User:Maggosh/ReviewPoints: Difference between revisions
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*There is a glaring lack of things to do, as in all ''Kingdom Hearts'' games, post-story aside from wander around aimlessly trying to improve Dive scores, go back for missed treasure, or defeat the same Special/Secret Portal enemies over and over again. It's nice to see a Disney secret boss like Julius, but once he's out of the picture, the game seems smaller in terms of post-story play. | *There is a glaring lack of things to do, as in all ''Kingdom Hearts'' games, post-story aside from wander around aimlessly trying to improve Dive scores, go back for missed treasure, or defeat the same Special/Secret Portal enemies over and over again. It's nice to see a Disney secret boss like Julius, but once he's out of the picture, the game seems smaller in terms of post-story play. | ||
*I appreciated the way tutorials were executed in this game. Hands-on experience and the ability to revisit them is a huge plus to the new player. | *I appreciated the way tutorials were executed in this game. Hands-on experience and the ability to revisit them is a huge plus to the new player. | ||
*This game is one better-off experienced at least after the player has beaten ''Kingdom Hearts II'' and especially ''Kingdom Hearts Birth by Sleep''. Even so, it does a great job helping non-series veterans get up to speed on things through the | *This game is one better-off experienced at least after the player has beaten ''Kingdom Hearts II'' and especially ''Kingdom Hearts Birth by Sleep''. Even so, it does a great job helping non-series veterans get up to speed on things through the Chronicle system and establishing a clear objective for the game itself. | ||
*Flashbacks are a great way to expand the plot, but I wish they'd just play as a normal cutscene. The notification that a flashback was obtained and asking the player if he or she would like to "view it now" really interrupts the game's flow. | *Flashbacks are a great way to expand the plot, but I wish they'd just play as a normal cutscene. The notification that a flashback was obtained and asking the player if he or she would like to "view it now" really interrupts the game's flow. | ||
*Where this game falls shortest is plot. For a story where the antagonists technically win, I feel characters such as Xemnas and Young Xehanort didn't get nearly enough time on-screen. Because of this, by the time Master Xehanort was revived, I was basically just saying "Who cares?". The plot doesn't do a good job explaining itself and often tries to shove too much down your throat at once in my opinion, and I quite despise how Nomura is basically renovating the entire series to connect to ''Kingdom Hearts Birth by Sleep''. Sacrificing the "Nobodies don't have hearts" thing just so the "thirteen darknesses" thing could happen is the worst choice he could have made in my opinion. The story was over as soon as it began, and I was saddened to see so much wasted potential; I feel Nomura took the easy way out a lot of the time. The plot also lost its focus a lot of the time thanks to the Dive System, and I feel the stories that unfolded in the Disney worlds didn't due their original films justice and missed a lot of key elements, thus the worlds just felt like they were included to fill in space rather than have story relevance. The most disappointing thing about the plot is it didn't leave me anticipating ''Kingdom Hearts III''. | *Where this game falls shortest is plot. For a story where the antagonists technically win, I feel characters such as Xemnas and Young Xehanort didn't get nearly enough time on-screen. Because of this, by the time Master Xehanort was revived, I was basically just saying "Who cares?". The plot doesn't do a good job explaining itself and often tries to shove too much down your throat at once in my opinion, and I quite despise how Nomura is basically renovating the entire series to connect to ''Kingdom Hearts Birth by Sleep''. Sacrificing the "Nobodies don't have hearts" thing just so the "thirteen darknesses" thing could happen is the worst choice he could have made in my opinion. The story was over as soon as it began, and I was saddened to see so much wasted potential; I feel Nomura took the easy way out a lot of the time. The plot also lost its focus a lot of the time thanks to the Dive System, and I feel the stories that unfolded in the Disney worlds didn't due their original films justice and missed a lot of key elements, thus the worlds just felt like they were included to fill in space rather than have story relevance. The most disappointing thing about the plot is it didn't leave me anticipating ''Kingdom Hearts III''. |
Latest revision as of 13:24, 9 August 2012
- Story ties together the other games nicely; KH3D is the “bow” of the present leading up to KHIII. Flashbacks and between-worlds cutscenes fit well and don’t seem intrusive.
- Drop system works well, adding another dimension of urgency to gameplay (ex. Fighting Char Clawbster to the last 10 seconds helped me get into the game)
- Reality Shifts are varied in style, and though break the flow of combat, work better as a battle finisher than mashing Triangle, a la KHII.
- Flowmotion takes some getting used to, but adds a healthy alternative to “Command Mashing”. Often gives me a feeling of flinging oneself across the map I haven’t felt since Infamous.
- Dream Eaters are incredibly varied and colorful, at 50 different types, and raising them is so enjoyable, it pained me whenever I created a higher-level Dream Eater and had to switch.
- Basic combat – hampered slightly by the reverse positions of the analog slider and D-Pad in comparison to that of the PSP; requires the player to stop moving in order to choose a Deck Command.
- Birth by Sleep’s tried-and-true combat system works greatly on the 3DS.
- KH3D is visually stunning; Graphics are an improvement from Birth by Sleep, and loading times are severely decreased. 3D effects are not intrusive and feel natural; used for looking into the screen, rather than having things pop out.
- Par with the course of the series, the worlds are mainly devoid of their native residents.
- Flick Rush works as a great application of KH COM’s card-based battle system, though it could have benefitted with the inclusion of deck customization
Comments
I'm currently going through Prankster's Paradice with both Sora and Riku. While I do appreciate Monstro returning, I question why the name "Prankster's Paradice" was kept for Riku's side of the story, since it's entirely inside of Monstro. Then again, they do have to open the 7 keyholes in the same worlds...
I've beaten the Grid. The third world. I must say, Sora's side of the The Grid was awesome. I'm playing this game in proud mode and I beat Rinzler on my first try. Why do people complain about him? :I He was easy.
On the other hand...Riku's side...it was horrible. Everything sounded fake. When I hear CLU's voice during Riku's side, I'm wonder if this is the same guy who played as CLU in Tron: Legacy. In Sora's story, though, CLU sounded exactly like himself. And the scene from the ending of Tron: Legacy didn't have enough emotion to make you feel sad, knowing that Sam will never see his father again.
The concept of death is introduced in the series (finally). Frollo and Flynn die at the end of their respective worlds. Young Xehanort even mentions that Follo's story has ended, which means he died.
In Traverse Town, I love it. I love everything about it. The new areas. The old ones. The remixed version of the field music, and that addicting battle music. KH3D gets a 1000/100 (no typo) on the music, in my opinion.
I like the concept of raising your dream eaters. It reminds me of pokemon. You can name them, give them treats, and play with them. In return they give you awesome abilities or commands like Curaga, or Once More. It's great that they are diverse and that there are many to choose from. :3 A great way to gain LP (Link Points) is to play Flick Rush, which is a fun game since it borrows Chain of Memories' battle system. 02:58, 8 August 2012 (UTC)Keyblade0
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