Talk:Mission Mode: Difference between revisions

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{{Katbluedog|time=04:18, January 1, 2010 (UTC)|text= The article says that you can chat. Has anybody figured how to chat in mission mode? My brother and I have the game. We would like to chat. Is chatting only for the Japanese game?  
{{Katbluedog|time=04:18, January 1, 2010 (UTC)|text= The article says that you can chat. Has anybody figured how to chat in mission mode? My brother and I have the game. We would like to chat. Is chatting only for the Japanese game?  
Edit: January 8th 2010~ It seems like nobody really knows how to chat in mission mode. Thanks anyway.}}
Edit: January 8th 2010~ It seems like nobody really knows how to chat in mission mode. Thanks anyway.}}
{{Template:ST|time=12:33, May 26, 2010 (UTC)|text=If you look at the touch screen while doing multiplayer, you'll notice a small box with an arrow on the side. press it and it will open up the chat box.
P.S. sorry for taking so long to reply i just noticed the question}}


== "Playing As" ==
== "Playing As" ==
Line 22: Line 25:


{{Durrf9|time=23:00, March 14, 2010 (UTC)|text=this might just be my game but whenever i pause in mission mode it dose't pause it just show the pause screen and the enemies can mov and hurt you}}
{{Durrf9|time=23:00, March 14, 2010 (UTC)|text=this might just be my game but whenever i pause in mission mode it dose't pause it just show the pause screen and the enemies can mov and hurt you}}
{{neumannz|time=23:44, March 14, 2010 (UTC)|text=Not a glitch. You just can't pause the action in Mission Mode. This is mostly because of the multiplayer option, since you can't pause for everyone.}} {{Durrf9|time=16:17, March 15, 2010 (UTC)|text=well it seems useless to me cause what if your one player and whenever i'm fighting a hard boss that aggravates me i have to close the ds to pause}}
Close the DS. It functions the same way as a pause. Not sure what it does in multiplayer.[[User:Neo Bahamut|Neo Bahamut]] 18:05, September 4, 2010 (UTC)
== mickeys limit break ==
{{Durrf9|time=22:11, March 21, 2010 (UTC)|text=should we include that mickeys limit is a charging one? during the limit break when he charges it makes a large pillar of light and during the final limit it makes three large pillars}}
== DW Roxas ==
{{ST|text=why is dw roxas listed as a different character than roxas? it's still roxas, no matter how many keyblades he has or whether or not his hood is up}}
{{Xabryn|text=Yes but his abilities are all different from Roxas's, he might be Roxas but he is much different from him}}
{{ST|text=and that affects him as a character...how exactly?}}
{{Xabryn|text=That doesn't affect him as a character but just look at the article everywhere we mention both normal and DW it is normal to show the picture too don't you think?}}
{{ST|text=if it doesn't affect him as a character, than why does it affect him in the '''''character section'''''?}}
{{Xabryn|text=He is still Roxas with different abilities and appearence(though it is only with hood on and wielding  two keyblades) since he has a different appearence as DWRoxas his image should be showed, wait you mean '''Playable Characters''' or '''Character Usage'''?}}
{{ST|text=playable characters}}
{{Xabryn|text=Then I just answered you he is not a different character but since he appears different as DW we show the picture}}
{{ST|text=however, the section is about the different characters playable in mission mode, dw roxas is not a different character, so it really doesn't have a place there. maybe it would do better to put it in roxas' section, where it goes into gameplay, but by all technicalities it has no place in the characters section}}
{{KrytenKoro|In every way that the characters differ, DW Roxas differs from Roxas. Different weapons, different stats, different Limit, different sprites.}}
{{ST|text=but it's still Roxas. Character is something more defined by the canonity than gameplay. Sure in-game he's completely different, but the actual ''character'' depicted is the exact same. and besides, in order to play as him, you select the same '''''character''''' as normal roxas, aka Roxas}}
{{Sac|time=11:26, October 25, 2010 (UTC)|text=I think ST is right. Maybe he has different abilities, he's not a different person. It can be a sub-section but it's the same character, NOT SOMEONE ELSE!}}
{{KrytenKoro|This is not a page about canon characters, though. Nothing about Mission Mode is canon. This is purely a page about how you can choose to play a certain mode like a fighting game, similar to Mirage Arena.}}
{{ST|text=the problem is that in mission mode, when the game itself differentiates the ''characters'', it still lists it all as simply roxas. how do you play as normal roxas? by selecting the Roxas button on the ''Character'' Select menu. how do you play as DW Roxas? you select the Roxas button on the ''Character'' Select menu. the only way to make a difference on it is a single panel in the panel menu. I'm not talking about redoing the whole page to do-away with DW Roxas, i'm just talking about editing the one, solitary, exclusive section where the canonical identity of each character actually matters}}
:Oh right, forgot about that. Hrm. The game does give him a different icon, though...[[User:KrytenKoro|(ಠ_ೃ)]] [[User_talk:KrytenKoro|<small>Bully!</small>]] 13:55, October 25, 2010 (UTC)
{{ST|text=only in gameplay though. I ''guess'' that could be a good compromise}}
==Restructure==
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 00:54, 16 April 2015 (UTC)|default=I don't see why the character gameplay is clumped here rather than on their respective character pages. It was the same issue as the Limit Breaks. Shouldn't we split them?
Also, the notes and references section is really misused. It should just be replaced with a "Unlocking characters" section or something similar.
We do not have each character's stats anywhere on the wiki, and I propose that we remove the "Character gameplay" and "Notes and references" sections and replace the "Playable characters" with a clean, compact table that lists each character along with their icon, numerical stats, weapon, limit break and unlock info. This can be done with 2 rows per character (like the KHX card tables). I think this would be much more concise than what we already have and serve as a good chance to add each character's stats. Before I go on to make a prototype, does anyone have any strong objections to this?}}
:See [[User:TheFifteenthMember/Workshop#Mission Mode|here]] for my draft. I realise that we can't include the stats because the game represents it in a graphic, which we cannot copy numerically. I tried counting the bars but the blurriness of the pixels made it inaccurate to do so. Unless we get images of each stat of each character (which is 7x19= 133 images, including the occasional duplicate), we can't show stats. Can I incorporate the table into the article? {{User:TheFifteenthMember/Sig1}} 23:01, 17 April 2015 (UTC)
::I could add a "Resistance" column also, but I don't know what resistance Riku has (if he has any at all). The Organization members are resistant to their attributes and the other bonus characters are resistant to Light. {{User:TheFifteenthMember/Sig1}} 23:10, 17 April 2015 (UTC)
About the stats, in [[:File:KH 358-2 Days full character Select Screen.PNG|this image]], you can clearly see each stat has 10 bars, with Roxas's stats have 5 colored, so I think we could express it with a number between 1 and 10. For example:
{|class="wikitable" align="center" width="90%" align="center"
|-bgcolor="#2F4F4F"
|width="10%" style="text-align:center"|''' '''
|width="12%" style="text-align:center"|'''<font color=white>Name</font>'''
|width="12%" style="text-align:center"|'''<font color=white>Weapon</font>'''
|width="20%" colspan="2" style="text-align:center"|'''<font color=white>Stats</font>'''
|width="12%" style="text-align:center"|'''<font color=white>Resistance</font>'''
|width="12%" style="text-align:center"|'''<font color=white>Limit Break</font>'''
|width="20%" style="text-align:center"|'''<font color=white>Unlocked</font>'''
|-bgcolor="#DCDCDC"
|rowspan="4"|<center>[[File:RoxasDaysFace.png|64px]]</center>
|rowspan="4"|<center>'''[[Roxas]]'''</center>
|rowspan="4"|<center>[[Keyblade]]</center>
|width="10%"|<center>'''HP:''' 5</center>
|width="10%"|<center>'''Atk Speed:''' 5</center>
|rowspan="4"|<center>[[Light (element)|Light]]</center>
|rowspan="4"|<center>[[Event Horizon]]</center>
|rowspan="4"|<center>Available from start.</center>
|-bgcolor="#DCDCDC"
|<center>'''Strength:''' 5</center>
|<center>'''Critical %:''' 5</center>
|-bgcolor="#DCDCDC"
|<center>'''Defense:''' 5</center>
|rowspan="2"|<center>'''Crit Bonus:''' 5</center>
|-bgcolor="#DCDCDC"
|<center>'''Magic:''' 5</center>
|}
{{User:TheSilentHero/Sig}} 13:51, 19 April 2015 (UTC)
:Yes, that's what I tried but my screen was too blurry to discern each bar clearly (Roxas' is one of the few clear images). If anyone else can make it out better than me, feel free to do so. {{User:TheFifteenthMember/Sig1}} 19:05, 20 April 2015 (UTC)

Latest revision as of 19:05, 20 April 2015

TerraTalk1.png
Eternal Nothingness XIII - Terra Master Symbol.png You have to be strong. Strength of heart will carry you through the hardest of trials.
TALK - What I do, I do for friendship. — 17:56, September 12, 2009 (UTC)
TerraCharm.pngOk. Here's a page fully detailing Mission Mode. Any aspects I've forgotten?


RoxasDaysFace.png
Animebolt Message me! — I think I understand. I see myself the way you remember me, and you see yourself the way I remember you.

You make a good other.

in the xigbar part it says 'finate' is that ment to be infinite?

Animebolt, no, it's meant to be finite, as in, they are not infinite because Xigbar has to reload.

I've noticed it says at least three times from what I read, that you play as Dual Wield Roxas by equipping the Zero Gear and 3 ability units. I don't think it need to be mentioned this many times. (Twice in the Dual Wielding section and once in notes and references)

Chatting?[edit]

Ariel (Talk sprite) 1 KHCOM.png
Katbluedog - I wish with all my heart to be a mermaid like Ariel.
TALK - Wishes really can come true if you want them to — 04:18, January 1, 2010 (UTC)
The article says that you can chat. Has anybody figured how to chat in mission mode? My brother and I have the game. We would like to chat. Is chatting only for the Japanese game?

Edit: January 8th 2010~ It seems like nobody really knows how to chat in mission mode. Thanks anyway.


Vanitas Awakening (Art) KHBBS.png
ShadowsTwilight - He's leaving you behind, and when you catch up, he'll be a different person
TALK - HAHAHAHAHAHAHAHAHA
Vanitas Sprite KHBBS.pngIf you look at the touch screen while doing multiplayer, you'll notice a small box with an arrow on the side. press it and it will open up the chat box.

P.S. sorry for taking so long to reply i just noticed the question


"Playing As"[edit]

TerraTalk1.png
Eternal Nothingness XIII - Terra Master Symbol.png You have to be strong. Strength of heart will carry you through the hardest of trials.
TALK - What I do, I do for friendship. — 10:43, February 5, 2010 (UTC)
TerraCharm.pngI had been responsible for the addition of the "Playing as" section for all Days characters. Feeling they were better fit here, I moved them, just to have them removed again due to "redundancy", when I wasn't even finished with the process. Just as an FYI, I plan to start this again later this afternoon, and plan to also revise the paragraphs to not just be paraphrases of the Limit Break page.


Ariel (Talk sprite) 1 KHCOM.png
Katbluedog - I wish with all my heart to be a mermaid like Ariel.
TALK - Wishes really can come true if you want them to — 19:48, February 7, 2010 (UTC)
I completely agree with a "Playing as" section for all of the days characters. I will try to help you edit for spelling and whatever later. Wonderful idea.

TerraTalk1.png
Eternal Nothingness XIII - Terra Master Symbol.png You have to be strong. Strength of heart will carry you through the hardest of trials.
TALK - What I do, I do for friendship. — 19:00, February 16, 2010 (UTC)
TerraCharm.pngOkay, so that's done now. We should revise and add things to them if possible, to make them seem less like a simple summary of the Limit Breaks, which we have on the Limit Break page. Is it possible to make the list of Defeated Positions as well as the "Playing as" sections collapsable?

a glitch[edit]

DiZ (Talk sprite) 1 KHCOM.png
Durrf9 - Got it memorized?
TALK - 23:00, March 14, 2010 (UTC)
this might just be my game but whenever i pause in mission mode it dose't pause it just show the pause screen and the enemies can mov and hurt you
DangeRoxas1.png
Neumannz — Looks like I'm gonna have to jump...!
TALK — I work alone! Except when I work with Xion...which is all the time.
— 23:44, March 14, 2010 (UTC)
 
Not a glitch. You just can't pause the action in Mission Mode. This is mostly because of the multiplayer option, since you can't pause for everyone.
DiZ (Talk sprite) 1 KHCOM.png
Durrf9 - Got it memorized?
TALK - 16:17, March 15, 2010 (UTC)
well it seems useless to me cause what if your one player and whenever i'm fighting a hard boss that aggravates me i have to close the ds to pause

Close the DS. It functions the same way as a pause. Not sure what it does in multiplayer.Neo Bahamut 18:05, September 4, 2010 (UTC)

mickeys limit break[edit]

DiZ (Talk sprite) 1 KHCOM.png
Durrf9 - Got it memorized?
TALK - 22:11, March 21, 2010 (UTC)
should we include that mickeys limit is a charging one? during the limit break when he charges it makes a large pillar of light and during the final limit it makes three large pillars

DW Roxas[edit]

Vanitas Awakening (Art) KHBBS.png
ShadowsTwilight - He's leaving you behind, and when you catch up, he'll be a different person
TALK - HAHAHAHAHAHAHAHAHA
Vanitas Sprite KHBBS.pngwhy is dw roxas listed as a different character than roxas? it's still roxas, no matter how many keyblades he has or whether or not his hood is up


Riku Replica (Talk sprite) 1 KHCOM.png
Xabryn - Golden Star Charm.pngI don't care if you're real!You're not better!
TALK - Mobile rikurep.pngIt's nice to have darkness on my side.{{{time}}}
Heartless Emblem.pngYes but his abilities are all different from Roxas's, he might be Roxas but he is much different from him
Vanitas Awakening (Art) KHBBS.png
ShadowsTwilight - He's leaving you behind, and when you catch up, he'll be a different person
TALK - HAHAHAHAHAHAHAHAHA
Vanitas Sprite KHBBS.pngand that affects him as a character...how exactly?


Riku Replica (Talk sprite) 1 KHCOM.png
Xabryn - Golden Star Charm.pngI don't care if you're real!You're not better!
TALK - Mobile rikurep.pngIt's nice to have darkness on my side.{{{time}}}
Heartless Emblem.pngThat doesn't affect him as a character but just look at the article everywhere we mention both normal and DW it is normal to show the picture too don't you think?
Vanitas Awakening (Art) KHBBS.png
ShadowsTwilight - He's leaving you behind, and when you catch up, he'll be a different person
TALK - HAHAHAHAHAHAHAHAHA
Vanitas Sprite KHBBS.pngif it doesn't affect him as a character, than why does it affect him in the character section?


Riku Replica (Talk sprite) 1 KHCOM.png
Xabryn - Golden Star Charm.pngI don't care if you're real!You're not better!
TALK - Mobile rikurep.pngIt's nice to have darkness on my side.{{{time}}}
Heartless Emblem.pngHe is still Roxas with different abilities and appearence(though it is only with hood on and wielding two keyblades) since he has a different appearence as DWRoxas his image should be showed, wait you mean Playable Characters or Character Usage?
Vanitas Awakening (Art) KHBBS.png
ShadowsTwilight - He's leaving you behind, and when you catch up, he'll be a different person
TALK - HAHAHAHAHAHAHAHAHA
Vanitas Sprite KHBBS.pngplayable characters


Riku Replica (Talk sprite) 1 KHCOM.png
Xabryn - Golden Star Charm.pngI don't care if you're real!You're not better!
TALK - Mobile rikurep.pngIt's nice to have darkness on my side.{{{time}}}
Heartless Emblem.pngThen I just answered you he is not a different character but since he appears different as DW we show the picture
Vanitas Awakening (Art) KHBBS.png
ShadowsTwilight - He's leaving you behind, and when you catch up, he'll be a different person
TALK - HAHAHAHAHAHAHAHAHA
Vanitas Sprite KHBBS.pnghowever, the section is about the different characters playable in mission mode, dw roxas is not a different character, so it really doesn't have a place there. maybe it would do better to put it in roxas' section, where it goes into gameplay, but by all technicalities it has no place in the characters section


209.png
KrytenKoro - "It is often said that before you die your life passes before your eyes. It is in fact true. It's called living."
TALK -
In every way that the characters differ, DW Roxas differs from Roxas. Different weapons, different stats, different Limit, different sprites.
Vanitas Awakening (Art) KHBBS.png
ShadowsTwilight - He's leaving you behind, and when you catch up, he'll be a different person
TALK - HAHAHAHAHAHAHAHAHA
Vanitas Sprite KHBBS.pngbut it's still Roxas. Character is something more defined by the canonity than gameplay. Sure in-game he's completely different, but the actual character depicted is the exact same. and besides, in order to play as him, you select the same character as normal roxas, aka Roxas


Vanitas Awakening (Art) KHBBS.png
Secret agent clank - Good, let's see what you're made of.
TALK - Exactly what I said, idiot. - 11:26, October 25, 2010 (UTC)
Void Gear (Vanitas) KHBBS.pngI think ST is right. Maybe he has different abilities, he's not a different person. It can be a sub-section but it's the same character, NOT SOMEONE ELSE!
209.png
KrytenKoro - "It is often said that before you die your life passes before your eyes. It is in fact true. It's called living."
TALK -
This is not a page about canon characters, though. Nothing about Mission Mode is canon. This is purely a page about how you can choose to play a certain mode like a fighting game, similar to Mirage Arena.
Vanitas Awakening (Art) KHBBS.png
ShadowsTwilight - He's leaving you behind, and when you catch up, he'll be a different person
TALK - HAHAHAHAHAHAHAHAHA
Vanitas Sprite KHBBS.pngthe problem is that in mission mode, when the game itself differentiates the characters, it still lists it all as simply roxas. how do you play as normal roxas? by selecting the Roxas button on the Character Select menu. how do you play as DW Roxas? you select the Roxas button on the Character Select menu. the only way to make a difference on it is a single panel in the panel menu. I'm not talking about redoing the whole page to do-away with DW Roxas, i'm just talking about editing the one, solitary, exclusive section where the canonical identity of each character actually matters


Oh right, forgot about that. Hrm. The game does give him a different icon, though...(ಠ_ೃ) Bully! 13:55, October 25, 2010 (UTC)
Vanitas Awakening (Art) KHBBS.png
ShadowsTwilight - He's leaving you behind, and when you catch up, he'll be a different person
TALK - HAHAHAHAHAHAHAHAHA
Vanitas Sprite KHBBS.pngonly in gameplay though. I guess that could be a good compromise


Restructure[edit]

ngM1OTj.png
TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. TheFifteenthMember 00:54, 16 April 2015 (UTC)
I don't see why the character gameplay is clumped here rather than on their respective character pages. It was the same issue as the Limit Breaks. Shouldn't we split them?

Also, the notes and references section is really misused. It should just be replaced with a "Unlocking characters" section or something similar.

We do not have each character's stats anywhere on the wiki, and I propose that we remove the "Character gameplay" and "Notes and references" sections and replace the "Playable characters" with a clean, compact table that lists each character along with their icon, numerical stats, weapon, limit break and unlock info. This can be done with 2 rows per character (like the KHX card tables). I think this would be much more concise than what we already have and serve as a good chance to add each character's stats. Before I go on to make a prototype, does anyone have any strong objections to this?

See here for my draft. I realise that we can't include the stats because the game represents it in a graphic, which we cannot copy numerically. I tried counting the bars but the blurriness of the pixels made it inaccurate to do so. Unless we get images of each stat of each character (which is 7x19= 133 images, including the occasional duplicate), we can't show stats. Can I incorporate the table into the article? TheFifteenthMember 23:01, 17 April 2015 (UTC)
I could add a "Resistance" column also, but I don't know what resistance Riku has (if he has any at all). The Organization members are resistant to their attributes and the other bonus characters are resistant to Light. TheFifteenthMember 23:10, 17 April 2015 (UTC)

About the stats, in this image, you can clearly see each stat has 10 bars, with Roxas's stats have 5 colored, so I think we could express it with a number between 1 and 10. For example:

Name Weapon Stats Resistance Limit Break Unlocked
RoxasDaysFace.png
Roxas
Keyblade
HP: 5
Atk Speed: 5
Light
Event Horizon
Available from start.
Strength: 5
Critical %: 5
Defense: 5
Crit Bonus: 5
Magic: 5

TheSilentHero 13:51, 19 April 2015 (UTC)

Yes, that's what I tried but my screen was too blurry to discern each bar clearly (Roxas' is one of the few clear images). If anyone else can make it out better than me, feel free to do so. TheFifteenthMember 19:05, 20 April 2015 (UTC)