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=====Armored Xehanort===== | =====Armored Xehanort===== | ||
[[File:Versus Armored Xehanort 1 KHIII.png|thumb|right|The Armored Xehanort battles Sora, Donald and Goofy within Scala ad Caelum.]] | [[File:Versus Armored Xehanort 1 KHIII.png|thumb|right|The Armored Xehanort battles Sora, Donald and Goofy within Scala ad Caelum.]] | ||
[[Sora]] should have several [[Elixir]]s equipped, with [[Curaga]] set as a shortcut. Stocking a [[Kupo Coin]] is also helpful. The [[Ultima Weapon]] will be the most efficient Keyblade to have equipped, but [[Hero's Origin]], [[Shooting Star]], [[Crystal Snow]], [[Hunny Spout]], and [[Wheel of Fate]] are also useful for their Formchanges. Xehanort's Flare attacks are all neutral- | [[Sora]] should have several [[Elixir]]s equipped, with [[Curaga]] set as a shortcut. Stocking a [[Kupo Coin]] is also helpful, but beware of its price. The [[Ultima Weapon]] will be the most efficient Keyblade to have equipped, but [[Hero's Origin]], [[Shooting Star]], [[Crystal Snow]], [[Hunny Spout]], and [[Wheel of Fate]] are also useful for their Formchanges. Xehanort's Flare attacks are all neutral-element, unlike their looks, instead of fire. | ||
After the [[Replica Xehanort]]s are defeated, Master Xehanort absorbs them and dons his new [[Keyblade Armor]], then reshapes the plaza into a closed chamber to initiate the beginning phase. Keeping track of Xehanort's position can be difficult due to his speed and the size of the arena. [[Airstep]]ping can be used to stay close to Xehanort, but can sometimes result in accidentally leaping to one of the flagpoles dotting the arena | After the [[Replica Xehanort]]s are defeated, Master Xehanort absorbs them and dons his new [[Keyblade Armor]], then reshapes the plaza into a closed chamber to initiate the beginning phase. Keeping track of Xehanort's position can be difficult due to his speed and the size of the arena. [[Airstep]]ping can be used to stay close to Xehanort, but can sometimes result in accidentally leaping to one of the flagpoles dotting the arena. Speedy or homing attacks such as [[Flare Force]], [[Double Arrowguns]], [[Hunny Blasters]], [[Highwind]], and [[Blizzard Blades]] will be useful for dealing damage, while the defensive [[Counter Shield]] can be used for its [[Wrathful Fist]] reprisal. | ||
When reduced to 75% of his HP, Xehanort starts using Heavenly Pillar, damaging the arena, and removing all flagpoles. After dodging the scattered flame pillars, Sora should stay behind one of the houses at the bottom of the arena to avoid the Flare Shots, and parry the incoming Continuous Attacks, telegraphed by a sound or visual cue from Xehanort. Once the attack launches Sora into the air a second time, he should stand on a high ground, evade the Siege Flare, and, once the attack is over, perform a Diving Strike on the now vulnerable Xehanort. | |||
Finally, after reducing his health | After getting his health down to 50%, Xehanort will move the battle underwater, initiating the middle phase. As formchanges cannot be used underwater, Sora will not have access to [[Rage Form]]. Sora doesn't have access to shotlocks or counterattacks. He should then wait until Xehanort's combos end before responding with a combo. Regarding avoiding Xehanort's Flare attack, Sora should use the projectile attacks of his combo once, and slide the moment before the explosion happens. | ||
Finally, after reducing his health down to 25%, Xehanort will move the battle to the stormy skies above the flooded town in ruins, initiating the closing phase. Sora will be alone during this phase, and consequently [[Donald Duck]] and [[Goofy]] cannot heal or support him. Sora should focus on dodging Xehanort's attacks during Heavenly Pillar, counterattacking his Continuous Attacks while evading his Face Claw which usually comes right after an attack, and healing when necessary. | |||
{{Atk-o|KH3|*}} | {{Atk-o|KH3|*}} | ||
{{atk-m|col=5|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}} | {{atk-m|col=5|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}} | ||
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④火球を並べて放つことを3回くり返す | ④火球を並べて放つことを3回くり返す | ||
--> | --> | ||
|Used below | |Used below 40% HP during the underwater phase. Xehanort disappears when the pillars of fire converge until the end of the attack. Attacking Xehanort between two combos may result in the Continuous Attacks ending early. | ||
|(tornado)<!--竜巻--> | |(tornado)<!--竜巻--> | ||
|Neutral | |Neutral | ||
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⑤大爆発を起こす(終盤戦ではガレキも飛ばす) | ⑤大爆発を起こす(終盤戦ではガレキも飛ばす) | ||
--> | --> | ||
|Used during the opening phase when below | |Used during the opening phase when below 75% HP and at the start of the closing phase.<br>The attack will launch Sora into the air twice (once at the start, and a second time near the end of the first part of the attack), so [[Glide]] can be used to avoid the pillars. The first pillar is always placed at Sora's position. Xehanort will hide within the central pillar, only emerging to perform "Continuous Attacks". [[Dodge Roll]] or [[Air Slide]] can be used to avoid being sucked in to the warping fireballs and the big bang. After using this attack, Xehanort will be vulnerable for a short period. During the opening phase, this attack removes the flagpoles scattered across the arena as well. | ||
|(fire pillar)<!--火柱--> | |(fire pillar)<!--火柱--> | ||
|Neutral | |Neutral | ||
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|— | |— | ||
}} | }} | ||
{{Atk-c}} | {{Atk-c|note=The Armored Xehanort starts the middle underwater phase when reduced to 50% HP, and the closing phase when reduced to 25% HP.<br>The Deadly Blow EZ Code can only reduce Xehanort's HP to 1 unless if at the closing phase, and his HP will be restored to 50% or 25% at the start of each respective phase.}} | ||
=====Final Battle===== | =====Final Battle===== | ||
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|— | |— | ||
|1.0 | |1.0 | ||
|O | |O<ref>Xehanort catches the χ-blade after it gets deflected back, preventing it from dealing damage back at him.</ref> | ||
|2 | |2 | ||
|Releases cold air from the thrown χ-blade, | |Releases cold air from the thrown χ-blade, smashes three fireballs together on Sora, and finally looses three lightning strikes on the opponents.<br> | ||
|Call Calamity can be nullified with a Block before the weapon touches the ground. Xehanort disappears after it does so. The weapon is targettable. | |Call Calamity can be nullified with a Block before the weapon touches the ground. Xehanort disappears after it does so. The weapon is targettable. | ||
|(cold air)<!--冷気--> | |(cold air)<!--冷気--> | ||
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|— | |— | ||
|Fires dark shots one after another which fly after the opponent.<!--相手を追って飛ぶ闇の弾をつぎつぎと放つ--> | |Fires dark shots one after another which fly after the opponent.<!--相手を追って飛ぶ闇の弾をつぎつぎと放つ--> | ||
|Always used at the start of the second phase and thereafter. The shots can be blocked and countered successively while near Xehanort. | |Always used at the start of the second phase and thereafter.<br>The shots can be blocked and countered successively while near Xehanort. | ||
}} | }} | ||
{{atk-m|col=5|{{nihongo|'''Ascension'''|アセンシオン|<br>Asenshion}} | {{atk-m|col=5|{{nihongo|'''Ascension'''|アセンシオン|<br>Asenshion}} | ||
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|— | |— | ||
|Summons pillars of light run around or forward, or performs "Continous Attacks" while emitting halos using the χ-blade. Furthermore, if the opponent approaches the light at the center of the plaze, it releases a ring of light to its vicinity.<!--光の柱を周囲や前方走らせたり、武器による連続攻撃(※9)を仕掛けたりする。 さらに、広場の中央の光に相手が近寄ったら、兆の周囲に円形の光を放つ--> | |Summons pillars of light run around or forward, or performs "Continous Attacks" while emitting halos using the χ-blade. Furthermore, if the opponent approaches the light at the center of the plaze, it releases a ring of light to its vicinity.<!--光の柱を周囲や前方走らせたり、武器による連続攻撃(※9)を仕掛けたりする。 さらに、広場の中央の光に相手が近寄ったら、兆の周囲に円形の光を放つ--> | ||
|Only used in the second phase, when | |Only used in the second phase, when below 25% HP.<br>Telegraphed by Xehanort raising a platform of light and using Kingdom Hearts to steal Sora's light and force him into Rage Form. Although the attack is made out of beams of light, the attack deals dark damage. | ||
|(light ring)<!--円形の光--> | |(light ring)<!--円形の光--> | ||
|Dark | |Dark | ||
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|— | |— | ||
}} | }} | ||
{{Atk-c}} | {{Atk-c|note=Master Xehanort starts the second phase when reduced to 50% HP.<br>Sora does not have access to Rage Form, except when forced into it by Ascension.<br>The Deadly Blow EZ Code can only reduce Xehanort's HP to 1 and his HP will be restored to 50% at the start of the second phase.}} | ||
{{rc|o|style=kh3}} | {{rc|o|style=kh3}} | ||
{{rc|{{nihongo|'''Return to the Light'''|リターントゥライ|<br>Ritān tu Raito|lit. "Return to Light"}}|Neutral|1.0 x6 + 6.0|During Master Xehanort's Ascension attack, he will drop 1 light orb when attacked, 2 if he flinches from the hit. There are small and large light orbs, determined by the type of attack used. Collecting small orbs recovers | {{rc|{{nihongo|'''Return to the Light'''|リターントゥライ|<br>Ritān tu Raito|lit. "Return to Light"}}|Neutral|1.0 x6 + 6.0|During Master Xehanort's Ascension attack, he will drop 1 light orb when attacked, 2 if he flinches from the hit. There are small and large light orbs, determined by the type of attack used. Collecting small orbs recovers 3 HP and fills the Situation Meter by 1, collecting large orbs recovers 5 HP and fills the Meter by 5.<br>Return to the Light can be used after filling the [[Rage Form]]'s Situation Meter to 100. Dash at Master Xehanort several times before performing a powerful final downwards dash to reclaim Sora's light.}} | ||
{{rc|{{nihongo|'''Last Ray'''|ラストレイ|<br>Rasuto Rei}}|—|—|Must be used once Master Xehanort's HP is at 1. Release the Keyblade's true power. Sora fires a ray of light, but Xehanort counters it with his own, reducing Sora's HP to 1 and triggering a Game Over-like cutscene.}} | {{rc|{{nihongo|'''Last Ray'''|ラストレイ|<br>Rasuto Rei}}|—|—|Must be used once Master Xehanort's HP is at 1. Release the Keyblade's true power. Sora fires a ray of light, but Xehanort counters it with his own, reducing Sora's HP to 1 and triggering a Game Over-like cutscene.}} | ||
{{rc|{{nihongo|'''Trinity'''|トリニティ|<br>Torinit|}}|—|—|Can be used a few seconds after having pressed buttons during the Game Over-like cutscene triggered by Last Ray. Call upon the bonds of friendship, revive Sora, counter the enemy's ray with Donald and Goofy's help, and defeat Master Xehanort.}} | {{rc|{{nihongo|'''Trinity'''|トリニティ|<br>Torinit|}}|—|—|Can be used a few seconds after having pressed buttons during the Game Over-like cutscene triggered by Last Ray. Call upon the bonds of friendship, revive Sora, counter the enemy's ray with Donald and Goofy's help, and defeat Master Xehanort.}} | ||
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====Data Rematch==== | ====Data Rematch==== | ||
[[File:Versus Master Xehanort's Recreated Data KHIIIRM.png|thumb|right|Xehanort's recreated data engaging in combat against Sora's data.]] | [[File:Versus Master Xehanort's Recreated Data KHIIIRM.png|thumb|right|Xehanort's recreated data engaging in combat against Sora's data.]] | ||
Master Xehanort's data is a recreation of his final boss battle. He retains most of his attacks from the final battle, but this time he can [[Formchange]] the χ-blade into a myriad of weapons, such as a double blade that inflicts [[Leech HP]], a pair of chakrams that stun Sora on impact, a whip that has very long range, spinning bombs that can freeze Sora if they explode, spikes that shoot gold lasers from the sky, and massive aerial cannons that fire large red beams. He often combines the Formchanges with his old attacks. | Master Xehanort's data is a recreation of his final boss battle. He retains most of his attacks from the final battle, but this time he can [[Formchange]] the χ-blade into a myriad of weapons, such as a double blade that inflicts [[Leech HP]], a pair of chakrams that stun Sora on impact, a whip that has very long range which inflicts [[Time Break]], spinning bombs that can freeze Sora if they explode, spikes that shoot gold lasers from the sky, and massive aerial cannons that fire large red beams. He often combines the Formchanges with his old attacks. | ||
Many of his slashes now unleash spinning bombs that can be guarded at first but will explode, freezing Sora, and as such must be dodged or blocked and dodged. Xehanort also summons spikes that fire multiple beams of light that will fire exactly where Sora is at and as such, must be dodged right before they hit. Xehanort will also make use of giant cannons he manifests in the air that also track Sora before firing. Dodge the moment the cannons finish charging. | Many of his slashes now unleash spinning bombs that can be guarded at first but will explode, freezing Sora, and as such must be dodged or blocked and dodged. Xehanort also summons spikes that fire multiple beams of light that will fire exactly where Sora is at and as such, must be dodged right before they hit. Xehanort will also make use of giant cannons he manifests in the air that also track Sora before firing. Dodge the moment the cannons finish charging. | ||
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After Xehanort's ultimate attack concludes, he is in his second phase, and adds the following attacks to his arsenal: | After Xehanort's ultimate attack concludes, he is in his second phase, and adds the following attacks to his arsenal: | ||
* Red laser + bomb + double-blade: Xehanort fires a red laser, followed closely by a bomb, and then a double-blade strike. Dodge each of the three, then strike Xehanort right after the double-blade finishes for a chance to attack. | * Red laser + bomb + double-blade: Xehanort fires a red laser, followed closely by a bomb, and then a double-blade strike. Dodge each of the three, then strike Xehanort right after the double-blade finishes for a chance to attack. | ||
* Formchange combo 1: Xehanort attacks with a whip, then chakrams, double-blade twice, chakrams twice, and finally double-blade. The whip and chakrams can be blocked, however the double-blade still cannot be blocked. Strike Xehanort after dodging the last double-blade for a chance to attack. | * Formchange combo 1: Xehanort attacks with a whip, which inflicts [[Time Break]], then chakrams, double-blade twice, chakrams twice, and finally double-blade. The whip and chakrams can be blocked, however the double-blade still cannot be blocked. Strike Xehanort after dodging the last double-blade for a chance to attack. | ||
* Formchange combo 2: Chakrams twice, whip, chakrams, double-blade. Strike after dodging the double-blade for a chance to attack. | * Formchange combo 2: Chakrams twice, whip, chakrams, double-blade. Strike after dodging the double-blade for a chance to attack. | ||
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