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Abilities (KHD): Difference between revisions
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In ''[[Kingdom Hearts 358/2 Days]]'', [[abilities]] are equipped through the [[Panel System]]. There are two categories of abilities: those that are installed in the form of [[Ability Panel]]s, and those that are activated by linking [[Ability Unit]]s to certain [[Gear]]s or by equipping certain [[Ring Panel]]s. | |||
{{sec-stub}} | {{sec-stub}} | ||
==Ability Panels== | ==Ability Panels== | ||
{| | {|border="1" cellspacing="0" cellpadding="2" style="width:80%" | ||
|-style="{{style|khd|a}}" | |||
!Ability | |||
| | !Max Level | ||
!Description | |||
!Panel | |||
|- | !Obtained | ||
| | |- | ||
|3 | |rowspan="2"|[[File:Dodge Roll KHD.png]] {{nihongo|'''[[Dodge Roll]]'''|ドッジロール|<br>Dojji Rōru}} | ||
|Hold the D-Pad and press {{button|dsy}} to roll forward and avoid enemy attacks. | |rowspan="2"|3 | ||
| | |rowspan="2"|Hold the D-Pad and press {{button|dsy}} to roll forward and avoid enemy attacks. | ||
[[File:Dodge Roll 1.png]] | |[[File:Dodge Roll 1 KHD.png|center]] | ||
[[File:Dodge Roll 3.png]] | |Clear bonus for [[Mission 05]] | ||
|- | |- | ||
|[[File:Dodge Roll 3 KHD.png|center]] | |||
|Clear bonus for [[Mission 51]] | |||
|- | |||
|[[File:Dodge Rush KHD.png]] {{nihongo|'''[[Dodge Rush]]'''|ドッジラッシュ|<br>Dojji Rasshu}} | |[[File:Dodge Rush KHD.png]] {{nihongo|'''[[Dodge Rush]]'''|ドッジラッシュ|<br>Dojji Rasshu}} | ||
|— | |— | ||
|Knock enemies aside when you perform a dodge roll. | |Knock enemies aside when you perform a dodge roll. | ||
| | |Link to Dodge Roll | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Dodging Deflect KHD.png]] {{nihongo|'''[[Dodging Deflect]]'''|リフレクトドッジ|<br>Rifurekuto Dojji|lit. "Reflect Dodge"}} | |[[File:Dodging Deflect KHD.png]] {{nihongo|'''[[Dodging Deflect]]'''|リフレクトドッジ|<br>Rifurekuto Dojji|lit. "Reflect Dodge"}} | ||
|— | |— | ||
|Bounce back enemy attacks when you perform a dodge roll. | |Bounce back enemy attacks when you perform a dodge roll. | ||
| | |Link to Dodge Roll | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Dodge Combo KHD.png]] {{nihongo|'''[[Dodge Combo]]'''|ドッジコンボ|<br>Dojji Konbo}} | |[[File:Dodge Combo KHD.png]] {{nihongo|'''[[Dodge Combo]]'''|ドッジコンボ|<br>Dojji Konbo}} | ||
|— | |— | ||
|Transition swiftly from a dodge roll back to the offensive. | |Transition swiftly from a dodge roll back to the offensive. | ||
| | |Link to Dodge Roll | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Auto-Dodge KHD.png]] {{nihongo|'''[[Auto-Dodge]]'''|オートドッジ|<br>Ōto Dojji}} | |[[File:Auto-Dodge KHD.png]] {{nihongo|'''[[Auto-Dodge]]'''|オートドッジ|<br>Ōto Dojji}} | ||
|— | |— | ||
|Automatically avoid enemy attacks sometimes. | |Automatically avoid enemy attacks sometimes. | ||
| | |Link to Dodge Roll | ||
|- | |Panel Synthesis | ||
| | |- | ||
|4 | |rowspan="2"|[[File:Block KHD.png]] {{nihongo|'''[[Block]]'''|リフレクトガード|<br>Rifurekuto Gādo|lit. "Reflect Guard"}} | ||
|Press {{button|dsy}} to block and bounce back enemy attacks. | |rowspan="2"|4 | ||
|rowspan="2"|Press {{button|dsy}} to block and bounce back enemy attacks. | |||
|- | |[[File:Block 2 KHD.png|center]] | ||
|Clear bonus for [[Mission 07]] | |||
|- | |||
|[[File:Block 4 KHD.png|center]] | |||
|Purchase for 2400 Heart Points once Roxas is promoted to Master rank | |||
|- | |||
|[[File:Perfect Block KHD.png]] {{nihongo|'''[[Perfect Block]]'''|ジャストガード|<br>Jasuto Gādo|lit. "Just Guard"}} | |[[File:Perfect Block KHD.png]] {{nihongo|'''[[Perfect Block]]'''|ジャストガード|<br>Jasuto Gādo|lit. "Just Guard"}} | ||
|— | |— | ||
|Block just as an attack hits to eliminate recoil and transition right into your next move. | |Block just as an attack hits to eliminate recoil and transition right into your next move. | ||
| | |Link to Block | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Block-Counter KHD.png]] {{nihongo|'''[[Block-Counter]]'''|ガードカウンター|<br>Gādo Kauntā|lit. "Guard Counter"}} | |[[File:Block-Counter KHD.png]] {{nihongo|'''[[Block-Counter]]'''|ガードカウンター|<br>Gādo Kauntā|lit. "Guard Counter"}} | ||
|— | |— | ||
|Respond with a powerful counterattack immediately after blocking. | |Respond with a powerful counterattack immediately after blocking. | ||
| | |Link to Block | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Block-Retreat KHD.png]] {{nihongo|'''[[Block-Retreat]]'''|ガードバック|<br>Gādo Bakku|lit. "Guard Back"}} | |[[File:Block-Retreat KHD.png]] {{nihongo|'''[[Block-Retreat]]'''|ガードバック|<br>Gādo Bakku|lit. "Guard Back"}} | ||
|— | |— | ||
|Recoil farther after you block an attack. | |Recoil farther after you block an attack. | ||
| | |Link to Block | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Sliding Block KHD.png]] {{nihongo|'''[[Sliding Block]]'''|スライドガード|<br>Suraido Gādo|lit. "Slide Guard"}} | |[[File:Sliding Block KHD.png]] {{nihongo|'''[[Sliding Block]]'''|スライドガード|<br>Suraido Gādo|lit. "Slide Guard"}} | ||
|— | |— | ||
|Quickly slide forward as you block. | |Quickly slide forward as you block. | ||
| | |Link to Block | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Block-Jump KHD.png]] {{nihongo|'''[[Block-Jump]]'''|ガードエスケープ|<br>Gādo Esukēpu|lit. "Guard Escape"}} | |[[File:Block-Jump KHD.png]] {{nihongo|'''[[Block-Jump]]'''|ガードエスケープ|<br>Gādo Esukēpu|lit. "Guard Escape"}} | ||
|— | |— | ||
|Jump right after you block without any delay. | |Jump right after you block without any delay. | ||
| | |Link to Block | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Fire Block KHD.png]] {{nihongo|'''[[Fire Block]]'''|ファイアガード|<br>Faia Gādo|lit. "Fire Guard"}} | |[[File:Fire Block KHD.png]] {{nihongo|'''[[Fire Block]]'''|ファイアガード|<br>Faia Gādo|lit. "Fire Guard"}} | ||
|— | |— | ||
| | |{{c|Ignite|status}} enemies sometimes when you block. | ||
| | |Link to Block | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Blizzard Block KHD.png]] {{nihongo|'''[[Blizzard Block]]'''|ブリザドガード|<br>Burizado Gādo|lit. "Blizzard Guard"}} | |[[File:Blizzard Block KHD.png]] {{nihongo|'''[[Blizzard Block]]'''|ブリザドガード|<br>Burizado Gādo|lit. "Blizzard Guard"}} | ||
|— | |— | ||
| | |{{c|Freeze|status}} enemies sometimes when you block. | ||
| | |Link to Block | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Thunder Block KHD.png]] {{nihongo|'''[[Thunder Block]]'''|サンダーガード|<br>Sandā Gādo|lit. "Thunder Guard"}} | |[[File:Thunder Block KHD.png]] {{nihongo|'''[[Thunder Block]]'''|サンダーガード|<br>Sandā Gādo|lit. "Thunder Guard"}} | ||
|— | |— | ||
|[[Jolt]] enemies sometimes when you block. | |[[Jolt]] enemies sometimes when you block. | ||
| | |Link to Block | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Aero Block KHD.png]] {{nihongo|'''[[Aero Block]]'''|エアロガード|<br>Earo Gādo|lit. "Aero Guard"}} | |[[File:Aero Block KHD.png]] {{nihongo|'''[[Aero Block]]'''|エアロガード|<br>Earo Gādo|lit. "Aero Guard"}} | ||
|— | |— | ||
|[[Air-toss]] enemies sometimes when you block. | |[[Air-toss]] enemies sometimes when you block. | ||
| | |Link to Block | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Block Bonus KHD.png]] {{nihongo|'''[[Block Bonus]]'''|ガードボーナス|<br>Gādo Bōnasu|lit. "Guard Bonus"}} | |[[File:Block Bonus KHD.png]] {{nihongo|'''[[Block Bonus]]'''|ガードボーナス|<br>Gādo Bōnasu|lit. "Guard Bonus"}} | ||
|— | |— | ||
|Generate HP prizes sometimes when you block. | |Generate HP prizes sometimes when you block. | ||
| | |Link to Block | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Round Block KHD.png]] {{nihongo|'''[[Round Block]]'''|ラウンドガード|<br>Raundo Gādo|lit. "Round Guard"}} | |[[File:Round Block KHD.png]] {{nihongo|'''[[Round Block]]'''|ラウンドガード|<br>Raundo Gādo|lit. "Round Guard"}} | ||
|— | |— | ||
|Block any attack, even if it comes from behind. | |Block any attack, even if it comes from behind. | ||
| | |Link to Block | ||
|- | |Panel Synthesis | ||
|[[File:Auto-Block KHD.png]] {{nihongo|'''[[Auto-Block]]'''| | |- | ||
|[[File:Auto-Block KHD.png]] {{nihongo|'''[[Auto-Block]]'''|オートガード|<br>Ōto Gādo|lit. "Auto Guard"}} | |||
|— | |— | ||
|Automatically block frontal attacks. | |Automatically block frontal attacks. | ||
| | |Link to Block | ||
|- | |Panel Synthesis | ||
| | |- | ||
|5 | |rowspan="2"|[[File:Glide KHD.png]] {{nihongo|'''[[Glide]]'''|ググライド|<br>Guraido}} | ||
|Hold {{button|dsy}} in midair to ride the wind. You will stay airborne until you release the button. | |rowspan="2"|5 | ||
| | |rowspan="2"|Hold {{button|dsy}} in midair to ride the wind. You will stay airborne until you release the button. | ||
|[[File:Glide 3 KHD.png|center]] | |||
|Complete [[Mission 53]] | |||
[[File:Glide 3.png]] | |- | ||
|[[File:Glide 5 KHD.png|center]] | |||
[[File:Glide 5.png]] | |Redeem for 150 [[Challenge Sigil]]s | ||
|- | |||
|- | |||
|[[File:Homing Glide KHD.png]] {{nihongo|'''[[Homing Glide]]'''|ホーミンググライド|<br>Hōmingu Guraido}} | |[[File:Homing Glide KHD.png]] {{nihongo|'''[[Homing Glide]]'''|ホーミンググライド|<br>Hōmingu Guraido}} | ||
|— | |— | ||
|Lock on to a target while gliding to automatically move toward it. | |Lock on to a target while gliding to automatically move toward it. | ||
| | |Link to Glide | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Rocket Glide KHD.png]] {{nihongo|'''[[Rocket Glide]]'''|グライドアタック|<br>Guraido Atakku|lit. "Glide Attack"}} | |[[File:Rocket Glide KHD.png]] {{nihongo|'''[[Rocket Glide]]'''|グライドアタック|<br>Guraido Atakku|lit. "Glide Attack"}} | ||
|— | |— | ||
|Slam past enemies by gliding right after you begin an air slide. (Requires [[Air Slide]].) | |Slam past enemies by gliding right after you begin an air slide. (Requires [[Air Slide]].) | ||
| | |Link to Glide | ||
|- | |Panel Synthesis | ||
| | |- | ||
|5 | |rowspan="2"|[[File:Air Slide KHD.png]] {{nihongo|'''[[Air Slide]]'''|エアスライド|<br>Ea Suraido}} | ||
|Press {{button|dsb}} in midair to perform an aerial dash. | |rowspan="2"|5 | ||
| | |rowspan="2"|Press {{button|dsb}} in midair to perform an aerial dash. | ||
|[[File:Air Slide 2 KHD.png|center]] | |||
|Clear bonus for [[Mission 23]] | |||
[[File:Air Slide 2.png]] | |- | ||
|[[File:Air Slide 5 KHD.png|center]] | |||
[[File:Air Slide 5.png]] | |Chest at the [[Hedge Maze Entrance]] in [[Mission 65]] | ||
|- | |||
|- | |||
|[[File:Air Rush KHD.png]] {{nihongo|'''[[Air Rush]]'''|エアアタック|<br>Ea Atakku|lit. "Air Attack"}} | |[[File:Air Rush KHD.png]] {{nihongo|'''[[Air Rush]]'''|エアアタック|<br>Ea Atakku|lit. "Air Attack"}} | ||
|— | |— | ||
|Knock enemies aside when you perform an air slide. | |Knock enemies aside when you perform an air slide. | ||
| | |Link to Air Slide | ||
|- | |Panel Synthesis | ||
| | |- | ||
|3 | |rowspan="2"|[[File:Sliding Dash KHD.png]] {{nihongo|'''[[Sliding Dash]]'''|スライドダッシュ|<br>Suraido Dasshu|lit. "Slide Dash"}} | ||
|Press {{button|dsa}} to quickly close in on a target and attack. | |rowspan="2"|3 | ||
| | |rowspan="2"|Press {{button|dsa}} to quickly close in on a target and attack. | ||
|[[File:Sliding Dash 1 KHD.png|center]] | |||
|Clear bonus for [[Mission 42]] | |||
[[File:Sliding Dash 1.png]] | |- | ||
|[[File:Sliding Dash 3 KHD.png|center]] | |||
[[File:Sliding Dash 3.png]] | |Chest in the [[Cave/Entrance Hall]] during [[Mission 68]] | ||
|- | |||
|- | |rowspan="2"|[[File:Aerial Recovery KHD.png]] {{nihongo|'''[[Aerial Recovery]]'''|エアリカバリー|<br>Ea Rikabarī|lit. "Air Recovery"}} | ||
| | |rowspan="2"|3 | ||
|3 | |rowspan="2"|Press {{button|dsb}} if you are sent flying to regain your balance. | ||
|Press {{button|dsb}} if you are sent flying to regain your balance. | |[[File:Aerial Recovery 1 KHD.png|center]] | ||
|Purchase for 270 Heart Points once Roxas is promoted to Novice rank | |||
|- | |- | ||
|[[File:Aerial Recovery 3 KHD.png|center]] | |||
|Purchase for 2400 Heart Points once Roxas is promoted to Agent rank | |||
|- | |||
|[[File:Quick Recovery KHD.png]] {{nihongo|'''[[Quick Recovery]]'''|クイックリカバリー|<br>Kuikku Rikabarī}} | |[[File:Quick Recovery KHD.png]] {{nihongo|'''[[Quick Recovery]]'''|クイックリカバリー|<br>Kuikku Rikabarī}} | ||
|— | |— | ||
|Recover more quickly by pressing {{button|dsb}} as soon as you are sent flying. | |Recover more quickly by pressing {{button|dsb}} as soon as you are sent flying. | ||
| | |Link to Aerial Recovery | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Aerial Payback KHD.png]] {{nihongo|'''[[Aerial Payback]]'''|エアリベンジ|<br>Ea Ribenji|lit. "Air Revenge"}} | |[[File:Aerial Payback KHD.png]] {{nihongo|'''[[Aerial Payback]]'''|エアリベンジ|<br>Ea Ribenji|lit. "Air Revenge"}} | ||
|— | |— | ||
|Respond with a powerful counterattack immediately after you perform an air recovery. | |Respond with a powerful counterattack immediately after you perform an air recovery. | ||
| | |Link to Aerial Recovery | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Smash Recovery KHD.png]] {{nihongo|'''[[Smash Recovery]]'''|エアインパクト|<br>Ea Inpakuto|lit. "Air Impact"}} | |[[File:Smash Recovery KHD.png]] {{nihongo|'''[[Smash Recovery]]'''|エアインパクト|<br>Ea Inpakuto|lit. "Air Impact"}} | ||
|— | |— | ||
|Knock away nearby enemies when you perform an aerial recovery. | |Knock away nearby enemies when you perform an aerial recovery. | ||
| | |Link to Aerial Recovery | ||
|- | |Panel Synthesis | ||
| | |- | ||
|3 | |rowspan="2"|[[File:Haste KHD.png]] {{nihongo|'''[[Haste]]'''|ヘイスト|<br>Heisuto}} | ||
|Run more quickly. | |rowspan="2"|3 | ||
|rowspan="2"|Run more quickly. | |||
|- | |[[File:Haste 1 KHD.png|center]] | ||
| | |Redeem for 10 Challenge Sigils | ||
|3 | |- | ||
|Jump higher. | |[[File:Haste 3 KHD.png|center]] | ||
|Redeem for 100 Challenge Sigils | |||
|- | |- | ||
|rowspan="2"|[[File:High Jump KHD.png]] {{nihongo|'''[[High Jump]]'''|ハイジャンプ|<br>Hai Janpu}} | |||
|rowspan="2"|3 | |||
|rowspan="2"|Jump higher. | |||
|[[File:High Jump 1 KHD.png|center]] | |||
|Clear bonus for [[Mission 44]] | |||
|- | |||
|[[File:High Jump 3 KHD.png|center]] | |||
|Clear bonus for [[Mission 74]] | |||
|- | |||
|[[File:Float KHD.png]] {{nihongo|'''[[Float]]'''|レビテト|<br>Rebiteto|lit. "Levitate"}} | |[[File:Float KHD.png]] {{nihongo|'''[[Float]]'''|レビテト|<br>Rebiteto|lit. "Levitate"}} | ||
|— | |— | ||
|Hold {{button|dsb}} in midair to slow your descent. | |Hold {{button|dsb}} in midair to slow your descent. | ||
| | |Link to High Jump | ||
|- | |Panel Synthesis | ||
|- | |||
|[[File:Auto-Life KHD.png]] {{nihongo|'''[[Auto-Life]]'''|リレイズ|<br>Rireizu|lit. "Reraise"}} | |||
|3 | |3 | ||
|Recover if all your HP runs out. Only works once. | |Recover if all your HP runs out. Only works once. | ||
|[[File:Auto-Life 3 KHD.png|center]] | |||
|- | |Purchase for 4800 Heart Points once Roxas is promoted to Rookie rank | ||
| | |- | ||
|3 | |rowspan="2"|[[File:Treasure Magnet KHD.png]] {{nihongo|'''[[Treasure Magnet]]'''|ドロー|<br>Dorō|lit. "Draw"}} | ||
|Scoop up prizes lying around you. | |rowspan="2"|3 | ||
|rowspan="2"|Scoop up prizes lying around you. | |||
|- | |[[File:Treasure Magnet 1 KHD.png|center]] | ||
|Clear bonus for [[Mission 29]] | |||
|- | |||
|[[File:Treasure Magnet 3 KHD.png|center]] | |||
|Purchase for 1500 Heart Points once Roxas is promoted to Expert rank | |||
|- | |||
|[[File:Limit Boost KHD.png]] {{nihongo|'''[[Limit Boost]]'''|リミットアップ|<br>Rimitto Appu|lit. "Limit Up"}} | |||
|— | |— | ||
|Use Limit Breaks sooner by increasing the upper limit of your yellow gauge. | |Use Limit Breaks sooner by increasing the upper limit of your yellow gauge. | ||
|[[File:Limit Boost 1 KHD.png|center]] | |||
|- | |Purchase for 1440 Heart Points once Roxas is promoted to Agent rank. | ||
|- | |||
|[[File:Scan KHD.png]] {{nihongo|'''[[Scan]]'''|ライブラ|<br>Raibura|lit. "Libra"}} | |||
|— | |— | ||
|View the HP of targets. | |View the HP of targets. | ||
|[[File:Scan 1 KHD.png|center]] | |||
|- | |Clear bonus for [[Mission 04]] | ||
|- | |||
|[[File:Auto-Lock KHD.png]] {{nihongo|'''[[Auto-Lock]]'''|オートロックオン|<br>Ōto Rokku On|lit. "Auto-Lock-On"}} | |||
|— | |— | ||
|Automatically lock on to available targets while attacking. | |Automatically lock on to available targets while attacking. | ||
|[[File:Auto-Lock 1 KHD.png|center]] | |||
|- | |Purchase for 960 Heart Points once Roxas is promoted to Agent rank | ||
|- | |||
|[[File:Range Extender KHD.png]] {{nihongo|'''[[Range Extender]]'''|レンジアップ|<br>Renji Appu|lit. "Range Up"}} | |||
|— | |— | ||
|Lock on to enemies even if they are far away. | |Lock on to enemies even if they are far away. | ||
|[[File:Range Extender 1 KHD.png|center]] | |||
|- | |Purchase for 1200 Heart Points once Roxas is promoted to Rookie rank | ||
|- | |||
|[[File:Final Limit KHD.png]] {{nihongo|'''[[Final Limit]]'''|リミットカット|<br>Rimitto Katto|lit. "Limit Cut"}} | |||
|— | |— | ||
|Use your Final Limit, a more powerful version of the Limit Break. | |Use your Final Limit, a more powerful version of the Limit Break. | ||
|[[File:Final Limit 1 KHD.png|center]] | |||
|- | |Talk to Saïx on Day 225 | ||
|- | |||
|[[File:Ultima Weapon KHD.png]] {{nihongo|'''{{c|Ultima Weapon|ability}}'''|アルテマウェポン|<br>Arutema Wepon}} | |||
|— | |— | ||
|Make any weapon stronger. | |Make any weapon stronger. | ||
|[[File:Ultima Weapon 1 KHD.png|center]] | |||
|Redeem for 255 Challenge Sigils | |||
|} | |} | ||
==Equipment abilities== | ==Equipment abilities== | ||
{|border="1" cellspacing="0" cellpadding="2" style="width:80%" | |||
{| | |-style="{{style|khd|a}}" | ||
!Ability | |||
!Description | |||
!Obtained | |||
|- | |||
| | |{{nihongo|'''{{c|Brick Wall|358}}'''|ガッツ|<br>Gattsu|lit. "Guts"}} | ||
|- | |Continue a combo without interruption even if you take minor damage. | ||
|{{nihongo|'''[[ | |{{c|Weapons|KHD}}, [[Imperial Crown]] | ||
| | |- | ||
|{{nihongo|'''[[Offensive Block]]'''|ハードディフェンス|<br>Hādo Difensu|lit. "Hard Defense"}} | |||
| | |Bounce back incoming attacks with your combos. | ||
|- | |{{c|Weapons|KHD}} | ||
|{{nihongo|'''[[ | |- | ||
| | |{{nihongo|'''[[Combo-Jump]]'''|コンボジャンプ|<br>Konbo Janpu}} | ||
| | |Jump in the middle of a combo. | ||
|[[ | |{{c|Weapons|KHD}}, [[Brawl Ring]], [[Raider's Ring]] | ||
|- | |- | ||
|{{nihongo|'''[[ | |{{nihongo|'''[[Combo-Block]]'''|コンボガード|<br>Konbo Gādo|lit. "Combo Guard"}} | ||
| | |Block mid-combo by letting go of the D-pad and pressing {{button|DSY}}. (Requires [[Block]].) | ||
|{{c|Weapons|KHD}}, [[Knight's Defense]], [[Raider's Ring]] | |||
|- | |||
|{{nihongo|'''[[Combo-Air Slide]]'''|コンボエアスライド|<br>Konbo Ea Suraido}} | |||
|{{ | |Air slide in the middle of an aerial combo by pressing {{button|DSB}}. (Requires [[Air Slide]].) | ||
| | |{{c|Weapons|KHD}}, [[Deep Sky]] | ||
|- | |||
|[[ | |{{nihongo|'''[[Risky Play]]'''|リスキーコンボ|<br>Risukī Konbo|lit. "Risky Combo"}} | ||
|- | |Lose HP when your attacks miss. | ||
|{{nihongo|'''[[ | |[[Pandora's Gear ⑤]], [[Master's Circle]] | ||
| | |- | ||
|{{nihongo|'''[[Magical Strike]]'''|マジックストライク|<br>Majikku Sutoraiku|lit. "Magic Strike"}} | |||
|[[ | |Gain a slight boost in Strength if your Magic is higher. | ||
|- | |{{c|Weapons|KHD}} | ||
|{{nihongo|'''[[ | |- | ||
| | |{{nihongo|'''[[Critical Boost]]'''|クリティカルアップ|<br>Kuritikaru Appu|lit. "Critical Up"}} | ||
| | |Potentially deal critical hits with any kind of attack. | ||
|{{c|Weapons|KHD}}, [[Critical Sun]] | |||
|- | |||
|{{nihongo|'''[[ | |{{nihongo|'''[[Combo Boost]]'''|コンボアップ|<br>Konbo Appu|lit. "Combo Up"}} | ||
| | |Dish out increasingly higher damage as your combo continues. | ||
| | |{{c|Weapons|KHD}}, [[Soldier Ring]] | ||
|[[ | |- | ||
|- | |{{nihongo|'''[[Vitality Surge]]'''|エナジーフォース|<br>Enajī Fōsu|lit. "Energy Force"}} | ||
|{{nihongo|'''[[ | |Gain a boost in Strength when your HP is full. | ||
| | |{{c|Weapons|KHD}}, [[Vitality Ring]] | ||
|- | |||
|[[ | |{{nihongo|'''[[Vitality Barrier]]'''|エナジーバリア|<br>Enajī Baria|lit. "Energy Barrier"}} | ||
|- | |Take 1/3 the usual damage when your HP is full. | ||
|{{nihongo|'''[[ | |{{c|Weapons|KHD}}, [[Recovery Ring]] | ||
| | |- | ||
|{{nihongo|'''[[Alive 'n' Kicking]]'''|ライブリーパワー|<br>Raiburī Pawā|lit. "Lively Power"}} | |||
|[[ | |Attack enemies when your HP is full and they will always stagger. | ||
|- | |{{c|Weapons|KHD}} | ||
|{{nihongo|'''[[ | |- | ||
| | |{{nihongo|'''[[Striker]]'''|ストライカー|<br>Sutoraikā}} | ||
|Gain a boost in Strength when your HP is low. | |||
|[[ | |{{c|Weapons|KHD}}, [[Critical Ring]] | ||
|- | |- | ||
|{{nihongo|'''[[ | |{{nihongo|'''{{c|Defender|ability}}'''|ディフェンダー|<br>Difendā}} | ||
| | |Gain a boost in Defense when your HP is low. | ||
|{{c|Weapons|KHD}}, [[Protect Ring]] | |||
| | |- | ||
|- | |{{nihongo|'''[[Grand Slam]]'''|グランドスラム|<br>Gurando Suramu}} | ||
|{{nihongo|'''[[ | |Deal critical hits more often when your HP is low. | ||
| | |{{c|Weapons|KHD}}, [[Crimson Blood]] | ||
| | |- | ||
|[[ | |{{nihongo|'''[[Damage Control]]'''|クライシスハーフ|<br>Kuraishisu Hāfu|lit. "Crisis Half"}} | ||
|- | |Take half the usual damage when your HP is low. | ||
|{{nihongo|''' | |{{c|Weapons|KHD}}, [[Witch's Chaos]] | ||
| | |- | ||
|{{nihongo|'''[[Second Chance]]'''|ラストリーヴ|<br>Rasuto Rīvu|lit. "Last Leave"}} | |||
|[[ | |Retain 1 HP after being hit with an otherwise fatal attack. | ||
|- | |{{c|Weapons|KHD}}, [[Rune Ring]] | ||
|{{nihongo|'''[[ | |- | ||
| | |{{nihongo|'''[[Perma-Plight]]'''|キープクライシス|<br>Kīpu Kuraishisu|lit. "Keep Crisis"}} | ||
| | |Lose the ability to recover HP once it is low, and remain in constant peril. | ||
|[[ | |[[Master's Circle]] | ||
|- | |- | ||
|{{nihongo|'''[[ | |{{nihongo|'''[[One HP]]'''|HP 1}} | ||
| | |Fight with only 1 HP. You cannot recover more than this. | ||
|[[Extreme]] | |||
|[[ | |- | ||
|- | |{{nihongo|'''[[Fire Finish]]'''|ファイアパワー|<br>Faia Pawā|lit. "Fire Power"}} | ||
|{{nihongo|'''[[ | |{{c|Ignite|status}} enemies sometimes with the finishing blow of your combos. | ||
|1 | |{{c|Weapons|KHD}}, [[Carmine Blight]] | ||
| | |- | ||
|[[ | |{{nihongo|'''[[Blizzard Finish]]'''|ブリザドパワー|<br>Burizado Pawā|lit. "Blizzard Power"}} | ||
|{{c|Freeze|status}} enemies sometimes with the finishing blow of your combos. | |||
|{{c|Weapons|KHD}}, [[Frozen Blight]] | |||
|- | |||
|{{nihongo|'''[[Thunder Finish]]'''|サンダーパワー|<br>Sandā Pawā|lit. "Thunder Power"}} | |||
|[[Jolt]] enemies sometimes with the finishing blow of your combos. | |||
|{{c|Weapons|KHD}}, [[Rainforce Ring]] | |||
|- | |||
|{{nihongo|'''[[Aero Finish]]'''|エアロパワー|<br>Earo Pawā|lit. "Aero Power"}} | |||
|[[Air-toss]] enemies sometimes with the finishing blow of your combos. | |||
|{{c|Weapons|KHD}}, [[Deep Sky]] | |||
|- | |||
|{{nihongo|'''[[Elemental Curse]]'''|エレメンタルカース|<br>Erementaru Kāsu}} | |||
|Randomly incur negative status independently of enemy attacks. | |||
|[[Witch's Chaos]], [[Rune Ring]] | |||
|- | |||
|{{nihongo|'''[[Magic Finale]]'''|ファイナルマジック|<br>Fainaru Majikku|lit. "Final Magic"}} | |||
|Increase the power of the last cast you have left of any given magic. | |||
|{{c|Weapons|KHD}}, [[Imperial Crown]] | |||
|- | |||
|{{nihongo|'''[[Magic Bracer]]'''|マジックガッツ|<br>Majikku Gattsu|lit. "Magic Guts"}} | |||
|Always finish casting magic, even if you are hit in the process. | |||
|{{c|Weapons|KHD}}, [[Fire Charm]], [[Flower Charm]], [[Blizzard Charm]], [[Thunder Charm]], [[Storm's Eye]] | |||
|- | |||
|{{nihongo|'''[[Potion Boost LV1]]'''|ポーションアップLV1|<br>Pōshon Appu LV1|lit. "Potion Up LV1"}} | |||
|Recover more HP than usual from items. | |||
|[[Fencer's Ring]], [[Recovery Ring]], [[Charge Ring]], [[Princess's Crown]], [[Three Stars]] | |||
|- | |||
|{{nihongo|'''[[Potion Boost LV2]]'''|ポーションアップLV2|<br>Pōshon Appu LV2|lit. "Potion Up LV2"}} | |||
|Recover even more HP than usual from items. | |||
|[[Safety Ring]] | |||
|- | |||
|{{nihongo|'''[[Ether Boost]]'''|エーテルアップ|<br>Ēteru Appu|lit. "Ether Up"}} | |||
|Recover more magic casts than usual from items. | |||
|[[Magic Ring]], [[Vitality Ring]], [[Charge Ring]] | |||
|- | |||
|{{nihongo|'''[[Prize Power LV1]]'''|プライズアップLV1|<br>Puraizu Appu LV1|lit. "Prize Up LV1"}} | |||
|Recover more HP when you pick up HP prizes. | |||
|[[Lucky Ring]] | |||
|- | |||
|{{nihongo|'''[[Prize Power LV2]]'''|プライズアップLV2|<br>Puraizu Appu LV2|lit. "Prize Up LV2"}} | |||
|Recover even more HP when you pick up HP prizes. | |||
|[[White Ring]], [[Lucky Star]] | |||
|- | |||
|{{nihongo|'''[[Lucky Strike]]'''|ラックアップ|<br>Rakku Appu|lit. "Luck Up"}} | |||
|Force enemies to drop items more frequently. | |||
|[[Lucky Star]], [[Three Stars]] | |||
|- | |||
|{{nihongo|'''[[Chain Time]]'''|ロングチェイン|<br>Rongu Chein|lit. "Long Chain"}} | |||
|Give yourself a longer time window for continuing chains. | |||
|{{c|Weapons|KHD}}, [[Eternal Ring]] | |||
|- | |||
|{{nihongo|'''[[Chain Power]]'''|アップチェイン|<br>Appu Chein|lit. "Up Chain"}} | |||
|Deal extra damage with attacks once you've maxed out a chain. | |||
|{{c|Weapons|KHD}} | |||
|- | |||
|{{nihongo|'''[[Heart Bonus]]'''|ハートボーナス|<br>Hāto Bōnasu}} | |||
|Fully recover HP every time you collect 300 hearts. | |||
|[[Lucky Ring]] | |||
|- | |||
|{{nihongo|'''[[EXP Boost LV1]]'''|EXPアップLV1|<br>EXP Appu LV1|lit. "EXP Up LV1"}} | |||
|Receive more EXP than usual. | |||
|[[Knight's Defense]], [[Might Crown]], [[Three Stars]] | |||
|- | |||
|{{nihongo|'''[[EXP Boost LV2]]'''|EXPアップLV2|<br>EXP Appu LV2|lit. "EXP Up LV2"}} | |||
|Receive even more EXP than usual. | |||
|[[Double Up]], [[Princess's Crown]] | |||
|- | |||
|{{nihongo|'''[[Hi-EXP Boost]]'''|EXPハイアップ|<br>EXP Hai Appu|lit. "EXP Hi-Up"}} | |||
|Receive lots more EXP than usual. | |||
|[[Extreme]] | |||
|} | |} | ||
{{mechanics}} | |||
{{ | |||
[[Category:Abilities| ]] | [[Category:Abilities| ]] | ||
[[Category:Kingdom Hearts | [[Category:Kingdom Hearts 358/2 Days abilities| ]] |
Latest revision as of 23:25, 23 January 2025
Oh no! The water! I'm in big trouble if I don't fetch it!
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Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: Lead, coverage of Backpack |
In Kingdom Hearts 358/2 Days, abilities are equipped through the Panel System. There are two categories of abilities: those that are installed in the form of Ability Panels, and those that are activated by linking Ability Units to certain Gears or by equipping certain Ring Panels.
Ability Panels[edit]
Ability | Max Level | Description | Panel | Obtained |
---|---|---|---|---|
![]() Dojji Rōru ) |
3 | Hold the D-Pad and press ![]() |
Clear bonus for Mission 05 | |
Clear bonus for Mission 51 | ||||
![]() Dojji Rasshu ) |
— | Knock enemies aside when you perform a dodge roll. | Link to Dodge Roll | Panel Synthesis |
![]() Rifurekuto Dojji , lit. "Reflect Dodge") |
— | Bounce back enemy attacks when you perform a dodge roll. | Link to Dodge Roll | Panel Synthesis |
![]() Dojji Konbo ) |
— | Transition swiftly from a dodge roll back to the offensive. | Link to Dodge Roll | Panel Synthesis |
![]() Ōto Dojji ) |
— | Automatically avoid enemy attacks sometimes. | Link to Dodge Roll | Panel Synthesis |
![]() Rifurekuto Gādo , lit. "Reflect Guard") |
4 | Press ![]() |
Clear bonus for Mission 07 | |
Purchase for 2400 Heart Points once Roxas is promoted to Master rank | ||||
![]() Jasuto Gādo , lit. "Just Guard") |
— | Block just as an attack hits to eliminate recoil and transition right into your next move. | Link to Block | Panel Synthesis |
![]() Gādo Kauntā , lit. "Guard Counter") |
— | Respond with a powerful counterattack immediately after blocking. | Link to Block | Panel Synthesis |
![]() Gādo Bakku , lit. "Guard Back") |
— | Recoil farther after you block an attack. | Link to Block | Panel Synthesis |
![]() Suraido Gādo , lit. "Slide Guard") |
— | Quickly slide forward as you block. | Link to Block | Panel Synthesis |
![]() Gādo Esukēpu , lit. "Guard Escape") |
— | Jump right after you block without any delay. | Link to Block | Panel Synthesis |
![]() Faia Gādo , lit. "Fire Guard") |
— | Ignite enemies sometimes when you block. | Link to Block | Panel Synthesis |
![]() Burizado Gādo , lit. "Blizzard Guard") |
— | Freeze enemies sometimes when you block. | Link to Block | Panel Synthesis |
![]() Sandā Gādo , lit. "Thunder Guard") |
— | Jolt enemies sometimes when you block. | Link to Block | Panel Synthesis |
![]() Earo Gādo , lit. "Aero Guard") |
— | Air-toss enemies sometimes when you block. | Link to Block | Panel Synthesis |
![]() Gādo Bōnasu , lit. "Guard Bonus") |
— | Generate HP prizes sometimes when you block. | Link to Block | Panel Synthesis |
![]() Raundo Gādo , lit. "Round Guard") |
— | Block any attack, even if it comes from behind. | Link to Block | Panel Synthesis |
![]() Ōto Gādo , lit. "Auto Guard") |
— | Automatically block frontal attacks. | Link to Block | Panel Synthesis |
![]() Guraido ) |
5 | Hold ![]() |
Complete Mission 53 | |
Redeem for 150 Challenge Sigils | ||||
![]() Hōmingu Guraido ) |
— | Lock on to a target while gliding to automatically move toward it. | Link to Glide | Panel Synthesis |
![]() Guraido Atakku , lit. "Glide Attack") |
— | Slam past enemies by gliding right after you begin an air slide. (Requires Air Slide.) | Link to Glide | Panel Synthesis |
![]() Ea Suraido ) |
5 | Press ![]() |
Clear bonus for Mission 23 | |
Chest at the Hedge Maze Entrance in Mission 65 | ||||
![]() Ea Atakku , lit. "Air Attack") |
— | Knock enemies aside when you perform an air slide. | Link to Air Slide | Panel Synthesis |
![]() Suraido Dasshu , lit. "Slide Dash") |
3 | Press ![]() |
Clear bonus for Mission 42 | |
Chest in the Cave/Entrance Hall during Mission 68 | ||||
![]() Ea Rikabarī , lit. "Air Recovery") |
3 | Press ![]() |
Purchase for 270 Heart Points once Roxas is promoted to Novice rank | |
Purchase for 2400 Heart Points once Roxas is promoted to Agent rank | ||||
![]() Kuikku Rikabarī ) |
— | Recover more quickly by pressing ![]() |
Link to Aerial Recovery | Panel Synthesis |
![]() Ea Ribenji , lit. "Air Revenge") |
— | Respond with a powerful counterattack immediately after you perform an air recovery. | Link to Aerial Recovery | Panel Synthesis |
![]() Ea Inpakuto , lit. "Air Impact") |
— | Knock away nearby enemies when you perform an aerial recovery. | Link to Aerial Recovery | Panel Synthesis |
![]() Heisuto ) |
3 | Run more quickly. | Redeem for 10 Challenge Sigils | |
Redeem for 100 Challenge Sigils | ||||
![]() Hai Janpu ) |
3 | Jump higher. | Clear bonus for Mission 44 | |
Clear bonus for Mission 74 | ||||
![]() Rebiteto , lit. "Levitate") |
— | Hold ![]() |
Link to High Jump | Panel Synthesis |
![]() Rireizu , lit. "Reraise") |
3 | Recover if all your HP runs out. Only works once. | Purchase for 4800 Heart Points once Roxas is promoted to Rookie rank | |
![]() Dorō , lit. "Draw") |
3 | Scoop up prizes lying around you. | Clear bonus for Mission 29 | |
Purchase for 1500 Heart Points once Roxas is promoted to Expert rank | ||||
![]() Rimitto Appu , lit. "Limit Up") |
— | Use Limit Breaks sooner by increasing the upper limit of your yellow gauge. | Purchase for 1440 Heart Points once Roxas is promoted to Agent rank. | |
![]() Raibura , lit. "Libra") |
— | View the HP of targets. | Clear bonus for Mission 04 | |
![]() Ōto Rokku On , lit. "Auto-Lock-On") |
— | Automatically lock on to available targets while attacking. | Purchase for 960 Heart Points once Roxas is promoted to Agent rank | |
![]() Renji Appu , lit. "Range Up") |
— | Lock on to enemies even if they are far away. | Purchase for 1200 Heart Points once Roxas is promoted to Rookie rank | |
![]() Rimitto Katto , lit. "Limit Cut") |
— | Use your Final Limit, a more powerful version of the Limit Break. | Talk to Saïx on Day 225 | |
![]() Arutema Wepon ) |
— | Make any weapon stronger. | Redeem for 255 Challenge Sigils |
Equipment abilities[edit]
Ability | Description | Obtained |
---|---|---|
Brick Wall (ガッツ Gattsu , lit. "Guts") |
Continue a combo without interruption even if you take minor damage. | Weapons, Imperial Crown |
Offensive Block (ハードディフェンス Hādo Difensu , lit. "Hard Defense") |
Bounce back incoming attacks with your combos. | Weapons |
Combo-Jump (コンボジャンプ Konbo Janpu ) |
Jump in the middle of a combo. | Weapons, Brawl Ring, Raider's Ring |
Combo-Block (コンボガード Konbo Gādo , lit. "Combo Guard") |
Block mid-combo by letting go of the D-pad and pressing ![]() |
Weapons, Knight's Defense, Raider's Ring |
Combo-Air Slide (コンボエアスライド Konbo Ea Suraido ) |
Air slide in the middle of an aerial combo by pressing ![]() |
Weapons, Deep Sky |
Risky Play (リスキーコンボ Risukī Konbo , lit. "Risky Combo") |
Lose HP when your attacks miss. | Pandora's Gear ⑤, Master's Circle |
Magical Strike (マジックストライク Majikku Sutoraiku , lit. "Magic Strike") |
Gain a slight boost in Strength if your Magic is higher. | Weapons |
Critical Boost (クリティカルアップ Kuritikaru Appu , lit. "Critical Up") |
Potentially deal critical hits with any kind of attack. | Weapons, Critical Sun |
Combo Boost (コンボアップ Konbo Appu , lit. "Combo Up") |
Dish out increasingly higher damage as your combo continues. | Weapons, Soldier Ring |
Vitality Surge (エナジーフォース Enajī Fōsu , lit. "Energy Force") |
Gain a boost in Strength when your HP is full. | Weapons, Vitality Ring |
Vitality Barrier (エナジーバリア Enajī Baria , lit. "Energy Barrier") |
Take 1/3 the usual damage when your HP is full. | Weapons, Recovery Ring |
Alive 'n' Kicking (ライブリーパワー Raiburī Pawā , lit. "Lively Power") |
Attack enemies when your HP is full and they will always stagger. | Weapons |
Striker (ストライカー Sutoraikā ) |
Gain a boost in Strength when your HP is low. | Weapons, Critical Ring |
Defender (ディフェンダー Difendā ) |
Gain a boost in Defense when your HP is low. | Weapons, Protect Ring |
Grand Slam (グランドスラム Gurando Suramu ) |
Deal critical hits more often when your HP is low. | Weapons, Crimson Blood |
Damage Control (クライシスハーフ Kuraishisu Hāfu , lit. "Crisis Half") |
Take half the usual damage when your HP is low. | Weapons, Witch's Chaos |
Second Chance (ラストリーヴ Rasuto Rīvu , lit. "Last Leave") |
Retain 1 HP after being hit with an otherwise fatal attack. | Weapons, Rune Ring |
Perma-Plight (キープクライシス Kīpu Kuraishisu , lit. "Keep Crisis") |
Lose the ability to recover HP once it is low, and remain in constant peril. | Master's Circle |
One HP (HP 1 ) | Fight with only 1 HP. You cannot recover more than this. | Extreme |
Fire Finish (ファイアパワー Faia Pawā , lit. "Fire Power") |
Ignite enemies sometimes with the finishing blow of your combos. | Weapons, Carmine Blight |
Blizzard Finish (ブリザドパワー Burizado Pawā , lit. "Blizzard Power") |
Freeze enemies sometimes with the finishing blow of your combos. | Weapons, Frozen Blight |
Thunder Finish (サンダーパワー Sandā Pawā , lit. "Thunder Power") |
Jolt enemies sometimes with the finishing blow of your combos. | Weapons, Rainforce Ring |
Aero Finish (エアロパワー Earo Pawā , lit. "Aero Power") |
Air-toss enemies sometimes with the finishing blow of your combos. | Weapons, Deep Sky |
Elemental Curse (エレメンタルカース Erementaru Kāsu ) |
Randomly incur negative status independently of enemy attacks. | Witch's Chaos, Rune Ring |
Magic Finale (ファイナルマジック Fainaru Majikku , lit. "Final Magic") |
Increase the power of the last cast you have left of any given magic. | Weapons, Imperial Crown |
Magic Bracer (マジックガッツ Majikku Gattsu , lit. "Magic Guts") |
Always finish casting magic, even if you are hit in the process. | Weapons, Fire Charm, Flower Charm, Blizzard Charm, Thunder Charm, Storm's Eye |
Potion Boost LV1 (ポーションアップLV1 Pōshon Appu LV1 , lit. "Potion Up LV1") |
Recover more HP than usual from items. | Fencer's Ring, Recovery Ring, Charge Ring, Princess's Crown, Three Stars |
Potion Boost LV2 (ポーションアップLV2 Pōshon Appu LV2 , lit. "Potion Up LV2") |
Recover even more HP than usual from items. | Safety Ring |
Ether Boost (エーテルアップ Ēteru Appu , lit. "Ether Up") |
Recover more magic casts than usual from items. | Magic Ring, Vitality Ring, Charge Ring |
Prize Power LV1 (プライズアップLV1 Puraizu Appu LV1 , lit. "Prize Up LV1") |
Recover more HP when you pick up HP prizes. | Lucky Ring |
Prize Power LV2 (プライズアップLV2 Puraizu Appu LV2 , lit. "Prize Up LV2") |
Recover even more HP when you pick up HP prizes. | White Ring, Lucky Star |
Lucky Strike (ラックアップ Rakku Appu , lit. "Luck Up") |
Force enemies to drop items more frequently. | Lucky Star, Three Stars |
Chain Time (ロングチェイン Rongu Chein , lit. "Long Chain") |
Give yourself a longer time window for continuing chains. | Weapons, Eternal Ring |
Chain Power (アップチェイン Appu Chein , lit. "Up Chain") |
Deal extra damage with attacks once you've maxed out a chain. | Weapons |
Heart Bonus (ハートボーナス Hāto Bōnasu ) |
Fully recover HP every time you collect 300 hearts. | Lucky Ring |
EXP Boost LV1 (EXPアップLV1 EXP Appu LV1 , lit. "EXP Up LV1") |
Receive more EXP than usual. | Knight's Defense, Might Crown, Three Stars |
EXP Boost LV2 (EXPアップLV2 EXP Appu LV2 , lit. "EXP Up LV2") |
Receive even more EXP than usual. | Double Up, Princess's Crown |
Hi-EXP Boost (EXPハイアップ EXP Hai Appu , lit. "EXP Hi-Up") |
Receive lots more EXP than usual. | Extreme |
showGame mechanics |
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