Status effect: Difference between revisions

→‎Bind: I was watching some no heart footage
(→‎Bind: I was watching some no heart footage)
 
(5 intermediate revisions by 2 users not shown)
Line 2: Line 2:
{{cleanup|details about KHUX, KH0.2}}
{{cleanup|details about KHUX, KH0.2}}
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:Chain of Memories''; KHUX/KHDR status icons}}
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:Chain of Memories''; KHUX/KHDR status icons}}
{{nihongo|'''Status effects'''|状態|Jōtai|lit. "Condition"}}, or '''Status Ailments'''<!--KHDR-->, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, and they can be either instantaneous or lasting. Status effects are often associated with certain [[element]]s; for example, the Jolt status is inflicted by many {{c|Thunder|element}} element attacks.
{{nihongo|'''Status effects'''|状態|Jōtai|lit. "Status"}}, or '''Status Ailments'''<!--KHDR-->, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, and they can be either instantaneous or lasting. Status effects are often associated with certain [[element]]s; for example, the Jolt status is inflicted by many {{c|Thunder|element}} element attacks.


The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell.
The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell.
Line 140: Line 140:


===Bind===
===Bind===
The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location, either on the ground or in the air, although they are still capable of performing other actions including walking or running, while standing still. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]].  
The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location, either on the ground or in the air, although they are still capable of performing other actions including walking or running, while standing still, and be pushed around by others. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]].  


In ''Kingdom Hearts Birth by Sleep Final Mix'', [[No Heart]]'s dark pillar can heavily slow the victim's movement speed down, almost akin to Bind.
In ''Kingdom Hearts Birth by Sleep Final Mix'', [[No Heart]]'s dark pillar can heavily slow the victim's movement speed down, almost akin to Bind.


In ''Kingdom Hearts 3D: Dream Drop Distance'', {{ns|Game|Ansem, Seeker of Darkness}}'s Second Form can utilize Dark Matter and Dark Galaxy, which immobilizes Riku's own movement while Ansem pulls him to a certain spot. However, Riku is still able to perform any other action including walking or running while standing still, similarily to the Bind status effect.
In ''Kingdom Hearts 3D: Dream Drop Distance'', {{ns|Game|Ansem, Seeker of Darkness}}'s Second Form can utilize Dark Matter and Dark Galaxy, which immobilizes Riku's own movement while Ansem pulls him to a certain spot. However, Riku is still able to perform any other action including walking or running during the restrain, similarily to the Bind status effect.


<gallery>
<gallery>
Line 218: Line 218:
{{nihongo|'''Doom'''|デス|Desu|lit. "Death"}} appears as a status effect in ''Kingdom Hearts Birth by Sleep''.
{{nihongo|'''Doom'''|デス|Desu|lit. "Death"}} appears as a status effect in ''Kingdom Hearts Birth by Sleep''.


It automatically knocks out the victim independently of their HP after a 5 seconds indicated by a counter overhead, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the [[Game:Young Xehanort|Unknown]]'s Doom web attack, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. His subsequent uses of the technique makes the starting count lower. It is also inflicted to oneself by using the [[Wrath of Darkness]] command for the 4th and subsequent times.
It automatically knocks out the victim independently of their HP after a 5 seconds indicated by a counter overhead. It is inflicted by the [[Dark Haze]] command and the [[Game:Young Xehanort|Unknown]]'s Doom web attack, which traps the protagonist and can be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. His subsequent uses of the technique makes the starting count lower. It is also inflicted to oneself by using the [[Wrath of Darkness]] command for the 4th and subsequent times.


In other games, Doom appears as various and similar techniques.  
The [[#Time Bomb|Time Bomb]] status effect uses a similar countdown.


In ''Kingdom Hearts'', Death Sentence is casted by the [[Phantom]], is tied to the minute hand of the [[Clock Tower]], and can be delayed by casting [[Stop]] on the clock face. In ''Kingdom Hearts Re:Chain of Memories'', [[Game:Marluxia|Marluxia]]'s third form uses Doom as sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels.
In other games, some enemies use techniques that have effects that are similar to the Doom status effect.  


In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command.  
In ''Kingdom Hearts'', {{nihongo|'''Doom'''|死の宣告|Shi no Senkoku|lit. "Death Sentence"}} is casted by the [[Phantom]], is tied to the minute hand of the [[Clock Tower]], and can be delayed by casting [[Stop]] on the clock face. In ''Kingdom Hearts Re:Chain of Memories'', [[Game:Marluxia|Marluxia]]'s third form uses Doom as sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels.


Marluxia's data in ''Kingdom Hearts III Re Mind'' uses this effect yet again, first about midway through the battle and second when he is at 1 HP. In the former case, the timer starts at 15 and decreases slowly. Marluxia's Armor HP must be depleted and then the Dispel Situation Command must be used to get rid of the countdown. In the latter case, the timer starts at 99 and decreases rapidly, and Marluxia must be defeated to get rid of it.
In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with an overhead counter at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command.
 
Marluxia's data in ''Kingdom Hearts III Re Mind'' uses an overhead count technique similar to the Doom status effect, first about midway through the battle and second when he is at 1 HP. In the former case, the timer starts at 15 and decreases slowly. Marluxia's Armor HP must be depleted and then the Dispel Situation Command must be used to remove of the countdown. In the latter case, the timer starts at 99 and decreases rapidly, and Marluxia must be defeated to remove it.
<gallery>
<gallery>
File:Doomed KHBBS.png|A Scrapper suffering from Doom.
File:Doomed KHBBS.png|A Scrapper suffering from Doom.
Line 251: Line 253:


===Freeze===
===Freeze===
{{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} was introduced as a status effect in ''Kingdom Hearts Chain of Memories''. It encases the victim in a solid block of ice, immobilizing them and causing them to take more damage if attacked while frozen{{?}}<!--Requires details for each game-->. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen.
{{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} was introduced as a status effect in ''Kingdom Hearts Chain of Memories''. It encases the victim in a solid block of ice, immobilizing them and causing them to take more damage if attacked while frozen{{?}}<!--Requires details for each game-->. In ''Kingdom Hearts Re:Chain of Memories'', enemies that are hit by Sora's attacks while frozen are unfrozen after taking extra damage equivalent to an attack with a x10.0 power multiplier. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen.


In ''Kingdom Hearts'', the [[Ice Titan]]'s Diamond Dust attack freezes the opponent in a similar manner.
In ''Kingdom Hearts'', the [[Ice Titan]]'s Diamond Dust attack freezes the opponent in a similar manner.
4,555

edits