Kingdom Hearts 358/2 Days

The Hermit: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(Please, do not use Organization XIII titles as substitutes for their actual names.)
 
(35 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{game|358}}
{{game|358}}
{{expand
{{tab|o-info}}
|create= Everything.}}
{{tab|The Hermit}}
{{images|Kingdom Hearts 358/2 Days images}}
{{InfoWeapon358
{{nihongo|'''The Hermit'''|ザ・ハーミット|Za Hāmitto}} is a weapon that can be used by [[Luxord]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''The Hermit+'''.
|name=The Hermit
|katakana=ザ・ハーミット
|romaji=Za Hāmitto
|desc=A weapon that possesses very high Strength. Effective against tough enemies.
|str=+37
|strunit=+2
|ultima=+63
|mag=+0
|magunit=+1
|def=+2
|defunit=+1
|rate=+0
|rateunit=+1
|bonus=+6
|bonusunit=+1
|ability1=[[Striker]]
|ability2=[[Grand Slam]]
|get=[[Fearless Gear ③]] (Luxord)
|char=Luxord
|v1=The Lovers
}}
{{tab|c}}{{tab|+}}
{{InfoWeapon358
|name=The Hermit+
|katakana=ザ・ハーミット+
|romaji=Za Hāmitto+
|image=The Hermit
|desc=An upgraded The Hermit.<br>Possesses very high Strength. Effective against tough enemies.
|str=+42
|strunit=+2
|ultima=+58
|mag=+0
|magunit=+1
|def=+2
|defunit=+1
|rate=+4
|rateunit=+1
|bonus=+6
|bonusunit=+1
|ability1={{c|Defender|ability}}
|ability2=[[Grand Slam]]
|get=[[Fearless Gear+ ③]] (Luxord)
|char=Luxord
|v1=The Lovers
}}
{{tab|c}}{{tab|c}}
'''The Hermit''' is a deck of [[Cards]] that can be wielded by [[Luxord]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''The Hermit+'''.


When this weapon or its "+" form is equipped, Luxord strings together multiple hits in a standard three-hit ground combo. Sending multiple cards upwards and then forwards, he can deal great amounts of damage in a rather short time. His standard aerial combo changed to two aerial slashes followed by a downward swing, Luxord's attack style when wielding The Hermit is very similar to the one he uses in ''[[Kingdom Hearts II]]'' as a boss.
==Design==
A card from The Hermit deck has an octagonal shape and a white border. There is another, black, inside border and a black cross design on the face of the card. There is a black circle close to each of the cross's four corners. The rest of the card is orange. There are two oval-shaped sections taken out of each long side of the card.


==Trivia==
{{w|The Hermit}} is one of twenty-two cards that make up a {{w|Tarot}} deck's {{w|Major Arcana}}. It is numbered IX (9).
*[http://en.wikipedia.org/wiki/The_Hermit_(Tarot_card) The Hermit] is one of 22 cards that make up a [http://en.wikipedia.org/wiki/Tarot Tarot] deck's [http://en.wikipedia.org/wiki/Major_Arcana Major Arcana]. It is numbered IX (9).
 
{{LuxordWeapons}}
==Gameplay==
The Hermit's normal ground combo starts with an upward spiral of cards and ends with a wide spray of cards forwards, which is performed twice. The {{button|dsy}} combo can be activated after the first attack, and consists of Luxord performing a 360° spin, with his cards surrounding his legs, followed by a spinning leap, surrounded in an upward spiral of cards. When this weapon or its "+" form is equipped, Luxord strings together multiple hits in a standard three-hit ground combo. Sending multiple cards upwards and then forwards, he can deal great amounts of damage in a rather short time. His standard aerial combo changed to two aerial slashes followed by a downward swing, Luxord's attack style when wielding The Hermit is very similar to the one he uses in ''[[Kingdom Hearts II]]'' as a boss.
 
The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.
;The Hermit
{{358Atk/o
|{{358Atk
|char=Luxord
|a10=u
|a11pow=0.25 x8
|a11flin=◯
|a11y=a
|a12a=*
|y12pow=0.38 x3
|a20=ke
|y20y=*
|a21pow=0.15 x3
|y21=A
|a22pow=0.6
|a22flin=◯
|a22crit=◯
|y22pow=0.38
|a23a=*
|y23hit=2
|y23pow=0.75 x2
|y23crit=◯
|y23flin=◯
|a30=ke
|a31pow=0.15 x3
|a31count=◯
|a32pow=0.6
|a32crit=◯
|a32flin=◯
|a32count=◯
}}
|{{358Atk
|char=Luxord
|air=*
|a10=A
|a11pow=0.38 x2
|a12a=*
|a20=I
|a21pow=1.5
|a21flin=◯
|a21crit=◯
|a21count=◯
}}
}}
 
;The Hermit+
{{358Atk/o
|{{358Atk
|char=Luxord
|a10=u
|a11pow=0.25 x8
|a11flin=◯
|a11y=a
|a12a=*
|y12pow=0.38 x3
|a20=ke
|y20y=*
|a21pow=0.15 x3
|y21=a
|a22pow=0.6
|a22flin=◯
|a22crit=◯
|y22pow=0.38 x3
|a23a=*
|y23y=*
|a30=ke
|y30=A
|a31pow=0.15 x3
|y31pow=0.38
|a32pow=0.6
|a32crit=◯
|a32flin=◯
|y32hit=2
|y32pow=0.75 x2
|y32crit=◯
|y32flin=◯
|a33a=*
|a40=ke
|a41pow=0.15 x3
|a41count=◯
|a42pow=0.6
|a42crit=◯
|a42flin=◯
|a42count=◯
}}
|{{358Atk
|char=Luxord
|air=*
|a10=A
|a11pow=0.38 x2
|a12a=*
|a20=I
|a21pow=1.5
|a21flin=◯
|a21crit=◯
|a21count=◯
}}
}}
 
{{CardL}}
{{FearlessGear}}
{{FearlessGear}}
{{Weapon-stub}}
[[Category:Kingdom Hearts 358/2 Days weapons]]

Latest revision as of 19:00, 28 November 2024

Kingdom Hearts 358/2 Days
The Hermit
The Hermit
"A weapon that possesses very high Strength. Effective against tough enemies."
Japanese ザ・ハーミット
Rōmaji Za Hāmitto
Stats
Strength Magic
Base Unit Ultima Base Unit
+37 +2 +63 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +0 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Grand Slam
Obtained
Fearless Gear ③ (Luxord)
Kingdom Hearts 358/2 Days
The Hermit+
The Hermit
"An upgraded The Hermit.
Possesses very high Strength. Effective against tough enemies."
Japanese ザ・ハーミット+
Rōmaji Za Hāmitto+
Stats
Strength Magic
Base Unit Ultima Base Unit
+42 +2 +58 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +4 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Grand Slam
Obtained
Fearless Gear+ ③ (Luxord)

The Hermit is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to The Hermit+.

Design[edit]

A card from The Hermit deck has an octagonal shape and a white border. There is another, black, inside border and a black cross design on the face of the card. There is a black circle close to each of the cross's four corners. The rest of the card is orange. There are two oval-shaped sections taken out of each long side of the card.

The Hermit is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered IX (9).

Gameplay[edit]

The Hermit's normal ground combo starts with an upward spiral of cards and ends with a wide spray of cards forwards, which is performed twice. The Y combo can be activated after the first attack, and consists of Luxord performing a 360° spin, with his cards surrounding his legs, followed by a spinning leap, surrounded in an upward spiral of cards. When this weapon or its "+" form is equipped, Luxord strings together multiple hits in a standard three-hit ground combo. Sending multiple cards upwards and then forwards, he can deal great amounts of damage in a rather short time. His standard aerial combo changed to two aerial slashes followed by a downward swing, Luxord's attack style when wielding The Hermit is very similar to the one he uses in Kingdom Hearts II as a boss.

The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.

The Hermit
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Tornado Throw
Hit 1 0.25 x8 X X
(Ground) Horizontal Circle Throw
Hit 1 0.38 x3 X X X
(Ground) Forward 5-Directional Throw
Hit 1 0.15 x3 X X X (Air) Rising Launch
Hit 2 0.6 X Hit 1 0.38 X X X
Hit 2 0.75 x2 X
(Ground) Forward 5-Directional Throw
Hit 1 0.15 x3 X X
Hit 2 0.6


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Rising Launch
Hit 1 0.38 x2 X X X
(Air) Both Hands Downswing
Hit 1 1.5


The Hermit+
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Tornado Throw
Hit 1 0.25 x8 X X
(Ground) Horizontal Circle Throw
Hit 1 0.38 x3 X X X
(Ground) Forward 5-Directional Throw
Hit 1 0.15 x3 X X X (Ground) Horizontal Circle Throw
Hit 2 0.6 X Hit 1 0.38 x3 X X X
(Ground) Forward 5-Directional Throw (Air) Rising Launch
Hit 1 0.15 x3 X X X Hit 1 0.38 X X X
Hit 2 0.6 X Hit 2 0.75 x2 X
(Ground) Forward 5-Directional Throw
Hit 1 0.15 x3 X X
Hit 2 0.6


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Rising Launch
Hit 1 0.38 x2 X X X
(Air) Both Hands Downswing
Hit 1 1.5