Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts III
Kingdom Hearts III Re Mind

Magic Lock-On: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
 
(20 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{Game|KH2|FM2}}
{{Game|KH2|FM2|KH3|3RM}}
{{merge|Lock-On}}
{{nihongo|'''Magic Lock-On'''|オートロックマジック|Ōto Rokku Majikku|lit. "Auto-Lock Magic"}} is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to automatically [[Lock-On|lock on]] to an opponent when using [[magic]].  
'''Magic Lock-On''' is an ability in ''[[Kingdom Hearts II]]'' that causes [[Sora]] to Lock-On to an opponent when using magic.  


The level [[Sora]] learns Magic Lock-On will always be level 12.
==Mechanics==
{{stub}}
In ''Kingdom Hearts II'', Magic Lock-On is a {{c|Support ability|KH2}} that costs 1 {{AP}} to equip, 2 {{AP}} in ''[[Kingdom Hearts II Final Mix]]''. The lock-on range for [[Thunder]] or [[Magnet]] spells gets increased as well.
[[Category:Abilities]]
 
In ''Kingdom Hearts III'', Magic Lock-On is a {{c|support ability|kh3}} that costs 1 AP to equip.
 
==Learning Magic Lock-On==
===''Kingdom Hearts II''===
*[[Sora]] learns Magic Lock-On at level 12.
 
===''Kingdom Hearts III''===
*Sora has Magic Lock-On as a default ability.
*[[Riku]] has Magic Lock-On as a default ability.
*[[Aqua]] has Magic Lock-On as a default ability.
 
===''Kingdom Hearts III Re Mind''===
*[[Roxas]] has Magic Lock-On as a default ability.
*[[Kairi]] has Magic Lock-On as a default ability.
 
==See also==
*[[Lock-On]]
[[de:Magie-Autovisieren]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts III abilities]]

Latest revision as of 06:28, 11 March 2024

Magic Lock-On (オートロックマジック Ōto Rokku Majikku?, lit. "Auto-Lock Magic") is an ability introduced in Kingdom Hearts II. It allows the user to automatically lock on to an opponent when using magic.

Mechanics[edit]

In Kingdom Hearts II, Magic Lock-On is a Support ability that costs 1 AP to equip, 2 AP in Kingdom Hearts II Final Mix. The lock-on range for Thunder or Magnet spells gets increased as well.

In Kingdom Hearts III, Magic Lock-On is a support ability that costs 1 AP to equip.

Learning Magic Lock-On[edit]

Kingdom Hearts II[edit]

  • Sora learns Magic Lock-On at level 12.

Kingdom Hearts III[edit]

  • Sora has Magic Lock-On as a default ability.
  • Riku has Magic Lock-On as a default ability.
  • Aqua has Magic Lock-On as a default ability.

Kingdom Hearts III Re Mind[edit]

  • Roxas has Magic Lock-On as a default ability.
  • Kairi has Magic Lock-On as a default ability.

See also[edit]