Game:Ansem, Seeker of Darkness: Difference between revisions

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If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Beware if Ansem uses Dark Rain right before a Dark Web, as it can alter the timing of Riku's blocks, or worse, hit him while the Dark Webs are getting close, and those may catch him. They may as well hit him between two dodge rolls. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster. For the reason that they can catch him off-guard once Dark Matter is over, Riku should never stay on the sides of the arena and stay instead in the middle.
If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Beware if Ansem uses Dark Rain right before a Dark Web, as it can alter the timing of Riku's blocks, or worse, hit him while the Dark Webs are getting close, and those may catch him. They may as well hit him between two dodge rolls. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster. For the reason that they can catch him off-guard once Dark Matter is over, Riku should never stay on the sides of the arena and stay instead in the middle.
   
   
Once Riku is near Ansem, multiple options are available:
Once Riku is near Ansem, multiple tactics are available:
*Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards. Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over.
*Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards. Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over.
*If Dark Barrier is equipped, Riku can alternately repeatedly use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush.  
*If Dark Barrier is equipped, Riku can alternately repeatedly use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush.  
*Riku may use [[Flowmotion]] to evade the Dark Webs by staying airborne, as they last for quite a while and cannot catch him in midair; or use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Riku should avoid using commands such as Ice Barrage at this moment, even in midair, since it has him fall while using such commands. Then use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls.  
*Riku may use [[Flowmotion]] to evade the Dark Webs and wall kick from wall to wall, as they last for quite a while and cannot catch him in midair, until Dark Matter ends. Riku should mind the fling dark spheres when the attack ends and shouldn't stay near the walls or in the spheres's way.
*Use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Riku should avoid using commands such as Ice Barrage at this moment in midair, since it has him fall while using such commands. Once Riku can move, use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls, and repeat either of the three latter tactics.  


Once Dark Matter is over, press L/R (3DS) or L3 (PS4) to have the Spirits warp to Riku's position (on the 3DS, press L/R again to reactivate the Lock-On) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres.
Once Dark Matter is over, press L/R (3DS) or L3 (PS4) to have the Spirits warp to Riku's position (on the 3DS, press L/R again to reactivate the Lock-On) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres.
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Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. Riku shouldn't try sliding towards the wall as Flowmotion cannot be activated on them during this attack.
Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. Riku shouldn't try sliding towards the wall as Flowmotion cannot be activated on them during this attack.


Two alternatives are possible for this attack:
Two tactics are possible for this attack:
*Dodge rolling forwards along the walls with no fear of activating Flowmotion and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back. Mashing the button may also result in Riku performing a Sonic Impact, therefore leaving him potentially vulnerable.
*Dodge rolling forwards along the walls with no fear of activating Flowmotion and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back. Mashing the button may also result in Riku performing a Sonic Impact, therefore leaving him potentially vulnerable. If Riku uses Dark Roll, he will have to dodge only one sphere at a time while going back, but when he gets closer, he will have to dodge three in a row and will have to chain the Dark Rolls a bit more frequently, and Dark Galaxy should end by the moment he arrives to Ansem.
*With [[Second Chance]]/[[Once More]] equipped in order to survive, Riku can use Dark Splicer just as the black spheres reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy and prevents knockbacks, in this case from the spheres, when using it. Riku should immediately heal after this.  
*With [[Second Chance]]/[[Once More]] equipped in order to survive, Riku can use Dark Splicer just as the black spheres reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy and prevents knockbacks, in this case from the spheres, when using it. Riku should immediately heal after this.  


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