Forum:Technique animation captions: Difference between revisions
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(I'm going to create a page in which all these old forums are properly categorized...according to "if policy" "if useless" etc. ...one day) |
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{{Forumheader|The World that Never was}} | {{Forumheader|The Realm of Sleep|The World that Never was}} | ||
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{{Chitalian8|time=04:22, 19 November 2011 (UTC)|neku= Not too much to say on this issue, looks like you hit the nail on the head. The only thing is that I think that the caption should ''always'' have the name of the technique. I just hope that that ridiculously long caption example you used was hypothetical, since that's frankly a terrible way to caption images. EDIT: I was talking about the one that described what enemies and where, the last example you gave.}} | {{Chitalian8|time=04:22, 19 November 2011 (UTC)|neku= Not too much to say on this issue, looks like you hit the nail on the head. The only thing is that I think that the caption should ''always'' have the name of the technique. I just hope that that ridiculously long caption example you used was hypothetical, since that's frankly a terrible way to caption images. EDIT: I was talking about the one that described what enemies and where, the last example you gave.}} | ||
[[File:Transcendence KHBBS.gif|frame|right|Transcendence summons several spherical spatial distortions, then expands them to cover the battlefield.]] | [[File:Transcendence KHBBS.gif|frame|right|Transcendence summons several spherical spatial distortions, then expands them to cover the battlefield.]] | ||
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{{neumannz|time={{User:Neumannz/SigTemplate}} 01:14, 20 November 2011 (UTC)|text=I strongly agree with your four conditions, although I consider it good practice to name the game regardless of whether the image is in a game-specific location, as long as the technique appears in more than one game. This is largely due to issues of consistency, but aside from that, the purpose of the image being to illustrate an example of a technique's use ''in a game'', it only make sense to include the game in the caption, even if it's in that game's section of the article. And besides, otherwise the caption will just say—for example—"Aero", and how does that look good to anyone? | |||
I'm less enthusiastic about the full-on<!-- read "long-ass" --> description, but if we're careful with it, then I guess don't object. | |||
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{{KrytenKoro|I'm not saying that we ''have'' to use the long-ass description. I just wanted to make it clear that I was not trying to enforce a "you can only say these specific words" approach to the captions. We've had issues in the past where perfectly acceptable captions for story sections were simplified and reduced based on a perceived policy that didn't actually exist.}} | |||
Well, cool, then. --{{User:Neumannz/SigTemplate}} 01:26, 20 November 2011 (UTC) |
Latest revision as of 03:00, 30 June 2014
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Well, cool, then. --Neumannz, The Dark Falcon 01:26, 20 November 2011 (UTC)