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Sonic Dodge: Difference between revisions
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*[[Dark Form]] has Sonic Dodge as a default ability. | *[[Dark Form]] has Sonic Dodge as a default ability. | ||
*[[Light Form]] has Sonic Dodge as a default ability. | *[[Light Form]] has Sonic Dodge as a default ability. | ||
==Other appearances== | |||
===''Final Fantasy Brave Exvius''=== | |||
[[File:Magic Gravity FFBE.png|40px|left]] | |||
In ''[[Final Fantasy Brave Exvius]]'', Sonic Dodge (KHIII) is an ability learned by Riku (KHIII). It costs 48 MP to perform. Sonic Dodge (KHIII) deals dark physical damage to all enemies, and allows the user to evade one physical attack for 1 turn. | |||
==See also== | ==See also== | ||
*[[Sonic Step]] | *[[Sonic Step]] | ||
*[[Dark Roll]] | |||
[[Category:Kingdom Hearts III abilities]] | [[Category:Kingdom Hearts III abilities]] |
Latest revision as of 18:19, 17 December 2024
Sonic Dodge (ソニックドッジ Sonikku Dojji ) is an ability in Kingdom Hearts III. It allows the user to dodge by vanishing into a trail of energy that moves in the direction dodged, the user then reappears a second later at the end of the trail.
When used by Sora in Dark Form, the particle effects are black and dark blue with a white kernel, and trail black haze effects similar to the Corridor of Darkness. Riku uses a similar version, however the particle effects are purple with a white kernel, and the trailing haze has a lavender glow.
When used in Light Form, the particle effects are white and leave energy feathers in Sora's wake.
Mechanics[edit]
In Kingdom Hearts III, Sonic Dodge is a mobility ability that is activated by pressing / while moving.
Learning Sonic Dodge[edit]
Kingdom Hearts III[edit]
- Riku has Sonic Dodge as a default ability.
- Dark Form has Sonic Dodge as a default ability.
- Light Form has Sonic Dodge as a default ability.
Other appearances[edit]
Final Fantasy Brave Exvius[edit]
In Final Fantasy Brave Exvius, Sonic Dodge (KHIII) is an ability learned by Riku (KHIII). It costs 48 MP to perform. Sonic Dodge (KHIII) deals dark physical damage to all enemies, and allows the user to evade one physical attack for 1 turn.