Hercules Memo: Difference between revisions

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In [[Kingdom Hearts coded]], Episode 4, [[Olympus Coliseum]] you will get instrcution inside the data Olypus Coliseum it will explained the battle system of this data world or other data world. You can use magic and abilites with [[Hero's License]]
#REDIRECT [[Labyrinth]]
 
List of Hercules Memo
 
*Help box:
  *Getting around in the Colosseum*
  Inside the Colosseum, there is a limit on all of Sora's actions.
  Debug Abilities and Support Abilities are unusable.
  (The only exception is Auto Reload if applied to held items)
  All actions, including Dodge Roll and Guard, are now restricted.
 
*Help box:
  *Bug Level*
  The metre in the top right corner shows the Bug Level of every room.
  The Bug Level affects enemy strength, and can also influence the bug blocks.
  The colour of the metre is significant.
    Yellow --- Level 1: Metal blocks and damage blocks will transform into
                        normal blocks or prize blocks.
    Red ------ Level 2: Damage from enemies will be multiplied by two.
    Flashing - Level 3: Damage from enemies will be multiplied by three.
 
Help box:
  *Hercules Memo: Battle*
  When you run into heartless, a battle begins.
  The battle starts as soon as you select "Fight".
  You'll lose HP when enemy attacks make it through, so keep an eye on your
  remaining HP.
 
  *Hercules Memo: Knockback*
  If you land several attacks in a row, your enemy will suffer a knockback.
  Looks like attacking a knockbacked enemy will always hit!
 
  *Hercules Memo: Critical*
  When you attack, press the attack button at the right time to score a
  critical hit! It hits for more damage and causes a knockback more often.
  Sometimes, it might even trigger a special attack.
 
*Help box:
  *Hercules Memo: Bug Level*
  The metre at the top left tracks the room's Bug Level.
  The Bug Level is different in every room. Breaking blocks and defeating
  enemies in a room seems to make it go down.
  The Bug Level affects the blocks.
  When the level falls to yellow (level 1), metal blocks and damage blocks
  will turn into normal blocks and prize blocks.
 
*Help box:
  *Bug Level (Battle)*
  The damage taken from enemy attacks is affected by the Bug Level.
    Yellow --- Level 1: No change.
    Red ------ Level 2: Damage from enemies will be multiplied by two.
    Flashing - Level 3: Damage from enemies will be multiplied by three.
 
*Help box:
  *Hercules Memo: Commands*
  Press the Command key during a battle to bring up the command menu.
  Fight --- Fight the battle automatically.
  License - Use the licenses you have.
  Item ---- Use the items you're holding.
 
*Help box:
  *Hercules Memo: Hero's License*
  In here, you can use special powers from something called a Hero's License.
  Licenses can be gotten from blocks and fallen enemies, but they are limited
  the same way items are.
  At first, you can only use six kinds. They have all sorts of effects, so
  it's a good idea to experiment.
 
*Help box:
  *Using Licenses*
  Press the Command key and select "License" from the menu.
 
*Help box:
  *Hercules Memo: Preemptive Strikes*
  By attacking the enemy before the battle actually begins, you can score a
  preemptive strike!
  When the battle begins, you'll get a critical hit!
 
*Help box:
  *Hercules Memo: Back Attack*
  If the enemy comes at you from behind, it's a back attack!
  When the battle begins, the enemy will have an opening to attack you...
 
*Help box:
  *Hercules Memo: Getting to the Next Level*
  It looks like the way deeper into the Colosseum is hidden in the blocks.
  When you have nowhere else to go, try smashing blocks and see what happens.
 
*Help box:
  *Warp Points*
  You can advance to the next level by using a warp point.
  Warp points are hidden under blocks, so you have to look around for them.
 
*Help box:
  *Score*
  When you clear a level, you will have a score awarded according to your
  performance in defeating enemies and clearing out blocks. Your remaining HP
  is converted into a bonus score on top of this.
 
*Help box:
  *Hercules Memo: Layers*
  It looks like this entire area is divided into layers.
  You can get to the next layer by finding the hidden warp points.
  There's a save area between layers. It's a good idea to take a break here,
  and prepare for what comes next.
 
*Hercules Memo: Party*
    No matter how many party members you have, battles work the same way!
    When you select "Fight", the action starts automatically!
    Keep an eye on your allies' HP, too!
 
*Hercules Memo: Licenses*
  The number of licenses you can have goes up when you gain allies, so be
  sure to mix and match.
 
  *Hercules Memo: Commands*
  When Sora is unable to move, commands cannot be activated.
  Be sure not to let to Sora get knocked out!
 
 
 
 
Refernce Links
http://www.gamefaqs.com/mobile/mobile/file/943348/57054
 
section Olympus Coliseum

Latest revision as of 21:04, 23 May 2014

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