Kingdom Hearts 358/2 Days

Magic Finale: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(Created page with '{{Game|358}} '''Magic Finale''' is an ability in ''Kingdom Hearts 358/2 Days''. Magic Finale increases the power of the last cast you have left of any given magic, even if yo…')
 
mNo edit summary
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Game|358}}
{{Game|358}}
'''Magic Finale''' is an ability in ''[[Kingdom Hearts 358/2 Days]]''. Magic Finale increases the power of the last cast you have left of any given magic, even if you only had one to begin with.
{{nihongo|'''Magic Finale'''|ファイナルマジック|Fainaru Majikku|lit. "Final Magic"}} is an [[ability]] that appears in ''[[Kingdom Hearts 358/2 Days]]''. It increases the power of the user's last cast of any given [[magic]], even if they had only one to begin with.


==Providers of Magic Finale==
==Mechanics==
*[[Phantom Gear]] & [[Ability Unit Ⓛ]] x2
In ''Kingdom Hearts 358/2 Days'', Magic Finale is an {{c|equipment ability|358}}.
*[[Phantom Gear|Phantom Gear+]] & [[Ability Unit Ⓛ]] x2
 
*[[Phantom Gear|Phantom Gear++]] & [[Ability Unit Ⓛ]] x2
==Learning Magic Finale==
===''Kingdom Hearts 358/2 Days''===
====Weapons with Magic Finale====
{{Days Weapon Ability
|XemPhantom=3
|XemPhantom+=3
|XemPhantom++=2
|XemPandora=1
|XemPandora+=1
|XemZero=2
|XigOminous=3
|XigOminous+=3
|XalCrisis+=3
|VexDuel+=3
|ZexDuel=3
|ZexDuel+=3
|ZexDuel++=2
|ZexUltimate+=2
|AxeTechnical+=2
|AxeDuel=2
|AxeDuel+=3
|AxeDuel++=2
|AxeChampion+=2
|AxeUltimate=2
|DemDuel=3
|DemDuel+=3
|LuxDuel++=3
|MarDuel=3
|MarDuel+=3
|MarDuel++=3
|LarPhantom=3
|RoxPhantom=3
|RoxPhantom+=3
|RoxPhantom++=2
|XioPhantom=3
|XioPhantom+=3
|XioPhantom++=2
|SorPandora=2
|SorPandora+=2
|DonTechnical=2
|DonTechnical+=2
|DonDuel=2
|DonDuel+=2
|DonDuel++=2
|DonChrono=2
|DonChrono+=2
|DonPhantom=2
|DonPhantom+=2
|DonPhantom++=2
|DonLift=2
|DonLift+=2
|DonNimble=2
|DonNimble+=2
|DonWild=2
|DonWild+=2
|DonOminous=2
|DonOminous+=2
|DonFearless=2
|DonFearless+=2
|DonPrestige=2
|DonPrestige+=2
|DonCrisis=2
|DonCrisis+=2
|DonOmega=2
|DonOmega+=2
|DonHazard=2
|DonHazard+=2
|DonRage=2
|DonRage+=2
|DonChampion=2
|DonChampion+=2
|DonUltimate=2
|DonUltimate+=2
|DonMystery=2
}}
 
====[[Ring]]s with Magic Finale====
*[[Imperial Crown]]
*[[Imperial Crown]]
[[Category:Kingdom Hearts 358/2 Days accessories]]
 
[[de:Magie-Abschluss]]
[[Category:Kingdom Hearts 358/2 Days abilities]]

Latest revision as of 10:32, 31 August 2017

Magic Finale (ファイナルマジック Fainaru Majikku?, lit. "Final Magic") is an ability that appears in Kingdom Hearts 358/2 Days. It increases the power of the user's last cast of any given magic, even if they had only one to begin with.

Mechanics[edit]

In Kingdom Hearts 358/2 Days, Magic Finale is an equipment ability.

Learning Magic Finale[edit]

Kingdom Hearts 358/2 Days[edit]

Weapons with Magic Finale[edit]

Xemnas Xigbar Xaldin Vexen Lexaeus Zexion Saïx Axel Demyx Luxord Marluxia Larxene Roxas Xion Sora Riku The King Donald Goofy

Technical Gear ③ Technical Gear 2 Ability Unit Ⓛ
Technical Gear+ ③ Technical Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Duel Gear ④ Duel Gear 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Duel Gear+ ④ Duel Gear+ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Duel Gear++ ⑤ Duel Gear++ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Chrono Gear ③ Chrono Gear 2 Ability Unit Ⓛ
Chrono Gear+ ③ Chrono Gear+ 2 Ability Unit Ⓛ
Phantom Gear ④ Phantom Gear 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Phantom Gear+ ④ Phantom Gear+ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Phantom Gear++ ⑤ Phantom Gear++ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Lift Gear ③ Lift Gear 2 Ability Unit Ⓛ
Lift Gear+ ③ Lift Gear+ 2 Ability Unit Ⓛ
Nimble Gear ④ Nimble Gear 2 Ability Unit Ⓛ
Nimble Gear+ ④ Nimble Gear+ 2 Ability Unit Ⓛ
Wild Gear ③ Wild Gear 2 Ability Unit Ⓛ
Wild Gear+ ③ Wild Gear+ 2 Ability Unit Ⓛ
Ominous Gear ④ Ominous Gear 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Ominous Gear+ ④ Ominous Gear+ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Fearless Gear ③ Fearless Gear 2 Ability Unit Ⓛ
Fearless Gear+ ③ Fearless Gear+ 2 Ability Unit Ⓛ
Prestige Gear ④ Prestige Gear 2 Ability Unit Ⓛ
Prestige Gear+ ④ Prestige Gear+ 2 Ability Unit Ⓛ
Crisis Gear ⑤ Crisis Gear 2 Ability Unit Ⓛ
Crisis Gear+ ⑤ Crisis Gear+ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Omega Gear ⑥ Omega Gear 2 Ability Unit Ⓛ
Omega Gear+ ⑥ Omega Gear+ 2 Ability Unit Ⓛ
Hazard Gear ⑤ Hazard Gear 2 Ability Unit Ⓛ
Hazard Gear+ ⑤ Hazard Gear+ 2 Ability Unit Ⓛ
Rage Gear ⑤ Rage Gear 2 Ability Unit Ⓛ
Rage Gear+ ⑤ Rage Gear+ 2 Ability Unit Ⓛ
Champion Gear ⑤ Champion Gear 2 Ability Unit Ⓛ
Champion Gear+ ⑤ Champion Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Ultimate Gear ⑥ Ultimate Gear 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Ultimate Gear+ ⑥ Ultimate Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Pandora's Gear ⑤ Pandora's Gear 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Pandora's Gear+ ⑤ Pandora's Gear+ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Zero Gear ⑤ Zero Gear 2 Ability Unit Ⓛ
Mystery Gear ③ Mystery Gear 2 Ability Unit Ⓛ

Rings with Magic Finale[edit]