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| In [[Kingdom Hearts coded]], Episode 4, [[Olympus Coliseum]] you will get instrcution inside the data Olypus Coliseum it will explained the battle system of this data world or other data world. You can use magic and abilites with [[Hero's License]]
| | #REDIRECT [[Labyrinth]] |
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| List of Hercules Memo
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| *Help box:
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| *Getting around in the Colosseum*
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| Inside the Colosseum, there is a limit on all of Sora's actions.
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| Debug Abilities and Support Abilities are unusable.
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| (The only exception is Auto Reload if applied to held items)
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| All actions, including Dodge Roll and Guard, are now restricted.
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| *Help box:
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| *Bug Level*
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| The metre in the top right corner shows the Bug Level of every room.
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| The Bug Level affects enemy strength, and can also influence the bug blocks.
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| The colour of the metre is significant.
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| Yellow --- Level 1: Metal blocks and damage blocks will transform into
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| normal blocks or prize blocks.
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| Red ------ Level 2: Damage from enemies will be multiplied by two.
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| Flashing - Level 3: Damage from enemies will be multiplied by three.
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| Help box:
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| *Hercules Memo: Battle*
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| When you run into heartless, a battle begins.
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| The battle starts as soon as you select "Fight".
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| You'll lose HP when enemy attacks make it through, so keep an eye on your
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| remaining HP.
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| *Hercules Memo: Knockback*
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| If you land several attacks in a row, your enemy will suffer a knockback.
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| Looks like attacking a knockbacked enemy will always hit!
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| *Hercules Memo: Critical*
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| When you attack, press the attack button at the right time to score a
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| critical hit! It hits for more damage and causes a knockback more often.
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| Sometimes, it might even trigger a special attack.
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| *Help box:
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| *Hercules Memo: Bug Level*
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| The metre at the top left tracks the room's Bug Level.
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| The Bug Level is different in every room. Breaking blocks and defeating
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| enemies in a room seems to make it go down.
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| The Bug Level affects the blocks.
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| When the level falls to yellow (level 1), metal blocks and damage blocks
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| will turn into normal blocks and prize blocks.
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| *Help box:
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| *Bug Level (Battle)*
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| The damage taken from enemy attacks is affected by the Bug Level.
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| Yellow --- Level 1: No change.
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| Red ------ Level 2: Damage from enemies will be multiplied by two.
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| Flashing - Level 3: Damage from enemies will be multiplied by three.
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| *Help box:
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| *Hercules Memo: Commands*
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| Press the Command key during a battle to bring up the command menu.
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| Fight --- Fight the battle automatically.
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| License - Use the licenses you have.
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| Item ---- Use the items you're holding.
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| *Help box:
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| *Hercules Memo: Hero's License*
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| In here, you can use special powers from something called a Hero's License.
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| Licenses can be gotten from blocks and fallen enemies, but they are limited
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| the same way items are.
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| At first, you can only use six kinds. They have all sorts of effects, so
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| it's a good idea to experiment.
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| *Help box:
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| *Using Licenses*
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| Press the Command key and select "License" from the menu.
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| *Help box:
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| *Hercules Memo: Preemptive Strikes*
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| By attacking the enemy before the battle actually begins, you can score a
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| preemptive strike!
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| When the battle begins, you'll get a critical hit!
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| *Help box:
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| *Hercules Memo: Back Attack*
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| If the enemy comes at you from behind, it's a back attack!
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| When the battle begins, the enemy will have an opening to attack you...
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| *Help box:
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| *Hercules Memo: Getting to the Next Level*
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| It looks like the way deeper into the Colosseum is hidden in the blocks.
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| When you have nowhere else to go, try smashing blocks and see what happens.
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| *Help box:
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| *Warp Points*
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| You can advance to the next level by using a warp point.
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| Warp points are hidden under blocks, so you have to look around for them.
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| *Help box:
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| *Score*
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| When you clear a level, you will have a score awarded according to your
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| performance in defeating enemies and clearing out blocks. Your remaining HP
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| is converted into a bonus score on top of this.
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| *Help box:
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| *Hercules Memo: Layers*
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| It looks like this entire area is divided into layers.
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| You can get to the next layer by finding the hidden warp points.
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| There's a save area between layers. It's a good idea to take a break here,
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| and prepare for what comes next.
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| *Hercules Memo: Party*
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| No matter how many party members you have, battles work the same way!
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| When you select "Fight", the action starts automatically!
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| Keep an eye on your allies' HP, too!
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| *Hercules Memo: Licenses*
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| The number of licenses you can have goes up when you gain allies, so be
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| sure to mix and match.
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| *Hercules Memo: Commands*
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| When Sora is unable to move, commands cannot be activated.
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| Be sure not to let to Sora get knocked out!
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| Refernce Links
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| http://www.gamefaqs.com/mobile/mobile/file/943348/57054
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| section Olympus Coliseum
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