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Ansem's most infamous attack is when he has the Dark Figure dash at Sora and swipe at him with a slight delay. He always yells, "Submit!" as he does this, so [[Dodge Roll]] at the right time to evade the Dark Figure, as Guard will not stop it. While the Dark Figure will always target Sora, there is a chance for Donald or Goofy to intercept the blow. If the Dark Figure's hit connects, it will possess its target, and Ansem will use a different attack where he surrounds himself with an energy barrier and tries to hit Sora with it, closing in. | Ansem's most infamous attack is when he has the Dark Figure dash at Sora and swipe at him with a slight delay. He always yells, "Submit!" as he does this, so [[Dodge Roll]] at the right time to evade the Dark Figure, as Guard will not stop it. While the Dark Figure will always target Sora, there is a chance for Donald or Goofy to intercept the blow. If the Dark Figure's hit connects, it will possess its target, and Ansem will use a different attack where he surrounds himself with an energy barrier and tries to hit Sora with it, closing in. | ||
If Sora is possessed by the Dark Figure, the Attack command will be occasionally replaced with "Freeze." Pressing it causes the Dark Figure to hold Sora in place for a brief moment leaving him open for Ansem's energy barrier to damage him; otherwise, the Dark Figure will damage Sora from within. While the Dark Figure will eventually be called back to Ansem's side, Sora can shorten the Dark Figure's hold on its target either with simple combos or with special attacks like Strike Raid. | If Sora is possessed by the Dark Figure, the Attack command will be occasionally replaced with "Freeze." Pressing it causes the Dark Figure to hold Sora in place for a brief moment leaving him open for Ansem's energy barrier to damage him; otherwise, the Dark Figure will damage Sora from within. Using the Freeze command therefore prevents Sora from taking the Possession Damage while restrained. While the Dark Figure will eventually be called back to Ansem's side, Sora can shorten the Dark Figure's hold on its target either with simple combos or with special attacks like Strike Raid. | ||
Any experience earned from this fight onwards cannot be kept once the final battle against the [[World of Chaos]] ends. | |||
====Second battle==== | ====Second battle==== | ||
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|— | |— | ||
|The Dark Figure attacks, and possesses the opponent for about 30 seconds when it hits. | |The Dark Figure attacks, and possesses the opponent for about 30 seconds when it hits. | ||
| | |Can be avoided by approaching Ansem from the left side. When Sora is possessed, his Attack command may occasionnally<!--At which rate?--> get replaced by Freeze which causes the Dark Figure to immobilize him for a few seconds. Once an opponent is posessed, Ansem can only use Possession Damage and Barrier Deployment, until he summons the Dark Figure back. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Possession (Possession Damage)'''|憑依(憑依ダメージ)|<br>Hyōi (Hyōi Damēji)}} | {{Atk|{{nihongo|'''Possession (Possession Damage)'''|憑依(憑依ダメージ)|<br>Hyōi (Hyōi Damēji)}} | ||
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|Only used in the second battle. Ansem is invincible during this attack. The four racing shockwaves are aimed according to the angle Ansem is facing, with one aimed in front of him. | |Only used in the second battle. Ansem is invincible during this attack. The four racing shockwaves are aimed according to the angle Ansem is facing, with one aimed in front of him. | ||
}} | }} | ||
{{Atk-c|kh1|note=During both fights, the Dark Figure may protect Ansem from attacks, with the exception of special attacks.}} | {{Atk-c|kh1|note=During both fights, the Dark Figure may protect Ansem from attacks, with the exception of special attacks. If Ansem is attacked from behind, he responds with a Dark Blow.}} | ||
====Third battle==== | ====Third battle==== | ||
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|x1.0 | |x1.0 | ||
|{{sleight|Ansem - M|Ansem - A|Ansem - M|com=*}} | |{{sleight|Ansem - M|Ansem - A|Ansem - M|com=*}} | ||
|The Dark Figure appears from under the opponent's feet a total of 8 times. If it hits, the opponent will be knocked straight up and | |The Dark Figure appears from under the opponent's feet a total of 8 times. If it hits, the opponent will be knocked straight up and take continuous damage. | ||
|Only used in second battle. | |Only used in second battle. | ||
}} | }} | ||
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===''Kingdom Hearts Re:Chain of Memories''=== | ===''Kingdom Hearts Re:Chain of Memories''=== | ||
;First battle | ;First battle | ||
Riku's first fight with Ansem is meant to act as a tutorial on basic combat, and is very short. | Riku's first fight with Ansem is meant to act as a tutorial on basic combat, and is very short. It requires Riku to perform a [[Rapid Break]] and a [[Card Duel]], and ends as soon as Riku successfully performs them. | ||
Ansem will also use the "Shock Slash" technique, which can be easily dodged | Ansem will also use the "Shock Slash" technique, which can be easily dodged, as well as a toned-down version of Racing Shockwave. | ||
;Second battle | ;Second battle | ||
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|Only used in second battle. | |Only used in second battle. | ||
}} | }} | ||
{{Atk-c|com|note=During the second fight, the Dark Figure may protect Ansem from attacks anytime. Once Ansem's HP falls below 50%, he will not attack or defend for about 2 seconds.}} | {{Atk-c|com|note=During the second fight, the Dark Figure may protect Ansem from attacks anytime. Once Ansem's HP falls below 50%, he will not attack or defend for about 2 seconds, taunting Riku.}} | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
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Ansem cannot aim at Riku once he uses [[Vanish]], so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear. | Ansem cannot aim at Riku once he uses [[Vanish]], so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear. | ||
Now the battle is on a platform on Darkness's Call. Riku's Dream Eaters are back, and he may benefit from their active support. If he uses Vanish, or gets revived thanks to [[Auto-Life]], Ansem will aim at one of the two Dream Eaters of Riku's party instead. The Dark Figure now serves as a lock-on target for the time it protects Ansem, and despite it having its own HP bar in the meantime, it cannot be depleted. He remains vulnerable to commands that circumvent the Dark Figure's protection like [[Balloon]] or [[Triple Plasma]] during that time, and [[Flowmotion]] may be used on the Dark Figure the same way as on wall, interrupting the protection, where Riku can attack Ansem with a [[Shock Dive]] attack. | Now the battle is on a platform on Darkness's Call. Riku's Dream Eaters are back, and he may benefit from their active support. If he uses Vanish, or gets revived thanks to [[Auto-Life]], Ansem will aim at one of the two Dream Eaters of Riku's party instead. When the platform is created, Ansem almost always starts by shielding himself with the Dark Figure, and thus it might not be recommended to use a long-lasting command <!--i.e. commands that perform a long combo such as Dark Aura/Splicer, or Firaga Burst, not sure how to write it correctly--> right away as they will most likely be interrupted, but rather after the first time he shields himself. The Dark Figure now serves as a lock-on target for the time it protects Ansem, and despite it having its own HP bar in the meantime, it cannot be depleted. He remains vulnerable to commands that circumvent the Dark Figure's protection like [[Balloon]] or [[Triple Plasma]] during that time, and [[Flowmotion]] may be used on the Dark Figure the same way as on wall, interrupting the protection, where Riku can attack Ansem with a [[Shock Dive]] attack. | ||
Once enough time has passed, he starts to use his old Racing Shockwave which now has the Dark Figure charge the attack before unleashing the powerful blasts that cannot be blocked. He will try to stay outside of the arena's bounds each time he is about to attack, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once Racing Shockwave has been used three times, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave. | Once enough time has passed, he starts to use his old Racing Shockwave which now has the Dark Figure charge the attack before unleashing the powerful blasts that cannot be blocked. He will try to stay outside of the arena's bounds each time he is about to attack, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once Racing Shockwave has been used three times, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave. | ||
The fight itself is relatively straightforward and the same strategies from before can defeat the Heartless once more. | |||
On the 3DS version only, it was possible to either use a second Reality Shift or stunlock Ansem by repeatedly using the Attack command right after a successful first Reality Shift until his HP reaches 1, where then either using another Reality Shift if prompted or waiting for a few seconds and attacking him would finish him off. This strategy would fail if Ansem would immediatly get the Dark Figure to protect himself. If Riku ever triggers a Reality Shift while Ansem is facing downwards or upwards (by using Aerial Slam to knock him upwards and then having him use Rush for example), Ansem will get stuck facing one of these angles and his attacks are rendered ineffective if he faces downwards. The Dark Figure's protection may also send Ansem flying around the ceiling of the arena.<!--Source (apologies for the poor quality recording): https://youtu.be/tRx7ej1T8Vg --> | On the 3DS version only, it was possible to either use a second Reality Shift or stunlock Ansem by repeatedly using the Attack command right after a successful first Reality Shift until his HP reaches 1, where then either using another Reality Shift if prompted or waiting for a few seconds and attacking him would finish him off. This strategy would fail if Ansem would immediatly get the Dark Figure to protect himself. If Riku ever triggers a Reality Shift while Ansem is facing downwards or upwards (by using Aerial Slam to knock him upwards and then having him use Rush for example), Ansem will get stuck facing one of these angles and his attacks are rendered ineffective if he faces downwards. The Dark Figure's protection may also send Ansem flying around the ceiling of the arena.<!--Source (apologies for the poor quality recording): https://youtu.be/tRx7ej1T8Vg --> | ||
{{Atk-o|DDD}} | {{Atk-o|DDD}} | ||
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}} | {{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}} | ||
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====Second form==== | ====Second form==== | ||
[[File:Versus Ansem (Second Form) KH3D.png|thumb|right|Ansem, Seeker of Darkness's second form fighting against Riku.]] | [[File:Versus Ansem (Second Form) KH3D.png|thumb|right|Ansem, Seeker of Darkness's second form fighting against Riku.]] | ||
Ansem merges with the Dark Figure as he transports both himself and Riku to the [[ | Ansem merges with the Dark Figure as he transports both himself and Riku to the [[Darkest End]] area. Ansem is now sealed inside a massive organic sphere with his Dark Figure attached to the top. Riku should pre-emptively have the [[Second Chance]], [[Once More]], {{c|Poison Block|KH3D}}, [[Slow Block]], [[Blindness Block]], and [[Confusion Block]] abilities equipped before the battle against [[Anti Black Coat]] starts. During this battle, the Lock-On range has been improved to reach Ansem from very far. Long-ranged commands are recommended in the case Ansem uses Dark Wave to back away, and as he will never use his Dark Rush attack if Riku is at a minimum of distance. Once More can make the use of Firaga Burst safe during the potentially lethal mult-hit blows of Dark Rush and Dark Shot. The repetitive use of Balloonra can also deal a lot of damage to Ansem as well. Just like the previous fight, Ansem may respond with a taunt once his attacks succeed. | ||
After a while, Ansem starts Dark Matter, pushing Riku and his Spirits to the back of the arena. | After a while, Ansem starts Dark Matter, pushing Riku and his Spirits to the back of the arena. | ||
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In other cases, Riku needs to go back to Ansem by rolling forwards, with [[Dark Roll]] helping him move faster, or using Flowmotion with the walls on the sides. | In other cases, Riku needs to go back to Ansem by rolling forwards, with [[Dark Roll]] helping him move faster, or using Flowmotion with the walls on the sides. | ||
The Dark Laser attack can be deadly if Ansem uses it repeatedly. In order to avoid it, Riku should dodge aside the moment the Dark Figure's shots merge into the spheres. The Chaos Firaga attack can be dodged by rolling forward | The Dark Laser attack can be deadly if Ansem uses it repeatedly. In order to avoid it, Riku should dodge aside the moment the Dark Figure's shots merge into the spheres. The Chaos Firaga attack can be dodged by rolling forward. Beware of Riku's Dream Eaters when they get afflicted by Confuse, as the status may have them backstab him. The Dark Rain can be dodged the same way. Both latter techniques shouldn't be blocked, as Riku can get hit by a Dark Laser during a block if Ansem uses it next. | ||
If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Beware if Ansem uses Dark Rain right before a Dark Web, as it can alter the timing of Riku's blocks, or worse, hit him while the Dark Webs are getting close, and those may catch him. | If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Beware if Ansem uses Dark Rain right before a Dark Web, as it can alter the timing of Riku's blocks, or worse, hit him while the Dark Webs are getting close, and those may catch him. They may as well hit him between two dodge rolls. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster. For the reason that they can catch him off-guard once Dark Matter is over, Riku should never stay on the sides of the arena and stay instead in the middle. | ||
Once Riku is near Ansem, multiple tactics are available: | |||
*Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards. Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over. | |||
*If Dark Barrier is equipped, Riku can alternately repeatedly use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush. | |||
*Riku may use [[Flowmotion]] to evade the Dark Webs and wall kick from wall to wall, as they last for quite a while and cannot catch him in midair, until Dark Matter ends. Riku should mind the fling dark spheres when the attack ends and shouldn't stay near the walls or in the spheres's way. | |||
*Use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Riku should avoid using commands such as Ice Barrage at this moment in midair, since it has him fall while using such commands. Once Riku can move, use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls, and repeat either of the three latter tactics. | |||
Once Dark Matter is over, press | Once Dark Matter is over, press L/R (3DS) or L3 (PS4) to have the Spirits warp to Riku's position (on the 3DS, press L/R again to reactivate the Lock-On) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres. | ||
As soon as his HP has dropped below 50%, 70% on Critical Mode, Ansem starts using Dark Galaxy. | |||
Riku should maintain a defensive stance during this attack. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards. The fact the torrents of darkness appear randomly across the arena and may also hit him multiple times if unlucky can make this attack become one of the most lethal attacks of the fight. | |||
Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. Riku shouldn't attempt activating Flowmotion, as it cannot be activated on the walls during this attack. | |||
Two tactics are available for this attack: | |||
*Dodge rolling forwards along the walls with no fear of activating Flowmotion and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back. Mashing the button may also result in Riku performing a Sonic Impact, therefore leaving him potentially vulnerable. If Riku uses Dark Roll, he will have to dodge only one sphere at a time while going back, but when he gets closer, he will have to dodge three in a row and will have to chain the Dark Rolls a bit more frequently, and Dark Galaxy should end by the moment he arrives to Ansem. | |||
*With [[Second Chance]]/[[Once More]] equipped in order to survive, Riku can use Dark Splicer just as the black spheres reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy and prevents knockbacks, in this case from the spheres, when using it. Riku should immediately heal after this. | |||
After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down. | |||
If Riku deals a lot of consecutive damage, the [[Nightmare's End and Mirage Split|Mirage Split]] Reality Shift prompt can eventually appear. Dealing huge damage when close and interrupting Ansem for 10 seconds. This interruption may get cancelled if he flinches. Whenever he recovers, he will tend to use Dark Galaxy immediatly due to the heavy HP loss. | |||
In the 3DS version only, it was possible that if Riku pounds him with the Attack command right after his Reality Shift finishes, he can get Ansem to be stunlocked and Riku may repeat the same Attack combo on him until Ansem's HP reaches 1. After some time, while hitting him again and again, the Reality Shift prompt can reappear, so Riku will be able to finish him off with it. Otherwise, wait until Ansem reacts to the Reality Shift normally and defeat him with one final blow.<!--Source : https://youtu.be/jfYQ5MftS-g --><br>Additionally, it was also possible to trigger a glitch to alter the direction Ansem is facing by default by triggering the Reality Shift on the side, and hitting him from other angles. With Balloonga it is also possible to have Ansem face backwards. Once he recovers, the direction he sends Riku towards during Dark Matter and Dark Galaxy is altered as well, including the positions of the purple spheres and the angle of the black spheres he sends rolling towards, excluding those aimed at Riku. Once Riku is captured by the Dark Web attack, it was also possible to get him out of bounds, but he will eventually warp back to the center of the arena if he ever falls. Mind that Ansem will reset to his initial direction if he uses Dark Rush, which can only happen if Riku is too close to Ansem. <!--Source (apologies for the poor quality recording, again): https://youtu.be/K_uhv8Hm0zA --> | |||
{{Atk-o|DDD}} | {{Atk-o|DDD}} | ||
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}} | {{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}} | ||
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|1.0 x3 | |1.0 x3 | ||
|◯ | |◯ | ||
|The Dark Figure | |The Dark Figure swings its fist down three times. | ||
|Only used at very close range. | |Only used at very close range, anytime. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Shot'''|ダークショット|<br>Dāku Shotto}} | {{Atk|{{nihongo|'''Dark Shot'''|ダークショット|<br>Dāku Shotto}} | ||
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|0.25 per hit | |0.25 per hit | ||
|△ | |△ | ||
| | |Fires 6 or 8 dark bullets that aim either forward or directly at Riku. When the bullets fly close, they start chasing him. | ||
|Used during normal combat only. Telegraphed by the Dark Figure firing the shots hand forward glowing purple. | |Used during normal combat only. Telegraphed by the Dark Figure firing the shots hand forward glowing purple. | ||
}} | }} | ||
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|1.2 per hit | |1.2 per hit | ||
|△ | |△ | ||
| | |Fires 2 blue bullets. When the bullets fly close to Riku, they split and follow him for a short distance before flying straight. | ||
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing blue. The | |Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing blue. The split bullets can miss Riku if he stays immobile in front of Ansem the moment the split happens. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Firaga (Upper)'''|ダークファイガ(上方)|<br>Dāku Faiga (Jōhō)|lit. "Dark Figa (Upper)"}} | {{Atk|{{nihongo|'''Dark Firaga (Upper)'''|ダークファイガ(上方)|<br>Dāku Faiga (Jōhō)|lit. "Dark Figa (Upper)"}} | ||
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|1.2 per hit | |1.2 per hit | ||
|△ | |△ | ||
| | |Scatters a large amount of blue bullets from both hands, aiming at the area surrounding Riku. | ||
|Used during normal combat only. Telegraphed by the Dark Figure dropping the dark orbs hands upwards. | |Used during normal combat only. Telegraphed by the Dark Figure dropping the dark orbs hands upwards. | ||
}} | }} | ||
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|1.0 x6 | |1.0 x6 | ||
|△<ref>The waves may sometimes bypass Riku's Block. The parry remains guaranteed with Dark Barrier.</ref> | |△<ref>The waves may sometimes bypass Riku's Block. The parry remains guaranteed with Dark Barrier.</ref> | ||
| | |Releases 6 crescent-shaped dark waves (if used at close range, they are fired while retreating). The waves travel straight at low altitude and then rise diagonally in front of Riku. | ||
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing orange. | |Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing orange. | ||
}} | }} | ||
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|0.8 per hit | |0.8 per hit | ||
|△ | |△ | ||
| | |Pillars of darkness erupt from the surrounding ground, while the opponents are drawn to a medium distance in front of him. Afterwards, Ansem pulls them far away and unleashes black spheres forwards one after another. The spheres, once charged with lightning, curve toward Riku and explode. Some of the spheres are directly aimed at him. | ||
|Only used during normal combat, and below | |Only used during normal combat, and below 50% of his HP, 70% on Critical Mode. Reality Shift prompts cannot appear, Ansem cannot flinch, and Flowmotion cannot be used on the walls during this attack. While the opponents get pulled, Riku may still perform any action including walking or running while immobilized, but his Dream Eaters are unable to perform any action. | ||
|(black spheres) | |(black spheres) | ||
|{{AT|mag}} Dark | |{{AT|mag}} Dark | ||
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|0 | |0 | ||
|△ | |△ | ||
| | |After pulling the opponents far away, Ansem creates two dark spheres which transform his techniques (except Dark Rush), and some time later, the dark spheres fly forward and disappear. The flying dark orbs pull in and carry away anyone they touch. If Riku is pulled in, Ansem will use Planet Buster. | ||
|Used during normal combat only. Starts being used after enough time has passed | |Used during normal combat only. Starts being used after enough time has passed. The attack ends early after Ansem uses Planet Buster. The spheres disappear and the attack stops whenever Ansem flinches. While the opponents get pulled away, Riku may still perform any action including walking or running while immobilized, but his Dream Eaters are unable to perform any action, Reality Shift prompts cannot appear and the arena darkens{{KHDDDHD}}. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}} | {{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}} | ||
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|0.4 per hit | |0.4 per hit | ||
|X | |X | ||
| | |Hits the dark spheres with Dark Shot and fires high-speed lasers. | ||
|Used during Dark Matter only, at medium range and in the distance. Although the hit animations and sounds tell otherwise, the lasers do not deal light-based damage. Each laser can only hit once. | |Used during Dark Matter only, at medium range and in the distance. Although the hit animations and sounds tell otherwise, the lasers do not deal light-based damage<!--the hit sounds/animations correspond to those from several other light projectile or laser attacks, as well as those from the Spark magic-->. Each laser can only hit once. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Chaos Firaga'''|カオスファイガ|<br>Kaosu Faiga|lit. "Chaos Figa"}} | {{Atk|{{nihongo|'''Chaos Firaga'''|カオスファイガ|<br>Kaosu Faiga|lit. "Chaos Figa"}} | ||
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|0.2 per hit | |0.2 per hit | ||
|△ | |△ | ||
| | |Hits the dark spheres with Dark Firaga (Level) and scatters bubbles inflicting various status. | ||
|Used during Dark Matter only, at medium range. Unlike the regular Dark Firaga (Level), this attack is telegraphed by the Dark Figure firing the orbs hand forward glowing blue | |Used during Dark Matter only, at medium range. Unlike the regular Dark Firaga (Level), this attack is telegraphed by the Dark Figure firing the orbs hand forward, akin to Dark Shot, but with the hands glowing blue. The Dark Firaga (Level) can still turn into the bubbles if the spheres become absent, with more or less delay, unlike the other attacks. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Rain'''|ダークレイン|<br>Dāku Rein}} | {{Atk|{{nihongo|'''Dark Rain'''|ダークレイン|<br>Dāku Rein}} | ||
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|0.1 per hit | |0.1 per hit | ||
|△ | |△ | ||
| | |Hits the dark spheres with Dark Firaga (Upper) and scatters blue bullets around Riku. | ||
|Used during Dark Matter only, at medium range and in the distance. | |Used during Dark Matter only, at medium range and in the distance. | ||
}} | }} | ||
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|— | |— | ||
|0 | |0 | ||
|△<ref>The blockability depends on the angle from which the | |△<ref>The blockability depends on the angle from which the threads transform. The parry remains guaranteed with Dark Barrier.</ref> | ||
| | |Hits the dark spheres with Dark Wave and releases threads of darkness which follow Riku along the ground and unfold when close. When an unfold thread hits, the victim gets pulled into a dark sphere. If Riku gets pulled in, Ansem will use Planet Buster. | ||
|Used during Dark Matter only, at medium and close ranges. Riku is invulnerable to other attacks while captured. If the spheres become absent while an opponent is captured by the Dark Web, they will get blown away and released a few seconds later. | |Used during Dark Matter only, at medium and close ranges. Riku is invulnerable to other attacks while captured. If the spheres become absent while an opponent is captured by the Dark Web, they will get blown away and released a few seconds later. | ||
}} | }} | ||
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|0.5 x8<ref>Can only hit Riku, and cannot drop his HP below 1.</ref> | |0.5 x8<ref>Can only hit Riku, and cannot drop his HP below 1.</ref> | ||
|X | |X | ||
|Used | |Used when Riku is pulled into a dark sphere. Ansem brings the dark sphere in front of him, fires dark bullets from all around into the sphere, and has it explode. | ||
|Used during Dark Matter and ends it. The other sphere disappears when Riku gets captured, and he gets invulnerable to other attacks while in the sphere. Ansem always taunts afterwards, and doesn't act for around 5 seconds. | |Used during Dark Matter and ends it. The other sphere disappears when Riku gets captured, and he gets invulnerable to other attacks while in the sphere. Ansem always taunts afterwards, and doesn't act for around 5 seconds. | ||
}} | }} |
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