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|{{Sleight|Marluxia (Second Form)|com=*}} | |{{Sleight|Marluxia (Second Form)|com=*}} | ||
|After moving to the opposite side of the screen, Marluxia rushes forward with the Specter. Only used after both scythes have been destroyed. | |After moving to the opposite side of the screen, Marluxia rushes forward with the Specter. Only used after both scythes have been destroyed. | ||
|The attack is repeated 2-5 times depending on his remaining HP unless it takes 1 Card Break.<br>After taking a Card Break, Marluxia gets immobilized while near ground level and summons three bits, giving Sora the opportunity to jump on the Specter's back. Marluxia will fly away, remove the bits, and move on to the next attack if nothing's done, but if Sora gets on its back, Marluxia will become tangible for as long as Sora stays, | |The attack is repeated 2-5 times depending on his remaining HP unless it takes 1 Card Break.<br>After taking a Card Break, Marluxia gets immobilized while near ground level and summons three bits, giving Sora the opportunity to jump on the Specter's back. Marluxia will fly away, remove the bits, and move on to the next attack if nothing's done, but if Sora gets on its back, Marluxia will become tangible for as long as Sora stays, will use Bit Attacks, and try to push Sora away with the wind. The wind becomes stronger every time a bit gets destroyed. Marluxia stops attacking once all bits are destroyed, and flies away if around 35 seconds pass even if bits are present.}} | ||
{{Atk-c|com|note=Marluxia's pattern initially repeats as follows: Deathscythe, Crescent Shock Wave, summon the bits for Bit Attacks, Blossom Shower.<br>Once both blades are destroyed, Marluxia's pattern changes as follows: Crescent Shock Wave, summon the bits for Bit Attacks, Blossom Shower, Circle Reject, Body Blow.<br>Marluxia's main body remains intangible and must take a Card Break for it to become tangible for a few seconds.}} | {{Atk-c|com|note=Marluxia's pattern initially repeats as follows: Deathscythe, Crescent Shock Wave, summon the bits for Bit Attacks, Blossom Shower.<br>Once both blades are destroyed, Marluxia's pattern changes as follows: Crescent Shock Wave, summon the bits for Bit Attacks, Blossom Shower, Circle Reject, Body Blow.<br>Marluxia's main body remains intangible and must take a Card Break for it to become tangible for a few seconds.}} | ||
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In ''Kingdom Hearts Re:Chain of Memories'', Marluxia's attacks are drastically redesigned. For example, '''Blossom Shower''' has changed completely from being just a rose petal shower, to a long, virtually unavoidable Sleight, and the '''Deathscythe ''' Sleight has gone from one strike to three, much faster strikes. | In ''Kingdom Hearts Re:Chain of Memories'', Marluxia's attacks are drastically redesigned. For example, '''Blossom Shower''' has changed completely from being just a rose petal shower, to a long, virtually unavoidable Sleight, and the '''Deathscythe ''' Sleight has gone from one strike to three, much faster strikes. | ||
When the battle begins, Sora should be ready to Dodge Roll or [[Card Break]], because as soon as Marluxia plays an attack card, he takes no time in attacking. During '''Phantom Saber''', Marluxia dashes towards Sora and immediately | When the battle begins, Sora should be ready to Dodge Roll or [[Card Break]], because as soon as Marluxia plays an attack card, he takes no time in attacking. During '''Phantom Saber''', Marluxia dashes towards Sora and immediately starts striking, so Sora should always keep a good distance from Marluxia in case he pulls this card. In '''Crescent Shock Wave''', Sora has a little bit more time to react and should either have a higher card ready or just Dodge Roll towards Marluxia. | ||
When Marluxia uses '''Circle Reject''', it is always a good thing to be as far away as possible before he plays it, that way Sora has time to run and find a card to break it. | When Marluxia uses '''Circle Reject''', it is always a good thing to be as far away as possible before he plays it, that way Sora has time to run and find a card to break it. | ||
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|Used when Marluxia's HP is less than 50% of maximum. Surrounds Sora with 16 bits from the outer ring of the arena that simultaneously shoot a ray of light. The ray is fired for 6 seconds, and hits up to 6 times (1 per second), but it can be avoided with Dodge Roll. | |Used when Marluxia's HP is less than 50% of maximum. Surrounds Sora with 16 bits from the outer ring of the arena that simultaneously shoot a ray of light. The ray is fired for 6 seconds, and hits up to 6 times (1 per second), but it can be avoided with Dodge Roll. | ||
|Used as long as Marluxia has a pink aura, while his arms are horizontal. Is repeated 3 times.}} | |Used as long as Marluxia has a pink aura, while his arms are horizontal. Is repeated 3 times.}} | ||
{{Atk-c|com|note=Marluxia repeats a set pattern: summon the bits for Bit Attacks, Doom, Mega Deathscythe, Whirlwind to the Void, Blossom Shower.<br>Once below 50% HP, the pattern changes to: Doom, Mega Deathscythe, Whirlwind to the Void, Blossom Shower, Circle Reject | {{Atk-c|com|note=Marluxia repeats a set pattern: summon the bits for Bit Attacks, Doom, Mega Deathscythe, Whirlwind to the Void, Blossom Shower.<br>Once below 50% HP, the pattern changes to: Omni Laser, Doom, Mega Deathscythe, Whirlwind to the Void, Blossom Shower, Circle Reject.}} | ||
===''Kingdom Hearts II Final Mix''=== | ===''Kingdom Hearts II Final Mix''=== | ||
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|△ | |△ | ||
|While dimming the light, Marluxia sinks in the floor and spins his scythe vertically for a long time. | |While dimming the light, Marluxia sinks in the floor and spins his scythe vertically for a long time. | ||
|Used below a certain amount of HP. | |Used below a certain amount of HP. Marluxia is invincible as long as he is underground.<!--Requires checking if it's the case in Bloom Shark as well--> | ||
}} | }} | ||
{{Atk|col=3|{{nihongo|'''Flower Wreath'''|花まとい|<br>Hana Matoi}} | {{Atk|col=3|{{nihongo|'''Flower Wreath'''|花まとい|<br>Hana Matoi}} | ||
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|X | |X | ||
|Marluxia envelops the party in thorns, which explode after 3 seconds. | |Marluxia envelops the party in thorns, which explode after 3 seconds. | ||
|The thorns stop moving along with the targets a split second before exploding. Used along Disturbed Bloom. | |The thorns stop moving along with the targets a split second before exploding. Used along with Disturbed Bloom. | ||
}} | }} | ||
{{Atk|col=3|{{nihongo|'''Disturbed Bloom'''|乱れ咲き|<br>Midare Saki}} | {{Atk|col=3|{{nihongo|'''Disturbed Bloom'''|乱れ咲き|<br>Midare Saki}} | ||
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|x2.5 | |x2.5 | ||
|X | |X | ||
|Marluxia hits the ground with the scythe's hilt, generating three huge red circles that cover most of the field. | |After warping to the middle of the arena, Marluxia hits the ground with the scythe's hilt, generating three huge red circles that cover most of the field. | ||
|Used either below two thirds of his HP or at the start of the fight (Data). | |Used either below two thirds of his HP or at the start of the fight (Data). Marluxia becomes invincible a split second after he teleports. | ||
}} | }} | ||
{{Atk-m|col=3|{{nihongo|'''Final Judgment'''|最後の審判|<br>Saigo no Shinpan}} | {{Atk-m|col=3|{{nihongo|'''Final Judgment'''|最後の審判|<br>Saigo no Shinpan}} | ||
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|△ | |△ | ||
|The light dims and petals fall. Marluxia follows Sora around, summoning red light from the floor 15 times, before throwing his scythe down, and ends with a plunging attack. | |The light dims and petals fall. Marluxia follows Sora around, summoning red light from the floor 15 times, before throwing his scythe down, and ends with a plunging attack. | ||
|Used at low HP. Marluxia stops following Sora around once he throws his scythe down, but the plunging attack warps him above Sora. | |Used at low HP. Marluxia is invincible during the attack, and stops following Sora around once he throws his scythe down, but the plunging attack warps him above Sora. | ||
|Light | |Light | ||
|Dark | |Dark | ||
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If Marluxia summons five floating pink flower buds, he will be doing his flower buds combo. The buds will automatically shoot at Sora, but not until after Marluxia finishes some physical combos. He will do three slashes followed by one unblockable pink slash, one upper slash, pause, then two slashes and one unblockable pink slash. Once Sora has destroyed all of the flower buds, Marluxia will re-appear in the center of the stage. Block Marluxia's first three swings, use Counter Impact to destroy some buds and be invincible to the unblockable swing, then immediately guard to block Marluxia's next swing. Wait a short moment, then guard two hits and reprisal the unblockable third. Use Thunder quickly to destroy any remaining buds, or guard their shots and reprisal to destroy them instead. Once all buds are destroyed, run to the middle of the stage to attack Marluxia as he re-appears. If Sora takes too long, then Marluxia will start using his other moves while the buds are still flying around, which may be difficult to deal with. | If Marluxia summons five floating pink flower buds, he will be doing his flower buds combo. The buds will automatically shoot at Sora, but not until after Marluxia finishes some physical combos. He will do three slashes followed by one unblockable pink slash, one upper slash, pause, then two slashes and one unblockable pink slash. Once Sora has destroyed all of the flower buds, Marluxia will re-appear in the center of the stage. Block Marluxia's first three swings, use Counter Impact to destroy some buds and be invincible to the unblockable swing, then immediately guard to block Marluxia's next swing. Wait a short moment, then guard two hits and reprisal the unblockable third. Use Thunder quickly to destroy any remaining buds, or guard their shots and reprisal to destroy them instead. Once all buds are destroyed, run to the middle of the stage to attack Marluxia as he re-appears. If Sora takes too long, then Marluxia will start using his other moves while the buds are still flying around, which may be difficult to deal with. | ||
If Marluxia twirls his scythe and hits the ground with its base, he will do one of his dark pool combos. A small dark pool will appear below Sora, and Marluxia will do a twirling overhead swing. When he lands, a second pool will appear, then Marluxia will rush with an unblockable pink swing as a third pool appears. The twirling swing can be blocked, however the rest of the move cannot. When this move starts, run out of the first pool and be prepared to block Marluxia's twirling swing. The knockback should push Sora away from the second pool. Continue running and Marluxia will rush with the pink slash, so dodge as he approaches. This dodge should get Sora away from the third pool as well. | If Marluxia twirls his scythe and hits the ground with its base, he will do one of his dark pool combos. A small dark pool will appear below Sora, and Marluxia will do a twirling overhead swing. When he lands, a second pool will appear, then Marluxia will rush with an unblockable pink swing as a third pool appears. The twirling swing can be blocked, however the rest of the move cannot. When this move starts, run out of the first pool and be prepared to block Marluxia's twirling swing. The knockback should push Sora away from the second pool. Continue running and Marluxia will rush with the pink slash, so dodge as he approaches. This dodge should get Sora away from the third pool as well. The opening of this move requires at least 2 [[Air Slide|Air Slides]] equipped and it must be done before Marluxia starts rushing with the pink slash while going through those pools. Marluxia will stop the dash midway and if Sora immediately approaches with physical attacks, Marluxia will do the pink slash, so use magic like Thunder first before doing so. The timing for this opening is quite strict | ||
The second dark pool combo instead summons four large pools around the arena, each centered on one of the Nobody crosses. He will perform a tornado in three of the pools, one at a time, then slash at Sora six times rapidly, with the last hit breaking Sora's guard. Dodge roll repeatedly to avoid getting sucked into the pools, but be prepared to block after the third tornado. Risk dodge after the guard break and attack. | The second dark pool combo instead summons four large pools around the arena, each centered on one of the Nobody crosses. He will perform a tornado in three of the pools, one at a time, then slash at Sora six times rapidly, with the last hit breaking Sora's guard. Dodge roll repeatedly to avoid getting sucked into the pools, but be prepared to block after the third tornado. Risk dodge after the guard break and attack. | ||
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When Marluxia's HP has been depleted to 1, he will do a variation of his ultimate attack. He will rise into the air with his pendulum-swinging scythe and whisper in Sora's ear again, this time giving him a Doom counter of 99 that decrements rapidly. He will gain armor, then throw a vertically-spinning scythe that will repeatedly attack Sora. Block the first five hits, then dodge the sixth. Block four more hits, and dodge the fifth. Block two hits, and dodge three hits in a row. Afterwards, Marluxia will lose his armor, summon four dark pools and slam the ground one last time, turning the arena black. Try to get close to him, then jump to avoid the slam and attack to use Falling Slash on him for the final blow. | When Marluxia's HP has been depleted to 1, he will do a variation of his ultimate attack. He will rise into the air with his pendulum-swinging scythe and whisper in Sora's ear again, this time giving him a Doom counter of 99 that decrements rapidly. He will gain armor, then throw a vertically-spinning scythe that will repeatedly attack Sora. Block the first five hits, then dodge the sixth. Block four more hits, and dodge the fifth. Block two hits, and dodge three hits in a row. Afterwards, Marluxia will lose his armor, summon four dark pools and slam the ground one last time, turning the arena black. Try to get close to him, then jump to avoid the slam and attack to use Falling Slash on him for the final blow. | ||
* It is also possible to cast Fire and have it fly into Marluxia for the final blow, however this must be cast some moments in advance to have enough time. | * It is also possible to cast Fire and have it fly into Marluxia for the final blow, however this must be cast some moments in advance to have enough time. | ||
* Alternatively, if Marluxia is hit by Fire during the long scythe combo sequence, he will instantly lose his armor and be stunned in place for the remainder of the fight. Landing a Fire on him to do this can be tricky however, as he teleports frequently during the scythe combo, and the window to actually cast Fire amidst all the blocking and dodging is small. | * Alternatively, if Marluxia is hit by Fire during the long scythe combo sequence, he will instantly lose his armor and be stunned in place for the remainder of the fight. Landing a Fire on him to do this can be tricky however, as he teleports frequently during the scythe combo, and the window to actually cast Fire amidst all the blocking and dodging is small. The proper way to do this is to get close to Marluxia (to guarantee reprisal prompt) before blocking and then time a reprisal on the 5th/4th/2nd hit before the throwing attack for its invincibility frame as you can immediately act with any other action. Using dodge roll is not recommended to try this due to being susceptible to the endlag that can delay the spell casting if done too late. | ||
For PRO Code players, due to the heavy reliance on magic to make the fight easier (Fire on the armor, Thunder on the buds), it is not recommended to use Wizard's Ruse healing unless Marluxia is close to defeat, and Sora has a lot of MP available. | For PRO Code players, due to the heavy reliance on magic to make the fight easier (Fire on the armor, Thunder on the buds, Aero on the dark pools), it is not recommended to use Wizard's Ruse healing unless Marluxia is close to defeat, and Sora has a lot of MP available. | ||
==Videos== | ==Videos== |
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