Game:Ansem, Seeker of Darkness: Difference between revisions

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====Second form====
====Second form====
[[File:Versus Ansem (Second Form) KH3D.png|thumb|right|Ansem, Seeker of Darkness's second form fighting against Riku.]]
[[File:Versus Ansem (Second Form) KH3D.png|thumb|right|Ansem, Seeker of Darkness's second form fighting against Riku.]]
Ansem merges with the Dark Figure as he transports both himself and Riku to the [[The World That Never Was#Darkest End|Darkest End]] area. Ansem is now sealed inside a massive organic sphere with his Dark Figure attached to the top. During this battle, the Lock-On range has been improved to reach Ansem from very far. Long-ranged commands are recommended in the case Ansem uses Dark Wave to back away, and as he will never use his Dark Rush attack if Riku is at a minimum of distance. Once More can make the use of Firaga Burst safe during the potentially lethal mult-hit blows of Dark Rush and Dark Shot. The repetitive use of Balloonra can also deal a lot of damage to Ansem as well. Just like the previous fight, Ansem may respond with a taunt once his attacks succeed.
Ansem merges with the Dark Figure as he transports both himself and Riku to the [[Darkest End]] area. Ansem is now sealed inside a massive organic sphere with his Dark Figure attached to the top. During this battle, the Lock-On range has been improved to reach Ansem from very far. Long-ranged commands are recommended in the case Ansem uses Dark Wave to back away, and as he will never use his Dark Rush attack if Riku is at a minimum of distance. Once More can make the use of Firaga Burst safe during the potentially lethal mult-hit blows of Dark Rush and Dark Shot. The repetitive use of Balloonra can also deal a lot of damage to Ansem as well. Just like the previous fight, Ansem may respond with a taunt once his attacks succeed.
   
   
After a while, Ansem starts Dark Matter, pushing Riku and his Spirits to the back of the arena.  
After a while, Ansem starts Dark Matter, pushing Riku and his Spirits to the back of the arena.  
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Once Dark Matter is over, press L/R (3DS) or L3 (PS4) to have the Spirits warp to Riku's position (on the 3DS, press L/R again to reactivate the Lock-On) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres.
Once Dark Matter is over, press L/R (3DS) or L3 (PS4) to have the Spirits warp to Riku's position (on the 3DS, press L/R again to reactivate the Lock-On) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres.


As soon as his HP has dropped below 50% or 70% (Critical Mode), Ansem starts using Dark Galaxy.  
As soon as his HP has dropped below 50%, 70% on Critical Mode, Ansem starts using Dark Galaxy.  


Riku should maintain a defensive stance during this attack. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards. The fact the torrents of darkness appear randomly across the arena and may also hit him multiple times if unlucky can make this attack become one of the most lethal attacks of the fight.  
Riku should maintain a defensive stance during this attack. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards. The fact the torrents of darkness appear randomly across the arena and may also hit him multiple times if unlucky can make this attack become one of the most lethal attacks of the fight.  
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|△
|△
|Pillars of darkness erupt from the surrounding ground, while the opponents are drawn to a medium distance in front of him. Afterwards, pulls them far away and unleashes black spheres forwards one after another. The spheres, once charged with lightning, curve toward Riku and explode. Some of the spheres are directly aimed at him.
|Pillars of darkness erupt from the surrounding ground, while the opponents are drawn to a medium distance in front of him. Afterwards, pulls them far away and unleashes black spheres forwards one after another. The spheres, once charged with lightning, curve toward Riku and explode. Some of the spheres are directly aimed at him.
|Only used during normal combat, and below 50% or 70% (Critical Mode) of his HP. Reality Shift prompts cannot appear, Ansem cannot flinch, and Flowmotion cannot be used on the walls during this attack. While the opponents get pulled, Riku may still perform any action including walking or running while immobilized, but his Dream Eaters are unable to perform any action.
|Only used during normal combat, and below 50% of his HP, 70% on Critical Mode. Reality Shift prompts cannot appear, Ansem cannot flinch, and Flowmotion cannot be used on the walls during this attack. While the opponents get pulled, Riku may still perform any action including walking or running while immobilized, but his Dream Eaters are unable to perform any action.
|(black spheres)
|(black spheres)
|{{AT|mag}} Dark
|{{AT|mag}} Dark