Game:Master Xehanort: Difference between revisions

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===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
====First Battle====
====First Battle====
Terra will fight both Master Xehanort and {{ns|Game|Vanitas}} two-on-one. Vanitas should be the primary target as Xehanort will mostly dodge and keep a distance from Terra. Xehanort isn't very difficult and after sustaining minor damage, the battle will end. On the PS4 version, Vanitas's HP has to be fully depleted in order to end the battle.
Terra will fight both Master Xehanort and {{ns|Game|Vanitas}} two-on-one. Vanitas should be the primary target as Xehanort will mostly dodge and keep a distance from Terra. Xehanort isn't very difficult and after sustaining minor damage, the battle will end. On the PS4 version, Vanitas's HP has to be fully depleted in order to end the battle.


====Second Battle====
====Second Battle====
[[File:Versus Master Xehanort KHBBS.png|thumb|right|Master Xehanort battles Terra within the Keyblade Graveyard.]]
The second battle is the true battle against Master Xehanort. Like the previous battle, Xehanort will keep a distance, but now has access to wide-ranged magic spells. All of his attacks, including magic-based ones, can be dodged with the right timing. [[Cure]] commands and [[Shotlock]]s ease this battle significantly.
The second battle is the true battle against Master Xehanort. Like the previous battle, Xehanort will keep a distance, but now has access to wide-ranged magic spells. All of his attacks, including magic-based ones, can be dodged with the right timing. [[Cure]] commands and [[Shotlock]]s ease this battle significantly.
{{Atk-o|BBS|*}}
{{Atk-o|BBS|*}}
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|1.0
|1.0
|X
|X
|Warps above the opponent, grabs them with his right hand and pushed them down, then hit them with cold air from his left hand. Repeatedly press the {{button|x}} button while being pushed down to escape before being hit by the cold air.
|Warps above the opponent, grabs them with his right hand, pushes them down, then hit them with cold air from his left hand. Repeatedly press the {{button|x}} button while being pushed down to escape before being hit by the cold air.
|Only used in the second battle. Generally after a 4-part Combo.
|Only used in the second battle. Generally after a 4-part Combo.
|(cold air)
|(cold air)
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===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
=====Armored Xehanort=====
=====Armored Xehanort=====
[[Sora]] should have several [[Elixir]]s equipped, with [[Curaga]] set as a shortcut. Stocking a [[Kupo Coin]] is also helpful. The [[Ultima Weapon]] will be the most efficient Keyblade to have equipped, but [[Hero's Origin]], [[Shooting Star]], [[Crystal Snow]], [[Hunny Spout]], and [[Wheel of Fate]] are also useful for their Formchanges. Xehanort's Flare attacks are all neutral-based, unlike their looks, making fire resistances useless for this battle.
[[File:Versus Armored Xehanort 1 KHIII.png|thumb|right|The Armored Xehanort battles Sora, Donald and Goofy within Scala ad Caelum.]]
[[Sora]] should have several [[Elixir]]s equipped, with [[Curaga]] set as a shortcut. Stocking a [[Kupo Coin]] is also helpful, but beware of its price. The [[Ultima Weapon]] will be the most efficient Keyblade to have equipped, but [[Hero's Origin]], [[Shooting Star]], [[Crystal Snow]], [[Hunny Spout]], and [[Wheel of Fate]] are also useful for their Formchanges. Xehanort's Flare attacks are all neutral-element, unlike their looks, instead of fire.
 
After the [[Replica Xehanort]]s are defeated, Master Xehanort absorbs them and dons his new [[Keyblade Armor]], then reshapes the plaza into a closed chamber to initiate the beginning phase. Keeping track of Xehanort's position can be difficult due to his speed and the size of the arena. [[Airstep]]ping can be used to stay close to Xehanort, but can sometimes result in accidentally leaping to one of the flagpoles dotting the arena. Speedy or homing attacks such as [[Flare Force]], [[Double Arrowguns]], [[Hunny Blasters]], [[Highwind]], and [[Blizzard Blades]] will be useful for dealing damage, while the defensive [[Counter Shield]] can be used for its [[Wrathful Fist]] reprisal.  


After the [[Replica Xehanort]]s are defeated, Master Xehanort absorbs them and dons his new [[Keyblade Armor]], then reshapes the plaza into a closed chamber to initiate the beginning phase. Keeping track of Xehanort's position can be difficult due to his speed and the size of the arena. [[Airstep]]ping can be used to stay close to Xehanort, but can sometimes result in accidentally leaping to one of the flagpoles dotting the arena, that is until he has used Heavenly Pillar once, removing all flagpoles. Speedy or homing attacks such as [[Flare Force]], [[Double Arrowguns]], [[Hunny Blasters]], [[Highwind]], and [[Blizzard Blades]] will be useful for dealing damage, while the defensive [[Counter Shield]] can be used for its [[Wrathful Fist]] reprisal.
When reduced to 75% of his HP, Xehanort starts using Heavenly Pillar, damaging the arena, and removing all flagpoles. After dodging the scattered flame pillars, Sora should stay behind one of the houses at the bottom of the arena to avoid the Flare Shots, and parry the incoming Continuous Attacks, telegraphed by a sound or visual cue from Xehanort. Once the attack launches Sora into the air a second time, he should stand on a high ground, evade the Siege Flare, and, once the attack is over, perform a Diving Strike on the now vulnerable Xehanort.


After getting his health down to a certain point,{{?}}<!--how much--> Xehanort will move the battle underwater, initiating the middle phase. As formchanges cannot be used underwater, Sora will not have access to [[Rage Form]]. Sora doesn't have access to shotlocks or counterattacks. He should then wait until Xehanort's combos end before responding with a combo. Regarding avoiding Xehanort's Flare attack, Sora should use the projectile attacks of his combo once, and slide the moment before the explosion happens.
After getting his health down to 50%, Xehanort will move the battle underwater, initiating the middle phase. As formchanges cannot be used underwater, Sora will not have access to [[Rage Form]]. Sora doesn't have access to shotlocks or counterattacks. He should then wait until Xehanort's combos end before responding with a combo. Regarding avoiding Xehanort's Flare attack, Sora should use the projectile attacks of his combo once, and slide the moment before the explosion happens.


Finally, after reducing his health even lower,{{?}}<!--how much--> Xehanort will move the battle to the stormy skies above the city, initiating the closing phase. Sora will be alone during this phase, meaning that [[Donald Duck]] and [[Goofy]] cannot heal or support him. Sora should focus on dodging Xehanort's attacks during Heavenly Pillar, counterattacking his Continuous Attacks while evading his Face Claw, and healing when necessary.
Finally, after reducing his health down to 25%, Xehanort will move the battle to the stormy skies above the flooded town in ruins, initiating the closing phase. Sora will be alone during this phase, and consequently [[Donald Duck]] and [[Goofy]] cannot heal or support him. Sora should focus on dodging Xehanort's attacks during Heavenly Pillar, counterattacking his Continuous Attacks while evading his Face Claw which usually comes right after an attack, and healing when necessary.
{{Atk-o|KH3|*}}
{{Atk-o|KH3|*}}
{{Atk-m|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}}
{{atk-m|col=5|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}}
|(vertical swing)<!--縦振り-->
|(vertical swing)<!--縦振り-->
|Physical
|Physical
|—
|1.0
|1.0
|△
|△
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|(horizontal swing)<!--横振り-->
|(horizontal swing)<!--横振り-->
|Physical
|Physical
|—
|1.0
|1.0
|△
|△{{note|Can be blocked from behind.}}
|2
|2
|(horizontal spinning swing)<!--横回転振り-->
|(horizontal spinning swing)<!--横回転振り-->
|Physical
|Physical
|—
|0.5 (per hit)<br>1.0 (final spin)
|0.5 (per hit)<br>1.0 (final spin)
|△
|△{{note|Can be blocked from behind.}}
|2
|2
|(charging thrust)<!--突進突き-->
|(charging thrust)<!--突進突き-->
|Physical
|Physical
|—
|0.5 or 1.0
|0.5 or 1.0
|△ (O when repeated x3)<!--この動作を3回くり返すときは「O」、それ以外は「△」-->
|△ (O when repeated x3){{note|Can be blocked from behind.}}<!--この動作を3回くり返すときは「O」、それ以外は「△」-->
|2
|2
|(rising thrust)<!--上昇突き-->
|(rising thrust)<!--上昇突き-->
|Physical
|Physical
|—
|1.5
|1.5
|△
|△{{note|Can be blocked from behind.}}
|2
|2
}}
}}
{{Atk|{{nihongo|'''Knock Down'''|たたき落とし|<br>Tataki Otoshi}}
{{atk|col=5|{{nihongo|'''Knock Down'''|たたき落とし|<br>Tataki Otoshi}}
|Physical
|Physical
|—
|1.5
|1.5
|△
|△{{note|Can be blocked from behind.}}
|2
|2
|Warps near the opponent and performs a downswing with his Keyblade, then knocks them down.<!--相手のそばにワープして武器を振り下ろし、下へたたき沙とす-->
|Warps near the opponent and performs a downswing with his Keyblade, then knocks them down.<!--相手のそばにワープして武器を振り下ろし、下へたたき沙とす-->
}}
}}
{{Atk-m|{{nihongo|'''Face Claw'''|フェイスクロー|<br>Feisu Kurō}}
{{atk-m|col=5|{{nihongo|'''Face Claw'''|フェイスクロー|<br>Feisu Kurō}}
|(grab)<!--つかみ-->
|(grab)<!--つかみ-->
|—
|—
|—
|—
|—
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|(crash)<!--激突-->
|(crash)<!--激突-->
|Physical
|Physical
|—
|2.0<ref>Cannot drop Sora's HP below 1.</ref>
|2.0<ref>Cannot drop Sora's HP below 1.</ref>
|X
|X
|—
|—
}}
}}
{{Atk|{{nihongo|'''[[Flare]]'''|フレア|<br>Furea}}
{{atk|col=5|{{nihongo|'''[[Flare]]'''|フレア|<br>Furea}}
|Neutral
|Neutral
|—
|1.0
|1.0
|△
|△{{note|Can be blocked from behind.}}
|—
|—
|Converges flames on the opponent's position. The flames explode after drawing in the opponent.<!--相手の位置に炎を集める。炎は相手を引き寄せたあと爆発する-->
|Converges flames on the opponent's position. The flames explode after drawing in the opponent.<!--相手の位置に炎を集める。炎は相手を引き寄せたあと爆発する-->
}}
}}
{{Atk|{{nihongo|'''Siege Flare'''|囲みフレア|<br>Kakomi Furea}}
{{atk|col=5|{{nihongo|'''Siege Flare'''|囲みフレア|<br>Kakomi Furea}}
|Neutral
|Neutral
|—
|— (1.0 for everyone but Sora)
|— (1.0 for everyone but Sora)
|X
|X
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|Used during the opening and closing phases if Sora is far from Xehanort. Leaves Sora wide open to further attacks. He still has a small chance to guard the next attack.
|Used during the opening and closing phases if Sora is far from Xehanort. Leaves Sora wide open to further attacks. He still has a small chance to guard the next attack.
}}
}}
{{Atk|{{nihongo|'''Flare Shot'''|フレアショット|<br>Furea Shotto}}
{{atk|col=5|{{nihongo|'''Flare Shot'''|フレアショット|<br>Furea Shotto}}
|Neutral
|Neutral
|—
|0.35 (per hit)
|0.35 (per hit)
|△
|△
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|'''Flare Shot''' is Xehanort's secondary attack.
|'''Flare Shot''' is Xehanort's secondary attack.
}}
}}
{{Atk|{{nihongo|'''Flare Pillar'''|フレアピラー|<br>Furea Pirā}}
{{atk|col=5|{{nihongo|'''Flare Pillar'''|フレアピラー|<br>Furea Pirā}}
|Neutral
|Neutral
|—
|1.5
|1.5
|△
|△{{note|Can be blocked from behind.}}
|—
|—
|Generates slender pillars of light, then erects a pillar of fire at its position.<!--細い光の柱を発生させ、そこに火柱を立てる-->
|Generates a slender pillar of light, then erects a pillar of fire at its position.<!--細い光の柱を発生させ、そこに火柱を立てる-->
|
|
}}
}}
{{Atk-m|{{nihongo|'''Flare Tornado'''|フレアトルネード|<br>Furea Torunēdo}}
{{atk-m|col=5|{{nihongo|'''Flare Tornado'''|フレアトルネード|<br>Furea Torunēdo}}
|(fire pillar)<!--火柱-->
|(fire pillar)<!--火柱-->
|Neutral
|Neutral
|—
|1.5 (per hit)
|1.5 (per hit)
|△
|△{{note|Can be blocked from behind.}}
|—
|—
|Erects four pillars of fire revolving around the opponent, performs "Continuous Attacks"<!--redundant: この連続攻撃の動作や威力倍率などは、『連続攻撃』と同じ--> twice using his Keyblade, converges and fuses the pillars of fire into a tornado of flame, then fires three volleys of fireballs.<!--
|Erects four pillars of fire revolving around the opponent, performs "Continuous Attacks"<!--redundant: この連続攻撃の動作や威力倍率などは、『連続攻撃』と同じ--> twice using his Keyblade, converges and fuses the pillars of fire into a tornado of flame, then fires three volleys of fireballs.<!--
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④火球を並べて放つことを3回くり返す
④火球を並べて放つことを3回くり返す
-->
-->
|Used after receiving a set amount of damage during the underwater phase.
|Used below 40% HP during the underwater phase. Xehanort disappears when the pillars of fire converge until the end of the attack. Attacking Xehanort between two combos may result in the Continuous Attacks ending early.
|(tornado)<!--竜巻-->
|(tornado)<!--竜巻-->
|Neutral
|Neutral
|—
|1.0 (per hit)
|1.0 (per hit)
|△
|△
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|(fireball)<!--火球-->
|(fireball)<!--火球-->
|Neutral
|Neutral
|—
|0.35 (per hit)
|0.35 (per hit)
|△
|△
|—
|—
}}
}}
{{Atk-m|{{nihongo|'''Heavenly Pillar'''|ヘヴンリーピラー|<br>Hevunrī Pirā}}
{{atk-m|col=5|{{nihongo|'''Heavenly Pillar'''|ヘヴンリーピラー|<br>Hevunrī Pirā}}
|(gigantic fire pillar)<!--巨大火柱-->
|(gigantic fire pillar)<!--巨大火柱-->
|Neutral
|Neutral
|—
|1.5 (per hit)
|1.5 (per hit)
|X
|X
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⑤大爆発を起こす(終盤戦ではガレキも飛ばす)
⑤大爆発を起こす(終盤戦ではガレキも飛ばす)
-->
-->
|Used during the opening phase when below a certain amount of HP and at the start of the closing phase. The attack will launch Sora into the air, so [[Glide]] can be used to avoid the pillars. Xehanort will hide within the central pillar, only emerging to perform "Continuous Attacks". [[Dodge Roll]] or [[Air Slide]] can be used to avoid being sucked in to the warping fireballs and the big bang. After using this attack, Xehanort will be vulnerable for a short period. During the opening phase, this attack removes the flagpoles scattered across the arena as well.
|Used during the opening phase when below 75% HP and at the start of the closing phase.<br>The attack will launch Sora into the air twice (once at the start, and a second time near the end of the first part of the attack), so [[Glide]] can be used to avoid the pillars. The first pillar is always placed at Sora's position. Xehanort will hide within the central pillar, only emerging to perform "Continuous Attacks". [[Dodge Roll]] or [[Air Slide]] can be used to avoid being sucked in to the warping fireballs and the big bang. After using this attack, Xehanort will be vulnerable for a short period. During the opening phase, this attack removes the flagpoles scattered across the arena as well.
|(fire pillar)<!--火柱-->
|(fire pillar)<!--火柱-->
|Neutral
|Neutral
|—
|1.5 (per hit)
|1.5 (per hit)
|△
|△
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|(fireball)<!--火球-->
|(fireball)<!--火球-->
|Neutral
|Neutral
|—
|0.35 (per hit)
|0.35 (per hit)
|△
|△
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|(flames)<!--炎-->
|(flames)<!--炎-->
|Neutral
|Neutral
|—
|0.1 (per hit)
|0.1 (per hit)
|X
|X
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|(big bang)<!--大爆発-->
|(big bang)<!--大爆発-->
|Neutral
|Neutral
|—
|2.0
|2.0
|X
|X
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|(rubble)<!--ガレキ-->
|(rubble)<!--ガレキ-->
|Neutral
|Neutral
|—
|0.1 (per hit)
|0.1 (per hit)
|△
|△
|—
|—
}}
}}
{{Atk-c}}
{{Atk-c|note=The Armored Xehanort starts the middle underwater phase when reduced to 50% HP, and the closing phase when reduced to 25% HP.<br>The Deadly Blow EZ Code can only reduce Xehanort's HP to 1 unless if at the closing phase, and his HP will be restored to 50% or 25% at the start of each respective phase.}}


=====Final Battle=====
=====Final Battle=====
[[File:Versus Master Xehanort 1 KHIII.png|thumb|right|Master Xehanort battles Sora, Donald and Goofy within Scala ad Caelum.]]
With his armor destroyed, Xehanort flees to the top of the tower with Sora and the party in pursuit. Cornered, Xehanort summons the χ-blade and engages the party in one grand final battle. Like the previous battle, Sora should equip [[Elixir]]s and a [[Kupo Coin]] for healing (if not used up yet), and the [[Ultima Weapon]] if possible for offense.
With his armor destroyed, Xehanort flees to the top of the tower with Sora and the party in pursuit. Cornered, Xehanort summons the χ-blade and engages the party in one grand final battle. Like the previous battle, Sora should equip [[Elixir]]s and a [[Kupo Coin]] for healing (if not used up yet), and the [[Ultima Weapon]] if possible for offense.


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{{-}}
{{-}}
{{Atk-o|KH3|*}}
{{Atk-o|KH3|*}}
{{Atk-m|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}}
{{atk-m|col=5|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}}
|(vertical swing)<!--縦振り-->
|(vertical swing)<!--縦振り-->
|Physical
|Physical
|—
|0.5{{note|1.5 when emitting halos}}
|0.5{{note|1.5 when emitting halos}}
|△
|△{{note|Can be blocked from behind.}}
|2
|2
|Unleashes a specific series of four types of attacks while holding the χ-blade (see below). While "Ascension" is active, the χ-blade will also release halos that deal dark damage.<!--武器を使った4種類の攻撃を、特定の流れでくり出す(下の表を参照)。 ー部の流れでは、武器から光輪も放つ--><!--これらの流れのときのみ、武器から光輪も放つ-->
|Unleashes a specific series of four types of attacks while holding the χ-blade (see below). While "Ascension" is active, the χ-blade will also release halos that deal dark damage.<!--武器を使った4種類の攻撃を、特定の流れでくり出す(下の表を参照)。 ー部の流れでは、武器から光輪も放つ--><!--これらの流れのときのみ、武器から光輪も放つ-->
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*Upswing > Upswing > Upswing
*Upswing > Upswing > Upswing
</div>
</div>
|"Continuous Attacks" is Xehanort's primary attack.
|
|(horizontal swing)<!--横振り-->
|(horizontal swing)<!--横振り-->
|Physical
|Physical
|0.5{{note|1.5 when emitting halos}}<!--武器から光輪も放つときは「1.5」-->
|—
|△
|0.5{{note|1.5 when emitting halos during Ascension}}<!--武器から光輪も放つときは「1.5」-->
|△{{note|Can be blocked from behind.}}
|2
|2
|(diagonal swing)<!--ななめ振り-->
|(diagonal swing)<!--ななめ振り-->
|Physical
|Physical
|0.5{{note|1.5 when emitting halos}}
|—
|△
|0.5{{note|1.5 when emitting halos during Ascension}}
|△{{note|Can be blocked from behind.}}
|2
|2
|(upswing)<!--振り上げ-->
|(upswing)<!--振り上げ-->
|Physical
|Physical
|0.5 or 1.0{{note|1.5 when emitting halos}}
|—
|△
|0.5 or 1.0{{note|1.5 when emitting halos during Ascension}}
|△{{note|Can be blocked from behind.}}
|2
|2
|(halo)<!--光輪-->
|(halo)<!--光輪-->
|Dark
|Dark
|—
|0.5
|0.5
|△
|△
|—
|—
}}
}}
{{Atk|{{nihongo|'''Knock Down'''|たたき落とし|<br>Tataki Otoshi}}
{{atk|col=5|{{nihongo|'''Knock Down'''|たたき落とし|<br>Tataki Otoshi}}
|Physical
|Physical
|—
|1.0 or 1.5
|1.0 or 1.5
|△
|△{{note|Can be blocked from behind.}}
|2
|2
|Warps near the opponent and performs a downswing with the χ-blade while somersaulting, then knocks them down.<!--相手のそばにワープして宙返りしつつ武器を振り下ろし、下へたたき落とす-->
|Warps near the opponent and performs a downswing with the χ-blade while somersaulting, then knocks them down.<!--相手のそばにワープして宙返りしつつ武器を振り下ろし、下へたたき落とす-->
|Xehanort moves through [[Keyhole]]-shaped portals when using Knock Down. He uses Knock Down very frequently, and the warping makes it difficult to land hits on Xehanort.
|Xehanort moves through [[Keyhole]]-shaped portals when using Knock Down. He uses Knock Down very frequently, and the warping makes it difficult to land hits on Xehanort.
}}
}}
{{Atk-m|{{nihongo|'''Call Calamity'''|コール・カラミティ|<br>Kōru Karamiti}}
{{atk-m|col=5|{{nihongo|'''Call Calamity'''|コール・カラミティ|<br>Kōru Karamiti}}
|(weapon)<!--武器-->
|(weapon)<!--武器-->
|Physical
|Physical
|—
|1.0
|1.0
|O
|O<ref>Xehanort catches the χ-blade after it gets deflected back, preventing it from dealing damage back at him.</ref>
|2
|2
|Releases cold air from the thrown χ-blade, then smashes three fireballs together, and finally looses three lightning strikes on them.<br>The cold air attack has a 100% chance to {{c|freeze|status}} the target for 3 seconds.<!--投げた武器から冷気を放ったあと、火球を3個ぶつけ、最後に雷を3回落とす[状態異常]冷気のみ「フリーズ(100%/3秒)」-->
|Releases cold air from the thrown χ-blade, smashes three fireballs together on Sora, and finally looses three lightning strikes on the opponents.<br>
|Call Calamity can be dodged with [[Dodge Roll]]s or deflected with [[Guard]]. However, the timing is quite narrow. The cold air, fireballs, and thunderbolt resemble various versions of [[Blizzaza]], [[Firaza]], and [[Thundaza]] respectively.
|Call Calamity can be nullified with a Block before the weapon touches the ground. Xehanort disappears after it does so. The weapon is targettable.
|(cold air)<!--冷気-->
|(cold air)<!--冷気-->
|Blizzard
|Blizzard
|Freeze (100%/3s)<!--投げた武器から冷気を放ったあと、火球を3個ぶつけ、最後に雷を3回落とす[状態異常]冷気のみ「フリーズ(100%/3秒)」-->
|0.5 (per hit)
|0.5 (per hit)
|X
|X
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|(fireball)<!--火球-->
|(fireball)<!--火球-->
|Fire
|Fire
|—
|1.0 (per hit)
|1.0 (per hit)
|△
|△
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|(thunderbolt)<!--落雷-->
|(thunderbolt)<!--落雷-->
|Thunder
|Thunder
|—
|1.0 (per hit)
|1.0 (per hit)
|X
|X
|—
|—
}}
}}
{{Atk|{{nihongo|'''Dark Shooting'''|ダークシューティング|<br>Dāku Shūtingu}}
{{atk|col=5|{{nihongo|'''Dark Shooting'''|ダークシューティング|<br>Dāku Shūtingu}}
|Dark
|Dark
|—
|1.0 (per hit)
|1.0 (per hit)
|△
|△{{note|Can be blocked from behind.}}
|—
|—
|Fires dark shots one after another which fly after the opponent.<!--相手を追って飛ぶ闇の弾をつぎつぎと放つ-->
|Fires dark shots one after another which fly after the opponent.<!--相手を追って飛ぶ闇の弾をつぎつぎと放つ-->
|Always used at the start of the second phase and thereafter. The shots can be blocked or used to store up charge for [[Wrathful Flurry]].
|Always used at the start of the second phase and thereafter.<br>The shots can be blocked and countered successively while near Xehanort.
}}
}}
{{Atk-m|{{nihongo|'''Ascension'''|アセンシオン|<br>Asenshion}}
{{atk-m|col=5|{{nihongo|'''Ascension'''|アセンシオン|<br>Asenshion}}
|(light pillar)<!--光の柱-->
|(light pillar)<!--光の柱-->
|Dark
|Dark
|—
|1.0 (per hit)
|1.0 (per hit)
|△
|△
|—
|—
|Summons pillars of light run around or forward, or performs "Continous Attacks" while emitting halos using the χ-blade. Furthermore, if the opponent approaches the light at the center of the plaze, it releases a ring of light to its vicinity.<!--光の柱を周囲や前方走らせたり、武器による連続攻撃(※9)を仕掛けたりする。 さらに、広場の中央の光に相手が近寄ったら、兆の周囲に円形の光を放つ-->  
|Summons pillars of light run around or forward, or performs "Continous Attacks" while emitting halos using the χ-blade. Furthermore, if the opponent approaches the light at the center of the plaze, it releases a ring of light to its vicinity.<!--光の柱を周囲や前方走らせたり、武器による連続攻撃(※9)を仕掛けたりする。 さらに、広場の中央の光に相手が近寄ったら、兆の周囲に円形の光を放つ-->  
|Only used in the second phase onward. Telegraphed by Xehanort raising a platform of light and using Kingdom Hearts to steal Sora's light and force him into Rage Form. Although the attack is made out of beams of light, the attack deals dark damage.  
|Only used in the second phase, when below 25% HP.<br>Telegraphed by Xehanort raising a platform of light and using Kingdom Hearts to steal Sora's light and force him into Rage Form. Although the attack is made out of beams of light, the attack deals dark damage.  
|(light ring)<!--円形の光-->
|(light ring)<!--円形の光-->
|Dark
|Dark
|—
|1.5 (per hit)
|1.5 (per hit)
|△
|△
|—
|—
}}
}}
{{Atk-m|{{nihongo|'''XIII Combo'''|XIII連撃|<br>XIII Rengeki}}
{{atk-m|col=5|{{nihongo|'''XIII Combo'''|XIII連撃|<br>XIII Rengeki}}
|(avatars)<!--分身-->
|(avatars)<!--分身-->
|Physical
|Physical
|—
|0.5 (per hit)
|0.5 (per hit)
|△
|△
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|Repeatedly attacks using his avatars and light rays, then fires many light rays alongside a denser light ray.<!--分身による攻撃と光線による攻撃をくり返したあと、多数の光線と太い光線を放つ
|Repeatedly attacks using his avatars and light rays, then fires many light rays alongside a denser light ray.<!--分身による攻撃と光線による攻撃をくり返したあと、多数の光線と太い光線を放つ
-->
-->
|Used once Sora has used Return to the Light. Telegraphed by the sky turning grey and thirteen thrones rising to encircle the plaza.<!--The avatars and light rays are launched from the thrones, four rounds of avatars and light rays, the denser light ray is fired.--> The avatars' attacks can be blocked, but the light rays must be dodged. Although the rays are made out of beams of light, they deal dark damage. Xehanort is left vulnerable at the end. This attack is skipped if Return to the Light brings Xehanort to 1HP.
|Used once Sora has used Return to the Light. Telegraphed by the sky turning grey and thirteen thrones rising to encircle the plaza.<!--The avatars and light rays are launched from the thrones, four rounds of avatars and light rays, the denser light ray is fired.--> The avatars' attacks can be blocked, but the light rays must be dodged. Although the rays are made out of beams of light, they deal dark damage. Xehanort is left vulnerable at the end. This attack is skipped if Return to the Light brings Xehanort to 1 HP.
|(light ray)<!--光線-->
|(light ray)<!--光線-->
|Dark
|Dark
|—
|1.5 (per hit)
|1.5 (per hit)
|X
|X
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|(denser light ray)<!--太い光線-->
|(denser light ray)<!--太い光線-->
|Dark
|Dark
|—
|3.0 (per hit)
|3.0 (per hit)
|X
|X
|—
|—
}}
}}
{{Atk-c}}
{{Atk-c|note=Master Xehanort starts the second phase when reduced to 50% HP.<br>Sora does not have access to Rage Form, except when forced into it by Ascension.<br>The Deadly Blow EZ Code can only reduce Xehanort's HP to 1 and his HP will be restored to 50% at the start of the second phase.}}
{{rc|o|style=kh3}}
{{rc|o|style=kh3}}
{{rc|{{nihongo|'''Return to the Light'''|リターントゥライ|<br>Ritān tu Raito|lit. "Return to Light"}}|Neutral|1.0 x6 + 6.0|During Master Xehanort's Ascension attack, he will drop 1 light orb when attacked, 2 if he flinches from the hit. There are small and large light orbs, determined by the type of attack used. Collecting small orbs recovers 3HP and fills the Situation Meter by 1, collecting large orbs recovers 5HP and fills the Meter by 5.<br>
{{rc|{{nihongo|'''Return to the Light'''|リターントゥライ|<br>Ritān tu Raito|lit. "Return to Light"}}|Neutral|1.0 x6 + 6.0|During Master Xehanort's Ascension attack, he will drop 1 light orb when attacked, 2 if he flinches from the hit. There are small and large light orbs, determined by the type of attack used. Collecting small orbs recovers 3 HP and fills the Situation Meter by 1, collecting large orbs recovers 5 HP and fills the Meter by 5.<br>Return to the Light can be used after filling the [[Rage Form]]'s Situation Meter to 100. Dash at Master Xehanort several times before performing a powerful final downwards dash to reclaim Sora's light.}}
 
Return to the Light can be used after filling the [[Rage Form]]'s Situation Meter to 100. Dash at Master Xehanort several times before performing a powerful final downwards dash to reclaim Sora's light.}}
{{rc|{{nihongo|'''Last Ray'''|ラストレイ|<br>Rasuto Rei}}|—|—|Must be used once Master Xehanort's HP is at 1. Release the Keyblade's true power. Sora fires a ray of light, but Xehanort counters it with his own, reducing Sora's HP to 1 and triggering a Game Over-like cutscene.}}
{{rc|{{nihongo|'''Last Ray'''|ラストレイ|<br>Rasuto Rei}}|—|—|Must be used once Master Xehanort's HP is at 1. Release the Keyblade's true power. Sora fires a ray of light, but Xehanort counters it with his own, reducing Sora's HP to 1 and triggering a Game Over-like cutscene.}}
{{rc|{{nihongo|'''Trinity'''|トリニティ|<br>Torinit|}}|—|—|Can be used a few seconds after having pressed buttons during the Game Over-like cutscene triggered by Last Ray. Call upon the bonds of friendship, revive Sora, counter the enemy's ray with Donald and Goofy's help, and defeat Master Xehanort.}}
{{rc|{{nihongo|'''Trinity'''|トリニティ|<br>Torinit|}}|—|—|Can be used a few seconds after having pressed buttons during the Game Over-like cutscene triggered by Last Ray. Call upon the bonds of friendship, revive Sora, counter the enemy's ray with Donald and Goofy's help, and defeat Master Xehanort.}}
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====Data Rematch====
====Data Rematch====
Master Xehanort's data is a recreation of his final boss battle. He retains most of his attacks from the final battle, but this time he can [[Formchange]] the χ-blade into a myriad of weapons, such as a double blade that reduces Sora's maximum HP, a pair of chakrams that stun Sora on impact, a whip that has very long range, spinning bombs that can freeze Sora if they explode, spikes that shoot gold lasers from the sky, and massive aerial cannons that fire large red beams. He often combines the Formchanges with his old attacks.
[[File:Versus Master Xehanort's Recreated Data KHIIIRM.png|thumb|right|Xehanort's recreated data engaging in combat against Sora's data.]]
Master Xehanort's data is a recreation of his final boss battle. He retains most of his attacks from the final battle, but this time he can [[Formchange]] the χ-blade into a myriad of weapons, such as a double blade that inflicts [[Leech HP]], a pair of chakrams that stun Sora on impact, a whip that has very long range which inflicts [[Time Break]], spinning bombs that can freeze Sora if they explode, spikes that shoot gold lasers from the sky, and massive aerial cannons that fire large red beams. He often combines the Formchanges with his old attacks.


Many of his slashes now unleash spinning bombs that can be guarded at first but will explode, freezing Sora, and as such must be dodged or blocked and dodged. Xehanort also summons spikes that fire multiple beams of light that will fire exactly where Sora is at and as such, must be dodged right before they hit. Xehanort will also make use of giant cannons he manifests in the air that also track Sora before firing. Dodge the moment the cannons finish charging.
Many of his slashes now unleash spinning bombs that can be guarded at first but will explode, freezing Sora, and as such must be dodged or blocked and dodged. Xehanort also summons spikes that fire multiple beams of light that will fire exactly where Sora is at and as such, must be dodged right before they hit. Xehanort will also make use of giant cannons he manifests in the air that also track Sora before firing. Dodge the moment the cannons finish charging.
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At about 7 bars of HP remaining, Xehanort will summon a large red emblem and darken the arena. He will then perform a variant of XIII Combo, firing various gold and red lasers while summoning shadow Xehanorts to attack Sora. Xehanort himself cannot be attacked during this sequence, so focus on surviving.
At about 7 bars of HP remaining, Xehanort will summon a large red emblem and darken the arena. He will then perform a variant of XIII Combo, firing various gold and red lasers while summoning shadow Xehanorts to attack Sora. Xehanort himself cannot be attacked during this sequence, so focus on surviving.
* First combo: Gold lasers, then 4 shadow strikes. Dodge the lasers, then block the shadow strikes.
* First combo: Gold lasers, then 4 shadow strikes. Dodge the lasers, then block the shadow strikes.
* Second combo: Gold lasers, 4 shadow strikes, and a shadow wielding the χ-blade will Formchange it into chakrams, followed by a double-bladed weapon. The chakram strike can stun Sora if it connects, but is blockable, while the double-blade strike is unblockable and will reduce Sora's max HP if it connects.
* Second combo: Gold lasers, 4 shadow strikes, and a shadow wielding the χ-blade will Formchange it into chakrams, followed by a double-bladed weapon. The chakram strike can stun Sora if it connects, but is blockable, while the double-blade strike is unblockable and will inflict [[Leech HP]] if it connects.
* Third combo: Gold lasers, 4 shadow strikes, double-bladed χ-blade, chakrams.
* Third combo: Gold lasers, 4 shadow strikes, double-bladed χ-blade, chakrams.
* Fourth combo: 4 shadow strikes, red laser.
* Fourth combo: 4 shadow strikes, red laser.
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After Xehanort's ultimate attack concludes, he is in his second phase, and adds the following attacks to his arsenal:
After Xehanort's ultimate attack concludes, he is in his second phase, and adds the following attacks to his arsenal:
* Red laser + bomb + double-blade: Xehanort fires a red laser, followed closely by a bomb, and then a double-blade strike. Dodge each of the three, then strike Xehanort right after the double-blade finishes for a chance to attack.
* Red laser + bomb + double-blade: Xehanort fires a red laser, followed closely by a bomb, and then a double-blade strike. Dodge each of the three, then strike Xehanort right after the double-blade finishes for a chance to attack.
* Formchange combo 1: Xehanort attacks with a whip, then chakrams, double-blade twice, chakrams twice, and finally double-blade. The whip and chakrams can be blocked, however the double-blade still cannot be blocked. Strike Xehanort after dodging the last double-blade for a chance to attack.
* Formchange combo 1: Xehanort attacks with a whip, which inflicts [[Time Break]], then chakrams, double-blade twice, chakrams twice, and finally double-blade. The whip and chakrams can be blocked, however the double-blade still cannot be blocked. Strike Xehanort after dodging the last double-blade for a chance to attack.
* Formchange combo 2: Chakrams twice, whip, chakrams, double-blade. Strike after dodging the double-blade for a chance to attack.
* Formchange combo 2: Chakrams twice, whip, chakrams, double-blade. Strike after dodging the double-blade for a chance to attack.


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