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(KHUX Critical Mode) |
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{{cleanup|Add info for KH, BBSFM(if different like KHIIFM), and MOM}} | {{cleanup|Add info for KH, BBSFM(if different like KHIIFM), and MOM}} | ||
The {{nihongo|'''Difficulty Level'''|ゲームモード|Gēmu Mōdo|lit. "Game Mode"}} of a game in the ''Kingdom Hearts'' series determines enemy strength and limitations the player will be presented with during gameplay. In most ''Kingdom Hearts'' games, players choose a difficulty level when starting a new game, and they cannot change the level once they have started. | The {{nihongo|'''Difficulty Level'''|ゲームモード|Gēmu Mōdo|lit. "Game Mode"}} of a game in the ''Kingdom Hearts'' series determines enemy strength and limitations the player will be presented with during gameplay. In most ''Kingdom Hearts'' games, players choose a difficulty level when starting a new game, and they cannot change the level once they have started. | ||
The original Japanese version of ''{{c|Kingdom Hearts|game}}'' had only one difficulty level, while the international version added Expert Mode. Difficulty levels and their names were standardized in later titles. | |||
The highest level of difficulty is {{nihongo|'''Critical Mode'''|クリティカルモード|Kuritikaru Mōdo}}, followed by {{nihongo|'''Proud Mode'''|プラウドモード|Puraudo Mōdo}}, {{nihongo|'''Standard Mode'''|スタンダードモード|Sutandādo Mōdo}}, and {{nihongo|'''Beginner Mode'''|ビギナーモード|Biginā Mōdo}}. | The highest level of difficulty is {{nihongo|'''Critical Mode'''|クリティカルモード|Kuritikaru Mōdo}}, followed by {{nihongo|'''Proud Mode'''|プラウドモード|Puraudo Mōdo}}, {{nihongo|'''Standard Mode'''|スタンダードモード|Sutandādo Mōdo}}, and {{nihongo|'''Beginner Mode'''|ビギナーモード|Biginā Mōdo}}. | ||
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|{{Yes}} | |{{Yes}} | ||
|{{Yes}} | |{{Yes}}<ref>International version only.</ref> | ||
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|-style="{{style||b}}" | |-style="{{style||b}}" | ||
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*Unlocking ''Another Side, Another Story'' simply requires completing the game. | *Unlocking ''Another Side, Another Story'' simply requires completing the game. | ||
*Must seal every Keyhole and complete the [[Hades Cup]] to unlock ''Another Side, Another Story [deep dive]''. | *Must seal every Keyhole and complete the [[Hades Cup]] to unlock ''Another Side, Another Story [deep dive]''. | ||
* | *[[EXP Zero]] is available as an ability for Sora.{{KHHD}} | ||
==''Kingdom Hearts Re:Chain of Memories''== | ==''Kingdom Hearts Re:Chain of Memories''== | ||
===Beginner Mode=== | ===Beginner Mode=== | ||
*Compared to Standard, enemies' HP is cut by 0.75x. | *Compared to Standard, enemies' max HP is cut by 0.75x. | ||
*Compared to Standard, enemies deal 0.8x the damage. | *Compared to Standard, enemies deal 0.8x the damage. | ||
*Sora and Riku have a 4% chance of getting a Random Joker after a fight. | *Sora and Riku have a 4% chance of getting a Random Joker after a fight. | ||
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*Compared to Standard, enemies deal 1.2x the damage. | *Compared to Standard, enemies deal 1.2x the damage. | ||
*Sora and Riku have a 0.7% chance of getting a Random Joker after a fight. | *Sora and Riku have a 0.7% chance of getting a Random Joker after a fight. | ||
*Save file will display "Proud Mode" | |||
==''Kingdom Hearts II''== | ==''Kingdom Hearts II''== | ||
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===Mission Mode=== | ===Mission Mode=== | ||
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own | Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own, regardless of what difficulty you play on in Story Mode. | ||
*Player takes 1.5x damage. | |||
*Enemies have 3x as much HP. | |||
**Enemies's HP [[gauge]]s display 600 HP per full gauge, unlike the usual 200 HP. | |||
*Number of HP prizes and munny dropped by enemies is halved. | |||
==''Kingdom Hearts Birth by Sleep''== | ==''Kingdom Hearts Birth by Sleep''== | ||
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*Spirits take normal damage. | *Spirits take normal damage. | ||
*Two or three enemies will attack at a time. | *Two or three enemies will attack at a time. | ||
*Bosses are less likely to cheer after landing an attack. | *Bosses are less likely to cheer or taunt after landing an attack. | ||
*Enemies are more likely to use powerful attacks or action patterns. | *Enemies are more likely to use powerful attacks or action patterns. | ||
*Five or more Trophies are required to unlock [[Another Guardian of Light]]. | *Five or more Trophies are required to unlock [[Another Guardian of Light]]. | ||
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*EXP Zero is available as an ability. | *EXP Zero is available as an ability. | ||
*Compared to Standard, enemies take 0.5x the damage. | *Compared to Standard, enemies take 0.5x the damage. | ||
*Compared to Standard, Sora and Riku take 3.0x the damage. | *Compared to Standard, Sora and Riku take 3.0x the damage, x2.0 in [[Dive Mode]]. | ||
*Compared to Standard, Spirits take 1.5x the damage. | *Compared to Standard, Spirits take 1.5x the damage. | ||
*Compared to Standard, Risky Winds has a 2.5x chance of appearing. | *Compared to Standard, Risky Winds has a 2.5x chance of appearing. | ||
*All enemies will attack simultaneously. | *All enemies will attack simultaneously. | ||
*Bosses attack in quicker succession. During Risky Winds, bosses attack almost constantly. | *Bosses attack in quicker succession. During Risky Winds, bosses attack almost constantly. | ||
*Bosses are less likely to cheer after landing an attack. | *Bosses are less likely to cheer or taunt after landing an attack. | ||
*Enemies are more likely to use powerful attacks or action patterns. | *Enemies are more likely to use powerful attacks or action patterns. | ||
**{{ns|Game|Young Xehanort}}'s Wild Arcanum attack includes a variant that is exclusive to this difficulty level. | |||
*Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining. | *Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining. | ||
*Enemies do not flinch as much as in other difficulties. | *Enemies do not flinch as much as in other difficulties.{{?}}<!--Requires checking if it matters on the Reaction Endurance or if it is about something else--> | ||
*No Trophies are required to unlock [[Another Guardian of Light]]. | *No Trophies are required to unlock [[Another Guardian of Light]]. | ||
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*Compared to Standard, Aqua deals 50% more damage. | *Compared to Standard, Aqua deals 50% more damage. | ||
*Compared to Standard, enemies deal double damage. | *Compared to Standard, enemies deal double damage. | ||
* | *Abilities-like effects are changed compared to other difficulties: | ||
* | **Aqua's Attack combo chains are now reset by missed hits. | ||
**Aqua can now get interrupted during the use of Curaga. | |||
**Aqua won't survive a fatal attack if not at critical health when it lands. | |||
*Enemies and destructible items no longer drop HP, MP, and Focus prizes. | *Enemies and destructible items no longer drop HP, MP, and Focus prizes. | ||
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*Enemy levels are even higher. | *Enemy levels are even higher. | ||
*Must use a certain Keyblade. | *Must use a certain Keyblade. | ||
*Continues and Friend Medals are inaccessible. | *Continues and Friend Medals are inaccessible. | ||
*All objectives must be completed simultaneously. | *All objectives must be completed simultaneously. | ||
*Rarer rewards are available. | *Rarer rewards are available. | ||
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*MP Charge times have been increased to 70 seconds. | *MP Charge times have been increased to 70 seconds. | ||
*Compared to Standard, EXP gained is 75% of the normal amount. | *Compared to Standard, EXP gained is 75% of the normal amount. | ||
*Sora has three default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]]. As playable characters, [[Riku]] | *Sora has three default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]]. As playable characters, [[Riku]] and [[Aqua]] also have Critical Counter by default. | ||
*Sora learns [[Aerial Recovery]], [[Counter Slash]], [[Counter Impact]], [[Counter Kick]], [[Final Blow]], [[Risk Dodge]], [[Rising Spiral]], [[Groundbreaker]], two additional instances of both [[Air Slide]] and [[Superslide]], and [[Combo Master]] by default. | *Sora learns [[Aerial Recovery]], [[Counter Slash]], [[Counter Impact]], [[Counter Kick]], [[Final Blow]], [[Risk Dodge]], [[Rising Spiral]], [[Groundbreaker]], two additional instances of both [[Air Slide]] and [[Superslide]], and [[Combo Master]] by default. | ||
*The [[Soldier's Earring]] accessory is pre-equipped to Sora before fighting [[Darkside]] and the [[Shadow]]s. | *The [[Soldier's Earring]] accessory is pre-equipped to Sora before fighting [[Darkside]] and the [[Shadow]]s. | ||
*[[Link]]s restore half of Sora's maximum HP, as opposed to all of his HP in other difficulties. | *[[Link]]s restore half of Sora's maximum HP, as opposed to all of his HP in other difficulties. | ||
*Clearing the story on Critical Mode rewards the player with the [[Proof of Times Past]], which can be exchanged for the [[Oblivion]] Keyblade. | *Clearing the story on Critical Mode rewards the player with the [[Proof of Times Past]], which can be exchanged for the [[Oblivion]] Keyblade. | ||
*No Lucky Emblems are needed to view "Yozora". | *No Lucky Emblems are needed to view "Yozora". | ||
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{{reflist}} | {{reflist}} | ||
{{Mechanics}} | |||
[[Category:Game elements]] | [[Category:Game elements]] |
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