Game:Young Xehanort: Difference between revisions

 
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  |DDDBRHP1=325.2
  |DDDBRHP1=325.2
  |DDDYXHP=*
  |DDDYXHP=*
  |DDDBRreal1=<span style="font-size:8pt">When at 1HP</span>
|DDDBRreac1=2 (10s)<ref>Does not get restored when flinching but with time only. However, if he is attacked while flinching for 6.7 seconds, his reaction endurance will be fully restored.</ref>
  |DDDBRreal1=<span style="font-size:8pt">When at 1 HP</span>
  |DDDBRSTR1=12.6
  |DDDBRSTR1=12.6
  |DDDBRMAG1=12.8
  |DDDBRMAG1=12.8
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  |DDDBRHP1=281.8
  |DDDBRHP1=281.8
  |DDDYXHP=*
  |DDDYXHP=*
|DDDBRreac1=—<!--2 (10s) according to the Ultimania, but the Clock has never been seen flinching-->
  |DDDBRSTR1=12.6
  |DDDBRSTR1=12.6
  |DDDBRMAG1=12.8
  |DDDBRMAG1=12.8
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  |KH3battlename=L'Impeto Oscuro -Young Xehanort-
  |KH3battlename=L'Impeto Oscuro -Young Xehanort-
  |KH3battlefile=L'Impeto Oscuro -Young Xehanort- KHIIIRM.ogg
  |KH3battlefile=L'Impeto Oscuro -Young Xehanort- KHIIIRM.ogg
  |KH3battlename2=L'Impeto Oscuro -Young Xehanort- (Ultimate attack variation)
  |KH3battlename2=L'Impeto Oscuro -Young Xehanort-  
|KH3battlename2n=&nbsp;(Ultimate attack variation)
  |KH3battlefile2=L'Impeto Oscuro -Young Xehanort- (Alternate) KHIIIRM.ogg
  |KH3battlefile2=L'Impeto Oscuro -Young Xehanort- (Alternate) KHIIIRM.ogg
}}
}}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
'''Young Xehanort''' is an optional boss in the international and ''[[Kingdom Hearts Birth by Sleep Final Mix|Final Mix]]'' versions of ''[[Kingdom Hearts Birth by Sleep]]''. His boss battle is unlocked when the protagonist returns to the [[Land of Departure]] after defeating [[Vanitas Remnant]], on a save file in which it is still accessible. Despite this odd situation, his scene is within canon,<ref name="Dengeki">'''''{{w|Dengeki PlayStation}}'' Vol. 474''' (6/25/2010); '''Interviewer''': "Is it stronger than the Vanitas Remnant?" / '''Tetsuya Nomura''': "We took a survey, and some people thought it was a little stronger than the Vanitas Remnant, but others thought it was far stronger. Like the Lingering Will of ''Kingdom Hearts II Final Mix'', its attacks are hard to predict, unlike the Vanitas Remnant, which has movements that are fairly easy to read. The new enemy will use nefarious tricks." / '''Interviewer''': "Is the new character also involved with the story?" / '''Tetsuya Nomura''': "As with the Lingering Will, at the time of ''Kingdom Hearts Birth by Sleep'', I can't reveal that." [https://www.khinsider.com/news/BbS-Degenki-Interview-1497 Translation via ChaoticVanitas].</ref><!--https://web.archive.org/web/20100923233852/http://www.ff-reunion.net/kh/2010/06/25/khbbs_dengeki_nomura_interview--> and is considered to occur at the save file's point in the story. Defeating Xehanort will grant a unique Keyblade named "{{c|No Name|KHBbS}}", but he can be fought again by leaving Land of Departure and then returning.
'''Young Xehanort''' is an optional boss in the international and ''[[Kingdom Hearts Birth by Sleep Final Mix|Final Mix]]'' versions of ''[[Kingdom Hearts Birth by Sleep]]''. His boss battle is unlocked when the protagonist returns to the [[Land of Departure]] after defeating [[Vanitas Remnant]], on a save file in which it is still accessible. Despite this odd situation, his scene is within canon,<ref>'''''[[Kingdom Hearts Series Memorial Ultimania]]''''', '''Xehanort Experience Record''': "<nowiki>[BbS FM]</nowiki> Moving through time, he appeared at the Land of Departure and confronted Terra, Ventus, and Aqua." / "In <nowiki>[KH BBSFM]</nowiki>, he appeared as the Mysterious Figure. Due to being before his training, he doesn't use the Keyblade."</ref> and is considered to occur at the save file's point in the story. Defeating Xehanort will grant a unique Keyblade named "{{c|No Name|KHBbS}}", but he can be fought again by leaving Land of Departure and then returning.


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' Young Xehanort is the penultimate boss battled by [[Riku]] as he desperately tries to save [[Sora]] from [[Master Xehanort]].  
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' Young Xehanort is the penultimate boss battled by [[Riku]] as he desperately tries to save [[Sora]] from [[Master Xehanort]].  
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==Strategy==
==Strategy==
===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
Young Xehanort is a powerful boss and one of the strongest enemies in the game. His attacks are varied and hard to predict, similar to those of the [[Lingering Will]].<ref name="Dengeki"/> Not only is he immune to all status effects, but he has a great deal of HP as well. The boss is very swift and can inflict massive damage to the protagonist, quickly knocking them out unless they have Second Chance or Once More equipped. Xehanort is also adept in defense; he can use Renewal Barrier if attacked too much, and he sometimes rewinds time after taking damage, allowing him to recover some of his lost HP.
Young Xehanort is a powerful boss and one of the strongest enemies in the game. His attacks are varied and hard to predict, similar to those of the [[Lingering Will]].<ref name="Dengeki">'''''{{w|Dengeki PlayStation}}'' Vol. 474''' (6/25/2010); '''Interviewer''': "Is it stronger than the Vanitas Remnant?" / '''Tetsuya Nomura''': "We took a survey, and some people thought it was a little stronger than the Vanitas Remnant, but others thought it was far stronger. Like the Lingering Will of ''Kingdom Hearts II Final Mix'', its attacks are hard to predict, unlike the Vanitas Remnant, which has movements that are fairly easy to read. The new enemy will use nefarious tricks." / '''Interviewer''': "Is the new character also involved with the story?" / '''Tetsuya Nomura''': "As with the Lingering Will, at the time of ''Kingdom Hearts Birth by Sleep'', I can't reveal that." [https://www.khinsider.com/news/BbS-Degenki-Interview-1497 Translation via ChaoticVanitas].</ref><!--https://web.archive.org/web/20100923233852/http://www.ff-reunion.net/kh/2010/06/25/khbbs_dengeki_nomura_interview--> Not only is he immune to all status effects, but he has a great deal of HP as well. The boss is very swift and can inflict massive damage to the protagonist, quickly knocking them out unless they have Second Chance or Once More equipped. Xehanort is also adept in defense; he can use Renewal Barrier if attacked too much, and he sometimes rewinds time after taking damage, allowing him to recover some of his lost HP.


As Xehanort's HP dwindles, he goes even further on the offensive. He will often start one of his long-duration techniques, then continue to attack with different techniques while the first one is playing out. Xehanort will also clone himself, creating four copies that can attack and move independently of the true Xehanort. However, the clones can dissipate after being hit once, so try to use a multi-hitting attack to clear the clones. His most frustrating tactic is to snare the protagonist with his Collision Magnet, then immediately following it up with another attack and a game over (although there are very rare occasions in which the protagonist can escape before Xehanort strings together another attack). Collision Magnet can be avoided easily by simply dashing towards Xehanort when he jumps in the air, and also seems to be canceled if Xehanort pulls the protagonist up against a wall.
As Xehanort's HP dwindles, he goes even further on the offensive. He will often start one of his long-duration techniques, then continue to attack with different techniques while the first one is playing out. Xehanort will also clone himself, creating four copies that can attack and move independently of the true Xehanort. However, the clones can dissipate after being hit once, so try to use a multi-hitting attack to clear the clones. His most frustrating tactic is to snare the protagonist with his Collision Magnet, then immediately following it up with another attack and a game over (although there are very rare occasions in which the protagonist can escape before Xehanort strings together another attack). Collision Magnet can be avoided easily by simply dashing towards Xehanort when he jumps in the air, and also seems to be canceled if Xehanort pulls the protagonist up against a wall.
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|△
|△
|Attacks with an extended sword combo.
|Attacks with an extended sword combo.
|Has a similar but slightly different animation from the short combo. The final hit of the combo will hit from behind, so Terra and Ventus need to use a reprisal just before it hits to avoid it.
|Has a similar but slightly different animation from Dual Blade. The combo finisher will hit from behind, so Terra and Ventus need to use a reprisal just before it hits to avoid it.
}}
}}
{{Atk|''Dash attack''
{{Atk|''Dash upswing''
|?
|?
|?
|?
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|?
|?
|△
|△
|Jumps back and releases an X-shaped shockwave from his blades that tracks the protagonist.
|Jumps back and releases an X-shaped shockwave from his blades that homes in on the protagonist.
}}
}}
{{Atk|''Spear orbs''
{{Atk|''Spear orbs''
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|△
|△
|Summons several orbs that fire spears of energy at the protagonist from every direction. This attack can continue during the Unknown's other attacks.  
|Summons several orbs that fire spears of energy at the protagonist from every direction. This attack can continue during the Unknown's other attacks.  
|This technique can be blocked by Aqua's [[Barrier]] commands.
|While the spears can be blocked, only Aqua's [[Barrier]] commands will block the entire attack, as they can hit from behind and thus pierce through Terra and Ventus's [[Block]] commands.
}}
}}
{{Atk|''Sonic attack''
{{Atk|''Rush''
|?
|?
|?
|?
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|X
|X
|Summons three vortexes of flame around himself and hovers around the battlefield.
|Summons three vortexes of flame around himself and hovers around the battlefield.
|In later phases of the battle, he will combine Raging Storm with some of his other abilities, usually his Long Combo.
|In later phases of the battle, he will combine Raging Storm with some of his other abilities, usually his Dual-Wield Wild Dance.
}}
{{Atk|''Summon copies''
|?
|?
|?
|?
|Summons four copies of himself to overwhelm the protagonist. Each of them share his Short Combo, Long Combo, Sonic Attack, Collision Magnet, and X-wave attacks and there is no set pattern to their attacks. However, the copies can be easily destroyed with a clean hit. The boss will not stagger or use Renewal Barrier or Time Reversal while clones are active.
}}
}}
{{Atk|''Mega Flare''
{{Atk|''Mega Flare''
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{{Atk|''Doom''
{{Atk|''Doom''
|?
|?
|Doom
|Doom{{note|Can be nullified by breaking free. Countdown begins one number lower for each subseqent time the attack connects.}}
|?
|?
|X
|X
|Fires a web of energy at the protagonist and starts a five-second countdown. It is Game Over when the countdown reaches 0. Rapidly tap {{button|X}} ({{button|circle}} in the Japanese releases) to break free.
|Fires a web of energy at the protagonist and immobilizes them. Rapidly tap {{button|X}} ({{button|circle}} in the Japanese releases) to break free.  
|If this move connects, subsequent uses will make the countdown begin one number lower.
}}
}}
{{Atk|''Collision Magnet''
{{Atk|''Collision Magnet''
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|—
|—
|—
|—
|If the protagonist attacks him head-first without an opening, or attacks constantly with a long combo, he will parry the protagonist's attack and recover a bit of health.  
|Casts a golden barrier around himself. If any of the protagonist's attacks connects, he will recover a bit of his health.
|If the boss uses this in response to the player's Shotlock, he will also summon a laser orb each time he is hit that will attack the player once the Shotlock ends.
|Used if the protagonist attacks him head-first without an opening or attacks constantly with a long combo. If the boss uses this in response to the player's Shotlock, he will also summon a laser orb each time he is hit that will attack the player once the Shotlock ends.
}}
}}
{{Atk|''Time reversal''
{{Atk|''Time reversal''
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|—
|—
|At any random moment when the protagonist deals damage to him, he could potentially stop and reverse time to the precise moment before he is hit, recovering some of his health in the process. As soon as time is restored, he uses one of his other attacks before the protagonist can react.
|At any random moment when the protagonist deals damage to him, he could potentially stop and reverse time to the precise moment before he is hit, recovering some of his health in the process. As soon as time is restored, he uses one of his other attacks before the protagonist can react.
|The boss will follow this ability up with Whirlwind, X-wave, or Aerial Dropkick. If the player is not currently using a command, an attack or Finish command can be buffered before the effect wears off. The boss cannot use this ability if the player is invincible, or if the boss is air-tossed, invisible, or has clones active.
|The boss will follow this ability up with Whirlwind to the Void, X Blade, or Aerial Dropkick. If the player is not currently using a command, an attack or Finish command can be buffered before the effect wears off. The boss cannot use this ability if the player is invincible, or if the boss is air-tossed, invisible, or has clones active.
}}
}}
{{Atk-c}}
{{Atk-c|note=The Unknown can summon four copies of himself to overwhelm the protagonist. Each of them share his Dual Blade, Dual-Wield Wild Dance, Rush, Collision Magnet, and X Blade attacks and there is no set pattern to their attacks. However, the copies can be easily destroyed with a clean hit. The boss will not stagger or use Renewal Barrier or Time Reversal while clones are active.}}


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
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Xehanort tends to warp away from projectiles and attack commands, but will be open to attack when he pauses to launch his own ranged attacks. Xehanort will periodically teleport away and use his Zero Shot at Riku. Defend using Dark Barrier, staying near to or far away from him, or dodge continually. If the projectiles connect, they will inflict Slow, so quickly cure it with Esuna or let your dream eaters use theirs or a Panacea if Slow Block is not equipped. He can also use Teleport Rocks, to summon blue rocks that must be blocked or dodged. When Xehanort prepares this attack, move close to him, blocking the rocks, and use Counter Aura in front of him. Make sure to watch how he warps around the arena, because it will signal which attack he will use, and will provide Riku enough time to use powerful attacks such as Dark Aura. If timed carefully, Dark Aura will keep hitting Xehanort and stops his movements for a while, dealing heavy damage.  
Xehanort tends to warp away from projectiles and attack commands, but will be open to attack when he pauses to launch his own ranged attacks. Xehanort will periodically teleport away and use his Zero Shot at Riku. Defend using Dark Barrier, staying near to or far away from him, or dodge continually. If the projectiles connect, they will inflict Slow, so quickly cure it with Esuna or let your dream eaters use theirs or a Panacea if Slow Block is not equipped. He can also use Teleport Rocks, to summon blue rocks that must be blocked or dodged. When Xehanort prepares this attack, move close to him, blocking the rocks, and use Counter Aura in front of him. Make sure to watch how he warps around the arena, because it will signal which attack he will use, and will provide Riku enough time to use powerful attacks such as Dark Aura. If timed carefully, Dark Aura will keep hitting Xehanort and stops his movements for a while, dealing heavy damage.  


Alternatively, continue using Firaga Burst, Balloonga, and other attack magic in conjunction with spirit attacks. Keep also in mind the Haste Support Magic after being cast on Riku can be handy, not only to speed up the reloading times but also his main combos, which can keep staggering Young Xehanort as well. After Xehanort staggers from enough hits, he will use Guard Impact, where he transforms his Keyblade into a shield and if Riku hits it, Xehanort will counterattack. If he teleports up and falls, he will use Whip Wave. Get ready to block or to Shadow Slide when he reaches the ground. If Xehanort teleports constantly from right to left, he will prepare a version of Wild Arcanum where he warps between each strike. He will teleport like this twice; once he warps the fourth time, get ready to block or use Shadow Slide. If he is a fair distance away, he will start teleporting from side to side again, gradually getting closer to Riku, and use Flash Liner. Get as close to Xehanort as possible when this occurs. After he teleports the third time in this manner, use Dark Barrier near him to block the lasers and use Counter Aura in front of him. If possible, utilize Shadow Slide and Shadow Strike to attack and stop Xehanort's attack.
Alternatively, continue using Firaga Burst, Balloonga, and other attack magic in conjunction with spirit attacks. Keep also in mind the Haste Support Magic after being cast on Riku can be handy, not only to speed up the reloading times but also his main combos, which can keep staggering Young Xehanort as well. After Xehanort staggers from enough hits, he will use Guard Impact, where he Formchanges his Keyblade into a shield and if Riku hits it, Xehanort will counterattack. If he teleports up and falls, he will use Whip Wave. Get ready to block or to Shadow Slide when he reaches the ground. If Xehanort teleports constantly from right to left, he will prepare a version of Wild Arcanum where he warps between each strike. He will teleport like this twice; once he warps the fourth time, get ready to block or use Shadow Slide. If he is a fair distance away, he will start teleporting from side to side again, gradually getting closer to Riku, and use Flash Liner. Get as close to Xehanort as possible when this occurs. After he teleports the third time in this manner, use Dark Barrier near him to block the lasers and use Counter Aura in front of him. If possible, utilize Shadow Slide and Shadow Strike to attack and stop Xehanort's attack.


Once Xehanort's health has been depleted to 1, he will freeze time and warp into a giant Clock that appears in the center of the arena. Wait until the option to perform a [[Mirage Split]] [[Reality Shift]] appears. This will trigger the final stage of the battle. The Reality Shift prompt will appear within a split second. If Riku misses the timing, Xehanort will rewind time to the beginning of the fight and heal his HP, with his max HP cut at 30% (approximately two and a half life bars). His health must be depleted again in order to perform Mirage Split, but this time, the prompt will remain for a longer period of time.
Once Xehanort's health has been depleted to 1, he will freeze time and warp into a giant Clock that appears in the center of the arena. Wait until the option to perform a [[Mirage Split]] [[Reality Shift]] appears. This will trigger the final stage of the battle. The Reality Shift prompt will appear within a split second. If Riku misses the timing, Xehanort will rewind time to the beginning of the fight and heal his HP, with his max HP cut at 30% (approximately two and a half life bars). His health must be depleted again in order to perform Mirage Split, but this time, the prompt will remain for a longer period of time.
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|0.5 per hit
|0.5 per hit
|△
|△
|Sweeps and stabs with the Keyblade, releasing crescent-shaped waves when he sweeps. Occassionally transforms his Keyblade into a whip and strikes, releasing waves, after the attack or against an airborne opponent.
|Sweeps and stabs with the Keyblade, releasing crescent-shaped waves when he sweeps. Occassionally Formchanges his Keyblade into a whip and strikes, releasing waves, after the attack or against an airborne opponent.
|The three-hit combo consists of a sweep - stab - left sweep. The first sweep knocks upwards but the waves cancel it, and the stab knocks the opponent upwards for an extended period of time.<br>The combo is used under various circumstances and has variations as follows.
|The attack consists primarily of a three-hit combo of a sweep - stab - left sweep. The first sweep knocks upwards but the waves cancel the knock upwards, and the stab knocks the opponent upwards for an extended period of time before striking them again with no window for evasion or blocking between strikes, which can negate Once More if an action or movement input is pressed.<br>The combo has variations as follows, telegraphed by various means.
<div style{{=}}"text-align:left">
<div style{{=}}"text-align:left">
*After teleporting 4 times left and right, he performs a three-hit combo and warps near Riku between each strike.
*After teleporting 4 times left and right, he performs a three-hit combo and warps near Riku between each strike.
*After teleporting 1 time behind the opponent he performs either one left sweep or a fast three-hit combo.
*After teleporting 1 time behind the opponent, he performs either one left sweep or a fast three-hit combo.
*If used right away, he performs a three-hit combo with pauses between each strike, and has a chance to warp near Riku between each strike.
*If used right away, he performs a three-hit combo with pauses between each strike, and has a chance to warp near Riku between each strike.
*On Critical Mode only, there is a chance he is seen running towards either Riku or one of his party members, before he performs a fast three-hit combo, warps in midair near Riku, performs a combo of diagonal whip strikes and finishes with horizontal and downwards whip strikes.<br>Due to a glitch, his Keyblade's transformation may end early, and the horizontal/downwards whip strikes won't deal any damage. The three-hit combo of this variation of the attack can also be performed directly after the other variations of the attack mentioned above.
*On Critical Mode only, after running towards either Riku or one of his party members, he performs a fast three-hit combo, warps in midair near Riku, performs a combo of diagonal whip strikes and finishes with horizontal and downwards whip strikes.<br>Due to a glitch, his Keyblade's Formchange may not work properly, and the horizontal/downwards whip strikes won't deal any damage as consequence.
</div>
</div>
Young Xehanort cannot stagger during this attack.
|Wave
|Wave
|{{AT|att}} Physical
|{{AT|att}} Physical
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|△
|△
|Jumps and swings the Keyblade downward like a whip two times in succession, releasing a racing wave with each swing.
|Jumps and swings the Keyblade downward like a whip two times in succession, releasing a racing wave with each swing.
|
|Young Xehanort cannot stagger during this attack.
|Wave
|Wave
|{{AT|att}} Physical
|{{AT|att}} Physical
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|△
|△
|Swings the Keyblade like a whip three times, releasing a crescent-shaped wave with each swing.
|Swings the Keyblade like a whip three times, releasing a crescent-shaped wave with each swing.
|Generally used after teleporting into the air and falling down. Each swing covers more range than the previous one.
|Often used after teleporting into the air and falling down. Each swing covers more range than the previous one. Young Xehanort cannot stagger during this attack.  
|Wave
|Wave
|{{AT|att}} Physical
|{{AT|att}} Physical
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|◯<ref>△ if the attack is considered a projectile attack instead of melee.</ref>
|◯<ref>△ if the attack is considered a projectile attack instead of melee.</ref>
|Instantly extends his Keyblade, connecting floating points of light, before pulling back.  
|Instantly extends his Keyblade, connecting floating points of light, before pulling back.  
|Used after quickly teleporting 3 times while approaching the opponent from afar. The attack can be redirected fast if the opponent dodges sideways or goes behind the user.
|Used after quickly teleporting 3 times while approaching the opponent from afar. The attack can be directioned around according to the opponent's position.
}}
}}
{{Atk-m|{{nihongo|'''Guard Impact'''|ガードインパクト|<br>Gādo Impakuto}}
{{Atk-m|{{nihongo|'''Guard Impact'''|ガードインパクト|<br>Gādo Impakuto}}
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|1.0 x2
|1.0 x2
|◯
|◯
|Takes on a defensive stance, blocking any physical attack. When hit by any attack, retaliates by transforming his Keyblade into a whip and swinging twice, releasing crescent-shaped waves.
|Takes on a defensive stance, blocking any physical attack. When hit by any attack, retaliates by Formchanging his Keyblade into a whip and swinging twice, releasing crescent-shaped waves.
|Used after staggering from a good amount of consecutive hits during an attack.
|Used after staggering from a good amount of consecutive hits after getting interrupted.
|Wave
|Wave
|{{AT|att}} Physical
|{{AT|att}} Physical
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|△
|△
|Scatters a large amount of dark projectiles that track the opponent at high speed.
|Scatters a large amount of dark projectiles that track the opponent at high speed.
|Generally used after teleporting far away from Riku. The projectiles cannot turn at a sharp angle, therefore are likely to miss, unless the target is very far.
|Often used after teleporting far away from Riku. The projectiles cannot turn at a sharp angle, therefore are likely to miss, unless the target is very far. Only two separate projectiles are aimed straight at Riku, and can be avoided by moving aside with the correct timing.
}}
}}
{{Atk|{{nihongo|'''Teleport Rock'''|テレポロック|<br>Terepo Rokku}}
{{Atk|{{nihongo|'''Teleport Rock'''|テレポロック|<br>Terepo Rokku}}
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|△
|△
|Summons a large number of floating blue rocks, teleports them around the opponent while the screen turns white for two seconds, and sends them flying towards them.
|Summons a large number of floating blue rocks, teleports them around the opponent while the screen turns white for two seconds, and sends them flying towards them.
|Generally used after teleporting far away from Riku.  
|Often used after teleporting far away from Riku. Young Xehanort cannot stagger during this attack.  
}}
}}
{{Atk-c|note=When at 1 HP, Young Xehanort will stop time (Riku is invulnerable while immobilized), merge with a Clock, attempt to rewind time and recover to full health with his max HP cut at 30% of his initial HP if he succeeds. Riku must use [[Mirage Split]] within a narrow timing in order to prevent that. Subsequent time stops will have the timing for activating Mirage Split be longer than the first time. When used successfully, Mirage Split will open the next phase where Xehanort's Clock will assault Riku with Clones (see below).}}
{{Atk-c|note= The afterimages left by Young Xehanort's teleports may deal a bit of damage{{?}}<!--Does it have any stat?--> to an opponent when they move into them.<ref>[https://youtu.be/rtcrJJlae-8?si=kQntnNIe5OcjLdje&t=1689 the dream drop distance experience - 28:09]</ref> <br>When at 1 HP, Young Xehanort will stop time (Riku is invulnerable while immobilized), merge with a Clock, attempt to rewind time and recover to full health with his max HP cut at 30% of his initial HP if he succeeds. Riku must use [[Mirage Split]] within a narrow timing in order to prevent that. Subsequent time stops will have the timing window for activating Mirage Split be much less narrow than that of the first time. When used successfully, Mirage Split will open the next phase where Xehanort's Clock will assault Riku with Clones (see below).}}
;Clones
;Clones
{{Atk-o|DDD}}
{{Atk-o|DDD}}
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|0.5 per hit
|0.5 per hit
|△
|△
|Clones appear from the clock one after another and run, swinging a weapon in both hands in various motions.
|Two clones appear from the clock one after another and run, swinging a weapon in both hands in various motions.
|The clones appear in pairs. If Riku is in the air, the clones will stick to his position on the ground until their combo ends.
|If Riku is in the air, the clones will stick to his position on the ground until their combo ends.
}}
}}
{{Atk|{{nihongo|'''X Blade'''|Xブレード|<br>X Burēdo}}
{{Atk|{{nihongo|'''X Blade'''|Xブレード|<br>X Burēdo}}
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}}
}}
{{Atk|{{nihongo|'''Raging Storm'''|レイジングストーム|<br>Reijingu Sutōmu}}
{{Atk|{{nihongo|'''Raging Storm'''|レイジングストーム|<br>Reijingu Sutōmu}}
|{{AT|mag}} Fire<ref>This attack does not cause Sir Kyroo or Lord Kyroo to catch fire.</ref>
|{{AT|mag}} Fire<ref>This attack does not cause Dream Eaters that react to fire such as Meow Wow, Sir Kyroo or Lord Kyroo to catch fire.</ref>
|—
|—
|1.5 per hit
|1.5 per hit
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|Two clones appear on the ground, transform into pillars of fire, and run straight ahead.
|Two clones appear on the ground, transform into pillars of fire, and run straight ahead.
}}
}}
{{Atk-c|note=The Clock starts being vulnerable when its HP is displayed. Young Xehanort's Clock starts by sending clones performing Dual-Wield Wild Dance, then others follow with either Raging Storm or X Blade, then others with Dual-Wield Wild Dance again, in a cycle. All techniques are used 5-6 times in a row before the Clock takes a break and moves to the next one.<br><br>The Clock's hands start winding back at the pace of approximatively every 7.5 seconds per wound hour, starting from 12 o'clock. When the Clock has unwound around 10 hours and a half, it will halt its attacks and, at 12 hours, rewind time, becoming invincible, while its maximum HP are cut down to 30% of its initial HP, and its current HP fully restored when the time rewind ends. This HP cut and recover effect gets applied to Young Xehanort as well.}}
{{Atk-c|note=The Clock starts being vulnerable when its HP is displayed. Young Xehanort's Clock starts by sending clones performing Dual-Wield Wild Dance, then others follow with either Raging Storm or X Blade, then others with Dual-Wield Wild Dance again, in a cycle. All techniques are used 5-6 times in a row before the Clock halts for a few seconds and moves to the next series of techniques.<br>The Clock's hands start winding back at the pace of approximatively every 7.5 seconds per wound hour, starting from 12 o'clock. The Clock phase therefore lasts around 90 seconds. When the Clock has unwound around 10 hours and a half, it will halt its attacks and, at 12 hours, rewind time, becoming invincible, while its maximum HP are cut down to 30% of its initial HP, and its current HP fully restored when the time rewind ends. This HP cut and recover effect gets applied to Young Xehanort as well.}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
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