Game:Ansem, Seeker of Darkness: Difference between revisions

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Ansem's most infamous attack is when he has the Dark Figure dash at Sora and swipe at him with a slight delay. He always yells, "Submit!" as he does this, so [[Dodge Roll]] at the right time to evade the Dark Figure, as Guard will not stop it. While the Dark Figure will always target Sora, there is a chance for Donald or Goofy to intercept the blow. If the Dark Figure's hit connects, it will possess its target, and Ansem will use a different attack where he surrounds himself with an energy barrier and tries to hit Sora with it, closing in.
Ansem's most infamous attack is when he has the Dark Figure dash at Sora and swipe at him with a slight delay. He always yells, "Submit!" as he does this, so [[Dodge Roll]] at the right time to evade the Dark Figure, as Guard will not stop it. While the Dark Figure will always target Sora, there is a chance for Donald or Goofy to intercept the blow. If the Dark Figure's hit connects, it will possess its target, and Ansem will use a different attack where he surrounds himself with an energy barrier and tries to hit Sora with it, closing in.


If Sora is possessed by the Dark Figure, the Attack command will be occasionally replaced with "Freeze." Pressing it causes the Dark Figure to hold Sora in place for a brief moment leaving him open for Ansem's energy barrier to damage him; otherwise, the Dark Figure will damage Sora from within. While the Dark Figure will eventually be called back to Ansem's side, Sora can shorten the Dark Figure's hold on its target either with simple combos or with special attacks like Strike Raid.
If Sora is possessed by the Dark Figure, the Attack command will be occasionally replaced with "Freeze." Pressing it causes the Dark Figure to hold Sora in place for a brief moment leaving him open for Ansem's energy barrier to damage him; otherwise, the Dark Figure will damage Sora from within. Using the Freeze command therefore prevents Sora from taking the Possession Damage while restrained. While the Dark Figure will eventually be called back to Ansem's side, Sora can shorten the Dark Figure's hold on its target either with simple combos or with special attacks like Strike Raid.


Any experience earned from this fight onwards cannot be kept once the final battle against the [[World of Chaos]] ends.
Any experience earned from this fight onwards cannot be kept once the final battle against the [[World of Chaos]] ends.
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|Only used in the second battle. Ansem is invincible during this attack. The four racing shockwaves are aimed according to the angle Ansem is facing, with one aimed in front of him.
|Only used in the second battle. Ansem is invincible during this attack. The four racing shockwaves are aimed according to the angle Ansem is facing, with one aimed in front of him.
}}
}}
{{Atk-c|kh1|note=During both fights, the Dark Figure may protect Ansem from attacks, with the exception of special attacks.}}
{{Atk-c|kh1|note=During both fights, the Dark Figure may protect Ansem from attacks, with the exception of special attacks. If Ansem is attacked from behind, he responds with a Dark Blow.}}


====Third battle====
====Third battle====
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|x1.0
|x1.0
|{{sleight|Ansem - M|Ansem - A|Ansem - M|com=*}}
|{{sleight|Ansem - M|Ansem - A|Ansem - M|com=*}}
|The Dark Figure appears from under the opponent's feet a total of 8 times. If it hits, the opponent will be knocked straight up and takes continuous damage.
|The Dark Figure appears from under the opponent's feet a total of 8 times. If it hits, the opponent will be knocked straight up and take continuous damage.
|Only used in second battle.
|Only used in second battle.
}}
}}
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====Second form====
====Second form====
[[File:Versus Ansem (Second Form) KH3D.png|thumb|right|Ansem, Seeker of Darkness's second form fighting against Riku.]]
[[File:Versus Ansem (Second Form) KH3D.png|thumb|right|Ansem, Seeker of Darkness's second form fighting against Riku.]]
Ansem merges with the Dark Figure as he transports both himself and Riku to the [[Darkest End]] area. Ansem is now sealed inside a massive organic sphere with his Dark Figure attached to the top. During this battle, the Lock-On range has been improved to reach Ansem from very far. Long-ranged commands are recommended in the case Ansem uses Dark Wave to back away, and as he will never use his Dark Rush attack if Riku is at a minimum of distance. Once More can make the use of Firaga Burst safe during the potentially lethal mult-hit blows of Dark Rush and Dark Shot. The repetitive use of Balloonra can also deal a lot of damage to Ansem as well. Just like the previous fight, Ansem may respond with a taunt once his attacks succeed.
Ansem merges with the Dark Figure as he transports both himself and Riku to the [[Darkest End]] area. Ansem is now sealed inside a massive organic sphere with his Dark Figure attached to the top. Riku should pre-emptively have the [[Second Chance]], [[Once More]], {{c|Poison Block|KH3D}}, [[Slow Block]], [[Blindness Block]], and [[Confusion Block]] abilities equipped before the battle against [[Anti Black Coat]] starts. During this battle, the Lock-On range has been improved to reach Ansem from very far. Long-ranged commands are recommended in the case Ansem uses Dark Wave to back away, and as he will never use his Dark Rush attack if Riku is at a minimum of distance. Once More can make the use of Firaga Burst safe during the potentially lethal mult-hit blows of Dark Rush and Dark Shot. The repetitive use of Balloonra can also deal a lot of damage to Ansem as well. Just like the previous fight, Ansem may respond with a taunt once his attacks succeed.
   
   
After a while, Ansem starts Dark Matter, pushing Riku and his Spirits to the back of the arena.  
After a while, Ansem starts Dark Matter, pushing Riku and his Spirits to the back of the arena.  
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If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Beware if Ansem uses Dark Rain right before a Dark Web, as it can alter the timing of Riku's blocks, or worse, hit him while the Dark Webs are getting close, and those may catch him. They may as well hit him between two dodge rolls. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster. For the reason that they can catch him off-guard once Dark Matter is over, Riku should never stay on the sides of the arena and stay instead in the middle.
If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Beware if Ansem uses Dark Rain right before a Dark Web, as it can alter the timing of Riku's blocks, or worse, hit him while the Dark Webs are getting close, and those may catch him. They may as well hit him between two dodge rolls. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster. For the reason that they can catch him off-guard once Dark Matter is over, Riku should never stay on the sides of the arena and stay instead in the middle.
   
   
Once Riku is near Ansem, multiple options are available:
Once Riku is near Ansem, multiple tactics are available:
*Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards. Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over.
*Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards. Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over.
*If Dark Barrier is equipped, Riku can alternately repeatedly use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush.  
*If Dark Barrier is equipped, Riku can alternately repeatedly use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush.  
*Riku may use [[Flowmotion]] to evade the Dark Webs by staying airborne, as they last for quite a while and cannot catch him in midair; or use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Riku should avoid using commands such as Ice Barrage at this moment, even in midair, since it has him fall while using such commands. Then use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls.  
*Riku may use [[Flowmotion]] to evade the Dark Webs and wall kick from wall to wall, as they last for quite a while and cannot catch him in midair, until Dark Matter ends. Riku should mind the fling dark spheres when the attack ends and shouldn't stay near the walls or in the spheres's way.
*Use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Riku should avoid using commands such as Ice Barrage at this moment in midair, since it has him fall while using such commands. Once Riku can move, use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls, and repeat either of the three latter tactics.  


Once Dark Matter is over, press L/R (3DS) or L3 (PS4) to have the Spirits warp to Riku's position (on the 3DS, press L/R again to reactivate the Lock-On) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres.
Once Dark Matter is over, press L/R (3DS) or L3 (PS4) to have the Spirits warp to Riku's position (on the 3DS, press L/R again to reactivate the Lock-On) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres.
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Riku should maintain a defensive stance during this attack. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards. The fact the torrents of darkness appear randomly across the arena and may also hit him multiple times if unlucky can make this attack become one of the most lethal attacks of the fight.  
Riku should maintain a defensive stance during this attack. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards. The fact the torrents of darkness appear randomly across the arena and may also hit him multiple times if unlucky can make this attack become one of the most lethal attacks of the fight.  


Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. Riku shouldn't try sliding towards the wall as Flowmotion cannot be activated on them during this attack.
Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. Riku shouldn't attempt activating Flowmotion, as it cannot be activated on the walls during this attack.


Two alternatives are possible for this attack:
Two tactics are available for this attack:
*Dodge rolling forwards along the walls with no fear of activating Flowmotion and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back. Mashing the button may also result in Riku performing a Sonic Impact, therefore leaving him potentially vulnerable.
*Dodge rolling forwards along the walls with no fear of activating Flowmotion and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back. Mashing the button may also result in Riku performing a Sonic Impact, therefore leaving him potentially vulnerable. If Riku uses Dark Roll, he will have to dodge only one sphere at a time while going back, but when he gets closer, he will have to dodge three in a row and will have to chain the Dark Rolls a bit more frequently, and Dark Galaxy should end by the moment he arrives to Ansem.
*With [[Second Chance]]/[[Once More]] equipped in order to survive, Riku can use Dark Splicer just as the black spheres reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy and prevents knockbacks, in this case from the spheres, when using it. Riku should immediately heal after this.  
*With [[Second Chance]]/[[Once More]] equipped in order to survive, Riku can use Dark Splicer just as the black spheres reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy and prevents knockbacks, in this case from the spheres, when using it. Riku should immediately heal after this.  


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|0.8 per hit
|0.8 per hit
|△
|△
|Pillars of darkness erupt from the surrounding ground, while the opponents are drawn to a medium distance in front of him. Afterwards, pulls them far away and unleashes black spheres forwards one after another. The spheres, once charged with lightning, curve toward Riku and explode. Some of the spheres are directly aimed at him.
|Pillars of darkness erupt from the surrounding ground, while the opponents are drawn to a medium distance in front of him. Afterwards, Ansem pulls them far away and unleashes black spheres forwards one after another. The spheres, once charged with lightning, curve toward Riku and explode. Some of the spheres are directly aimed at him.
|Only used during normal combat, and below 50% of his HP, 70% on Critical Mode. Reality Shift prompts cannot appear, Ansem cannot flinch, and Flowmotion cannot be used on the walls during this attack. While the opponents get pulled, Riku may still perform any action including walking or running while immobilized, but his Dream Eaters are unable to perform any action.
|Only used during normal combat, and below 50% of his HP, 70% on Critical Mode. Reality Shift prompts cannot appear, Ansem cannot flinch, and Flowmotion cannot be used on the walls during this attack. While the opponents get pulled, Riku may still perform any action including walking or running while immobilized, but his Dream Eaters are unable to perform any action.
|(black spheres)
|(black spheres)
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|0
|0
|△
|△
|After pulling the opponents far away, Ansem creates two dark spheres. Around 20 seconds later, the dark spheres fly forward and disappear. The fling dark orbs pull in and carry away anyone they touch. If Riku is pulled in, Ansem will use Planet Buster.
|After pulling the opponents far away, Ansem creates two dark spheres which transform his techniques (except Dark Rush), and some time later, the dark spheres fly forward and disappear. The flying dark orbs pull in and carry away anyone they touch. If Riku is pulled in, Ansem will use Planet Buster.
|Used during normal combat only. Starts being used after enough time has passed. Techniques used during normal combat only are temporarily replaced by those listed below during the whole duration of the attack. The attack also ends after Ansem uses Planet Buster. The spheres disappear and the attack stops whenever Ansem flinches. While the opponents get pulled, Riku may still perform any action including walking or running while immobilized, but his Dream Eaters are unable to perform any action, Reality Shift prompts cannot appear and the arena darkens{{KHDDDHD}}.
|Used during normal combat only. Starts being used after enough time has passed. The attack ends early after Ansem uses Planet Buster. The spheres disappear and the attack stops whenever Ansem flinches. While the opponents get pulled away, Riku may still perform any action including walking or running while immobilized, but his Dream Eaters are unable to perform any action, Reality Shift prompts cannot appear and the arena darkens{{KHDDDHD}}.
}}
}}
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}}
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}}
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|0.4 per hit
|0.4 per hit
|X
|X
|Hits the dark spheres with Dark Shot which fire high-speed lasers.
|Hits the dark spheres with Dark Shot and fires high-speed lasers.
|Used during Dark Matter only, at medium range and in the distance. Although the hit animations and sounds tell otherwise, the lasers do not deal light-based damage<!--the hit sounds/animations correspond to those from several other light projectile or laser attacks, as well as those from the Spark magic-->. Each laser can only hit once.
|Used during Dark Matter only, at medium range and in the distance. Although the hit animations and sounds tell otherwise, the lasers do not deal light-based damage<!--the hit sounds/animations correspond to those from several other light projectile or laser attacks, as well as those from the Spark magic-->. Each laser can only hit once.
}}
}}
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|0.2 per hit
|0.2 per hit
|△
|△
|Hits the dark spheres with Dark Firaga (Level) which scatter bubbles inflicting various status.
|Hits the dark spheres with Dark Firaga (Level) and scatters bubbles inflicting various status.
|Used during Dark Matter only, at medium range. Unlike the regular Dark Firaga (Level), this attack is telegraphed by the Dark Figure firing the orbs hand forward glowing blue on the spheres. The Dark Firaga (Level) can still burst into the bubbles if the spheres become absent, unlike the other attacks.
|Used during Dark Matter only, at medium range. Unlike the regular Dark Firaga (Level), this attack is telegraphed by the Dark Figure firing the orbs hand forward, akin to Dark Shot, but with the hands glowing blue. The Dark Firaga (Level) can still turn into the bubbles if the spheres become absent, with more or less delay, unlike the other attacks.
}}
}}
{{Atk|{{nihongo|'''Dark Rain'''|ダークレイン|<br>Dāku Rein}}
{{Atk|{{nihongo|'''Dark Rain'''|ダークレイン|<br>Dāku Rein}}
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|0.1 per hit
|0.1 per hit
|△
|△
|Hits the dark spheres with Dark Firaga (Upper) which scatter blue bullets around Riku.
|Hits the dark spheres with Dark Firaga (Upper) and scatters blue bullets around Riku.
|Used during Dark Matter only, at medium range and in the distance.
|Used during Dark Matter only, at medium range and in the distance.
}}
}}
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|—
|—
|0
|0
|△<ref>The blockability depends on the angle from which the crawling shots transform. The parry remains guaranteed with Dark Barrier.</ref>
|△<ref>The blockability depends on the angle from which the threads transform. The parry remains guaranteed with Dark Barrier.</ref>
|Hits the dark spheres with Dark Wave which release a thread of darkness that follows Riku along the ground and unfolds when nearby. When the unfold thread hits, the target gets pulled into a dark sphere. If Riku gets pulled in, Ansem will use Planet Buster.
|Hits the dark spheres with Dark Wave and releases threads of darkness which follow Riku along the ground and unfold when close. When an unfold thread hits, the victim gets pulled into a dark sphere. If Riku gets pulled in, Ansem will use Planet Buster.
|Used during Dark Matter only, at medium and close ranges. Riku is invulnerable to other attacks while captured. If the spheres become absent while an opponent is captured by the Dark Web, they will get blown away and released a few seconds later.
|Used during Dark Matter only, at medium and close ranges. Riku is invulnerable to other attacks while captured. If the spheres become absent while an opponent is captured by the Dark Web, they will get blown away and released a few seconds later.
}}
}}
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|0.5 x8<ref>Can only hit Riku, and cannot drop his HP below 1.</ref>
|0.5 x8<ref>Can only hit Riku, and cannot drop his HP below 1.</ref>
|X
|X
|Used when Riku is pulled into a dark sphere. Ansem brings the dark sphere in front of himself, and fires dark bullets from all around into the sphere, which cause it to explode.
|Used when Riku is pulled into a dark sphere. Ansem brings the dark sphere in front of him, fires dark bullets from all around into the sphere, and has it explode.
|Used during Dark Matter and ends it. The other sphere disappears when Riku gets captured, and he gets invulnerable to other attacks while in the sphere. Ansem always taunts afterwards, and doesn't act for around 5 seconds.
|Used during Dark Matter and ends it. The other sphere disappears when Riku gets captured, and he gets invulnerable to other attacks while in the sphere. Ansem always taunts afterwards, and doesn't act for around 5 seconds.
}}
}}
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