Game:Hector Barbossa: Difference between revisions

 
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==Strategies==
==Strategies==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
{{See also|Illuminator}}
Barbossa's difficulty depends on the player's strategy. The game will end immediately if Jack perishes, which is why it is imperative that the player equip his abilities—No Mercy, Rain Storm, Bone Smash and the limit Treasure Isle—before the battle begins.
Barbossa's difficulty depends on the player's strategy. The game will end immediately if Jack perishes, which is why it is imperative that the player equip his abilities—No Mercy, Rain Storm, Bone Smash and the limit Treasure Isle—before the battle begins.


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Weaknesses aside, Barbossa is still dangerous nonetheless. His most basic attack where he lunges forward slashing can knock Sora into the air, and is often followed by a pistol shot that is unblockable, so close quarters combat is not a particularly good idea. At medium range he can throw bombs on the ground; at longer range he'll often shoot his pistol. If the player cannot stop him from attacking at all, then his attention should be directed away from Jack as much as possible to lower the possibility of failure. On the other hand, Barbossa is one of the only bosses in the game that can be prevented from attacking, with the right timing of Magic casts, making him humorously easy with the right strategy. Upon victory, Sora receives the [[Follow the Wind]] Keyblade.
Weaknesses aside, Barbossa is still dangerous nonetheless. His most basic attack where he lunges forward slashing can knock Sora into the air, and is often followed by a pistol shot that is unblockable, so close quarters combat is not a particularly good idea. At medium range he can throw bombs on the ground; at longer range he'll often shoot his pistol. If the player cannot stop him from attacking at all, then his attention should be directed away from Jack as much as possible to lower the possibility of failure. On the other hand, Barbossa is one of the only bosses in the game that can be prevented from attacking, with the right timing of Magic casts, making him humorously easy with the right strategy. Upon victory, Sora receives the [[Follow the Wind]] Keyblade.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Rushing Cut'''|突進斬り|<br>Tosshin Kiri}}|Physical|—|x1.5<br>Hit 2+: x0.25|△|Slashes twice while charging forward quickly.}}
{{Atk|col=3|{{nihongo|'''Rushing Cut'''|突進斬り|<br>Tosshin Kiri}}|Physical|x1.5<br>Hit 2+: x0.25|△|Slashes twice while charging forward quickly.}}
{{Atk-m|{{nihongo|'''Chasing Cut'''|追い打ち斬り|<br>Oiuchi Kiri}}|(Hit & Elbow)|Physical|—|x0|X|Staggers the opponent with an elbow blow, then follows with two cuts.||(Cut)|Physical|—|x2.0|X|(Second-phase attack)|Physical|—|x2.5<br>Hit 2+: x0.5|X}}
{{Atk-m|col=3|{{nihongo|'''Chasing Cut'''|追い打ち斬り|<br>Oiuchi Kiri}}|(Hit & Elbow)|Physical|x0|X|Staggers the opponent with an elbow blow, then follows with two cuts.||(Cut)|Physical|x2.0|X|(Second-phase attack)|Physical|x2.5<br>Hit 2+: x0.5|X}}
{{Atk-m|{{nihongo|'''Combo Attack'''|連続攻撃|<br>Renzoku Kōgeki}}|(Swing 1-7)|Physical|—|x0.5<br>Hit 2+: x0.25|△|Slashes three times, stabs four times, then slashes twice more.|Used at low HP.|(Swing 8-9)|Physical|—|x2.0<br>Hit 3+: x0.5|△}}
{{Atk-m|col=3|{{nihongo|'''Combo Attack'''|連続攻撃|<br>Renzoku Kōgeki}}|(Swing 1-7)|Physical|x0.5<br>Hit 2+: x0.25|△|Slashes three times, stabs four times, then slashes twice more.|Used at low HP.|(Swing 8-9)|Physical|x2.0<br>Hit 3+: x0.5|△}}
{{Atk|{{nihongo|'''Bomb'''|爆弾|<br>Bakudan}}|Fire|—|x1.0|X|Throws three bombs that explode after four seconds.}}
{{Atk|col=3|{{nihongo|'''Bomb'''|爆弾|<br>Bakudan}}|Fire|x1.0|X|Throws three bombs that explode after four seconds.}}
{{Atk|{{nihongo|'''Gunshot'''|銃撃|<br>Jūgeki}}|Neutral|—|x1.5|X|Takes out gun and fires.|Usually used right after the Illuminator has been take out once.}}
{{Atk|col=3|{{nihongo|'''Gunshot'''|銃撃|<br>Jūgeki}}|Neutral|x1.5|X|Takes out gun and fires.|Usually used right after the Illuminator has been taken out once. Used as a counter to Sora's Land Reaction Command.}}
{{Atk-c}}
{{Atk-c|note=Barbossa becomes invulnerable to damage if the Illuminator is in the arena. Can occasionally summon another Illuminator back during the fight.}}
{{rc|o}}
{{rc|o}}
{{rc|{{nihongo|'''Twin Counter'''|ツインカウンタ|<br>Tsuin Kaunta}}|Physical|x3.0{{KHII}}<br>x2.0{{FMII}}|Can be used when Barbosssa targets Jack with the Hit & Elbow portion of his Chasing Cut attack.<br>Prevent the next attack from hitting Jack and counter by having Jack spin Sora around to knock Barbossa into the air.}}
{{rc|{{nihongo|'''Twin Counter'''|ツインカウンタ|<br>Tsuin Kaunta}}|Physical|x3.0{{KHII}}<br>x2.0{{FMII}}|Can be used when Barbosssa targets Jack with the Hit & Elbow portion of his Chasing Cut attack.<br>Prevent the next attack from hitting Jack and counter by having Jack spin Sora around to knock Barbossa into the air.}}
{{rc|{{nihongo|'''Sonic Dive'''|ソニックダイブ|<br>Sonikku Daibu}}|Physical|x10.0{{KHII}}<br>x4.0{{FMII}}|Can be used after using Twin Counter.<br>Leap from Jack's shoulder and slam the Keyblade into Barbossa while he is airborne.}}
{{rc|{{nihongo|'''Sonic Dive'''|ソニックダイブ|<br>Sonikku Daibu}}|Physical|x10.0{{KHII}}<br>x4.0{{FMII}}|Can be used after using Twin Counter.<br>Leap from Jack's shoulder and slam the Keyblade into Barbossa while he is airborne.}}
{{rc|{{nihongo|'''Land'''|ランディング|<br>Randingu|lit. "Landing"}}|—|—|Can be used when near Barbossa as he momentarily rests after Combo Attack's three slashes and four stabs.<br>Step on Barbossa's sword to stop his combo.}}
{{rc|{{nihongo|'''Land'''|ランディング|<br>Randingu|lit. "Landing"}}|—|—|Can be used when near Barbossa as he momentarily rests after Combo Attack's three slashes and four stabs.<br>Step on Barbossa's sword to stop his combo.<br>If Reflect is used to block his combo, Barbossa will stagger from its explosion while Sora is locked and left vulnerable during the Reaction Command's sequence<!--Needs investigation if Sora is permanently locked or if he can move again after some time-->.}}
{{rc|{{nihongo|'''Reverse Blade'''|リバースエッジ|<br>Ribāsu Ejji|lit. "Reverse Edge"}}|Physical|x5.0{{KHII}}<br>X4.0{{FMII}}|Can be used after using Land.<br>Strike Barbosssa before he can fire his gun. Acts as a finisher.}}
{{rc|{{nihongo|'''Reverse Blade'''|リバースエッジ|<br>Ribāsu Ejji|lit. "Reverse Edge"}}|Physical|x5.0{{KHII}}<br>X4.0{{FMII}}|Can be used after using Land.<br>Strike Barbosssa before he can fire his gun. Acts as a finisher.}}
{{rc|c}}
{{rc|c}}
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