Guard Armor: Difference between revisions

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  |ReCOMmagn=x0
  |ReCOMmagn=x0
  |ReCOMfree=x0
  |ReCOMfree=x0
|value=0-4, 7, 8
|duel=5
|time=6
  |358heart=72
  |358heart=72
|358munny=—
  |358HP=5.20
  |358HP=4.16
  |358EXP=39.60
  |358EXP=39.60
  |358DEF=1.00
  |358flinch=X
|358STUN=—
  |358M1=61
  |358M1=61
  |358LVL1=31
  |358LVL1=31
|358part1=Head
|358partdef1=1.00
|358part2=Arms
|358partdef2=2.02
|358part3=Legs
|358partdef3=2.04
  |358fire=x0.39
  |358fire=x0.39
  |358bliz=x0.43
  |358bliz=x0.43
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===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
Sora explores the memory version of Traverse Town within [[Castle Oblivion]] and meets [[Cid]], who warns him that a giant Heartless is said to appear when the Second District bell rings. Just as it did before, the bell rings, and the Guard Armor suddenly appears. Sora defeats it,<ref>In ''Kingdom Hearts Chain of Memories'', the Guard Armor is fought in the Third District, where the first Guard Armor appeared in ''Kingdom Hearts'', even though the previous scene was set in the Second District, where the ringing bell summoned the second Guard Armor. This was corrected in ''Kingdom Hearts Re:Chain of Memories''.</ref> and [[Leon]], Cid, [[Yuffie]], and [[Aerith]] see him off to the exit.
Sora explores the memory version of Traverse Town within [[Castle Oblivion]] and meets [[Cid]], who warns him that a giant Heartless is said to appear when the Second District bell rings. Just as it did before, the bell rings, and the Guard Armor suddenly appears. Sora defeats it, and [[Leon]], Cid, [[Yuffie]], and [[Aerith]] see him off to the exit.


Another Guard Armor appears in [[Riku]]'s version of Traverse Town, but this one is simply a manifestation of the darkness in his heart, and is quickly defeated.
Another Guard Armor appears in [[Riku]]'s version of Traverse Town, but this one is simply a manifestation of the darkness in his heart, and is quickly defeated.
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The Guard Armor's name references its armored body and the fact that it first protects the Heartless in Traverse Town, and later guards the Traverse Town Keyhole.
The Guard Armor's name references its armored body and the fact that it first protects the Heartless in Traverse Town, and later guards the Traverse Town Keyhole.


==Strategies==
==Strategy==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
The Guard Armor utilizes its size and strength in battle. Each part attacks individually; the Torso and Gauntlets attack by spinning, while the Hammerlegs attack by stomping. It may also jump in the air and crash down, creating a shockwave.
The Guard Armor utilizes its size and strength in battle. Each part attacks individually; the Torso and Gauntlets attack by spinning, while the Hammerlegs attack by stomping. It may also jump in the air and crash down, creating a shockwave.
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Hitting the torso also keeps it from launching its main attack. Just remember to destroy the limbs before destroying the torso. Doing so will make the limbs drop needed HP prizes. The Guard Armor will also throw itself up in the air and come crashing down near Sora's position. Try to dodge this by jumping out of the way, as it will take away half of Sora's HP if hit. Its attacks are deflectable.
Hitting the torso also keeps it from launching its main attack. Just remember to destroy the limbs before destroying the torso. Doing so will make the limbs drop needed HP prizes. The Guard Armor will also throw itself up in the air and come crashing down near Sora's position. Try to dodge this by jumping out of the way, as it will take away half of Sora's HP if hit. Its attacks are deflectable.
{{atk-o|kh1}}
{{atk-o|kh1}}
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}|None|x0.02|4<ref name="arm">2 when one arm is broken.</ref>|Repellable<br>(Recoil: 30)|Used by the arms. Spins arms sideways.}}
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}|None|x0.02|Both arms: 4<br>One arm: 2|Repellable<br>(Recoil: 30)|Used by the arms. Spins arms sideways.}}
{{atk|{{nihongo|'''One-Two Punch'''|ワンツーパンチ|<br>Wan Tsū Panchi}}|None|x0.02|4<ref name="arm"/>|Repellable<br>(Recoil: 30)|Used by the arms. Unleashes a punch.}}
{{atk|{{nihongo|'''One-Two Punch'''|ワンツーパンチ|<br>Wan Tsū Panchi}}|None|x0.02|Both arms: 4<br>One arm: 2|Repellable<br>(Recoil: 30)|Used by the arms. Unleashes a punch.}}
{{atk|{{nihongo|'''Stomp Charge'''|足踏み突撃|<br>Ashibumi Totsugeki}}|None|x0.02|4<ref name="leg">2 when one leg is broken.</ref>|Repellable<br>(Recoil: 30)|Used by the legs. Stomps while walking.}}
{{atk|{{nihongo|'''Stomp Charge'''|足踏み突撃|<br>Ashibumi Totsugeki}}|None|x0.02|Both legs: 4<br>One leg: 2|Repellable<br>(Recoil: 30)|Used by the legs. Stomps while walking.}}
{{atk|{{nihongo|'''Trample Attack'''|踏みつけ攻撃|<br>Fumitsuke Kōgeki}}|None|x0|6<ref name="leg"/>|Repellable<br>(Recoil: 100)|Used by the legs and body. The whole body jumps high and tramples upon landing.}}
{{atk|{{nihongo|'''Trample Attack'''|踏みつけ攻撃|<br>Fumitsuke Kōgeki}}|None|x0|Both legs: 6<br>One leg: 4|Repellable<br>(Recoil: 100)|Used by the legs and body. The whole body jumps high and tramples upon landing.}}
{{atk|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}|None|x0.02|6|Repellable<br>(Recoil: 90)|Used by the body. Rushes while spinning at high speed.}}
{{atk|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}|None|x0.02|6|Repellable<br>(Recoil: 90)|Used by the body. Rushes while spinning at high speed.}}
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{{atk-o|com}}
{{atk-o|com|recard=*}}
{{atk|{{nihongo|'''One-Two Punch'''|ワンツーパンチ|<br>Wan Tsū Panchi}}|Physical|—|x0.4{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used with at least one arm remaining. Punches with the remaining arm(s).{{KHCoM}}<br>Used at close range, with at least one arm remaining. Punches in order of right arm, left arm, right arm. Can hit up to three times. Even if one arm is broken, an invisible punch will hit.{{ReCoM}}}}
{{atk|{{nihongo|'''One-Two Punch'''|ワンツーパンチ|<br>Wan Tsū Panchi}}|Physical|—|x0.4{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Guard Armor|com=*}}|recard={{sleight|Guard Armor||||1~5 (Sora); 0~4, 7, 8 (Riku)}}|Used with at least one arm remaining. Punches with the remaining arm(s).{{KHCoM}}<br>Used at close range, with at least one arm remaining. Punches in order of right arm, left arm, right arm. Can hit up to three times. Even if one arm is broken, an invisible punch will hit.{{ReCoM}}}}
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}|Physical|—|x0.6|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used when the enemy is behind it, and at least one arm remains. Swings its arms sideways.{{KHCoM}}<br>Used at close range, with at least one arm remaining. Swings its arms repeatedly while moving forward.{{ReCoM}}}}
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}|Physical|—|x0.6|{{sleight|Guard Armor|com=*}}|recard={{sleight|Guard Armor||||1~5 (Sora); 0~4, 7, 8 (Riku)}}|Used when the enemy is behind it, and at least one arm remains. Swings its arms sideways.{{KHCoM}}<br>Used at close range, with at least one arm remaining. Swings its arms repeatedly while moving forward.{{ReCoM}}}}
{{atk|{{nihongo|'''Stomp Attack'''|足踏み攻撃|<br>Ashibumi Kōgeki}}|Physical|—|x0.4{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used with at least one leg remaining. The leg parts walk and stomp on the enemy.{{KHCoM}}<br>Used at far range, with at least one leg remaining. Stomps on the spot a few times, before separating the legs and lunging.{{ReCoM}}}}
{{atk|{{nihongo|'''Stomp Attack'''|足踏み攻撃|<br>Ashibumi Kōgeki}}|Physical|—|x0.4{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Guard Armor|com=*}}|recard={{sleight|Guard Armor||||1~5 (Sora); 0~4, 7, 8 (Riku)}}|Used with at least one leg remaining. The leg parts walk and stomp on the enemy.{{KHCoM}}<br>Used at far range, with at least one leg remaining. Stomps on the spot a few times, before separating the legs and lunging.{{ReCoM}}}}
{{atk|{{nihongo|'''Earth Shake'''|アースシェイク|<br>Āsu Sheiku}}|Neutral|—|x1.0|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used with at least one leg remaining. Jumps up and causes an earthquake with the impact of landing.{{KHCoM}}<br>Used at any distance, with at least one arm or leg remaining. Jumps towards the enemy's location, causing an earthquake upon landing. Touching the falling Guard Armor does not inflict damage.{{ReCoM}}}}
{{atk|{{nihongo|'''Earth Shake'''|アースシェイク|<br>Āsu Sheiku}}|Neutral|—|x1.0|{{sleight|Guard Armor|com=*}}|recard={{sleight|Guard Armor||||1~5 (Sora); 0~4, 7, 8 (Riku)}}|Used with at least one leg remaining. Jumps up and causes an earthquake with the impact of landing.{{KHCoM}}<br>Used at any distance, with at least one arm or leg remaining. Jumps towards the enemy's location, causing an earthquake upon landing. Touching the falling Guard Armor does not inflict damage.{{ReCoM}}}}
{{atk|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}|Physical|—|x1.0|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-3; R: 0-4, 7, 8}}|Used when both arms and both legs are destroyed. Spins its body sideways and charges.{{KHCoM}}<br>Used at any distance, when only the torso remains. Charges while spinning the torso. Stops moving when the attack hits.{{ReCoM}}}}
{{atk|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}|Physical|—|x1.0|{{sleight|Guard Armor|com=*}}|recard={{sleight|Guard Armor||||1~3 (Sora); 0~4, 7, 8 (Riku)}}|Used when both arms and both legs are destroyed. Spins its body sideways and charges.{{KHCoM}}<br>Used at any distance, when only the torso remains. Charges while spinning the torso. Stops moving when the attack hits.{{ReCoM}}}}
{{atk|{{nihongo|'''Combo Shake'''|コンボシェイク|<br>Konbo Sheiku}}|Neutral|—|x1.0{{KHCoM}}<br>x0.8{{ReCoM}}|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-3; R: 0-4, 7, 8}}|Used when both arms and both legs are destroyed. Bounces around and causes earthquakes three times in a row.{{KHCoM}}<br>Used at any distance, when only the torso remains. Jumps around and stomps the ground 3 times.{{ReCoM}}}}
{{atk|{{nihongo|'''Combo Shake'''|コンボシェイク|<br>Konbo Sheiku}}|Neutral|—|x1.0{{KHCoM}}<br>x0.8{{ReCoM}}|{{sleight|Guard Armor|com=*}}|recard={{sleight|Guard Armor||||1~3 (Sora); 0~4, 7, 8 (Riku)}}|Used when both arms and both legs are destroyed. Bounces around and causes earthquakes three times in a row.{{KHCoM}}<br>Used at any distance, when only the torso remains. Jumps around and stomps the ground 3 times.{{ReCoM}}}}
{{atk-c|com}}
{{atk-c|com}}