Kingdom Hearts 358/2 Days

Crime & Punishment: Difference between revisions

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{{game|358}}
{{game|358}}
{{expand|create=Attack Combo Information}}
{{Youmay|the Arrowgun|[[Crime & Punishment (ability)|the ability from ''Kingdom Hearts II'']]}}
{{images|Days image}}
{{tab|o-info}}
 
{{tab|Crime & Punishment}}
<div class="tabber" style="float: right;">
<div class="tabbertab" title="Crime & Punishment">
{{InfoWeapon358
{{InfoWeapon358
|name     = Crime & Punishment
|name=Crime & Punishment
|katakana = クライム&ペナルティ
|katakana=クライム&ペナルティ
|japname  = Crime & Penalty
|romaji=Kuraimu & Penaruti
|desc     = A weapon that lets you string together<br>longer aerial combos with wider reach.
|jpname=Crime & Penalty
|str     = +64
|desc=A weapon that lets you string together longer aerial combos with wider reach.
|strunit = +1
|str=+64
|mag     = +0
|strunit=+1
|magunit = +1
|ultima=+36
|def     = +0
|mag=+0
|defunit = +1
|magunit=+1
|rate     = +8
|def=+0
|rateunit = +1
|defunit=+1
|bonus   = +9
|rate=+8
|bonusunit= +1
|rateunit=+1
|clip     = 12
|bonus=+9
|ability1 = [[Defender (ability)|Defender]]
|bonusunit=+1
|ability2 = [[Combo-Jump]]
|clip=12
|ability3 = [[Combo-Air Slide]]
|ability1={{c|Defender|ability}}
|get     = Attach [[Champion Gear|Champion Gear ⑤]] (Xigbar)
|ability2=[[Combo-Jump]]
|ability3=[[Combo-Air Slide]]
|get=[[Champion Gear ⑤]] (Xigbar)
|v1=Dual Head
}}
}}
</div><div class="tabbertab" title="+">
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Crime & Punishment+
|name=Crime & Punishment+
|katakana=クライム&ペナルティ+
|katakana=クライム&ペナルティ+
|japname=Crime & Penalty+
|romaji=Kuraimu & Penaruti+
|image=
|jpname=Crime & Penalty+
|desc=An upgraded Crime & Punishment.<br>Lets you string together longer aerial<br>combos with wider reach.
|image=Crime & Punishment
|desc=An upgraded Crime & Punishment.<br>Lets you string together longer aerial combos with wider reach.
|str=+67
|str=+67
|def=+0
|strunit=+1
|ultima=+33
|mag=+0
|mag=+0
|rate=+8
|bonus=+9
|strunit=+1
|magunit=+1
|magunit=+1
|def=+0
|defunit=+3
|defunit=+3
|rate=+8
|rateunit=+1
|rateunit=+1
|bonus=+9
|bonusunit=+3
|bonusunit=+3
|clip=12
|clip=12
Line 47: Line 50:
|ability2=[[Combo-Jump]]
|ability2=[[Combo-Jump]]
|ability3=[[Combo-Air Slide]]
|ability3=[[Combo-Air Slide]]
|get=Attach [[Champion Gear|Champion Gear+ ⑤]] (Xigbar)
|get=[[Champion Gear+ ⑤]] (Xigbar)
|char=Xigbar
|char=Xigbar
|v1=Dual Head
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
The '''Crime & Punishment''' is a pair of [[Arrowgun]]s that can be wielded by [[Xigbar]]  in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Crime & Punishment+'''.


{{nihongo|'''Crime & Punishment'''|クライム&ペナルティ|Kuraimu & Penaruti|lit. "Crime & Penalty"}} is one of [[Xigbar]]'s weapons in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Crime & Punishment+'''.
==Design==
The body of a Crime & Punishment Arrowgun is comprised of a green center with two curved, silver sides that fan outward. The barrel is quite short, green, and two-pronged. The handle is light grey and guard, which is lined by six grey diamonds with black edges, is grey. The diamonds flash light blue, the color of the bullets, when Xigbar reloads, and the bullets produce light blue sparks on contact with enemies and gold sparks on contact with anything else.
 
''{{w|Crime and Punishment}}'' is an 1866 novel by the Russian author Fyodor Dostoyevsky. It is about the mental anguish of a destitute man plotting to murder an unscrupulous pawnbroker who ripped him off, and contemplating whether or not going through with the plan will be worth the risks involved.
 
==Gameplay==
Crime & Punishment has an ammo capacity of 12.
 
The ground combo varies between the standard and plus versions of the weapon. For the standard, Xigbar fires three simultaneous shots of equal power, which can be repeated up to three times in succession. For the plus version, Xigbar combines his Arrowguns into a sniper rifle and fires four shots simultaneously that cover a wide area, one of which is stronger. He can do this three times in rapid succession as well. By pressing {{button|dsy}} at any point during either version of the combo, Xigbar can be made to flip upside-down and fire six shots around him wildly. Xigbar's aerial combo consists of this same upside-down move but is then followed with him firing two shots straight down.
 
;Crime & Punishment
{{358Atk/o
|{{358Atk
|char=Xigbar
|a10=ki
|a11pow=0.88 x3
|a11crit=◯
|a11flin=◯
|a11y=E
|a12a=*
|y12pow=0.88 x6
|y12crit=◯
|y12flin=◯
|a20=ki
|a21pow=0.88 x3
|a21crit=◯
|a21flin=◯
|a21y=E
|a22a=*
|y22pow=0.88 x6
|y22crit=◯
|y22flin=◯
|a30=ki
|a31pow=0.88 x3
|a31crit=◯
|a31flin=◯
|a31count=◯
}}
|{{358Atk
|char=Xigbar
|air=*
|a10=E
|a11pow=0.88 x6
|a11crit=◯
|a11flin=◯
|a12a=*
|a20=O
|a21pow=1.0
|a21flin=◯
|a21count=◯
|a22pow=1.0
|a22count=◯
}}
}}
 
;Crime & Punishment+
{{358Atk/o
|{{358Atk
|char=Xigbar
|a10=ku
|a11pow=1.0
|a11crit=◯
|a11flin=◯
|a12pow=0.5 x3
|a12y=E
|a13a=*
|y13pow=0.88 x6
|y13crit=◯
|y13flin=◯
|a20=ku
|a21pow=1.0
|a21crit=◯
|a21flin=◯
|a22pow=0.5 x3
|a22y=E
|a23a=*
|y23pow=0.88 x6
|y23crit=◯
|y23flin=◯
|a30=ku
|a31pow=1.0
|a31crit=◯
|a31flin=◯
|a31count=◯
|a32pow=0.5 x3
|a32count=◯
}}
|{{358Atk
|char=Xigbar
|air=*
|a10=E
|a11pow=0.88 x6
|a11crit=◯
|a11flin=◯
|a12a=*
|a20=O
|a21pow=1.0
|a21flin=◯
|a21count=◯
|a22pow=1.0
|a22count=◯
}}
}}


==Trivia==
{{Arrowgun}}
*Crime & Punishment is also an ability that Sora can use in [[Final Form]] in ''[[Kingdom Hearts II]]''.
{{XigbarWeapons}}
{{ChampionGear}}
{{ChampionGear}}
{{Weapon-stub}}
[[Category:Kingdom Hearts 358/2 Days weapons]]

Latest revision as of 19:07, 17 November 2024

This article is about the Arrowgun.
You may be looking for the ability from Kingdom Hearts II.
Kingdom Hearts 358/2 Days
Crime & Punishment
Crime & Punishment
"A weapon that lets you string together longer aerial combos with wider reach."
Japanese クライム&ペナルティ
Rōmaji Kuraimu & Penaruti
Translation Crime & Penalty
Stats
Strength Magic
Base Unit Ultima Base Unit
+64 +1 +36 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +1 +9 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
12
Abilities
1: Defender
2: Combo-Jump
3: Combo-Air Slide
Obtained
Champion Gear ⑤ (Xigbar)
Kingdom Hearts 358/2 Days
Crime & Punishment+
Crime & Punishment
"An upgraded Crime & Punishment.
Lets you string together longer aerial combos with wider reach."
Japanese クライム&ペナルティ+
Rōmaji Kuraimu & Penaruti+
Translation Crime & Penalty+
Stats
Strength Magic
Base Unit Ultima Base Unit
+67 +1 +33 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +8 +1 +9 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
12
Abilities
1: Vitality Barrier
2: Combo-Jump
3: Combo-Air Slide
Obtained
Champion Gear+ ⑤ (Xigbar)

The Crime & Punishment is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Crime & Punishment+.

Design[edit]

The body of a Crime & Punishment Arrowgun is comprised of a green center with two curved, silver sides that fan outward. The barrel is quite short, green, and two-pronged. The handle is light grey and guard, which is lined by six grey diamonds with black edges, is grey. The diamonds flash light blue, the color of the bullets, when Xigbar reloads, and the bullets produce light blue sparks on contact with enemies and gold sparks on contact with anything else.

Crime and Punishment is an 1866 novel by the Russian author Fyodor Dostoyevsky. It is about the mental anguish of a destitute man plotting to murder an unscrupulous pawnbroker who ripped him off, and contemplating whether or not going through with the plan will be worth the risks involved.

Gameplay[edit]

Crime & Punishment has an ammo capacity of 12.

The ground combo varies between the standard and plus versions of the weapon. For the standard, Xigbar fires three simultaneous shots of equal power, which can be repeated up to three times in succession. For the plus version, Xigbar combines his Arrowguns into a sniper rifle and fires four shots simultaneously that cover a wide area, one of which is stronger. He can do this three times in rapid succession as well. By pressing Y at any point during either version of the combo, Xigbar can be made to flip upside-down and fire six shots around him wildly. Xigbar's aerial combo consists of this same upside-down move but is then followed with him firing two shots straight down.

Crime & Punishment
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Front 3-Directional Simultaneous Fire
Hit 1 0.88 x3 X
(Air) Horizontal Spin Downward Fire
Hit 1 0.88 x6 X
(Ground) Front 3-Directional Simultaneous Fire
Hit 1 0.88 x3 X
(Air) Horizontal Spin Downward Fire
Hit 1 0.88 x6 X
(Ground) Front 3-Directional Simultaneous Fire
Hit 1 0.88 x3


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Spin Downward Fire
Hit 1 0.88 x6 X
(Air) Falling Double Shot
Hit 1 1.0 X
Hit 2 1.0 X X


Crime & Punishment+
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Up-Down-Left-Right Simultaneous Fire
Hit 1 1.0 X
Hit 2 0.5 x3 X X X
(Air) Horizontal Spin Downward Fire
Hit 1 0.88 x6 X
(Ground) Up-Down-Left-Right Simultaneous Fire
Hit 1 1.0 X
Hit 2 0.5 x3 X X X
(Air) Horizontal Spin Downward Fire
Hit 1 0.88 x6 X
(Ground) Up-Down-Left-Right Simultaneous Fire
Hit 1 1.0
Hit 2 0.5 x3 X X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Spin Downward Fire
Hit 1 0.88 x6 X
(Air) Falling Double Shot
Hit 1 1.0 X
Hit 2 1.0 X X