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In other cases, Riku needs to go back to Ansem by rolling forwards, with [[Dark Roll]] helping him move faster, or using Flowmotion with the walls on the sides. | In other cases, Riku needs to go back to Ansem by rolling forwards, with [[Dark Roll]] helping him move faster, or using Flowmotion with the walls on the sides. | ||
The Dark Laser attack can be deadly if Ansem uses it repeatedly. In order to avoid it, Riku should dodge aside the moment the Dark Figure's shots merge into the spheres. The Chaos Firaga attack can be dodged by rolling forward | The Dark Laser attack can be deadly if Ansem uses it repeatedly. In order to avoid it, Riku should dodge aside the moment the Dark Figure's shots merge into the spheres. The Chaos Firaga attack can be dodged by rolling forward. Beware of Riku's Dream Eaters when they get afflicted by Confuse, as the status may have them backstab him. The Dark Rain can be dodged the same way. Both latter techniques shouldn't be blocked, as Riku can get hit by a Dark Laser during a block if Ansem uses it next. | ||
If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Beware if Ansem uses Dark Rain right before a Dark Web, as it can alter the timing of Riku's blocks, or worse, hit him while the Dark Webs are getting close, and those may catch him. | If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Beware if Ansem uses Dark Rain right before a Dark Web, as it can alter the timing of Riku's blocks, or worse, hit him while the Dark Webs are getting close, and those may catch him. They may as well hit him between two dodge rolls. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster. For the reason that they can catch him off-guard once Dark Matter is over, Riku should never stay on the sides of the arena and stay instead in the middle. | ||
Once Riku is near Ansem, multiple options are available: | |||
*Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards. Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over. | |||
*If Dark Barrier is equipped, Riku can alternately repeatedly use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush. | |||
*Riku may use [[Flowmotion]] to evade the Dark Webs by staying airborne, as they last for quite a while and cannot catch him in midair; or use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Then use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls. Riku should avoid using commands such as Ice Barrage at this moment, even in midair, since it has him fall while using such commands. | |||
Once Dark Matter is over, press | Once Dark Matter is over, press L/R (3DS) or L3 (PS4) to have the Spirits warp to Riku's position (on the 3DS, press L/R again to reactivate the Lock-On) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres. | ||
As soon as he has lost half of his HP (or one third on Critical Mode), Ansem starts using Dark Galaxy. | As soon as he has lost half of his HP (or one third on Critical Mode), Ansem starts using Dark Galaxy. | ||
Riku should maintain a defensive stance during this attack. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards. The fact the torrents of darkness appear randomly across the arena and may also hit him multiple times if unlucky can make this attack become one of the most lethal attacks of the fight. | |||
Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. He must then either carefully dodge or block these. Riku shouldn't try sliding towards the wall as Flowmotion cannot be activated on them during this attack, but he can still use dodge roll along them with no fear of activating it and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back. | Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. He must then either carefully dodge or block these. Riku shouldn't try sliding towards the wall as Flowmotion cannot be activated on them during this attack, but he can still use dodge roll along them with no fear of activating it and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back. | ||
One other alternative, where he should have [[Second Chance]]/[[Once More]] equipped in order to survive, is where he can use Dark Splicer just as the | One other alternative, where he should have [[Second Chance]]/[[Once More]] equipped in order to survive, is where he can use Dark Splicer just as the black spheres reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy and prevents knockbacks when using it; therefore, Riku should be able to stay near Ansem, but he should immediately heal after this. | ||
After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down. | After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down. | ||
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|Hides in his core while the Dark Figure darkens the arena, summons dark pillars randomly across the floor and pulls the opponents in front of Ansem. Afterwards it pulls them to the back of the arena and finishes by sending several huge black spheres charged with lightning rolling through the arena, with most aimed forward on the left and right sides alternatively and some aimed at Riku, exploding upon impact. | |Hides in his core while the Dark Figure darkens the arena, summons dark pillars randomly across the floor and pulls the opponents in front of Ansem. Afterwards it pulls them to the back of the arena and finishes by sending several huge black spheres charged with lightning rolling through the arena, with most aimed forward on the left and right sides alternatively and some aimed at Riku, exploding upon impact. | ||
|Only used during normal combat, and below half or two thirds (Critical Mode) of his HP. Reality Shift prompts cannot appear, Ansem cannot flinch, and Flowmotion cannot be used on the walls during this attack. While the opponents get pulled, Riku may still perform any action including walking or running while | |Only used during normal combat, and below half or two thirds (Critical Mode) of his HP. Reality Shift prompts cannot appear, Ansem cannot flinch, and Flowmotion cannot be used on the walls during this attack. While the opponents get pulled, Riku may still perform any action including walking or running while immobilized, but his Dream Eaters are unable to perform any action. | ||
|(black spheres) | |(black spheres) | ||
|{{AT|mag}} Dark | |{{AT|mag}} Dark | ||
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|Pulls the opponents to the back of the arena and creates two big purple spheres. Around 20 seconds later, those spheres are sent forwards at high speed, capturing anyone in their way, ending the attack once gone. | |Pulls the opponents to the back of the arena and creates two big purple spheres. Around 20 seconds later, those spheres are sent forwards at high speed, capturing anyone in their way, ending the attack once gone. | ||
|Used during normal combat only. Starts being used after enough time has passed. Techniques used during normal combat only are temporarily replaced by those listed below during the whole duration of the attack. The attack gets cancelled after Ansem uses Planet Buster. The spheres disappear and the attack stops whenever Ansem flinches. While the opponents get pulled, Riku may still perform any action including walking or running while | |Used during normal combat only. Starts being used after enough time has passed. Techniques used during normal combat only are temporarily replaced by those listed below during the whole duration of the attack. The attack gets cancelled after Ansem uses Planet Buster. The spheres disappear and the attack stops whenever Ansem flinches. While the opponents get pulled, Riku may still perform any action including walking or running while immobilized, but his Dream Eaters are unable to perform any action, Reality Shift prompts cannot appear and the arena darkens{{KHDDDHD}}. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}} | {{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}} |
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