599
edits
BraviDunno (talk | contribs) |
Doomdorm64 (talk | contribs) No edit summary |
||
(39 intermediate revisions by 4 users not shown) | |||
Line 16: | Line 16: | ||
|s1=Xemnas | |s1=Xemnas | ||
|s2=Xemnas's Data Rematch | |s2=Xemnas's Data Rematch | ||
|KHloc1=Hollow Bastion | |KHloc1=Hollow Bastion | ||
|KHHP1=1500 | |KHHP1=1500 | ||
Line 44: | Line 43: | ||
|image=[[File:Xemnas KHII.png|350x400px]] | |image=[[File:Xemnas KHII.png|350x400px]] | ||
|image2=[[File:Xemnas (Final Form) KHII.png|350x400px]] | |image2=[[File:Xemnas (Final Form) KHII.png|350x400px]] | ||
|image3=[[File:Xemnas KHIII.png|350x400px]] | |image3=[[File:Xemnas KHD.png|350x400px]] | ||
|image4=[[File:Xemnas KHIII.png|350x400px]] | |||
|tab1=KHII | |tab1=KHII | ||
|tab2=KHII (Final Form) | |tab2=KHII (Final Form) | ||
|tab3=KHIII | |tab3=KH3D | ||
|tab4=KHIII | |||
|game1=Kingdom Hearts II | |game1=Kingdom Hearts II | ||
|game2=Kingdom Hearts 3D: Dream Drop Distance | |game2=Kingdom Hearts 3D: Dream Drop Distance | ||
Line 58: | Line 59: | ||
|duration=3 reloads | |duration=3 reloads | ||
|CP=65 | |CP=65 | ||
|COMget=[[Wonderland]] [[Room of Rewards]] | |||
|KH2HP1=1500 | |KH2HP1=1500 | ||
|KH2EXP=0 | |KH2EXP=0 | ||
Line 69: | Line 71: | ||
|KH2neut=×0.5 | |KH2neut=×0.5 | ||
|FM2neut=×1.0 | |FM2neut=×1.0 | ||
|KH2reward='''First'''<br>'''Sora:''' Max MP +10<br>Secret Ansem Report 13 | |KH2reward='''First Battle'''<br>'''Sora:''' Max MP +10<br>Secret Ansem Report 13 | ||
|FM2reward='''First'''<br>'''Sora:''' Max HP +5, Max MP +10<br>Secret Ansem Report 13<br><br>''' | |FM2reward='''First Battle'''<br>'''Sora:''' Max HP +5, Max MP +10<br>Secret Ansem Report 13<br><br>'''Final Form'''<br>'''Sora:''' Drive gauge +1<br>'''Riku:''' Max HP +25 | ||
|KH2world=The World That Never Was | |KH2world=The World That Never Was | ||
|FM2tab=* | |FM2tab=* | ||
Line 108: | Line 110: | ||
|DDDBSrewards=Maximum HP +20 | |DDDBSrewards=Maximum HP +20 | ||
|DDDBSworlds=The World That Never Was | |DDDBSworlds=The World That Never Was | ||
|DDDBSreac1=12 (6s){{note|Does not get restored when flinching but with time only.}}<!--Requires confirmation on whether this value can or cannot be reduced after using Reality Shift successfully and Xemnas resets the arena after a Building Throw--> | |||
|KH3HP=1800 | |KH3HP=1800 | ||
|KH3EXP=0 | |KH3EXP=0 | ||
Line 542: | Line 545: | ||
|— | |— | ||
|Xemnas fires two blue and white orbs forward. | |Xemnas fires two blue and white orbs forward. | ||
|Starts with this attack. | |||
}} | }} | ||
{{Atk|{{nihongo|'''Spark Shot (Blue)'''|スパークショット(青)|<br>Supāku Shotto (Ao)}} | {{Atk|{{nihongo|'''Spark Shot (Blue)'''|スパークショット(青)|<br>Supāku Shotto (Ao)}} | ||
Line 617: | Line 621: | ||
When reduced to 35-10% HP, Xemnas will repeat the opening sequence involving Sora running up Memory Skyscraper. The Reaction Commands for the second time are the same as the first. As he gets weaker, Xemnas teleports more often and more quickly than before. | When reduced to 35-10% HP, Xemnas will repeat the opening sequence involving Sora running up Memory Skyscraper. The Reaction Commands for the second time are the same as the first. As he gets weaker, Xemnas teleports more often and more quickly than before. | ||
====Data Rematch==== | |||
[[File:Versus Xemnas's Replica Data KHIIFM.png|thumb|right|Xemnas's Replica Data of the first battle appears before Sora in the [[Garden of Assemblage]].]] | |||
The Data Rematch against Xemnas has two battles. The first recreates Sora's one-on-one duel in Memory's Contortion, while the second recreates the battle against Xemnas's [[#Data Rematch 2|Final Form]]. | |||
Simply use the same strategy used against the real Xemnas. However, there are four differences. The first three are simple: Xemnas has more health, doesn't use Invitation to Nothingness on Sora until reduced to 30% HP, and is left with 1 HP if Sora uses '''Finish''' during '''Facedown'''. The fourth is the addition of an enhanced Dual Blade attack when Xemnas gets close to half health, where the arena darkens and he follows Sora closely, thereby making it much more difficult to evade his attack. | |||
In ''Kingdom Hearts II Final Mix'', Xemnas's Ethereal Blade attacks have a wider hitbox, his second and subsequent uses of Invitation to Nothingness occur when reduced below 15% HP, and when struck by Invitation to Nothingness, Sora's HP only starts dropping when Xemnas moves to the building. | In ''Kingdom Hearts II Final Mix'', Xemnas's Ethereal Blade attacks have a wider hitbox, his second and subsequent uses of Invitation to Nothingness occur when reduced below 15% HP, and when struck by Invitation to Nothingness, Sora's HP only starts dropping when Xemnas moves to the building. | ||
Line 622: | Line 632: | ||
{{Atk|col=3|{{nihongo|'''Spark Wall'''|スパークウォール|<br>Supāku Wōru}}|Physical{{KHII}}<br>Thunder{{FMII}}|x0.5<br>'''Data battle''': x1.5<br>'''Data battle''': Hit 2+: x0.25|△|Raises a wall that deflects frontal attacks.|He follows up with Combo Attack if below 50% HP.}} | {{Atk|col=3|{{nihongo|'''Spark Wall'''|スパークウォール|<br>Supāku Wōru}}|Physical{{KHII}}<br>Thunder{{FMII}}|x0.5<br>'''Data battle''': x1.5<br>'''Data battle''': Hit 2+: x0.25|△|Raises a wall that deflects frontal attacks.|He follows up with Combo Attack if below 50% HP.}} | ||
{{Atk-m|col=3|{{nihongo|'''Combo Attack'''|連続攻撃|<br>Renzoku Kōgeki}}|(Cut)|Physical|x1.0<br>Hit 2+: x0.75<br>'''Data battle''': x0.5|△|Slashes to his right, kicks, then slashes to his left.||(Kick)|Physical|x0.5<br>Hit 2+: x0.25|△}} | {{Atk-m|col=3|{{nihongo|'''Combo Attack'''|連続攻撃|<br>Renzoku Kōgeki}}|(Cut)|Physical|x1.0<br>Hit 2+: x0.75<br>'''Data battle''': x0.5|△|Slashes to his right, kicks, then slashes to his left.||(Kick)|Physical|x0.5<br>Hit 2+: x0.25|△}} | ||
{{Atk-m|col=3|{{nihongo|'''Dual Blade'''|二刀流攻撃|<br>Nitōryū Kōgeki|lit. "Dual-Wield Attack"}}|(Cut)|Physical|x0.1|△|Dual-wields and attacks with dance-like slashes and kicks.|Below 50% HP he may use | {{Atk-m|col=3|{{nihongo|'''Dual Blade'''|二刀流攻撃|<br>Nitōryū Kōgeki|lit. "Dual-Wield Attack"}}|(Cut)|Physical|x0.1|△|Dual-wields and attacks with dance-like slashes and kicks.|Below 50% HP in the Data Rematch he may use an enhanced version of this attack.|(Kick)|Physical|x0.5<br>Hit 2+: x0.25|△}} | ||
{{Atk|col=3|{{nihongo|'''Invitation to Nothingness'''|無へのいざない|<br>Mu e no Izanai}}|Neutral|1 HP per 0.7 seconds{{Note|Stops dealing damage when Sora is at 1 HP}}|X|Envelops an opponent with the power of nothingness, dealing continuous damage.|Used at the | {{Atk|col=3|{{nihongo|'''Invitation to Nothingness'''|無へのいざない|<br>Mu e no Izanai}}|Neutral|1 HP per 0.7 seconds{{Note|Stops dealing damage when Sora is at 1 HP}}|X|Envelops an opponent with the power of nothingness, dealing continuous damage.|Used at the start of the fight (initial fight only), and at 35-10% HP. On the english PS3 version of the game, entering Limit Form during this attack causes the game to freeze when using Facedown.}} | ||
{{Atk-m|col=3|{{nihongo|'''Building Fall'''|ビル落下攻撃|<br>Biru Rakka Kōgeki|lit. "Building Fall Attack"}}|(Cut & kick)|Physical|x0.5{{KHII}}<br>x2.0{{FMII}}|X|Attacks five times with slashes and kicks, then deals extra damage to a falling Sora.|Used after Sora has not used any of the three Reaction Commands during the Facedown sequence.|(Other attacks)|Physical|x1.0{{KHII}}<br>x30.0{{FMII}}|X}} | {{Atk-m|col=3|{{nihongo|'''Building Fall'''|ビル落下攻撃|<br>Biru Rakka Kōgeki|lit. "Building Fall Attack"}}|(Cut & kick)|Physical|x0.5{{KHII}}<br>x2.0{{FMII}}|X|Attacks five times with slashes and kicks, then deals extra damage to a falling Sora.|Used after Sora has not used any of the three Reaction Commands during the Facedown sequence.|(Other attacks)|Physical|x1.0{{KHII}}<br>x30.0{{FMII}}|X}} | ||
{{Atk-c}} | {{Atk-c}} | ||
Line 630: | Line 640: | ||
{{rc|{{nihongo|'''Clash'''|しりぞける|<br>Shirizokeru|lit. "Repel"}}|—|—|Can be used after using Facedown.<br>Sora and Xemnas pass by each other without any further interaction. Appears for 0.5 seconds.}} | {{rc|{{nihongo|'''Clash'''|しりぞける|<br>Shirizokeru|lit. "Repel"}}|—|—|Can be used after using Facedown.<br>Sora and Xemnas pass by each other without any further interaction. Appears for 0.5 seconds.}} | ||
{{rc|{{nihongo|'''Break Through'''|うちやぶる|<br>Uchiyaburu}}|Physical|x1.0{{KHII}}<br>x5.0<ref>x4.5 when fighting Xemnas's Replica Data.</ref>{{FMII}}|Can be used during the Facedown sequence if Clash wasn't used within 0.5 seconds.<br>Prevent Xemnas's attack and counterattack. Appears for 0.5 seconds.}} | {{rc|{{nihongo|'''Break Through'''|うちやぶる|<br>Uchiyaburu}}|Physical|x1.0{{KHII}}<br>x5.0<ref>x4.5 when fighting Xemnas's Replica Data.</ref>{{FMII}}|Can be used during the Facedown sequence if Clash wasn't used within 0.5 seconds.<br>Prevent Xemnas's attack and counterattack. Appears for 0.5 seconds.}} | ||
{{rc|{{nihongo|'''Finish'''|とどめ|<br>Todome}}|Physical|x4.0{{KHII}}<br>x15.0{{FMII}}<br>HP to 1<ref>During the Data Rematch.</ref>|Can be used during the Facedown sequence if Break Through wasn't used within 0.5 seconds.<br>Slam Xemnas into the building with a combo attack, stunning him. Appears for 0.5 | {{rc|{{nihongo|'''Finish'''|とどめ|<br>Todome}}|Physical|x4.0{{KHII}}<br>x15.0{{FMII}}<br>HP to 1<ref>During the Data Rematch.</ref>|Can be used during the Facedown sequence if Break Through wasn't used within 0.5 seconds.<br>Slam Xemnas into the building with a combo attack, stunning him. Appears for 0.5{{KHII}} or 0.25{{FMII}} seconds.}} | ||
{{rc|c}} | {{rc|c}} | ||
Line 666: | Line 676: | ||
When an attack causes Xemnas to flinch, he counters with '''Sweep Away''', then launches attacks with weapons deployed in various locations. He will also launch two simultaneous attacks with deployed weapons when reduced to 40% HP. | When an attack causes Xemnas to flinch, he counters with '''Sweep Away''', then launches attacks with weapons deployed in various locations. He will also launch two simultaneous attacks with deployed weapons when reduced to 40% HP. | ||
[[ | Only [[Final Form]] is recommended for this portion of the battle and can greatly increase the rate at which Xemnas's HP is depleted. Other forms will most likely trigger [[Antiform]] due to the x10 Anti Point Modifier of this battle. Should Sora fall, King Mickey may appear and give him a second chance. | ||
{{Atk-o|KH2}} | |||
{{Atk|col=3|{{nihongo|'''Sweep Away'''|なぎ払い|<br>Nagiharai}}|Physical|x2.0<br>Hit 2+: x0.1|X|Sweeps with sword in right hand.|Used as Revenge Action.}} | |||
{{Atk|col=3|{{nihongo|'''Spark Wall'''|スパークウォール|<br>Supāku Wōru}}|Thunder|x1.5<br>Hit 2+: x0.25|X|Raises a wall that deflects frontal attacks.|Used at close range.}} | |||
{{Atk-m|col=3|{{nihongo|'''Spear Attack'''|ヤリ攻撃|<br>Yari Kōgeki}}|(Attack 1)|Physical|x1.0<br>Hit 2+: x0.2|△|Several [[Lindworm]] spears rain down in succession, spin around, then drop down all at once.|Starts with this attack.|(Attack 2)|Physical|x1.0|△}} | |||
{{Atk|col=3|{{nihongo|'''Chakram Attack'''|チャクラム攻撃|<br>Chakuramu Kōgeki}}|Physical|x1.0<br>Hit 2+: x0.3|△|Fiery [[Eternal Flames]] chakram circles and attacks target.}} | |||
{{Atk|col=3|{{nihongo|'''Water Form'''|水の分身攻撃|<br>Mizu no Bunshin Kōgeki|lit. "Water Clone Attack"}}|Blizzard|x1.0|△|Water clone continuously attacks with its lower half.|Used below 70% HP.}} | |||
{{Atk|col=3|{{nihongo|'''Card Attack'''|カード攻撃|<br>Kādo Kōgeki}}|Physical|x0.25|△|[[Fair Game]] card spins sideways and cuts through opponents.|Used when stepping on a card.}} | |||
{{Atk-m|col=3|{{nihongo|'''Large Sword Attack'''|大剣攻撃|<br>Daiken Kōgeki}}|(Shockwave)|Neutral|x1.0|X|[[Lunatic]] drops down and unleashes shock waves and explosions.||(Explosion)|Neutral|x0.5<br>Hit 5+: x0.25|X}} | |||
{{Atk|col=3|{{nihongo|'''Shot'''|ショット|<br>Shotto}}|Neutral|x0.25|O|A [[Sharpshooter]] arrowgun rapidly fires seven shots.}} | |||
{{Atk-c}} | |||
{{rc|o}} | |||
{{rc|{{nihongo|'''Wild Dance'''|ワイルドダンス|<br>Wairudo Dansu}}|Physical|x1.0|Can be used when near a musical note-shaped water clone.<br>Grab a water clone and attack surrounding enemies. The grabbed water clone vanishes after the attack. Acts as a finisher.}} | |||
{{rc|c}} | |||
;Second Incarnation | ;Second Incarnation | ||
[[File:Versus Xemnas (Armored Controller) 2 KHII.png|right|thumb|Armored Xemnas battles Sora and Riku on his massive Dragon Ship.]] | [[File:Versus Xemnas (Armored Controller) 2 KHII.png|right|thumb|Armored Xemnas battles Sora and Riku for the second time on his massive Dragon Ship.]] | ||
After the fall of the massive Dragon Ship, it rejuvenates and teleports Sora and Riku to an alternate dimension. They fly to the head of the ship, where they find the stationary, armored Xemnas awaiting them yet again. He will attack with a long-range sword swipe as in the last battle, dealing a lot of damage on contact. When reduced to the HP thresholds of 80%, 50%, and 30%, Xemnas blows Sora and Riku far away and fortifies his defenses with a giant shield. The first and second time Xemnas uses this attack, the shields will automatically deactivate after two minutes. | After the fall of the massive Dragon Ship, it rejuvenates and teleports Sora and Riku to an alternate dimension. They fly to the head of the ship, where they find the stationary, armored Xemnas awaiting them yet again. He will attack with a long-range sword swipe as in the last battle, dealing a lot of damage on contact. When reduced to the HP thresholds of 80%, 50%, and 30%, Xemnas blows Sora and Riku far away and fortifies his defenses with a giant shield. The first and second time Xemnas uses this attack, the shields will automatically deactivate after two minutes. | ||
Xemnas will bombard Sora with lasers and buildings, so use the Reaction Commands to get back to the ship. Failure to do so will result in Xemnas blowing Sora away and dealing minor damage. Once this is done, immediately and repetitively use [[Aerial Dodge]] in order to dodge Xemnas's next tactic, which allows him to summon snowflake-shaped energy that fires lasers and is unavoidable. Should this not be done, Sora can attempt Aerial Dodge again or merely allow damage and then fall to the point where he can safely [[glide]] back to the ship. Sora may alternatively use Thunder spells with the [[Magic Lock-On]] ability to deal damage to Xemnas without needing to land on the Dragon Ship's head. | Xemnas will bombard Sora with lasers and buildings, so use the Reaction Commands to get back to the ship. Failure to do so will result in Xemnas blowing Sora away and dealing minor damage. Once this is done, immediately and repetitively use [[Aerial Dodge]] in order to dodge Xemnas's next tactic, which allows him to summon snowflake-shaped energy that fires lasers and is unavoidable. Should this not be done, Sora can attempt Aerial Dodge again or merely allow damage and then fall to the point where he can safely [[glide]] back to the ship. Sora may alternatively use Thunder spells with the [[Magic Lock-On]] ability to deal damage to Xemnas without needing to land on the Dragon Ship's head. In other cases, Sora can teleport back to Xemnas by using Trinity Limit. | ||
When Xemnas is reduced to 50% HP, these lasers will continue to fire as Sora grapples with Xemnas. Be aware that he may summon a damaging shield, just as he did in his previous battles. Regardless of his [[Drive Form]] levels, Sora has full access to each Form's [[ability]], allowing easier movement and dodging. Riku will also heal Sora with [[Cure Potion]] if his HP falls below critical. | When Xemnas is reduced to 50% HP, these lasers will continue to fire as Sora grapples with Xemnas. Be aware that he may summon a damaging shield, just as he did in his previous battles. Regardless of his [[Drive Form]] levels, Sora has full access to each Form's [[ability]], allowing easier movement and dodging. Riku will also heal Sora with [[Cure Potion]] if his HP falls below critical. | ||
Line 678: | Line 700: | ||
In ''Kingdom Hearts II Final Mix'', Xemnas's '''Laser''' and '''Magic Circle Laser''' attacks have a wider hitbox. | In ''Kingdom Hearts II Final Mix'', Xemnas's '''Laser''' and '''Magic Circle Laser''' attacks have a wider hitbox. | ||
{{Atk-o|KH2}} | {{Atk-o|KH2}} | ||
{{Atk|col=3|{{nihongo|'''Sweep Away'''|なぎ払い|<br>Nagiharai}}|Physical|x2.0<br>Hit 2+: x0.1|X|Sweeps with sword in right hand.|Starts with this attack | {{Atk|col=3|{{nihongo|'''Sweep Away'''|なぎ払い|<br>Nagiharai}}|Physical|x2.0<br>Hit 2+: x0.1|X|Sweeps with sword in right hand.|Starts with this attack. Used at close range as Revenge Action.}} | ||
{{Atk|col=3|{{nihongo|'''Spark Wall'''|スパークウォール|<br>Supāku Wōru}}|Thunder|x1.5<br>Hit 2+: x0.25|X|Raises a wall that deflects frontal attacks.|Used at close range.}} | {{Atk|col=3|{{nihongo|'''Spark Wall'''|スパークウォール|<br>Supāku Wōru}}|Thunder|x1.5<br>Hit 2+: x0.25|X|Raises a wall that deflects frontal attacks.|Used at close range.}} | ||
{{Atk|col=3|{{nihongo|'''Building Attack'''|ビル攻撃|<br>Biru Kōgeki}}|Physical|x2.0<br>Hit 2+: x0.25|△|Throws buildings.|Used when Sora is in the distance.}} | |||
{{Atk|col=3|{{nihongo|'''Lasers'''|レーザー|<br>Rēzā}}|Neutral|x1.0<br>Hit 2+: x0.1|X|Fires ten red lasers at Sora.|Used when Sora is in the distance.}} | |||
{{Atk|col=3|{{nihongo|'''Magic Laser'''|魔法陣レーザー|<br>Mahōjin Rēzā}}|Neutral|x1.0<br>Hit 2+: x0.1|X|Forms a magic circle in the air that fires lasers.|Used if Sora is in the distance, and when below 30% HP at close range.}} | |||
{{Atk|col=3|{{nihongo|'''Shield Shock'''|シールドショック|<br>Shīrudo Shokku}}|Neutral|x1.5|X|Shield knocks back anything that touches it.|Used if Sora gets too close without having Riku use Meteor Rain.}} | |||
{{Atk-c|note=At 80%, 50%, and 30% HP, the Armored Xehanort becomes invincible and blows Sora and Riku away with a downward sword slam. The slam deals no damage but counts as a hit. He only becomes vulnerable again after Meteor Rain is used or two minutes after.}} | |||
{{Atk|col=3|{{nihongo|'''Building Attack'''|ビル攻撃|<br>Biru Kōgeki}}|Physical|x2.0<br>Hit 2+: x0.25|△|Throws buildings.|Used in | |||
{{Atk|col=3|{{nihongo|'''Lasers'''|レーザー|<br>Rēzā}}|Neutral|x1.0<br>Hit 2+: x0.1|X|Fires ten red lasers at Sora.|Used | |||
{{Atk|col=3|{{nihongo|'''Magic Laser'''|魔法陣レーザー|<br>Mahōjin Rēzā}}|Neutral|x1.0<br>Hit 2+: x0.1|X|Forms a magic circle in the air that fires lasers.|Used | |||
{{Atk|col=3|{{nihongo|'''Shield Shock'''|シールドショック|<br>Shīrudo Shokku}}|Neutral|x1.5|X|Shield knocks back anything that touches it.|Used | |||
{{Atk-c|note= | |||
{{rc|o}} | {{rc|o}} | ||
{{rc|{{nihongo|'''Riding Shot'''|ライドショット|<br>Raido Shotto}}|—|—|Can be used when near a drifting, non-spinning building.<br>Riku fastens onto one of the buildings summoned by Xemnas as Sora knocks the building towards Xemnas with his Keyblade.<br>Can be used even while Riku is down.}} | |||
{{rc|{{nihongo|'''Riding Shot'''|ライドショット|<br>Raido Shotto}}|—|—|Can be used | |||
{{rc|{{nihongo|'''Meteor Rain'''|メテオレイン|<br>Meteo Rein}}|—|—|Can be used after using Riding Shot.<br>Riku slices the building into pieces and uses the pieces to break Xemnas's shield.<br>Can be used even while Riku is down.<br>Using a Limit immediatly after causes Sora to lose all collision, resulting in a softlock if Xemnas has yet to blow opponents away when at 30% HP.}} | {{rc|{{nihongo|'''Meteor Rain'''|メテオレイン|<br>Meteo Rein}}|—|—|Can be used after using Riding Shot.<br>Riku slices the building into pieces and uses the pieces to break Xemnas's shield.<br>Can be used even while Riku is down.<br>Using a Limit immediatly after causes Sora to lose all collision, resulting in a softlock if Xemnas has yet to blow opponents away when at 30% HP.}} | ||
{{rc|c}} | {{rc|c}} | ||
Line 743: | Line 758: | ||
====Data Rematch==== | ====Data Rematch==== | ||
Once the first battle is over, Riku joins the [[party]], giving Sora a chance to change his equipment between battles. After exiting the menu, the second battle starts. If Sora is defeated in the second battle, he will have to redo the first battle. | |||
Use the same strategy used in the final battle against the real Xemnas. However, Xemnas's pattern is different. For instance, he now uses the Bind Attack multiple times. Sora should bring [[Elixir]]s and [[Hi-Potion]]s to the fight for healing. If Sora is in [[Limit Form]], Xemnas forgoes using Bind Attack and instead begins his attack sequence where he throws Sora into the air. | |||
Xemnas uses his Bind Attack when reduced to 75% HP, begins using his Shot attack when reduced to 50%, and uses Multi Shot when reduced to 5% HP. | Xemnas uses his Bind Attack when reduced to 75% HP, begins using his Shot attack when reduced to 50%, and uses Multi Shot when reduced to 5% HP. | ||
Line 756: | Line 768: | ||
{{Atk|col=3|{{nihongo|'''Kick'''|キック|<br>Kikku}}|Physical|x1.5|△|Attacks with roundhouse kicks, foot sweeps and somersault kicks.}} | {{Atk|col=3|{{nihongo|'''Kick'''|キック|<br>Kikku}}|Physical|x1.5|△|Attacks with roundhouse kicks, foot sweeps and somersault kicks.}} | ||
{{Atk|col=3|{{nihongo|'''Shot'''||ショット|<br>Shotto}}|Thunder|x0.25|△|Arranges red lasers in the air that follow the opponent and fires them.|Used below 50% HP. Xemnas alternatively arranges three or several lasers around Sora, and continuously fires lasers at him, occasionally along with a clone that cannot stagger and has no visible HP. Xemnas usually follows with Bind Attack.}} | {{Atk|col=3|{{nihongo|'''Shot'''||ショット|<br>Shotto}}|Thunder|x0.25|△|Arranges red lasers in the air that follow the opponent and fires them.|Used below 50% HP. Xemnas alternatively arranges three or several lasers around Sora, and continuously fires lasers at him, occasionally along with a clone that cannot stagger and has no visible HP. Xemnas usually follows with Bind Attack.}} | ||
{{Atk|col=3|{{nihongo|'''Spark Bomb'''|スパークボム|<br>Supāku Bomu}}|Dark{{KHII}}<br>Thunder{{FMII}}|x1.5|X|Fires two light spheres that explode.|Used when higher than 50% HP. The Data Replica always starts with this attack.}} | {{Atk|col=3|{{nihongo|'''Spark Bomb'''|スパークボム|<br>Supāku Bomu}}|Dark{{KHII}}<br>Thunder{{FMII}}|x1.5|X|Fires two light spheres that explode.|Used when higher than 50% HP in the initial fight. The Data Replica always starts with this attack and often uses it at long range, instead of Thorn Beam.}} | ||
{{Atk|col=3|{{nihongo|'''Spark Wall'''|スパークウォール|<br>Supāku Wōru}}|Thunder|x1.0|X|Raises a wall that deflects frontal attacks.|Only used while playing as Riku.}} | {{Atk|col=3|{{nihongo|'''Spark Wall'''|スパークウォール|<br>Supāku Wōru}}|Thunder|x1.0|X|Raises a wall that deflects frontal attacks.|Only used while playing as Riku.}} | ||
{{Atk|col=3|{{nihongo|'''Multi Shot'''|全方位ショット|<br>Zenhōi Shotto|lit. "Omnidirectional Shot"}}|Thunder|x0.25|△|Arranges countless red lasers around opponents and fires them.|Used at 10% HP (intial fight) or 5% HP (Replica Data). The attack lasts for 30 seconds. Xemnas's HP cannot drop to 0 until this attack is used.}} | {{Atk|col=3|{{nihongo|'''Multi Shot'''|全方位ショット|<br>Zenhōi Shotto|lit. "Omnidirectional Shot"}}|Thunder|x0.25|△|Arranges countless red lasers around opponents and fires them.|Used at 10% HP (intial fight) or 5% HP (Replica Data). The attack lasts for 30 seconds. Xemnas's HP cannot drop to 0 until this attack is used, and his HP is reduced to 1 at the end of the attack.}} | ||
{{Atk|col=3|{{nihongo|'''Bind Attack'''|拘束攻撃|<br>Kōsoku Kōgeki}}|Neutral|1 HP every 1.1 seconds|X|Restrains Sora and deals continuous damage to him.|Used below 50% HP (initial fight) or 75% HP (Replica Data). Xemnas is invulnerable while preparing the attack. If caught, player gains control as Riku until the Rescue Reaction Command is used | {{Atk|col=3|{{nihongo|'''Bind Attack'''|拘束攻撃|<br>Kōsoku Kōgeki}}|Neutral|1 HP every 1.1 seconds|X|Restrains Sora and deals continuous damage to him.|Used below 50% HP (initial fight) or 75% HP (Replica Data). Xemnas is invulnerable while preparing the attack. If caught, player gains control as Riku until the Rescue Reaction Command is used. Does not trigger Reflect's explosion.}} | ||
{{Atk|col=3|{{nihongo|'''Weapon Drop'''|武器落とし攻撃|<br>Buki Otoshi Kōgeki|lit. "Weapon Drop Attack"}}|Physical|x3.0|X|Knocks Sora's Keyblade out of his hands, then slashes at Sora and Riku.|Used | {{Atk|col=3|{{nihongo|'''Weapon Drop'''|武器落とし攻撃|<br>Buki Otoshi Kōgeki|lit. "Weapon Drop Attack"}}|Physical|x3.0|X|Knocks Sora's Keyblade out of his hands, then slashes at Sora and Riku.|Used if Xemnas has more than 50% HP.}} | ||
{{Atk-c}} | {{Atk-c|note=Xemnas may grab and lift Sora upwards (can be blocked with Reflect but won't interrupt the following), using afterwards attacks such as Blade Attack, Thorn Beam, or Kick, one after another, and finishes with Weapon Drop after some time has passed, but can interrupt the sequence early and follow with other attacks. In the initial fight, Xemnas always starts by doing this.}} | ||
{{rc|o}} | {{rc|o}} | ||
{{rc|{{nihongo|'''Reversal'''|スライドターン|<br>Suraido Tān|lit. "Slide Turn"}}|—|—|Can be used when approached by Thorn Beams.<br>If Xemnas fires his beams in mid-air, dodge them by soaring above; if Xemnas fires his beams while on the ground, dodge them by moving quickly as they approach.}} | {{rc|{{nihongo|'''Reversal'''|スライドターン|<br>Suraido Tān|lit. "Slide Turn"}}|—|—|Can be used when approached by Thorn Beams.<br>If Xemnas fires his beams in mid-air, dodge them by soaring above; if Xemnas fires his beams while on the ground, dodge them by moving quickly as they approach.}} | ||
Line 780: | Line 792: | ||
Xemnas's most lethal move surrounds Sora with Shots, where he should leap over them with [[High Jump]] and either use the [[Air Slide]]/Sonic Impact/Double Impact combo or perform Superglide. The position of the Shots circle and aiming will always match Sora's so it is advised to keep moving and land only when they're all gone. When Xemnas traps Sora in a cage of Spark Walls, simply [[High Jump]] over them and either Super Glide or repeat the Air Slide/Sonic Impact/Double Impact combo to avoid the ensuing barrage of Shots. One other trick is to climb the walls with [[Flowmotion]], jump while moving around to dodge the Shots and attack near Xemnas with [[Shock Dive]] to deal damage. In the case where he creates the four walls while near Sora, he can just Block the Shots and Counter Rush, interrupting and knocking Xemnas back. He may try to suddenly defend himself with a single Spark Wall from time to time to knock Sora back, but if possible he can either stay away from it to avoid getting interrupted or allow it to knock him backwards so that he can perform [[Payback Raid]], as Spark Wall deals no damage. | Xemnas's most lethal move surrounds Sora with Shots, where he should leap over them with [[High Jump]] and either use the [[Air Slide]]/Sonic Impact/Double Impact combo or perform Superglide. The position of the Shots circle and aiming will always match Sora's so it is advised to keep moving and land only when they're all gone. When Xemnas traps Sora in a cage of Spark Walls, simply [[High Jump]] over them and either Super Glide or repeat the Air Slide/Sonic Impact/Double Impact combo to avoid the ensuing barrage of Shots. One other trick is to climb the walls with [[Flowmotion]], jump while moving around to dodge the Shots and attack near Xemnas with [[Shock Dive]] to deal damage. In the case where he creates the four walls while near Sora, he can just Block the Shots and Counter Rush, interrupting and knocking Xemnas back. He may try to suddenly defend himself with a single Spark Wall from time to time to knock Sora back, but if possible he can either stay away from it to avoid getting interrupted or allow it to knock him backwards so that he can perform [[Payback Raid]], as Spark Wall deals no damage. | ||
After half of his HP has been depleted, Xemnas resets the battlefield, and uses Building Throw. From Sora's starting position, it isn't required to move at all in case Xemnas throws one or two buildings, but in the case three are thrown, it will require Sora to dodge roll forwards | After half of his HP has been depleted, Xemnas resets the battlefield, and uses Building Throw. From Sora's starting position, it isn't required to move at all in case Xemnas throws one or two buildings, but in the case three are thrown, it will require Sora to dodge roll forwards after the nearest buiding falls in front of him. After all three sets of Building Throw have been sent, Sora gets sent into a gliding phase of the attack where he cannot move but can still use the Attack command (contrary to how it is displayed), and on the white building directed at him, he can trigger the [[Nightmare's End]] [[Reality Shift]]. | ||
If Nightmare's End succeeds, the arena will shift to its original form, and include a few chunks of buildings with long Flowmotion rails on top of them, with a passive Xemnas at its end. The first hit will cause Xemnas to sigh and recover after | If Nightmare's End succeeds, the arena will shift to its original form, and include a few chunks of buildings with long Flowmotion rails on top of them, with a passive Xemnas at its end. The first hit will cause Xemnas to sigh and recover after around 4 seconds have passed, meaning that in the meantime, Sora should quickly unleash his most powerful commands until the Nobody recovers. Once he has rallied, Xemnas warps the battlefield back to its original state, and will increase the frequency and ferocity of his attacks, while not staggering from damage anymore (he can still be interrupted by Blocks), making Sliding Sidewinder almost useless for its aforementioned purpose. Using Nightmare's End successfully is therefore not recommended in case Sora is underleveled or at Level 1. | ||
If Nightmare's End isn't used, Sora will take damage, and whether it fails or isn't used, the battlefield will shift back to its original form, but the ferocity of Xemnas's attacks will remain normal. | If Nightmare's End isn't used, Sora will take damage, and whether it fails or isn't used, the battlefield will shift back to its original form, but the ferocity of Xemnas's attacks will remain normal. In the 3DS version only, if Sora immediately kicks him with either Sonic Impact or Double Impact, he may restart Building Throw. In the rare case Sora gets defeated during the gliding phase because of the building but gets resurrected by [[Auto-Life]], he will essentially get soft-locked until his Drop Gauge gets depleted, with Xemnas staying intangible and immobile. | ||
If Xemnas is left undefeated for too long he might use Building Throw again. | If Xemnas is left undefeated for too long he might use Building Throw again. | ||
Line 833: | Line 845: | ||
Xemnas ends by throwing a final building that tilts the arena, then throws four regular buildings and finally a white-striped building. | Xemnas ends by throwing a final building that tilts the arena, then throws four regular buildings and finally a white-striped building. | ||
|Only used in the following cases: <div style{{=}}"text-align:left"> | |Only used in the following cases: <div style{{=}}"text-align:left"> | ||
*At the | *At the start of the fight: only a set of two, followed by a set of three buildings are sent. Xemnas doesn't use the final building. | ||
* | *Below 50% of his HP: telegraphed by Xemnas changing his battle stance before warping away, Sora gets warped to the opposite (to Xemnas) edge of the arena, all three sets of throws are sent, and in a random order, then the final building is thrown. [[Nightmare's End]] can be used to destroy the white-striped building.</div> | ||
Flowmotion can be used on the buildings, but only on surfaces that do not cause knockbacks and that are considered vertical enough to be walls.<br> | Flowmotion can be used on the buildings, but only on surfaces that do not cause knockbacks and that are considered vertical enough to be walls.<br> | ||
If Nightmare's End is used succesfully, Xemnas is left | If Nightmare's End is used succesfully, Xemnas is left unconscious, behind the remains of the buildings, for 30 seconds. When he takes a hit, he will recover around 4 seconds later. Sora cannot use any action when Xemnas recovers, and afterwards he will increase the frequency of his attacks and never stagger; otherwise, Xemnas will keep fighting normally.<br>Should the white building put Sora's HP to 0 while he has the Auto-Life status on, Sora will get revived with all commands but the Attack command locked while Xemnas is locked in his attack, invincible.<ref>[https://youtu.be/i0zrnlWUOT4 Auto-Life Softlock at the end of Xemnas' Building Throw DM].</ref>}} | ||
{{Atk-c|note=During the fight, Xemnas may move and hide in a dark orb repetitvely, nullifying the opponents's attacks.}} | {{Atk-c|note=During the fight, Xemnas may move and hide in a dark orb repetitvely, nullifying the opponents's attacks.}} | ||
edits