Kingdom Hearts 358/2 Days

Horoscope: Difference between revisions

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{{game|358}}
{{game|358}}
{{translation}}
{{tab|o-info}}
{{tab|Horoscope}}
{{InfoWeapon358
|name=Horoscope
|katakana=ホロスコープ
|romaji=Horosukōpu
|size=149px
|desc=A weapon that boasts superior Strength and ground combo speed.
|str=+108
|strunit=3
|ultima=+15
|mag=+0
|magunit=+1
|def=+5
|defunit=+1
|rate=+15
|rateunit=+3
|bonus=+16
|bonusunit=+1
|atkspd=1.2
|ability1=[[Grand Slam]]
|ability2=[[Critical Boost]]
|ability3=[[Damage Control]]
|get=[[Ultimate Gear ⑥]] (Saïx)
|char=Saix
|v1=Astrologia
}}
{{tab|c}}{{tab|+}}
{{InfoWeapon358
|name=Horoscope+
|katakana=ホロスコープ+
|romaji=Horosukōpu+
|image=Horoscope
|size=149px
|desc=An upgraded Horoscope.<br>Boasts superior Strength and ground combo speed.
|str=+112
|strunit=+3
|ultima=+15
|mag=+0
|magunit=+1
|def=+5
|defunit=+1
|rate=+20
|rateunit=+3
|bonus=+14
|bonusunit=+1
|atkspd=1.2
|ability1=[[Chain Power]]
|ability2=[[Combo-Jump]]
|ability3=[[Combo-Block]]
|get=[[Ultimate Gear+ ⑥]] (Saïx)
|char=Saix
|v1=Astrologia
}}
{{tab|c}}{{tab|c}}
The '''Horoscope''' is a {{c|Claymore|weapon}} that can be wielded by [[Saïx]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Horoscope+'''.


{{expand
==Design==
|create= Everything.}}
The handle of the Horoscope is blue-grey and has a white spike set in its pommel. The guard is red and has two small, black spikes jutting out of it that point diagonally upward. The main shaft of the blade is gold with a small grey section at its base. Its sides are ridged and its tip is red. The Horoscope also has two additional red blades with black inner edges that curve in a circular arc around the main blade. Both of these blades have two black spikes lining their outer edge.  


When Saïx enters his berserker state, the shaft becomes longer and the tip larger. The two curved blades combine into a ring around the middle of the shaft, and each side gains an addition black spike, totaling six. Two new, wide, curved blades appear on the sides of the weapon. These new blades are white with red edges and are lined by large spikes.


The meaning of its name is connected to astrology (much like another one of Saïx's weapons, the Astrologia), as a "horoscope" charts the position of celestial bodies at a particular event. It is often used as a form of fortune telling with the {{w|Zodiac}}.


{{images|Kingdom Hearts 358/2 Days images}}
==Gameplay==
{{nihongo|'''Horoscope'''|ホロスコープ|Horosukōpu}} is one of [[Saïx]]'s weapons in ''[[Kingdom Hearts 358/2 Days]]''. 5 link panels can be linked to Ultimate Gear which changes his weapon to Horoscope. Horoscope increases Strength by 93. It&nbsp;does not increase Magic.It increases Defence by 5. It increases Critical % by 15% and increases Critical Bonus by 14.5 link&nbsp;panels can be equipped to&nbsp;it.&nbsp;When a Power Unit is linked&nbsp;[[Strength]] is increased by 3, when a Magic Unit is linked&nbsp;[[Magic]] is increased by 1, when a Guard Unit is linked&nbsp;Defence is increased by 1 and if a&nbsp;Sight Unit is linked Critical % is increased by&nbsp;3&nbsp;and Crtitical&nbsp;Bonus is increased by 1. When 1 Ability Unit is&nbsp;linked he gains&nbsp;the Grand Slam ability causing him to deal more criticals hit when his HP is low. When a 2nd Ability Unit is equipped he gains Critical Boost causing him to potentially deal a critical hit with any attack and when a 3rd Ability Unit&nbsp;is equipped he&nbsp;gains the Damage Control ability causing him to take half the usual damage when his HP&nbsp;is low.&nbsp;&nbsp;The meaning of its name is connected to astrology (much like another one of Saïx's weapons, the [[Astrologia]]), as a "horoscope" charts the position of celestial bodies at a particular event and the element Saïx controls is moon. It is often used as a form of fortune telling with the Zodiac. &nbsp;
Horoscope's normal ground combo starts with an upward diagonal slash, followed by a downward diagonal slash. This move is then repeated before the final move of the combo is executed, which is a forward dash followed by a slow 360° spinning slash. The {{button|dsy}} combo can be activated after the third attack, and consists of an upward diagonal slash, followed by a leap and a powerful downward diagonal slash after a short pause.
 
 
 
{{SaixWeapons}}
 


The aerial combo consists of two upward diagonal slashes, followed by a more powerful downward diagonal slash after a short pause.


{{358Atk/o
|{{358Atk
|char=Saïx
|a10=ku
|a11pow=0.75
|a12a=*
|a20=a
|a21pow=0.75
|a22a=*
|a30=ka
|a31pow=0.75
|a31y=ka
|a32a=*
|y32pow=0.63
|y32flin=◯
|a40=a
|y40y=*
|a41pow=0.63
|a41count=◯
|a41flin=◯
|y41=ke
|a42a=*
|y42pow=1.56
|y42flin=◯
|y42crit=◯
|a50=u
|a51pow=0.5
|a52pow=0.5
|a53pow=0.5
|a54pow=1.0
|a54flin=◯
|a54crit=◯
}}
|{{358Atk
|char=Saïx
|air=*
|a10=I
|a11pow=0.63
|a12a=*
|a20=I
|a21pow=0.63
|a22a=*
|a30=E
|a31pow=1.56
|a31count=◯
|a31flin=◯
|a31crit=◯
}}}}
{{Claymore}}
{{UltimateGear}}
{{UltimateGear}}
{{Weapon-stub}}
[[Category:Kingdom Hearts 358/2 Days weapons]]

Latest revision as of 18:14, 26 November 2024

Kingdom Hearts 358/2 Days
Horoscope
Horoscope
"A weapon that boasts superior Strength and ground combo speed."
Japanese ホロスコープ
Rōmaji Horosukōpu
Stats
Strength Magic
Base Unit Ultima Base Unit
+108 3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+5 +1 +15 +3 +16 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Grand Slam
2: Critical Boost
3: Damage Control
Obtained
Ultimate Gear ⑥ (Saïx)
Kingdom Hearts 358/2 Days
Horoscope+
Horoscope
"An upgraded Horoscope.
Boasts superior Strength and ground combo speed."
Japanese ホロスコープ+
Rōmaji Horosukōpu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+112 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+5 +1 +20 +3 +14 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Chain Power
2: Combo-Jump
3: Combo-Block
Obtained
Ultimate Gear+ ⑥ (Saïx)

The Horoscope is a Claymore that can be wielded by Saïx in Kingdom Hearts 358/2 Days. It can be upgraded to the Horoscope+.

Design[edit]

The handle of the Horoscope is blue-grey and has a white spike set in its pommel. The guard is red and has two small, black spikes jutting out of it that point diagonally upward. The main shaft of the blade is gold with a small grey section at its base. Its sides are ridged and its tip is red. The Horoscope also has two additional red blades with black inner edges that curve in a circular arc around the main blade. Both of these blades have two black spikes lining their outer edge.

When Saïx enters his berserker state, the shaft becomes longer and the tip larger. The two curved blades combine into a ring around the middle of the shaft, and each side gains an addition black spike, totaling six. Two new, wide, curved blades appear on the sides of the weapon. These new blades are white with red edges and are lined by large spikes.

The meaning of its name is connected to astrology (much like another one of Saïx's weapons, the Astrologia), as a "horoscope" charts the position of celestial bodies at a particular event. It is often used as a form of fortune telling with the Zodiac.

Gameplay[edit]

Horoscope's normal ground combo starts with an upward diagonal slash, followed by a downward diagonal slash. This move is then repeated before the final move of the combo is executed, which is a forward dash followed by a slow 360° spinning slash. The Y combo can be activated after the third attack, and consists of an upward diagonal slash, followed by a leap and a powerful downward diagonal slash after a short pause.

The aerial combo consists of two upward diagonal slashes, followed by a more powerful downward diagonal slash after a short pause.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Upswing
Hit 1 0.75 X X X
(Ground) Small Jump Downswing
Hit 1 0.75 X X X
(Ground) Launch
Hit 1 0.75 X X X
(Ground) Launch
Hit 1 0.63 X X
(Ground) Small Jump Downswing
Hit 1 0.63 X (Ground) Knock Down
Hit 1 1.56 X
(Ground) Rush Horizontal Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.5 X X X
Hit 4 1.0 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Upswing
Hit 1 0.63 X X X
(Air) Upswing
Hit 1 0.63 X X X
(Air) Knock Down
Hit 1 1.56