Kingdom Hearts 358/2 Days

Mission 21: Collect hearts: Difference between revisions

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{{InfoMission358
{{InfoMission358
|number=21
|number=21
|description=Collect Hearts
|description=Collect hearts
|days=72
|days=72
|world=Agrabah
|world=Agrabah
Line 12: Line 12:
|munny=x6.75
|munny=x6.75
|experience=x1.25
|experience=x1.25
|clearbonus=Cure<br>4-slot Magic LV2<br>Cure (Mission Gauge filled)
|clearbonus=[[Cure]]<br>[[Magic LV2 ④]]<br>Cure {{MG}}
|randombonus=Shining Shard (20%)<br>Iron (20%)<br>Potion (30%)<br>None (20%)
|randombonus=[[Shining Shard]] (20%)<br>[[Iron]] (20%)<br>[[Potion]] (30%)<br>None (20%)
}}
}}
'''Mission 21''' for ''[[Kingdom Hearts 358/2 Days]]'' sends [[Roxas]] and [[Axel]] on a mission that ends up introducing them to a new foe.
'''Mission 21''' in ''[[Kingdom Hearts 358/2 Days]]'' sends [[Roxas]] and [[Axel]] on a mission that ends up introducing them to [[Pete|a new foe]].


==Mission Goal==
==Mission assignment==
===Regular Mission===
===Summary===
Collect hearts.
''Team up with Axel, eliminate [[Heartless]] in Agrabah, and collect [[heart]]s.''


===Optional Objective===
===Intel===
Collect more hearts.
*Also be on the lookout for [[Large Armor]]s. Dispatch them with [[Fire]] magic.


==Story Summary==
===Objectives===
Roxas continues having flashbacks of the [[Sora|boy in red]] as he and Axel go on their mission to Agrabah.  There, they find [[Pete]] searching for a way to the Cave of Wonders and its magic lamp.
*Defeat Heartless and collect hearts.


==Mission Walkthrough==
==Story summary==
Roxas continues having flashbacks of the [[Sora|boy in red]] as he and Axel go on their mission to Agrabah.  There, they find Pete searching for a way to the '''Cave of Wonders''' and its magic lamp.
 
==Mission walkthrough==
:'''''Mission Clear:''' Defeat eighteen Emblem Heartless.''
:'''''Mission Complete:''' Defeat an additional five Emblem Heartless.''
This mission is long and slightly difficult compared to the earlier missions. Make sure your panels are stocked before you embark on this mission. [[Fire]] magic will be quite helpful during this mission.
This mission is long and slightly difficult compared to the earlier missions. Make sure your panels are stocked before you embark on this mission. [[Fire]] magic will be quite helpful during this mission.


Entering at the Palace, grab the chests and badge, and head down into the Agrabah Streets area. Here, you will come across a familiar face if you've played ''[[Kingdom Hearts II]]''.It's our old pal, Pete!  Pete is searching for something, and to discover what, you'll have to tail him. Basically, you have to keep him within your blue-colored range of site while staying out of his red-colored vision. If you enter the red, you start the round over. You can look away very briefly, but too long will leave you starting over like when he spots you. Stay close and behind him as much as possible and watch his movements carefully. You will do this twice, once in Agrabah Streets, and again at the Agrabah Gate. You'll be rewarded with the door to a new area.
Entering at the '''Palace''', grab the surrounding chests and badge, then head down into the '''Agrabah Streets'''. Here, you ''[[Kingdom Hearts II]]'' players will notice a familiar antagonist: Pete. Pete is searching for something, and to discover what, Roxas and Axel must cautiously follow behind. A blue-colored range then appears in front of Roxas. Keep Pete within the blue area as he wanders around in order to move to the next area. If Roxas enters the red-colored zone, or takes the blue-colored section off of Pete too long, Roxas must restart from the beginning. Stay close behind Pete as much as possible and watch his movements carefully. You will do this twice, once in the Agrabah Streets, and again at the '''Agrabah Gate'''. Successful completion leads to a new location to explore: the Cave of Wonders.


Snag the loot at the Cave of Wonders and then hop in the [[Cave of Wonders Guardian|head]] to enter. The Entrance Hall requires some rearranging to access what you'll need. First, eliminate the Heartless you can, then head for the crate in the northeast. Move it down to the southeastern corner by hitting it, aiming it for the short pillar on the end of the platform. Use the crate to hop on the pillar, and then on the platform to reach the switch. Then, hop back down and hit both the crate and the golden pillar over to the northwest corner to arrange a way up to the platform there. Destroy the Heartless at the top, then head through the door.
Snag the loot at the Cave of Wonders, then continue forward. The '''Entrance Hall''' requires some rearranging to access what you'll need. First, eliminate the [[Heartless]] on the lower level, then head for the crate in the northeast. Move it down to the southeastern corner by hitting it, knocking it towards the short pillar at the end of the platform. Use the crate to hop on the pillar, and then onto the platform to reach the switch. Hop back down and hit both the crate and the golden pillar over to the northwest corner to arrange a way up to the platform there. Destroy the Heartless at the top, then head through the door.


In the Pillar Room, get rid of the minor Heartless and you will get a nice big new one to battle: the [[Large Armor]]. This is where that Fire magic comes in handy. Good thing you have Axel with you! Once the Heartless is gone, the mission will be considered complete. You can head back at this point, or continue by pressing the switch in the northwest corner to operate the pillars. Hop up the moving pillars and stationary pkatforms to the door set high in the northeast corner. Continue through and enter the Abyss.
In the '''Pillar Room''', dispatch the minor Heartless quickly then proceed to the [[Large Armor]]. The use of [[Fire]] magic is highly recommended against the Large Armor. Once the Heartless are defeated, the required portion of the mission gauge will be filled. Either RTC, or continue by pressing the switch in the northwest corner to operate the pillars. Hop up the moving pillars and stationary platforms to the door set high in the northeast corner. Continue through and enter the '''Abyss'''.


There's not much to do in the Abyss, other than set off the switch, which does nothing at this point, and grab the chest. When you are satisfied, jump off the ledge into the abyss. This will take you back to the Entrance Hall, but you are now on a set of high ledges. There are chests and more Heartless to defeat up here. Doing this will give you your final breakthrough. Jump back down and head out when you're done.
This new room does not offer much to do in terms of objectives. First set off the switch to the right, then open the nearby chest. Afterwards, jump off the ledge into the dark pit to return to the Entrance Hall. Roxas lands on the upper platforms in the Entrance Hall. Here, there are chests and more Heartless to defeat. Defeating the five Heartless will finish up the Mission Gauge. Jump down and leave.


While you're heading back to RTC, make sure you stop in Agrabah and pick up any chests you might have missed while you were pursuing Pete. There will be minor Heartless on your way back through, but they are [[Heartless#Pureblood_Heartless|Pureblooded]] and will not add to your heart total.
While you're heading back to RTC, make sure you stop in Agrabah and pick up any chests you might have missed while you were pursuing Pete. There will be minor Heartless on your way back through, but they are Pureblood Heartless and will not add to your [[Heart Points]].
{| class="video"
! Walkthrough Part One
! Walkthrough Part Two
|-
| {{#widget:YouTube|id=nlLk_GjC8W8|width=320|height=240}}
| {{#widget:YouTube|id=vTi-TMbb75Q|width=320|height=240}}
|}


===Challenge Mission===
===Challenge Mission===
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|restrict=Enemy level +2
|restrict=Enemy level +2
}}
}}
Although the time limit to acquire three Challenge Sigils seems very easy, the complex mechanics of following Pete, moving the blocks around the Cave/Entrance Hall area and jumping between oscillation platforms really slow down Roxas if he is ill-equipped. The blocks and moving platforms are easier to deal with when a High Jump panel is equipped with two High Jump LV+(L) links attached. This way, you can skip moving the crate next to the tall block and also jump on high platforms before they descend all the way down.
Although the time limit to acquire three [[Challenge Sigil]]s seems very forgiving, the sequence of following Pete, moving the blocks around the Entrance Hall, and jumping between moving platforms in the Pillar Room will slow you down if you aren't prepared. Be sure you familiarize yourself with Pete's route so you never have to restart an area. The blocks and moving platforms are easier to deal with when you have [[High Jump]] LV2 equipped. This way, you can skip moving the crate next to the tall block and also jump on high platforms before they descend all the way down.
{{-}}


==Enemies==
==Enemies==
<gallery>
<gallery>
Image:DirePlant.png|[[Dire Plant]]
File:Shadow KHII.png|[[Shadow]]
Image:LargeArmor.png|[[Large Armor]]
File:Scarlet Tango KHD.png|[[Scarlet Tango]]
Image:Crescendo-khii.jpg|[[Crescendo|Loudmouth]]
File:Dire Plant KHD.png|[[Dire Plant]]
Image:Possessor(boss).png|[[Possessor]]
File:Crescendo KHII.png|[[Loudmouth]]
Image:ScarletTango.png|[[Scarlet Tango]]
File:Possessor KHII.png|[[Possessor]]
Image:Shadow.jpg|[[Shadow]]
File:Large Armor KHD.png|[[Large Armor]]
</gallery>
</gallery>


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{|cellspacing="0" cellpadding="5" align="center" border="1"
{|cellspacing="0" cellpadding="5" align="center" border="1"
!style="background:darkred"|<font color=white>Type</font>
!style="background:darkred"|<font color=white>Type</font>
!style="background:darkred"|<font color=white>Items Found</font>
!style="background:darkred"|<font color=white>Items found</font>
!width="200" style="background:darkred;"|<font color=white>Locations</font>
!width="200" style="background:darkred;"|<font color=white>Locations</font>
!width="200" style="background:darkred;"|<font color=white>Notes</font>
!width="200" style="background:darkred;"|<font color=white>Notes</font>
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|Southeastern corner; use the sand pile to reach.
|Southeastern corner; use the sand pile to reach.
|}
|}
==Video==
Video walkthrough here.
{{358Missions}}
{{358Missions}}

Latest revision as of 16:37, 24 November 2022

Mission 21
Collect hearts
Day(s): 72
Agrabah
Ally: Axel
Rank Badges Chests
Novice Unity Badge
Ordeal Badge
5
Heart factor Munny factor EXP factor
x2.25 x6.75 x1.25
Clear Bonuses Random Bonuses
Cure
Magic LV2 ④
Cure (MG)
Shining Shard (20%)
Iron (20%)
Potion (30%)
None (20%)

Mission 21 in Kingdom Hearts 358/2 Days sends Roxas and Axel on a mission that ends up introducing them to a new foe.

Mission assignment[edit]

Summary[edit]

Team up with Axel, eliminate Heartless in Agrabah, and collect hearts.

Intel[edit]

Objectives[edit]

  • Defeat Heartless and collect hearts.

Story summary[edit]

Roxas continues having flashbacks of the boy in red as he and Axel go on their mission to Agrabah. There, they find Pete searching for a way to the Cave of Wonders and its magic lamp.

Mission walkthrough[edit]

Mission Clear: Defeat eighteen Emblem Heartless.
Mission Complete: Defeat an additional five Emblem Heartless.

This mission is long and slightly difficult compared to the earlier missions. Make sure your panels are stocked before you embark on this mission. Fire magic will be quite helpful during this mission.

Entering at the Palace, grab the surrounding chests and badge, then head down into the Agrabah Streets. Here, you Kingdom Hearts II players will notice a familiar antagonist: Pete. Pete is searching for something, and to discover what, Roxas and Axel must cautiously follow behind. A blue-colored range then appears in front of Roxas. Keep Pete within the blue area as he wanders around in order to move to the next area. If Roxas enters the red-colored zone, or takes the blue-colored section off of Pete too long, Roxas must restart from the beginning. Stay close behind Pete as much as possible and watch his movements carefully. You will do this twice, once in the Agrabah Streets, and again at the Agrabah Gate. Successful completion leads to a new location to explore: the Cave of Wonders.

Snag the loot at the Cave of Wonders, then continue forward. The Entrance Hall requires some rearranging to access what you'll need. First, eliminate the Heartless on the lower level, then head for the crate in the northeast. Move it down to the southeastern corner by hitting it, knocking it towards the short pillar at the end of the platform. Use the crate to hop on the pillar, and then onto the platform to reach the switch. Hop back down and hit both the crate and the golden pillar over to the northwest corner to arrange a way up to the platform there. Destroy the Heartless at the top, then head through the door.

In the Pillar Room, dispatch the minor Heartless quickly then proceed to the Large Armor. The use of Fire magic is highly recommended against the Large Armor. Once the Heartless are defeated, the required portion of the mission gauge will be filled. Either RTC, or continue by pressing the switch in the northwest corner to operate the pillars. Hop up the moving pillars and stationary platforms to the door set high in the northeast corner. Continue through and enter the Abyss.

This new room does not offer much to do in terms of objectives. First set off the switch to the right, then open the nearby chest. Afterwards, jump off the ledge into the dark pit to return to the Entrance Hall. Roxas lands on the upper platforms in the Entrance Hall. Here, there are chests and more Heartless to defeat. Defeating the five Heartless will finish up the Mission Gauge. Jump down and leave.

While you're heading back to RTC, make sure you stop in Agrabah and pick up any chests you might have missed while you were pursuing Pete. There will be minor Heartless on your way back through, but they are Pureblood Heartless and will not add to your Heart Points.

Walkthrough Part One Walkthrough Part Two

Challenge Mission[edit]

Challenge Mission 21
Finish in record time
Restrictions
Enemy level +2
Grading
3 7:00:00 or less
2 7:00:01-7:30:00
1 7:30:01-8:00:00

Although the time limit to acquire three Challenge Sigils seems very forgiving, the sequence of following Pete, moving the blocks around the Entrance Hall, and jumping between moving platforms in the Pillar Room will slow you down if you aren't prepared. Be sure you familiarize yourself with Pete's route so you never have to restart an area. The blocks and moving platforms are easier to deal with when you have High Jump LV2 equipped. This way, you can skip moving the crate next to the tall block and also jump on high platforms before they descend all the way down.

Enemies[edit]

Treasures[edit]

Type Items found Locations Notes
Regular Potion Palace Northeast corner, next to the doors.
Potion Agrabah Street Southeastern roof
Potion Cave of Wonders Near the head entrance.
Potion Pillar Room Southeastern corner.
Potion Entrance Hall On the high ledge to the southeast; need to jump from Abyss to reach.
Synthesis Shining Shard Agrabah Gate Southwestern roof
Iron Pillar Room Towards the northwestern exit.
Iron Abyss West side of the platform.
Badges Unity Badge Entrance Hall High ledge to the south; need to jump from Abyss to reach
Ordeal Badge Palace Southeastern corner; use the sand pile to reach.