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| {{game|COM|REC}}
| | #REDIRECT [[Battle Card#Card breaks]] |
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| '''Card breaks''' only apply to the card-based battle system of ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]''. All cards have a certain value, which may be nullified, or "broken", by a card of equal or greater value. Cards may also be broken by another card with a value of zero. Most often this is used to break [[sleights]] (three cards stocked together to produce certain combat moves or a higher card value). However, neither combatant will attack if both play with equal numbered cards, which results in a very quick temporal stun for the one who played the card first. In ''Kingdom Hearts Re:Chain of Memories'', successfully breaking the opponent's cards right after it is used (a "Rapid Break") will boost Riku's attack strength.
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| The card break system is applied to an extent in the opening of new rooms in ''Kingdom Hearts: Chain of Memories'': the player will need a certain quantity or total value of [[Map Cards]] to "break" open doors. If Sora or Riku presents an amount or value of Map Cards equal to that which is requested, he can access the next chamber.
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| ==DP==
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| Card breaks are essential on the archivement of Dark Points. Riku gets a certain amount of DP every time he breaks a card, the amount of DP he gets is the value of his card minus the value of the enemy card. When he performs a Rapid Break, he gets DP the same way as a normal break, plus 5 bonus points. | |
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| [[Category: Kingdom Hearts: Chain of Memories]]
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Latest revision as of 17:46, 15 March 2024