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Abilities (KHD): Difference between revisions
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|{{nihongo|'''[[Combo-Block]]'''|コンボガード|<br>Konbo Gādo|lit. "Combo Guard"}} | |{{nihongo|'''[[Combo-Block]]'''|コンボガード|<br>Konbo Gādo|lit. "Combo Guard"}} | ||
|Block mid-combo by letting go of the D-pad and pressing {{button|DSY}}. (Requires [[Block]].) | |Block mid-combo by letting go of the D-pad and pressing {{button|DSY}}. (Requires [[Block]].) | ||
|Weapons, [[Knight's Defense], [[Raider's Ring]] | |Weapons, [[Knight's Defense]], [[Raider's Ring]] | ||
|-bgcolor="#e6e6fa" | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Combo-Air Slide]]'''|コンボエアスライド|<br>Konbo Ea Suraido}} | |{{nihongo|'''[[Combo-Air Slide]]'''|コンボエアスライド|<br>Konbo Ea Suraido}} | ||
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|{{nihongo|'''[[Vitality Surge]]'''|エナジーフォース|<br>Enajī Fōsu|lit. "Energy Force"}} | |{{nihongo|'''[[Vitality Surge]]'''|エナジーフォース|<br>Enajī Fōsu|lit. "Energy Force"}} | ||
|Gain a boost in Strength when your HP is full. | |Gain a boost in Strength when your HP is full. | ||
|Weapons, [[Vitality Ring] | |Weapons, [[Vitality Ring]] | ||
|-bgcolor="#e6e6fa" | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Vitality Barrier]]'''|エナジーバリア|<br>Enajī Baria|lit. "Energy Barrier"}} | |{{nihongo|'''[[Vitality Barrier]]'''|エナジーバリア|<br>Enajī Baria|lit. "Energy Barrier"}} | ||
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|{{nihongo|'''[[Grand Slam]]'''|グランドスラム|<br>Gurando Suramu}} | |{{nihongo|'''[[Grand Slam]]'''|グランドスラム|<br>Gurando Suramu}} | ||
|Deal critical hits more often when your HP is low. | |Deal critical hits more often when your HP is low. | ||
|Weapons, [[Crimson Blood] | |Weapons, [[Crimson Blood]] | ||
|-bgcolor="#e6e6fa" | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Damage Control]]'''|クライシスハーフ|<br>Kuraishisu Hāfu|lit. "Crisis Half"}} | |{{nihongo|'''[[Damage Control]]'''|クライシスハーフ|<br>Kuraishisu Hāfu|lit. "Crisis Half"}} | ||
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|{{nihongo|'''[[One HP]]'''|HP 1}} | |{{nihongo|'''[[One HP]]'''|HP 1}} | ||
|Fight with only 1 HP. You cannot recover more than this. | |Fight with only 1 HP. You cannot recover more than this. | ||
|[[Extreme] | |[[Extreme]] | ||
|-bgcolor="#e6e6fa" | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Fire Finish]]'''|ファイアパワー|<br>Faia Pawā|lit. "Fire Power"}} | |{{nihongo|'''[[Fire Finish]]'''|ファイアパワー|<br>Faia Pawā|lit. "Fire Power"}} | ||
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|[[Extreme]] | |[[Extreme]] | ||
|} | |} | ||
==Notes and references== | ==Notes and references== |
Revision as of 17:29, 31 August 2011
Ability Panels
Ability | Max. Level | Description | Link Zone | |||
![]() Dojji Rōru ) |
3 | Hold the D-Pad and press ![]() |
||||
![]() Dojji Rasshu ) |
— | Knock enemies aside when you perform a dodge roll. | Linked panel[3] | |||
![]() Rifurekuto Dojji , lit. "Reflect Dodge") |
— | Bounce back enemy attacks when you perform a dodge roll. | Linked panel[3] | |||
![]() Dojji Konbo ) |
— | Transition swiftly from a dodge roll back to the offensive. | Linked panel[3] | |||
![]() Ōto Dojji ) |
— | Automatically avoid enemy attacks sometimes. | Linked panel[3] | |||
![]() Rifurekuto Gādo , lit. "Reflect Guard") |
4 | Press ![]() |
File:Block 2.png[4] File:Block 4.png[5] | |||
![]() Jasuto Gādo , lit. "Just Guard") |
— | Block just as an attack hits to eliminate recoil and transition right into your next move. | Linked panel[3] | |||
![]() Gādo Kauntā , lit. "Guard Counter") |
— | Respond with a powerful counterattack immediately after blocking. | Linked panel[3] | |||
![]() Gādo Bakku , lit. "Guard Back") |
— | Recoil farther after you block an attack. | Linked panel[3] | |||
![]() Suraido Gādo , lit. "Slide Guard") |
— | Quickly slide forward as you block. | Linked panel[3] | |||
![]() Gādo Esukēpu , lit. "Guard Escape") |
— | Jump right after you block without any delay. | Linked panel[3] | |||
![]() Faia Gādo , lit. "Fire Guard") |
— | Ignite enemies sometimes when you block. | Linked panel[3] | |||
![]() Burizado Gādo , lit. "Blizzard Guard") |
— | Freeze enemies sometimes when you block. | Linked panel[3] | |||
![]() Sandā Gādo , lit. "Thunder Guard") |
— | Jolt enemies sometimes when you block. | Linked panel[3] | |||
![]() Earo Gādo , lit. "Aero Guard") |
— | Air-toss enemies sometimes when you block. | Linked panel[3] | |||
![]() Gādo Bōnasu , lit. "Guard Bonus") |
— | Generate HP prizes sometimes when you block. | Linked panel[3] | |||
![]() Raundo Gādo , lit. "Round Guard") |
— | Block any attack, even if it comes from behind. | Linked panel[3] | |||
![]() Earo Gādo , lit. "Aero Guard") |
— | Automatically block frontal attacks. | Linked panel[3] | |||
![]() Guraido ) |
5 | Hold ![]() |
| |||
![]() Hōmingu Guraido ) |
— | Lock on to a target while gliding to automatically move toward it. | Linked panel[3] | |||
![]() Guraido Atakku , lit. "Glide Attack") |
— | Slam past enemies by gliding right after you begin an air slide. (Requires Air Slide.) | Linked panel[3] | |||
![]() Ea Suraido ) |
5 | Press ![]() |
| |||
![]() Ea Atakku , lit. "Air Attack") |
— | Knock enemies aside when you perform an air slide. | Linked panel[3] | |||
![]() Suraido Dasshu , lit. "Slide Dash") |
3 | Press ![]() |
| |||
![]() Ea Rikabarī , lit. "Air Recovery") |
3 | Press ![]() |
File:Aerial Recovery 1.png[12] File:Aerial Recovery 3.png[13] | |||
![]() Kuikku Rikabarī ) |
— | Recover more quickly by pressing ![]() |
Linked panel[3] | |||
![]() Ea Ribenji , lit. "Air Revenge") |
— | Respond with a powerful counterattack immediately after you perform an air recovery. | Linked panel[3] | |||
![]() Ea Inpakuto , lit. "Air Impact") |
— | Knock away nearby enemies when you perform an aerial recovery. | Linked panel[3] | |||
![]() Heisuto ) |
3 | Run more quickly. | File:Haste 1.png[14] File:Haste 3.png[15] | |||
![]() Hai Janpu ) |
3 | Jump higher. | File:High Jump 1.png[16] File:High Jump 3.png[17] | |||
![]() Rebiteto , lit. "Levitate") |
— | Hold ![]() |
Linked panel[3] | |||
![]() Rireizu , lit. "Reraise") |
3 | Recover if all your HP runs out. Only works once. | File:Auto-Life 3.png[18] | |||
![]() Dorō , lit. "Draw") |
3 | Scoop up prizes lying around you. | File:Treasure Magnet 1.png[19] File:Treasure Magnet 3.png[20] | |||
![]() Rimitto Appu , lit. "Limit Up") |
— | Use Limit Breaks sooner by increasing the upper limit of your yellow gauge. | File:Limit Boost 1.png[21] | |||
![]() Raibura , lit. "Libra") |
— | View the HP of targets. | File:Scan 1.png[22] | |||
![]() Ōto Rokku On , lit. "Auto-Lock-On") |
— | Automatically lock on to available targets while attacking. | File:Auto-Lock 1.png[23] | |||
![]() Renji Appu , lit. "Range Up") |
— | Lock on to enemies even if they are far away. | File:Range Extender 1.png[24] | |||
![]() Rimitto Katto , lit. "Limit Cut") |
— | Use your Final Limit, a more powerful version of the Limit Break. | File:Final Limit 1.png[25] | |||
![]() Arutema Wepon ) |
— | Make any weapon stronger. | File:Ultima Weapon 1.png[26] |
Equipment abilities
Ability | Description | Obtained |
Brick Wall (ガッツ Gattsu , lit. "Guts") |
Continue a combo without interruption even if you take minor damage. | Weapons, Imperial Crown |
Offensive Block (ハードディフェンス Hādo Difensu , lit. "Hard Defense") |
Bounce back incoming attacks with your combos. | Weapons |
Combo-Jump (コンボジャンプ Konbo Janpu ) |
Jump in the middle of a combo. | Weapons, Brawl Ring, Raider's Ring |
Combo-Block (コンボガード Konbo Gādo , lit. "Combo Guard") |
Block mid-combo by letting go of the D-pad and pressing ![]() |
Weapons, Knight's Defense, Raider's Ring |
Combo-Air Slide (コンボエアスライド Konbo Ea Suraido ) |
Air slide in the middle of an aerial combo by pressing ![]() |
Weapons, Deep Sky |
Risky Play (リスキーコンボ Risukī Konbo , lit. "Risky Combo") |
Lose HP when your attacks miss. | Pandora's Gear ⑤, Master's Circle |
Magical Strike (マジックストライク Majikku Sutoraiku , lit. "Magic Strike") |
Gain a slight boost in Strength if your Magic is higher. | Weapons |
Critical Boost (クリティカルアップ Kuritikaru Appu , lit. "Critical Up") |
Potentially deal critical hits with any kind of attack. | Weapons, Critical Sun |
Combo Boost (コンボアップ Konbo Appu , lit. "Combo Up") |
Dish out increasingly higher damage as your combo continues. | Weapons, Soldier Ring |
Vitality Surge (エナジーフォース Enajī Fōsu , lit. "Energy Force") |
Gain a boost in Strength when your HP is full. | Weapons, Vitality Ring |
Vitality Barrier (エナジーバリア Enajī Baria , lit. "Energy Barrier") |
Take 1/3 the usual damage when your HP is full. | Weapons, Recovery Ring |
Alive 'n' Kicking (ライブリーパワー Raiburī Pawā , lit. "Lively Power") |
Attack enemies when your HP is full and they will always stagger. | Weapons |
Striker (ストライカー Sutoraikā ) |
Gain a boost in Strength when your HP is low. | Weapons, Critical Ring |
Defender (ディフェンダー Difendā ) |
Gain a boost in Defense when your HP is low. | Weapons, Protect Ring |
Grand Slam (グランドスラム Gurando Suramu ) |
Deal critical hits more often when your HP is low. | Weapons, Crimson Blood |
Damage Control (クライシスハーフ Kuraishisu Hāfu , lit. "Crisis Half") |
Take half the usual damage when your HP is low. | Weapons, Witch's Chaos |
Second Chance (ラストリーヴ Rasuto Rīvu , lit. "Last Leave") |
Retain 1 HP after being hit with an otherwise fatal attack. | Weapons, Rune Ring |
Perma-Plight (キープクライシス Kīpu Kuraishisu , lit. "Keep Crisis") |
Lose the ability to recover HP once it is low, and remain in constant peril. | Master's Circle |
One HP (HP 1 ) | Fight with only 1 HP. You cannot recover more than this. | Extreme |
Fire Finish (ファイアパワー Faia Pawā , lit. "Fire Power") |
Ignite enemies sometimes with the finishing blow of your combos. | Weapons, Carmine Blight |
Blizzard Finish (ブリザドパワー Burizado Pawā , lit. "Blizzard Power") |
Freeze enemies sometimes with the finishing blow of your combos. | Weapons, Frozen Blight |
Thunder Finish (サンダーパワー Sandā Pawā , lit. "Thunder Power") |
Jolt enemies sometimes with the finishing blow of your combos. | Weapons, Rainforce Ring |
Aero Finish (エアロパワー Earo Pawā , lit. "Aero Power") |
Air-toss enemies sometimes with the finishing blow of your combos. | Weapons, Deep Sky |
Elemental Curse (エレメンタルカース Erementaru Kāsu ) |
Randomly incur negative status independently of enemy attacks. | Witch's Chaos, Rune Ring |
Magic Finale (ファイナルマジック Fainaru Majikku , lit. "Final Magic") |
Increase the power of the last cast you have left of any given magic. | Weapons, Imperial Crown |
Magic Bracer (マジックガッツ Majikku Gattsu , lit. "Magic Guts") |
Always finish casting magic, even if you are hit in the process. | Weapons, Fire Charm, Flower Charm, Blizzard Charm, Thunder Charm, Storm's Eye |
Potion Boost LV1 (ポーションアップLV1 Pōshon Appu LV1 , lit. "Potion Up LV1") |
Recover more HP than usual from items. | Fencer's Ring, Recovery Ring, Charge Ring, Princess's Crown, Three Stars |
Potion Boost LV2 (ポーションアップLV2 Pōshon Appu LV2 , lit. "Potion Up LV2") |
Recover even more HP than usual from items. | Safety Ring |
Ether Boost (エーテルアップ Pōshon Appu LV2 , lit. "Potion Up LV2") |
Recover more magic casts than usual from items. | Magic Ring, Vitality Ring, Charge Ring |
Prize Power LV1 (プライズアップLV1 Puraizu Appu LV1 , lit. "Prize Up LV1") |
Recover more HP when you pick up HP prizes. | Lucky Ring |
Prize Power LV2 (プライズアップLV2 Puraizu Appu LV2 , lit. "Prize Up LV2") |
Recover even more HP when you pick up HP prizes. | White Ring, Lucky Star |
Lucky Strike (ラックアップ Rakku Appu , lit. "Luck Up") |
Force enemies to drop items more frequently. | Lucky Star, Three Stars |
Chain Time (ロングチェイン Rongu Chein , lit. "Long Chain") |
Give yourself a longer time window for continuing chains. | Weapons, Eternal Ring |
Chain Power (アップチェイン Appu Chein , lit. "Up Chain") |
Deal extra damage with attacks once you've maxed out a chain. | Weapons |
Heart Bonus (ハートボーナス Hāto Bōnasu ) |
Fully recover HP every time you collect 300 hearts. | Lucky Ring |
EXP Boost LV1 (EXPアップLV1 EXP Appu LV1 , lit. "EXP Up LV1") |
Receive more EXP than usual. | Knight's Defense, Might Crown, Three Stars |
EXP Boost LV2 (EXPアップLV2 EXP Appu LV2 , lit. "EXP Up LV2") |
Receive even more EXP than usual. | Double Up, Princess's Crown |
Hi-EXP Boost (EXPハイアップ EXP Hai Appu , lit. "EXP Hi-Up") |
Receive lots more EXP than usual. | Extreme |
Notes and references
- ^ Clear bonus for Mission 05.
- ^ Clear bonus for Mission 51.
- ^ Jump up to: a b c d e f g h i j k l m n o p q r s t u v w Obtained through panel synthesis.
- ^ Clear bonus for Mission 07.
- ^ Purchase for 2400 Heart Points once Roxas is promoted to Master rank.
- ^ Complete Mission 53.
- ^ Redeem from the Moogle Shop for 150 Challenge Sigils.
- ^ Complete Mission 53.
- ^ Redeem from the Moogle Shop for 150 Challenge Sigils.
- ^ Clear bonus for Mission 42.
- ^ Find in a chest in the Cave of Wonders Entrance Hall during Mission 68.
- ^ Purchase for 270 Heart Points once Roxas is promoted to Novice rank.
- ^ Purchase for 2400 Heart Points once Roxas is promoted to Agent rank.
- ^ Redeem from the Moogle Shop for 10 Challenge Sigils.
- ^ Redeem from the Moogle Shop for 100 Challenge Sigils.
- ^ Clear bonus for Mission 44.
- ^ Clear bonus for Mission 74.
- ^ Purchase for 4800 Heart Points once Roxas is promoted to Rookie rank.
- ^ Clear bonus for Mission 29.
- ^ Purchase for 1500 Heart Points once Roxas is promoted to Expert rank.
- ^ Purchase for 1440 Heart Points from the Moogle Shop once Roxas is promoted to Agent rank.
- ^ Clear bonus for Mission 04.
- ^ Purchase for 960 Heart Points once Roxas is promoted to Agent rank.
- ^ Purchase for 1200 Heart Points once Roxas is promoted to Rookie rank.
- ^ Talk to Saïx on Day 225.
- ^ Redeem for 255 Challenge Sigils at the Moogle Shop.