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*Unlocking ''Another Side, Another Story'' simply requires completing the game. | *Unlocking ''Another Side, Another Story'' simply requires completing the game. | ||
*Must seal every Keyhole and complete the [[Hades Cup]] to unlock ''Another Side, Another Story [deep dive]''. | *Must seal every Keyhole and complete the [[Hades Cup]] to unlock ''Another Side, Another Story [deep dive]''. | ||
* | *[[EXP Zero]] is available as an ability for Sora.{{KHHD}} | ||
==''Kingdom Hearts Re:Chain of Memories''== | ==''Kingdom Hearts Re:Chain of Memories''== | ||
===Beginner Mode=== | ===Beginner Mode=== | ||
*Compared to Standard, enemies' HP is cut by 0.75x. | *Compared to Standard, enemies' max HP is cut by 0.75x. | ||
*Compared to Standard, enemies deal 0.8x the damage. | *Compared to Standard, enemies deal 0.8x the damage. | ||
*Sora and Riku have a 4% chance of getting a Random Joker after a fight. | *Sora and Riku have a 4% chance of getting a Random Joker after a fight. | ||
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*Bosses are less likely to cheer or taunt after landing an attack. | *Bosses are less likely to cheer or taunt after landing an attack. | ||
*Enemies are more likely to use powerful attacks or action patterns. | *Enemies are more likely to use powerful attacks or action patterns. | ||
**{{ns|Game|Young Xehanort}}'s Wild Arcanum attack includes | **{{ns|Game|Young Xehanort}}'s Wild Arcanum attack includes a variant that is exclusive to this difficulty level. | ||
*Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining. | *Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining. | ||
*Enemies do not flinch as much as in other difficulties. | *Enemies do not flinch as much as in other difficulties.{{?}}<!--Requires checking if it matters on the Reaction Endurance or if it is about something else--> | ||
*No Trophies are required to unlock [[Another Guardian of Light]]. | *No Trophies are required to unlock [[Another Guardian of Light]]. | ||
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*Compared to Standard, Aqua deals 50% more damage. | *Compared to Standard, Aqua deals 50% more damage. | ||
*Compared to Standard, enemies deal double damage. | *Compared to Standard, enemies deal double damage. | ||
*Aqua's Attack combo chains are now reset by missed hits | *Abilities-like effects are changed compared to other difficulties: | ||
*Aqua won't survive a fatal attack if not at critical health when it lands. | **Aqua's Attack combo chains are now reset by missed hits. | ||
**Aqua can now get interrupted during the use of Curaga. | |||
**Aqua won't survive a fatal attack if not at critical health when it lands. | |||
*Enemies and destructible items no longer drop HP, MP, and Focus prizes. | *Enemies and destructible items no longer drop HP, MP, and Focus prizes. | ||
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*[[Link]]s restore half of Sora's maximum HP, as opposed to all of his HP in other difficulties. | *[[Link]]s restore half of Sora's maximum HP, as opposed to all of his HP in other difficulties. | ||
*Clearing the story on Critical Mode rewards the player with the [[Proof of Times Past]], which can be exchanged for the [[Oblivion]] Keyblade. | *Clearing the story on Critical Mode rewards the player with the [[Proof of Times Past]], which can be exchanged for the [[Oblivion]] Keyblade. | ||
*No Lucky Emblems are needed to view "Yozora". | *No Lucky Emblems are needed to view "Yozora". | ||
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