, you are given the ability to replay the world with fifteen layers. The opening and first five layers are exactly the same as before however after that, it's all new terrain. The {{Wtext|Save Room|l}} after {{Wtext|Layer 05|l}} has some new licenses and extra tid-bits of information. Basically, you won't have a chance to get to a {{Wtext|Save Room|l}} for a long time so make use of it now. Also from now on, most layer's exit points will change from playthrough to playthrough so you'll have to find them yourself.


{{Wtext|Layer 06|l}} has no treasure so simply get to the exit point to go straight on to the one-room {{Wtext|Layer 07|l}} which has a {{Wtext|Blank Chip|i}} on a tall pillar. You can get to the pillars by jumping from other blocks further down the room. {{Wtext|Layer 08|l}} has no treasures and its exit point is found in the southern room. When you enter {{Wtext|Layer 09|l}}, you'll find yourself in a closed off room, making you have to reduce the bug level in order to leave. Do so and then reduce the bug level in the next room to open up the passage into  another room, which has the exit point and a {{Wtext|Magic +1|i}} atop a high pillar. Afterwards, you finally have a break in a {{Wtext|Save Room|l}} so heal up and then continue to the next layer.  
{{Wtext|Layer 06|l}} has no treasure so simply get to the exit point to go straight on to the one-room {{Wtext|Layer 07|l}} which has a {{Wtext|Blank Chip|i}} on a tall pillar. You can get to the pillars by jumping from other blocks further down the room. {{Wtext|Layer 08|l}} has no treasures so just work on getting to that exit point. When you enter {{Wtext|Layer 09|l}}, you'll find yourself in a closed off room, making you have to reduce the bug level in order to leave. Do so and then reduce the bug level in the next room to open up the passage into  another room, which has the exit point and a {{Wtext|Magic +1|i}} atop a high pillar. Afterwards, you finally have a break in a {{Wtext|Save Room|l}} so heal up and then continue to the next layer.  


In the south-west room of {{Wtext|Layer 10|l}}, there is a {{Wtext|Defense +1|i}} chip, and its exit point leads to another {{Wtext|Save Room|l}}. There is no treasure in {{Wtext|Layer 11|l}} so you can focus on finding that exit point. Next, you move straight on to {{Wtext|Layer 12|l}}, which has a {{Wtext|Spark Sweep|w}}. Go straight to the exit point of {{Wtext|Layer 13|l}}. After a break at the {{Wtext|Save Room|l}}, grab the {{Wtext|Heat Storm|w}}, in {{Wtext|Layer 14|l}}, and then find the exit point to go to the last {{Wtext|Save Room|l}} before the boss.
In the south-west room of {{Wtext|Layer 10|l}}, there is a {{Wtext|Defense +1|i}} chip, and its exit point leads to another {{Wtext|Save Room|l}}. There is no treasure in {{Wtext|Layer 11|l}} so you can focus on finding that exit point. Next, you move straight on to {{Wtext|Layer 12|l}}, which has a {{Wtext|Spark Sweep|w}}. Go straight to the exit point of {{Wtext|Layer 13|l}}. After a break at the {{Wtext|Save Room|l}}, grab the {{Wtext|Heat Storm|w}}, in {{Wtext|Layer 14|l}}, and then find the exit point to go to the last {{Wtext|Save Room|l}} before the boss.


{{Wtext|Layer 15|l}} has a similar setup to {{Wtext|Layer 05|l}}. Simply run through to the end of the room to encounter the boss. After a cutscene, you fight the world's second source of bugs, the {{Wtext|Rock Titan|b}}.
{{Wtext|Layer 15|l}} has a similar setup to {{Wtext|Layer 05|l}}. Simply run through to the end of the room to encounter the boss. After a cutscene, you fight the world's second source of bugs, the {{Wtext|Rock Titan|b}}.


{{Template:WRCOSBoss
{{Template:WRCOSBoss
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Afterwards, the same ending as last time plays and then you unlock the rest of the {{Wtext|Labyrinth|l}}.
Afterwards, the same ending as last time plays and then you unlock the rest of the {{Wtext|Labyrinth|l}}.


;Layers 15-16
;Layers 15-30
If you replay the world for a third time, you have the option of playing through all 30 layers now although the first 15 are the same as before.
If you replay the world for a third time, you have the option of playing through all 30 layers now although the first 15 are the same as before. The {{Wtext|Save Room|l}} after the fifteenth layer contains a couple of new licenses.
 
There is a {{Wtext|Blizzard Slam|w}} in the north-west room of {{Wtext|Layer 16|l}}. The next {{Wtext|Save Room|l}} is after {{Wtext|Layer 18|l}}. {{Wtext|Layer 19|l}} has an {{Wtext|Ice Dash|w}} in the east room, where you start in. {{Wtext|Layer 20|l}} has two {{Wtext|Rare Prize Blox|t}}, a {{Wtext|Wind Dash|w}} in the north-west room and an {{Wtext|Ice Dive|w}} in the west room. This layer has many blocked pathways so traversing the layer is quite maze-like however, there is a {{Wtext|Save Room|l}} available to heal up afterwards. From here, the difficulty ramps up quite significantly as much harder enemies appear so be prepared. The next {{Wtext|Save Room|l}} is after {{Wtext|Layer 22|l}}. {{Wtext|Layer 24|l}} has a {{Wtext|Magnera|w}}  however you'll have to cut down many {{Wtext|Heartless|e}} to reduce the bug level enough for it to appear so you may want to use {{Wtext|Entrap-L|w}}. There is another {{Wtext|Save Room|l}} after {{Wtext|Layer 24|l}}.
 
{{Wtext|Layer 25|l}} is another one of those boss sequences. Simply walk down the corridor to encounter a {{Wtext|Behemoth|b}}.
 
{{Template:WRCOSBoss
|name=Behemoth
|image=Behemoth KH.png
|size=150px
|hp=?
|strength=?
|defense=?
|fire=?
|blizzard=?
|thunder=?
|aero=?
|ignite=?
|freeze=?
|jolt=?
|airtoss=?
|slow=?
|stop=?
|confuse=?
|stun=?
|magnet=?
|other=?
|prize=
|strategy=Repeat the same strategy as you have done for previous bosses. With its "Dark Pulse" attack, you may be able to get away with repeatedly pressing {{button|dsy}} to block. After enough time, you should be able to cut it through.
}}
{{-}}
 
Obviously, that wasn't the final boss as there's another five layers to go so continue onto the {{Wtext|Save Room|l}}. On {{Wtext|Layer 27|l}}, there is a {{Wtext|Thunder Raid|w}} in the northern room and a much-appreciated {{Wtext|Metal Chocobo|w}} in the north-east room, which is available after reducing the bug level. After {{Wtext|Layer 27|l}} there is a {{Wtext|Save Room|l}} to revive in and then your final {{Wtext|Save Room|l}} is after {{Wtext|Layer 29|l}}.
 
You should be glad when you get to {{Wtext|Layer 30|l}}, the end of the {{Wtext|Labyrinth|l}}. Here, there's another one of those boss room scenarios as you face the world's true source of bugs, the {{Wtext|Ice Titan|b}}.
 
{{Template:WRCOHBoss
|name=Ice Titan
|image=Ice Titan KH.png
|size=200px
|hp=?
|strength=?
|defense=?
|fire=?
|blizzard=?
|thunder=?
|aero=?
|ignite=?
|freeze=?
|jolt=?
|airtoss=?
|slow=?
|stop=?
|confuse=?
|stun=?
|magnet=?
|other=?
|prize=Leather Gloves
|strategy=As always, repeat the usual habits you've been doing against previous bosses. Since the Ice Titan is your very last boss, you can go all out and use every last license you have. Its "Ice Meteor" and "Ice Lance" require timely reactions to block so you may want to use an Auto-Block-L. Though you might need to be patient, it'll go down eventually.
}}
{{-}}
 
After the fight, a similar dialogue plays between {{Wtext|Hades|c}} and the party before they return to {{Wtext|Philoctetes|c}} once again. You've now fully completed the {{Wtext|Labyrinth|l}} so congratulations!


==Questploration==
==Questploration==
;Quests
;Quests
Speaking to {{Wtext|Phill|c}} will give you a total of three quests. The first quest requires you to retrieve a {{Wtext|Wristbands|i}}, which is redeemed from {{Wtext|Olympus Coliseum|l}}: {{Wtext|Labyrinth|l}} 15th Floor defeating Rock Titan, and the reward is a {{Wtext|Debug Device|a}}:R. The second required you to retrieve a {{Wtext|Barbell|i}}, which is redeemed from {{Wtext|Olympus Coliseum|l}}: {{Wtext|System Sector|l}} A for 37000 SP, and the reward is a {{Wtext|Exo Spark|w}}. The final quest requires you to retrieve a {{Wtext|Leather Gloves|i}}, which is redeemed from {{Wtext|Olympus Coliseum|l}}: {{Wtext|Labyrinth|l}} 30th Floor defeating Ice Titan, and the reward is a {{Wtext|Liberty Crown|w}}.
Speaking to {{Wtext|Phil|c}} will give you a total of three quests. The first quest requires you to retrieve a {{Wtext|Wristbands|i}}, which is obtained after defeating the {{Wtext|Rock Titan|b}}, and the reward is a {{Wtext|Debug Device: R|i}}. The second required you to retrieve a {{Wtext|Barbell|i}}, which is redeemed from {{Wtext|Olympus Coliseum|l}}: {{Wtext|System Sector|l}} A for 37000 SP, and the reward is an {{Wtext|Exo Spark|w}}. The final quest requires you to retrieve {{Wtext|Leather Gloves|i}}, which are obtained after defeating the {{Wtext|Ice Titan|b}} and the reward is a {{Wtext|Liberty Crown|w}}.
 
;System Sector A
;System Sector A
After beating Part One of Hollow Bastion, you can detect a new {{Wtext|System Sector|l}} that's in the door in the Vestibule. All challenges are fairly straightfoward, and the hardest one is about completing the floor in less than 45 seconds, but going straight to the bugged sections will make it easier. The challenge of playing at night is just play between 18:00 and 5:00, you can redeem the rewards:
When you have {{Wtext|Scan|w}} at level 3, you can detect a new {{Wtext|System Sector|l}} that is found on the door in the {{Wtext|Vestibule|l}}. It has four floors and all of its challenges are fairly straightfoward with the hardest one being "spend less than 45 seconds in the air", however going straight to the bugged sections and keeping your combos to a minimum will make this easier. The challenge to "play at night" means "play between 18:00 and 05:00" however if this time is unsuitable for you, you can sneakily change your device's clock setting. At the end, redeem your rewards:


{|class="wikitable" width="45%" style='float:left;margin:10px'
{|class="wikitable" width="45%" style='float:left;margin:10px'
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|width="20%" style="text-align:center;"|'''SP Cost'''
|width="20%" style="text-align:center;"|'''SP Cost'''
|-bgcolor=#ffff33
|-bgcolor=#ffff33
|[[File:MiscRCO.png]] '''Barbell'''
|[[File:Key Item KHREC.png]] '''D-Thundara'''
|<center>✘</center>
|<center>✘</center>
|<center>8000</center>
|<center>8000</center>
|-bgcolor=#ffff33
|-bgcolor=#ffff33
|[[File:MiscRCO.png]] '''Barbell'''
|[[File:Key Item KHREC.png]] '''Barbell'''
|<center>✘</center>
|<center>✘</center>
|<center>8000</center>
|<center>8000</center>
Line 177: Line 307:
|<center>10000</center>
|<center>10000</center>
|-bgcolor=#ffff33
|-bgcolor=#ffff33
|[[File:HP_Chip.png]] '''HP +2'''
|[[File:HP_Chip KHREC.png]] '''HP +2'''
|<center>✘</center>
|<center>✘</center>
|<center>1000</center>
|<center>1000</center>
Line 187: Line 317:
|width="20%" style="text-align:center;"|'''SP Cost'''
|width="20%" style="text-align:center;"|'''SP Cost'''
|-bgcolor=#ffff33
|-bgcolor=#ffff33
|[[File:Strength_Chip.png]] '''Strength +1'''
|[[File:Strength_Chip KHREC.png]] '''Strength +1'''
|<center>✘</center>
|<center>✘</center>
|<center>1000</center>
|<center>1000</center>
Line 204: Line 334:


{{WRCOTOC}}
{{WRCOTOC}}
[[Category:Kingdom Hearts Re:coded walkthrough|{{SUBPAGENAME}}]]

Latest revision as of 17:50, 17 October 2022

Olympus Coliseum
[edit]

Hercules KH.png

Following your success at Wonderland, you find your way to Olympus Coliseum, an arena where all the top heroes compete in battles. After Data-Sora and Mickey talk to each other, you begin Outside the Coliseum and you can now replay and revisit earlier worlds from a save point. The opening area is fairly empty and devoid of any treasure so you can go straight through the north door to enter the Vestibule.

Save your game before talking to the strange goat, Philoctetes in the centre of the room. As it turns out, the Coliseum is infested with bugs and the champion, Hercules, is missing after he tried to sort them out. Data-Sora quickly discovers the world's Keyhole and enters it to reach the Labyrinth. The gameplay has drastically changed to have turn-based combat but the game explains all of these new mechanics through shreds of wisdom.

You start at Layer 01, the first level. Go to the westwards room and pick up the scrap of paper that teaches you about battles and how to fight. A Shadow then attacks you so you can try out the new combat system then. After the battle, break through the wall of blocks north to get to the next room, which has a scrap of paper teaching you about the bug level. Basically, your aim is to reduce the gauge in the top-left corner below the white line and you do this by destroying Bug Blox and Heartless. Once you've demolished the wall, continue on to the next room, where you'll learn about combos and blocking. Although it can be tricky at first, you'll get used to having timely reactions in order to do combo attacks and block damage. If you proceed onto the next room, a cutscene involving Hades will play. Once it's over, read another scrap of wisdom and then reduce the bug level in the next room to level 1, revealing a Rare Prize Block that contains a Strength +1 and allowing entry to the room southward, which contains a Magic +1. Afterwards, go upwards to the large room in the north and midway, a cutscene involving Hercules will play. After a scrap of paper about layers, you are free to explore this highly bugged room. Reduce the bugs to level 1, break the Rare Prize Blox containing a HP +2 and then break a block to the far west to uncover the layer's exit point. Between this and the next layer, you'll have time in a Save Room where you can save the game and trade with the Moogle.

At the start of Layer 02, a quick cutscene will play and then you'll have to traverse a new section of the Labyrinth. Some pathways are blocked so go up the north path to the north-east room, where you'll learn about Licenses. Then, go to the southward room however you'll find it blocked. Return to the room you started in to meet up with Hercules, who can break down walls, and after he joins your party. A horde of Heartless attack so you can practise team combat. Now that you can break walls, go through to the south-east room, where a Lucky Strike is immediately available. Then, continue to the south-west room and destroy bugs and blocks to uncover the exit point. However before you leave, go to the large room to the east, take down the bugs, and then grab the Defense +1 chip. The Moogle in the next Save Room offers you a range of new types of licenses.

Layer 03 begins with a cutscene where Hades and Cloud discuss plans with each other. Then, you start in a large room with new "menaces" that follow you from room to room. First, go to the south-east room to grab a Thunder +1 chip. Next, go to the northern room and jump up to the higher ground. Reduce the bug level there to level 1 to reveal a Rare Prize Blox containing a Aero +1 chip. Afterwards, go to the last section of the room to the east, where your party will encounter Cloud in a fight.

Cloud
Cloud KHREC.png
Stats HP STR DEF
? ? ?
Resistances Fire Blizzard Thunder Aero
? ? ? ?
Ignite Freeze Jolt Air-Toss
? ? ? ?
Slow Stop Confuse Stun
? ? ? ?
Magnet Other
? ?
Rewards ?
If you've been saving up licenses, now's the time to use them. It would be helpful to have a Command Matrix full of restorative commands as they'll be helpful against Cloud's devastating attacks. Also, compiled commands are generally inferior to regular combos in this case, as a three-hit combo in addition to a possible special attack is stronger than a one hit attack. His "Omnislash" is particularly dangerous as it is both strong and quick, making it hard to block against. Unless you're confident you can react quickly, you may want to use an "Auto-Block-L" to guard for you. To damage him, simply keep on combo attacking and using commands if they are available.

After you defeat him a cutscene will play, revealing that Hades tricked Cloud into attacking Hercules. Soon enough, Cloud and Hades leave the scene and go separate ways, returning control to you. A block in the last section covers the exit so destroy it and be on your way to the Save Room.

Layer 04 starts with a short cutscene. First, go to the south-east room and reduce the bug level to reveal an Air Spiral. Then go to the northern room and then turn west into the room in the centre of the layer. Reduce the bug level to find a Cure +1 chip. The western room has a Debug Device: R after you get rid of its bugs. If you go to the north-west room, you'll see Cloud surrounded by Heartless. He stubbornly refuses to accept help so he lures the Heartless to another room away from you. You can leave him and continue onwards however it is more beneficial to help him out. To aid him, go to the south-west room to find him again and battle the Heartless with him and by the end, he'll join your party. Now, return to the central room and exit the layer through the large door to the north. Make use of this Save Room as it is your last before the world's boss.

Layer 05 has only one treasure, Aerial Slam, which is hidden under a pile of other blocks and requires you to return the bugs to level 1. Simply run to the end of the layer and you'll encounter Cerberus, a source of the world's bugs.

Cerberus
100%
Stats HP STR DEF
? ? ?
Resistances Fire Blizzard Thunder Aero
? ? ? ?
Ignite Freeze Jolt Air-Toss
? ? ? ?
Slow Stop Confuse Stun
? ? ? ?
Magnet Other
? ?
Rewards ?
Attacking through compiled commands is weaker than combos so only have restorative commands. Use whatever licenses you have and just keep combo attacking against him. Do not go completely all out however, as there's another battle later on.

Unfortunately, Hades comes afterwards and attacks the party.

Hades
Hades KHREC.png
Stats HP STR DEF
? ? ?
Resistances Fire Blizzard Thunder Aero
? ? ? ?
Ignite Freeze Jolt Air-Toss
? ? ? ?
Slow Stop Confuse Stun
? ? ? ?
Magnet Other
? ?
Rewards Olympia
Now's the time to go all out; use all of your licenses and heal whenever you need to. Like before, simply keep using combos against Hades. He often summons Shadows, however this isn't overly worrying as they are more a nuisance than a threat.

Afterwards, the party returns to Philoctetes and the world is complete. You are then taken to the next world, Agrabah.

Episode Replay[edit]

Layers 05-15

After completing the first five layers for the first time, you are given the ability to replay the world with fifteen layers. The opening and first five layers are exactly the same as before however after that, it's all new terrain. The Save Room after Layer 05 has some new licenses and extra tid-bits of information. Basically, you won't have a chance to get to a Save Room for a long time so make use of it now. Also from now on, most layer's exit points will change from playthrough to playthrough so you'll have to find them yourself.

Layer 06 has no treasure so simply get to the exit point to go straight on to the one-room Layer 07 which has a Blank Chip on a tall pillar. You can get to the pillars by jumping from other blocks further down the room. Layer 08 has no treasures so just work on getting to that exit point. When you enter Layer 09, you'll find yourself in a closed off room, making you have to reduce the bug level in order to leave. Do so and then reduce the bug level in the next room to open up the passage into another room, which has the exit point and a Magic +1 atop a high pillar. Afterwards, you finally have a break in a Save Room so heal up and then continue to the next layer.

In the south-west room of Layer 10, there is a Defense +1 chip, and its exit point leads to another Save Room. There is no treasure in Layer 11 so you can focus on finding that exit point. Next, you move straight on to Layer 12, which has a Spark Sweep. Go straight to the exit point of Layer 13. After a break at the Save Room, grab the Heat Storm, in Layer 14, and then find the exit point to go to the last Save Room before the boss.

Layer 15 has a similar setup to Layer 05. Simply run through to the end of the room to encounter the boss. After a cutscene, you fight the world's second source of bugs, the Rock Titan.

Rock Titan
Rock Titan KH.png
Stats HP STR DEF
? ? ?
Resistances Fire Blizzard Thunder Aero
? ? ? ?
Ignite Freeze Jolt Air-Toss
? ? ? ?
Slow Stop Confuse Stun
? ? ? ?
Magnet Other
? ?
Rewards Wristbands
The Rock Titan has an insane amount of health. Just keep doing what you done for earlier bosses - combo attacking, healing and using licenses.

Afterwards, the same ending as last time plays and then you unlock the rest of the Labyrinth.

Layers 15-30

If you replay the world for a third time, you have the option of playing through all 30 layers now although the first 15 are the same as before. The Save Room after the fifteenth layer contains a couple of new licenses.

There is a Blizzard Slam in the north-west room of Layer 16. The next Save Room is after Layer 18. Layer 19 has an Ice Dash in the east room, where you start in. Layer 20 has two Rare Prize Blox, a Wind Dash in the north-west room and an Ice Dive in the west room. This layer has many blocked pathways so traversing the layer is quite maze-like however, there is a Save Room available to heal up afterwards. From here, the difficulty ramps up quite significantly as much harder enemies appear so be prepared. The next Save Room is after Layer 22. Layer 24 has a Magnera however you'll have to cut down many Heartless to reduce the bug level enough for it to appear so you may want to use Entrap-L. There is another Save Room after Layer 24.

Layer 25 is another one of those boss sequences. Simply walk down the corridor to encounter a Behemoth.

Behemoth
Behemoth KH.png
Stats HP STR DEF
? ? ?
Resistances Fire Blizzard Thunder Aero
? ? ? ?
Ignite Freeze Jolt Air-Toss
? ? ? ?
Slow Stop Confuse Stun
? ? ? ?
Magnet Other
? ?
Rewards
Repeat the same strategy as you have done for previous bosses. With its "Dark Pulse" attack, you may be able to get away with repeatedly pressing Y to block. After enough time, you should be able to cut it through.

Obviously, that wasn't the final boss as there's another five layers to go so continue onto the Save Room. On Layer 27, there is a Thunder Raid in the northern room and a much-appreciated Metal Chocobo in the north-east room, which is available after reducing the bug level. After Layer 27 there is a Save Room to revive in and then your final Save Room is after Layer 29.

You should be glad when you get to Layer 30, the end of the Labyrinth. Here, there's another one of those boss room scenarios as you face the world's true source of bugs, the Ice Titan.

Ice Titan
Ice Titan KH.png
Stats HP STR DEF
? ? ?
Resistances Fire Blizzard Thunder Aero
? ? ? ?
Ignite Freeze Jolt Air-Toss
? ? ? ?
Slow Stop Confuse Stun
? ? ? ?
Magnet Other
? ?
Rewards Leather Gloves
As always, repeat the usual habits you've been doing against previous bosses. Since the Ice Titan is your very last boss, you can go all out and use every last license you have. Its "Ice Meteor" and "Ice Lance" require timely reactions to block so you may want to use an Auto-Block-L. Though you might need to be patient, it'll go down eventually.

After the fight, a similar dialogue plays between Hades and the party before they return to Philoctetes once again. You've now fully completed the Labyrinth so congratulations!

Questploration[edit]

Quests

Speaking to Phil will give you a total of three quests. The first quest requires you to retrieve a Wristbands, which is obtained after defeating the Rock Titan, and the reward is a Debug Device: R. The second required you to retrieve a Barbell, which is redeemed from Olympus Coliseum: System Sector A for 37000 SP, and the reward is an Exo Spark. The final quest requires you to retrieve Leather Gloves, which are obtained after defeating the Ice Titan and the reward is a Liberty Crown.

System Sector A

When you have Scan at level 3, you can detect a new System Sector that is found on the door in the Vestibule. It has four floors and all of its challenges are fairly straightfoward with the hardest one being "spend less than 45 seconds in the air", however going straight to the bugged sections and keeping your combos to a minimum will make this easier. The challenge to "play at night" means "play between 18:00 and 05:00" however if this time is unsuitable for you, you can sneakily change your device's clock setting. At the end, redeem your rewards:

Reward: Reclaimable? SP Cost
Key Item KHREC.png D-Thundara
8000
Key Item KHREC.png Barbell
8000
Accessory KHREC.png Strike Armlet
10000
HP Chip KHREC.png HP +2
1000
Reward: Reclaimable? SP Cost
Strength Chip KHREC.png Strength +1
1000
Magnet KHREC.png Magnet
1000
EXP KHREC.png EXP 10% of remaining SP Exit
Munny KHREC.png Munny 5% of remaining SP Exit
Kingdom Hearts Re:coded
Walkthrough
Dive to the Heart - Destiny Islands - Traverse Town - Wonderland - Olympus Coliseum - Agrabah - Hollow Bastion Part I - Hollow Bastion Part II - Castle Oblivion
Other
Avatar Sector - Trophies - Tutorial Transcripts