Paradise: Difference between revisions
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{{game|KH1|FM1|COM|REC}} | {{game|KH1|FM1|COM|REC}} | ||
{{ | {{InfoAbility | ||
{{ | |kana=パラダイス | ||
|romaji=Paradaisu | |||
|kh1name=Paradise | |||
|kh1sum=1 MP | |||
|kh1drain=1 MP per 5 seconds | |||
|kh1mp=— | |||
|comname=Paradise | |||
|comimage=Paradise Lv3 KHRECOM.gif | |||
|comdesc1=Bambi bounds around and drops HP orbs. Stock more than one to boost the effect. | |||
|comdesc2=Bambi bounds around and drops HP recovery items. | |||
|recomdesc2=Bambi bounds around and drops HP recovery orbs. | |||
|comdesc3=Bambi bounds around and drops HP recovery items while stunning the enemy. | |||
|recomdesc3=Bambi bounds around and drops HP recovery orbs while stunning the enemy. | |||
|comel1a=Neutral | |||
|compow1a=x0.1 per hit | |||
|comcard1={{sleight|Bambi}} | |||
|comcard2={{sleight|Bambi|Bambi}} | |||
|comcard3={{sleight|Bambi|Bambi|Bambi}} | |||
|comboost={{sleight|Crescendo}} | |||
}} | |||
'''Paradise''' is a technique that appears in ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts Chain of Memories]]''. It allows the user to generate [[prizes]] in the field. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Paradise is the ability of the [[Bambi]] [[summon]]. While Bambi is on the field, he will bound across the field, dropping MP | ===''Kingdom Hearts''=== | ||
In ''Kingdom Hearts'', Paradise is the ability of the [[Bambi]] [[summon]]. While Bambi is on the field, he will bound across the field, dropping [[MP Orb]]s. Defeating enemies fills Bambi's Charge Gauge, and each time the gauge is filled, Bambi drops an item. When Sora's maximum MP is 4 or lower, Bambi drops "MP prize (2) x10", when Sora's maximum MP is 5 or 6, he drops "MP prize (2) x5" and "MP prize (15) x5", and when Sora's maximum MP is 7 or higher, he drops "MP prize (15) x10". | |||
The items Bambi drops depend on the [[world]] and the number of times the Charge Gauge has been filled. | |||
{|border="1" cellpadding="2" cellspacing="0" style="text-align:center; width:100%" | |||
|-style="{{style|kh1|a}}; font-size:0.8em" | |||
!Gauges||Traverse Town||Wonderland||Deep Jungle||Agrabah||Monstro||Halloween Town||Neverland||Hollow Bastion||End of the World | |||
|- | |||
!1 Gauge filled | |||
|colspan="5"|[[Hi-Potion]] (100%){{KH}}<br>[[Potion]] (100%){{FM}} | |||
|colspan="3"|[[Mega-Potion]] (100%){{KH}}<br>[[Potion]] (100%){{FM}} | |||
|[[Mega-Ether]] (100%){{KH}}<br>[[Potion]](100%){{FM}} | |||
|- | |||
!rowspan="2"|2 Gauges filled | |||
|colspan="5"|[[Ether]] (100%) | |||
|colspan="3"|[[Mega-Ether]] (100%){{KH}}<br>[[Ether]] (100%){{FM}} | |||
|[[Elixir]] (100%){{KH}}<br>[[Ether]] (100%){{FM}} | |||
|- | |||
|[[Blazing Shard]]<br>(40%{{KH}}/20%{{FM}}) | |||
|[[Frost Shard]]<br>(40%{{KH}}/20%{{FM}}) | |||
|[[Lightning Shard]]<br>(40%{{KH}}/20%{{FM}}) | |||
|[[Bright Shard]]<br>(40%{{KH}}/20%{{FM}}) | |||
|[[Lucid Shard]]<br>(40%{{KH}}/20%{{FM}}) | |||
|[[Power Shard]]<br>(40%{{KH}}/20%{{FM}}) | |||
|[[Spirit Shard]]<br>(40%{{KH}}/20%{{FM}}) | |||
|[[Lucid Gem]]<br>(40%{{KH}}/10%{{FM}}) | |||
|[[Mythril Shard]]<br>(40%{{KH}}/20%{{FM}}) | |||
|- | |||
!rowspan="3"|3 Gauges filled | |||
|colspan="5"|[[Mega-Potion]] (100%){{KH}}<br>[[Hi-Potion]] (100%){{FM}} | |||
|colspan="3"|[[Elixir]] (100%){{KH}}<br>[[Hi-Potion]] (100%){{FM}} | |||
|[[Megalixir]] (100%){{KH}}<br>[[Hi-Potion]] (100%){{FM}} | |||
|- | |||
|[[Blazing Shard]]<br>(60%{{KH}}/20%{{FM}}) | |||
|[[Frost Shard]]<br>(60%{{KH}}/20%{{FM}}) | |||
|[[Lightning Shard]]<br>(60%{{KH}}/20%{{FM}}) | |||
|[[Bright Shard]]<br>(60%{{KH}}/20%{{FM}}) | |||
|[[Lucid Shard]]<br>(60%{{KH}}/20%{{FM}}) | |||
|[[Power Shard]]<br>(60%{{KH}}/20%{{FM}}) | |||
|[[Spirit Shard]]<br>(60%{{KH}}/20%{{FM}}) | |||
|[[Lucid Gem]]<br>(60%{{KH}}/20%{{FM}}) | |||
|[[Mythril Shard]]<br>(60%{{KH}}/20%{{FM}}) | |||
|- | |||
|[[Blazing Gem]]<br>(30%{{KH}}/20%{{FM}}) | |||
|[[Frost Gem]]<br>(30%{{KH}}/20%{{FM}}) | |||
|[[Lightning Gem]]<br>(30%{{KH}}/20%{{FM}}) | |||
|[[Bright Gem]]<br>(30%{{KH}}/20%{{FM}}) | |||
|[[Lucid Gem]]<br>(30%{{KH}}/20%{{FM}}) | |||
|[[Power Gem]]<br>(30%{{KH}}/20%{{FM}}) | |||
|[[Spirit Gem]]<br>(30%{{KH}}/20%{{FM}}) | |||
|[[Lucid Crystal]]<br>(30%{{KH}}/10%{{FM}}) | |||
|[[Mythril]]<br>(30%{{KH}}/10%{{FM}}) | |||
|} | |||
In ''Kingdom Hearts | ===''Kingdom Hearts Chain of Memories''=== | ||
In ''Kingdom Hearts Chain of Memories'', Paradise is the effect of the Bambi [[Summon Card]], while '''Paradise Lv2''' and '''Paradise Lv3''' are [[Summon Sleight]]s. Paradise summons Bambi to the field, whereupon he bounds around, dropping HP orbs. Bambi drops small HP orbs at Lv1, and large HP orbs at Lv2 and Lv3, while also [[stun]]ning enemies at Lv3. | |||
==Learning Paradise== | ==Learning Paradise== | ||
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*Bambi has Paradise as a default ability. | *Bambi has Paradise as a default ability. | ||
===''Kingdom Hearts | ===''Kingdom Hearts Chain of Memories''=== | ||
*Sora learns Paradise once he obtains the Bambi card by clearing the [[100 Acre Wood]]. | *Sora learns Paradise once he obtains the Bambi card by clearing the [[100 Acre Wood]]. | ||
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[[Category:Kingdom Hearts abilities]] | [[Category:Kingdom Hearts abilities]] | ||
[[Category:Kingdom Hearts | [[Category:Kingdom Hearts Chain of Memories abilities]] |
Latest revision as of 02:33, 26 October 2023
Paradise (パラダイス Paradaisu ) | |||||||
Attack | Element | Power | Crit Chance |
Crit Bonus |
Deflect | Recoil | |
---|---|---|---|---|---|---|---|
Paradise | — | — | — | — | — | — | |
Summon Cost | MP Drain | MP Cost | |||||
1 MP | 1 MP per 5 seconds | — |
Paradise (パラダイス Paradaisu ) | ||||
Lv | Element | Power | Card Combination | |
---|---|---|---|---|
Lv1 | Neutral | x0.1 per hit | ||
Bambi bounds around and drops HP orbs. Stock more than one to boost the effect. | ||||
Lv2 | Neutral | x0.1 per hit | + | |
Bambi bounds around and drops HP recovery items.[KH CoM] Bambi bounds around and drops HP recovery orbs.[KH Re:CoM] | ||||
Lv3 | Neutral | x0.1 per hit | + + | |
Bambi bounds around and drops HP recovery items while stunning the enemy.[KH CoM] Bambi bounds around and drops HP recovery orbs while stunning the enemy.[KH Re:CoM] | ||||
Enemy Card Boost | ||||
Paradise is a technique that appears in Kingdom Hearts and Kingdom Hearts Chain of Memories. It allows the user to generate prizes in the field.
Mechanics[edit]
Kingdom Hearts[edit]
In Kingdom Hearts, Paradise is the ability of the Bambi summon. While Bambi is on the field, he will bound across the field, dropping MP Orbs. Defeating enemies fills Bambi's Charge Gauge, and each time the gauge is filled, Bambi drops an item. When Sora's maximum MP is 4 or lower, Bambi drops "MP prize (2) x10", when Sora's maximum MP is 5 or 6, he drops "MP prize (2) x5" and "MP prize (15) x5", and when Sora's maximum MP is 7 or higher, he drops "MP prize (15) x10".
The items Bambi drops depend on the world and the number of times the Charge Gauge has been filled.
Kingdom Hearts Chain of Memories[edit]
In Kingdom Hearts Chain of Memories, Paradise is the effect of the Bambi Summon Card, while Paradise Lv2 and Paradise Lv3 are Summon Sleights. Paradise summons Bambi to the field, whereupon he bounds around, dropping HP orbs. Bambi drops small HP orbs at Lv1, and large HP orbs at Lv2 and Lv3, while also stunning enemies at Lv3.
Learning Paradise[edit]
Kingdom Hearts[edit]
- Bambi has Paradise as a default ability.
Kingdom Hearts Chain of Memories[edit]
- Sora learns Paradise once he obtains the Bambi card by clearing the 100 Acre Wood.