Kingdom Hearts Birth by Sleep
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Energy Magnet: Difference between revisions

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{{game|BBS}}
{{game|BBS|FMB}}
{{images|Energy Magnet being used in-game}}
{{InfoAbility
{{nihongo|'''Energy Magnet'''|エナジーマグネ|Enajī Magune}} is a technique exclusive to [[Aqua]] in ''[[Kingdom Hearts Birth by Sleep]]''. It is identical to [[Collision Magnet]], the only difference being that is that it allows you to pull [[HP]] prizes right out of enemies using magnetic force.
|kana=エナジーマグネ
|romaji=Enajī Magune
|bbsname=Energy Magnet
|bbsimage=Energy Magnet KHBBS.gif
|bbsdesc=Use magnetic force to yank HP prizes right out of enemies.
|bbsel={{AT|mag}} Neutral
|bbshit1a=1
|bbspow1a=0
|bbscp2=500
|bbscp3=530
|bbscp4=560
|bbsother=HP Prizes Drained
|bbsother1=80% of drops
|bbsother2=100% of drops
|bbsother3=150% of drops
|bbsother4=200% of drops
|bbsgauge=25
|bbsreload=15
|bbsbuy=800
|bbssell=400
|bbsselllv=100
|bbssellabi=200
}}
'''Energy Magnet''' is a technique that appears in ''[[Kingdom Hearts Birth by Sleep]]''. It allows the user to use [[magnet]]ic force to drain HP prizes from enemies.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts Birth by Sleep'', Energy Magnet is an Advanced [[Magic Command]] that takes up one slot in the Command Deck, has a maximum level of 4, a normal reload time of 15 seconds, and fills the Command Gauge by 25%.
In ''Kingdom Hearts Birth by Sleep'', Energy Magnet is an Advanced {{c|magic command|KHBBS}} that can be used exclusively by [[Aqua]]. It takes up one slot in the Command Deck, has a maximum level of 4 and a normal reload time of 15 seconds, and fills the Command Gauge by 25%.


==Learning Energy Magnet==
==Learning Energy Magnet==
Line 13: Line 36:
==Recipes==
==Recipes==
===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
Energy Magnet is a Advanced-class Magic Command that can be melded through two different recipes, listed in the [[Mega Magic Recipe]].
Energy Magnet is an Advanced-class Magic Command that can be melded through two different recipes, listed in the [[Mega Magic Recipe]].
*The first recipe can only be melded by Aqua, and is a {{meldtype|M}} recipe
{{CommandMeld
**[[Cure]] (LV3) + [[Magnera]] (LV3)
|a1=*|c1a=Cure|lv1a=3|c1b=Magnera|lv1b=3|rate1=100%|type1=D
*The second recipe can only be melded by Aqua, and is a {{meldtype|N}} recipe
|a2=*|c2a=Cura|lv2a=3|c2b=Magnera|lv2b=3|rate2=100%|type2=P
**[[Cura]] (LV3) + [[Magnera]] (LV3)
}}


==See also==
==See also==
*[[D-Link Magnet]]
*[[D-Link Magnet]]
*[[Munny Magnet]]
*[[Munny Magnet]]
 
[[Category:Kingdom Hearts Birth by Sleep Magic commands]]
{{ability-stub}}
[[Category:Kingdom Hearts Birth by Sleep magic commands]]

Latest revision as of 17:18, 7 June 2023

Energy Magnet
(エナジーマグネ Enajī Magune?)

Aqua using Energy Magnet in Radiant Garden.

Use magnetic force to yank HP prizes right out of enemies.
LV CP Required Attack No. of Hits Power HP Prizes Drained
LV1 Energy Magnet 1 0 80% of drops
LV2 500 Energy Magnet 1 0 100% of drops
LV3 530 Energy Magnet 1 0 150% of drops
LV4 560 Energy Magnet 1 0 200% of drops
Element Status Effect Reload Speed Command Gauge
Magic Command Neutral 15 seconds +25
Buy Sell
Price Shop LV Base LV Bonus Ability Bonus
800 400 100 200

Energy Magnet is a technique that appears in Kingdom Hearts Birth by Sleep. It allows the user to use magnetic force to drain HP prizes from enemies.

Mechanics[edit]

In Kingdom Hearts Birth by Sleep, Energy Magnet is an Advanced magic command that can be used exclusively by Aqua. It takes up one slot in the Command Deck, has a maximum level of 4 and a normal reload time of 15 seconds, and fills the Command Gauge by 25%.

Learning Energy Magnet[edit]

Kingdom Hearts Birth by Sleep[edit]

  • Aqua can create Energy Magnet through Command Melding.
  • Aqua can purchase Energy Magnet from the Command Shop for 800 munny once the command has already been obtained elsewhere.

Recipes[edit]

Kingdom Hearts Birth by Sleep[edit]

Energy Magnet is an Advanced-class Magic Command that can be melded through two different recipes, listed in the Mega Magic Recipe.

Character Command #1 Command #2 Success
rate
Abilities
Command LV Command LV Shimmering Fleeting Pulsing Wellspring Soothing Hungry Abounding
A Cure 3 Magnera 3 100% Cure Boost Magic Haste Combo F Boost Combo Plus Item Boost Treasure Magnet Lucky Strike
A Cura 3 Magnera 3 100% Cure Boost Reload Boost Second Chance Combo Plus Defender Treasure Magnet Lucky Strike

See also[edit]