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(Melody of Memory documentation) |
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! FM2world | ! FM2world | ||
| colspan="2"|The worlds the enemy appears in, if it differs from the original. | | colspan="2"|The worlds the enemy appears in, if it differs from the original. | ||
|- | |||
! KH2JPtab | |||
| Use when a KHII (International) and KHII (Japanese) split is needed. | |||
| Any value will do, like KH2PHtab=* | |||
|- | |||
! KH2INloc#<br>KH2INenc#<br>...<br>KH2INworld | |||
| colspan="2"|Indentical usage to the FM parameters for the KHII (International) tab. | |||
|} | |} | ||
<br> | <br> | ||
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! 358munny | ! 358munny | ||
| colspan="2"|The enemy's munny drops. | | colspan="2"|The enemy's munny drops. | ||
|- | |||
! 358HPs, 358HPb | |||
| colspan="2"|The enemy's HP drops (big and small). | |||
|- | |- | ||
! 358HP | ! 358HP | ||
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| Use "x#" (ex. "x1.0") for the stat. | | Use "x#" (ex. "x1.0") for the stat. | ||
|- | |- | ||
! | ! 358flinch | ||
| Whether the enemy can | | Whether the enemy can flinched from normal attacks, by Flinch attacks, or not at all. | ||
| Use " | | Use "◯" for "Normal attacks", "△" for "Flinch attacks", and "X" for "None" | ||
|- | |||
! 358bloom | |||
| Whether the enemy can be instantly defeated by the pink version of Bloom-Out. | |||
| Use "◯" when it is defeated. Shows "X" by default. | |||
|- | |- | ||
! 358M# | ! 358M# | ||
| The number of the mission in which the enemy appears. | | The number of the mission in which the enemy appears. | ||
| Use one entry per location, in the form 358M1, 358M2, etc. | | Use one entry per location, in the form 358M1, 358M2, etc. | ||
|- | |||
! 358M#nomm | |||
| (Optional) Used when an enemy does not appear in a certain mission in Mission Mode. | |||
| Use one entry per location, in the form 358M1nomm, 358M2nomm, etc. | |||
|- | |- | ||
! 358LVL# | ! 358LVL# | ||
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| The enemy's vulnerability to each status effect. | | The enemy's vulnerability to each status effect. | ||
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune. | | Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune. | ||
|- | |||
! 358part#<br>358partdef# | |||
| The body part and defense power adjustment for each part. | |||
| Use "358part1" and "358partdef1", "358part2" and "358partdef2", etc. | |||
|- | |- | ||
! 358world | ! 358world | ||
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| style="width:40%"|The match the enemy appears in. | | style="width:40%"|The match the enemy appears in. | ||
| style="width:50%"|Parameters with "1" refer to the Mission 61 games.<br>Parameters with "2" refer to the Mission 73 games. | | style="width:50%"|Parameters with "1" refer to the Mission 61 games.<br>Parameters with "2" refer to the Mission 73 games. | ||
|- | |||
! 358match1nomm, 358match2nomm | |||
|colspan="2"| (Optional) Used when an enemy does not appear in the Games in Mission Mode. | |||
|- | |- | ||
! 358num11<br>358num21 | ! 358num11<br>358num21 | ||
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! CODlabreward | ! CODlabreward | ||
|colspan="2"| The item drops of the enemy. | |colspan="2"| The item drops of the enemy. | ||
|} | |||
<br> | |||
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|ddd|c}}; width:80%" align="center" | |||
|- | |||
! colspan="3" style="{{style|ddd|a}}" | ''Kingdom Hearts 3D: Dream Drop Distance'' Parameters | |||
|- | |||
! colspan="3" style="{{style|ddd|b}}"|Universal Parameters | |||
|- | |||
!DDDfire<br>DDDbliz<br>DDDthun<br>DDDwater<br>DDDdark<br>DDDligh | |||
|Resistance to each element.|| | |||
|- | |||
! colspan="3" style="{{style|ddd|b}}"|Spirit Parameters | |||
|- | |||
!nightmareimage | |||
|The image of the Nightmare counterpart, if applicable.|| | |||
|- | |||
!rareimage | |||
|The image of the Rare Nightmare counterpart, if applicable.|| | |||
|- | |||
!DDDSEXP | |||
|The Spirit's EXP modifier.|| | |||
|- | |||
!DDDdream | |||
|The Spirit's Dream Piece.|| | |||
|- | |||
!DDDSHP''' | |||
|The Spirit's HP.|| | |||
|- | |||
!DDDSSTR''' | |||
|The Spirit's Strength.|| | |||
|- | |||
!DDDSMAG''' | |||
|The Spirit's Magic.|| | |||
|- | |||
!DDDSDEF''' | |||
|The Spirit's Defence.|| | |||
|- | |||
!DDDatt''' | |||
|The Spirit's attribute.|| | |||
|- | |||
!DDDstyle''' | |||
|The Spirit's style.|| | |||
|- | |||
!DDDlink''' | |||
|The Spirit's Link Attack.|| | |||
|- | |||
!DDDdisp1<br>DDDdisp2<br>DDDdisp3<br>DDDdisp4 | |||
|The name of the Spirit's dispositions.|| | |||
|- | |||
|- | |||
!DDDdesc1<br>DDDdesc2<br>DDDdesc3<br>DDDdesc4 | |||
|The description of the Spirit's dispositions.|| | |||
|- | |||
!DDDdispab<br>DDDdispac<br>DDDdisp__ | |||
|The body part to get from one disposition to another.||The format for each parameter is DDDdisp[starting disposion][target disposition].<br>For example, ''DDDdispdb'' is the way to get from disposition d (4) to disposition b (2). | |||
|- | |||
!DDDreac | |||
|Use to indicate strong Dream Eaters with a higher Reaction Duarbility. | |||
|Any value will do, such as DDDreac=*<br>This applies to the Kooma Panda, Zolephant, Drill Sye, Halbird, Eaglider, Thunderaffe, Cera Terror, Tyranto Rex, Aura Lion, Pegaslick, Electricorn, Skelterwild, Keeba Tiger, Ryu Dragon, and Ursa Circus. | |||
|- | |||
! colspan="3" style="{{style|ddd|b}}"|Enemy Parameters | |||
|- | |||
| colspan="3" style="{{style|text|b}}"|'''Note''': There are four versions of each enemy parameter for the different types of enemies. Only the default Nightmare version is listed below; for the others, just change the prefix. | |||
*'''DDDN''' - Nightmares | |||
*'''DDDR''' - Rare Nightmares | |||
*'''DDDBS''' - Boss (Sora) | |||
*'''DDDBR''' - Boss (Riku) | |||
|- | |||
! style="width:10%"|DDDNloc1<br>DDDNloc2<br>DDDNloc# | |||
| style="width:40%"|The locations the enemy appears in. | |||
| style="width:50%"|For bosses with only one location, omit the number in the parameter name. | |||
|- | |||
!DDDNenc1<br>DDDNenc<br>DDDNenc# | |||
|The specific encounter for each appearance, if applicable. | |||
|e.g. (Portal), (Revisited) | |||
|- | |||
!DDDNLVL1<br>DDDNLV2<br>DDDNLV# | |||
|The enemy's level for each appearance. | |||
|For bosses with only one location, omit the number in the parameter name. | |||
|- | |||
!DDDNHP | |||
|The enemy's base HP value. | |||
|rowspan="5"|The HP for each appearance will be automatically calculated based on the level. | |||
|- | |||
!DDDNEXP | |||
|The enemy's base EXP value. | |||
|- | |||
!DDDNSTR | |||
|The enemy's base Strength value. | |||
|- | |||
!DDDNMAG | |||
|The enemy's base Magic value. | |||
|- | |||
!DDDNDEF | |||
|The enemy's base Defense value. | |||
|- | |||
!DDDNstun<br>DDDNmini<br>DDDNsleep<br>DDDNblind<br>DDDNstop<br>DDDNfree<br>DDDNconf<br>DDDNpois<br>DDDNmagn<br>DDDNslow<br>DDDNigni<br>DDDNbind<br>DDDNzero<br>DDDNtime<br>DDDNzant | |||
|The enemy's resistance to each status effect.|| | |||
|- | |||
!DDDNrewards | |||
|The rewards for defeating the enemy.|| | |||
|- | |||
!DDDNworlds | |||
|A list of worlds the enemy appears in.|| | |||
|- | |||
! colspan="3" style="{{style|ddd|b}}"|Additional Boss Parameters | |||
|- | |||
| colspan="3" style="{{style|text|b}}"|'''Note''': There are two versions of each boss parameter. Use '''DDDBS...''' for Sora's story, '''DDDBR...''' for Riku's story. | |||
|- | |||
!DDDBSreac1<br>DDDBSreac2<br>DDDBSreac3 | |||
|The boss's Reaction Durability for each appearance. | |||
|For bosses with only one location, omit the number in the parameter name. | |||
|- | |||
!DDDBSreal1<br>DDDBSreal2<br>DDDBSreal3 | |||
|The boss's Reality Durability for each appearance. | |||
|For bosses with only one location, omit the number in the parameter name.<br>Leave empty if Reality Shifts are disabled during the battle. | |||
|- | |||
!DDDYXHP | |||
|Use exclusively for Young Xehanort. | |||
|Any value will do, such as DDYXHP=* | |||
|} | |} | ||
<br> | <br> | ||
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| The enemy's aerial types. | | The enemy's aerial types. | ||
|- | |- | ||
! | ! MOMstage | ||
| The | | The Music Stages the enemy appears in. | ||
| Separate | | Separate stages by commas. | ||
|} | |} | ||
<noinclude>[[Category:Template documentation]]</noinclude> | <noinclude>[[Category:Template documentation]]</noinclude> |