Game:Lexaeus: Difference between revisions

 
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  |romaji=Rekuseusu
  |romaji=Rekuseusu
  |fr=Lexaeus (Ennemi)
  |fr=Lexaeus (Ennemi)
  |image=[[File:Lexaeus KHD.png|350x400px]]
  |image=[[File:Lexaeus KHCOM.png|350x400px]]
|sprite1=[[File:Lexaeus (Battle) KHCOM.png|Battle sprite in Kingdom Hearts Chain of Memories]]
  |game1=Kingdom Hearts Chain of Memories
  |game1=Kingdom Hearts Chain of Memories
  |type=Organization XIII
  |type=Organization XIII
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  |katakana=レクセウス
  |katakana=レクセウス
  |romaji=Rekuseusu
  |romaji=Rekuseusu
  |image=[[File:Lexaeus KHCOM.png|350x400px]]
  |image=[[File:Lexaeus KHD.png|350x400px]]
  |game1=Kingdom Hearts II Final Mix
  |game1=Kingdom Hearts II Final Mix
  |type=Organization XIII
  |type=Organization XIII
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  |FM2ex=*
  |FM2ex=*
  |KH2battlename=The 13th Reflection
  |KH2battlename=The 13th Reflection
  |KH2battlefile=The 13th Reflection KHIIFM.ogg
  |KH2battlefile=The 13th Reflection KHIIHD.ogg
}}
}}
{{tab|c}}{{tab|Data Rematch}}
{{tab|c}}{{tab|Data Rematch}}
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  |katakana=レクセウス
  |katakana=レクセウス
  |romaji=Rekuseusu
  |romaji=Rekuseusu
  |image=[[File:Lexaeus KHCOM.png|350x400px]]
  |image=[[File:Lexaeus KHD.png|350x400px]]
  |tab2=KHUχ
  |tab2=KHUχ
  |image2=[[File:Lexaeus (Battle) KHUX.png]]
  |image2=[[File:Lexaeus (Battle) KHUX.png]]
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==Strategy==
==Strategy==
===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
Lexaeus's moves consist of him hitting the ground, tilting the arena, stunning Riku and one Sleight. He also has a solid defense that prevents him from flinching when taking damage, though he does flinch after receiving a card break. Try to dodge his Rockshatter sleight by dashing behind him, then card break it. First focus on card breaking Lexaeus's cards to turn into [[Dark Mode]] and use [[sleight]]s to deal heavy damage. Use MM Miracles or the [[Oogie Boogie]] card if low on HP. Use sleights while he is charging the reload card so he can't card break Riku, unless he is low on DP, then use as many sleights as possible.
Lexaeus's moves consist of him hitting the ground, tilting the arena, stunning Riku and one Sleight. He also has a solid defense that prevents him from flinching when taking damage, though he does flinch after receiving a card break, and is vulnerable to stun. Try to dodge his Rockshatter sleight by dashing behind him, then card break it. First focus on card breaking Lexaeus's cards to turn into [[Dark Mode]] and use [[sleight]]s to deal heavy damage, but beware of his Continuous Attack which stuns Riku on the second strike if Lexaeus's Warp Break Enemy Card is active, which can be nullified with the Parasite Cage Enemy Card. Use MM Miracles or the [[Oogie Boogie]] card if low on HP. Use sleights while he is charging the reload card so he can't card break Riku, unless he is low on DP, then use as many sleights as possible.
;Deck
;Deck
{{CoMDeck
{{CoMDeck
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His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat.
His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat.


Since his power up can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike and can cause him to accidentally avoid one strike or two. Beware of any cardbreak in the meantime, and alternatively use this tactic along with Jafar Enemy Card if in need for safety.
Since his power up can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike, which can cause him to accidentally avoid one strike or two. Beware of any cardbreak in the meantime, and alternatively use this tactic along with Jafar Enemy Card if in need for safety.
;Deck
;Deck
{{CoMDeck
{{CoMDeck
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|—
|—
|x1.2
|x1.2
|{{Sleight|Lexaeus - A2}} or {{Sleight|Lexaeus - M}}
|{{Sleight|Lexaeus - A2}} or {{Sleight|Lexaeus - M}}{{note|While either card can activate this attack, the Magic Card always does it during red Charge.}}
|Lexaeus throws his axe sword. It will perform a U-turn at the edge of the arena. It can hit up to 2 times.
|Lexaeus throws his axe sword. It will perform a U-turn at the edge of the arena. It can hit up to 2 times.
}}
}}
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|{{sleight|Lexaeus - M}}
|{{sleight|Lexaeus - M}}
|Used at long range. Lexaeus powers himself up. If he has stocked any cards, they will be removed.<br>When using Charge once, Lexaeus gains a yellow aura, doesn't flinch, can't be stunned, can use Rockshatter, and his Combo Attack becomes stronger.<br>When using Charge twice, Lexaeus gains a red aura, becomes invulnerable (excluding Duels and certain hits of [[Holy Burst]] and [[Inverse Burst]]), can use Ground Impact, and his Combo Attack covers more range.
|Used at long range. Lexaeus powers himself up. If he has stocked any cards, they will be removed.<br>When using Charge once, Lexaeus gains a yellow aura, doesn't flinch, can't be stunned, can use Rockshatter, and his Combo Attack becomes stronger.<br>When using Charge twice, Lexaeus gains a red aura, becomes invulnerable (excluding Duels and certain hits of [[Holy Burst]] and [[Inverse Burst]]), can use Ground Impact, and his Combo Attack covers more range.
|After taking around 5 card breaks, Lexaeus loses his current state of the Charge status: reverts to the yellow Charge if it was red or loses all Charge if it was yellow.
|After taking around 5 card breaks, Lexaeus loses his current state of the Charge status: reverts to the yellow Charge if it was red or loses all Charge if it was yellow. This attack cannot be activated during red Charge.
}}
}}
{{Atk|{{nihongo|'''Impact Quake'''|インパクトクエイク|<br>Inpakuto Kueiku}}
{{Atk|{{nihongo|'''Impact Quake'''|インパクトクエイク|<br>Inpakuto Kueiku}}
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|x1.0
|x1.0
|{{Sleight|Lexaeus - A2|Lexaeus - M|Lexaeus - A1}}
|{{Sleight|Lexaeus - A2|Lexaeus - M|Lexaeus - A1}}
|Lexaeus gathers energy and slams the ground with his axe sword. Rocks then appear from the ground around Riku. Can be difficult do avoid, and Riku can get hit multiple times.
|Used with no charge. Lexaeus gathers energy and slams the ground with his axe sword. Rocks then appear from the ground around Riku. Can be difficult do avoid, and Riku can get hit multiple times.
}}
}}
{{Atk|{{nihongo|'''Rockshatter'''|ロックブレイク|<br>Rokkubureiku|lit. "Rockbreak"}}
{{Atk|{{nihongo|'''Rockshatter'''|ロックブレイク|<br>Rokkubureiku|lit. "Rockbreak"}}
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[[File:Versus Lexaeus's Absent Silhouette KHIIFM.png|thumb|right|Lexaeus's Absent Silhouette engaging in combat.]]
[[File:Versus Lexaeus's Absent Silhouette KHIIFM.png|thumb|right|Lexaeus's Absent Silhouette engaging in combat.]]
Lexaeus has several moves in his arsenal. In one, he performs a Helm Split attack and leaps upwards and slams the ground with his Skysplitter; evade this attack using Reflect or Dodge Roll. In another, he performs Impact Quake and hurls the Skysplitter up into the air and punches the ground twice before the Skysplitter lands back down in his grasp, of which it is then slammed into the ground on the third attack, each time causing rocks to erupt from the ground. The finisher is the most powerful of the three, but comes with an exploitable delay, allowing Sora to predict when to Dodge Roll. In the third attack, Lexaeus performs Mow Down and drags the Skysplitter on the ground to strike Sora. Blocking this attack with Guard or Reflect creates the opportunity to use the Mega-Impact Reaction command. When this command is used, Sora temporarily increases his power level by Lexaeus's current power level and strikes Lexaeus, stripping him of his aura and stunning him; the stronger the power level, the longer Lexaeus stays stunned. After the Reaction Command is complete, Sora loses the power bonus.
Lexaeus has several moves in his arsenal. His Helm Split attack has him leap upwards and slam the ground with his Skysplitter; evade this attack using Reflect or Dodge Roll. For his Impact Quake combo attack, he hurls the Skysplitter up into the air and punches the ground twice before the Skysplitter lands back down in his grasp, of which it is then slammed into the ground on the third attack, each time causing rocks to erupt from the ground. The finisher is the most powerful of the three, but comes with an exploitable delay, allowing Sora to predict when to Dodge Roll. For his Mow Down attack, he drags the Skysplitter on the ground to strike Sora. Blocking this attack with Guard or Reflect creates the opportunity to use the Mega-Impact Reaction command. When this command is used, Sora temporarily increases his power level by Lexaeus's current power level and strikes Lexaeus, stripping him of his aura and stunning him; the stronger the power level, the longer Lexaeus stays stunned. After the Reaction Command is complete, Sora loses the power bonus. Failing to use Mega-Impact in time will cause Lexaeus to retaliate with Spin Slash, a sideways spin followed by a downward slash of his Skysplitter; he can also retaliate with this move if his retaliation point is reached while on the ground.


Lexaeus steadily boosts his power level as his health dwindles. When increasing his power, he gains a red aura and pushes the party back. At higher power, Lexaeus's attacks gain further properties. For instance, when he uses Mow Down, the attack has more range on higher levels. Lexaeus can also Tackle at Sora, throw him against a stone pillar, and hurl his aura-infused Skysplitter at Sora. Alternately, he can perform a Spin Throw, grab Sora, throw him skyward, and slam him to the ground while pillars of earth erupt around the arena. Both attacks can be nullified by a Reflect spell used once, and Sora can land a combo without fear of getting grabbed.
Lexaeus steadily boosts his power level as his health dwindles. When increasing his power, he gains a red aura and pushes the party back. At higher power, Lexaeus's attacks gain further properties. For instance, his Mow Down attack has more range on higher levels. Lexaeus can also Tackle at Sora, throw him against a stone pillar, and hurl his aura-infused Skysplitter at Sora. Alternately, he can use his Spin Throw attack, in which he grabs Sora, throws him skyward, and slams him to the ground while pillars of earth erupt around the arena. Both attacks can be nullified by a Reflect spell used once, and Sora can land a combo without fear of getting grabbed.


Lexaeus's ultimate attack, Earthen Fury, involves him flying outside the arena for a number of seconds, before charging back into the arena. He finishes his attack by causing rocks to erupt over the entire arena. Sora should guard the charge and cast Reflect; alternately, High Jump and Glide around the arena.
Lexaeus's ultimate attack, Earthen Fury, involves him flying outside the arena for a number of seconds, before charging back into the arena. He finishes his attack by causing rocks to erupt over the entire arena. Sora should guard the charge and cast Reflect; alternately, High Jump and Glide around the arena.
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|△
|△
|Lexaeus spins sideways and swings his axe sword down. When his power level is at least 30000, a rock will thrust up beneath Sora.
|Lexaeus spins sideways and swings his axe sword down. When his power level is at least 30000, a rock will thrust up beneath Sora.
|He retaliates with this attack if he is left unharmed after interrupting his Mow Down attack. Can be performed very quickly if used as a ground counterattack.
|Retaliates with this attack if he is left unharmed after interrupting his Mow Down attack. Can be performed very quickly if used as a ground Revenge Action.
|(Rocks)
|(Rocks)
|Neutral
|Neutral
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|△
|△
|Lexaeus jumps and swings down his axe sword. When his power level is at least 30000, rocks will thrust up at his sides.
|Lexaeus jumps and swings down his axe sword. When his power level is at least 30000, rocks will thrust up at his sides.
|Can be used as a midair counterattack.
|Can be used as a midair Revenge Action.
|(Rocks)
|(Rocks)
|Neutral
|Neutral
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|Hit 1: x0.5<ref name="dmg05"/><br>Hit 2+: x0.01<ref>Becomes x0.25 when Lexaeus's power level is at least 30000, x0.5 when his power level is at least 60000, and x1.0 when his power level is 99999.</ref>
|Hit 1: x0.5<ref name="dmg05"/><br>Hit 2+: x0.01<ref>Becomes x0.25 when Lexaeus's power level is at least 30000, x0.5 when his power level is at least 60000, and x1.0 when his power level is 99999.</ref>
|X
|X
|Lexaeus throws his axe sword up, and hits the floor 3 times, each time thrusting up rocks beneath Sora's feet. Large rocks can hit 3 to 4 times.
|Lexaeus throws his axe sword up, and hits the floor 3 times, each time thrusting up rocks beneath Sora's feet. The third hit has him hit the ground with his axe sword by using both hands. Large rocks can hit 3 to 4 times.
|The rocks may not appear if Sora jumps within a narrow timing for each hit. Can be used as a ground counterattack.
|The rocks may not appear if Sora jumps within a narrow timing for each hit. Can be used as a ground Revenge Action.
}}
}}
{{Atk|col=3|{{nihongo|'''Spin Throw'''|回転投げ|<br>Kaiten'nage}}
{{Atk|col=3|{{nihongo|'''Spin Throw'''|回転投げ|<br>Kaiten'nage}}
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