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{{game|FM1|COM|REC|KH2|FM2|358|BBS|FMB| | {{game|FM1|COM|REC|KH2|FM2|358|RCO|BBS|FMB|DDD|DHD|KHX|UCX|DR}} | ||
{{InfoAbility | |||
{{ | |kana=スライドダッシュ | ||
|romaji=Suraido Dasshu | |||
|jpname=Slide Dash | |||
|kh1name=Sliding Dash | |||
|kh1desc=Rush and strike a distant enemy. | |||
|kh1el1=Weapon | |||
|kh1pow1=Strength | |||
|kh1crit1=0% | |||
|kh1def1=O | |||
|kh1rec1=0 | |||
|kh1ap=1 | |||
|comname=Sliding Dash | |||
|comdesc=Slide toward distant targets for a close-range attack. | |||
|comimage=Sliding Dash KHRECOM.gif | |||
|comel=Neutral | |||
|compow=x2.5 per hit{{KHCoM}}<br>x3.0{{ReCoM}} | |||
|comcard={{sleight|Kingdom Key|Kingdom Key|Kingdom Key|10-15|Three attack cards of the same type.}} | |||
|kh2name=Slide Dash | |||
|kh2image=Slide Dash KHII.gif | |||
|kh2desc=Instantly closes in on and attacks a far target. | |||
|kh2el1={{AT|att}} Physical | |||
|kh2pow1=x1.0<br>Hit 2+: x0.25 | |||
|kh2drv1=3<br>Hit 2+: 1 | |||
|kh2def1=△<br>Hit 2+: O | |||
|kh2fin1=X | |||
|kh2ap=2 | |||
|bbsname=Sliding Dash | |||
|bbsimage=Sliding Dash KHBBS.gif | |||
|bbsdesc=Punish faraway enemies with a charging attack. | |||
|bbspow1a=0.9 | |||
|bbshit1a=2 | |||
|bbspow1b=1.0 | |||
|bbshit1b=2 | |||
|bbscp2=90 | |||
|bbspow1c=1.1 | |||
|bbshit1c=2 | |||
|bbscp3=110 | |||
|bbsel={{AT|att}} Physical | |||
|bbsreload=15 | |||
|bbsgauge=20 | |||
|bbsshop=1 | |||
|bbsbuy=100 | |||
|bbssell=50 | |||
|bbsselllv=12.5 | |||
|recname=Sliding Dash | |||
|recimage=Sliding Dash KHREC.gif | |||
|recdesc=Hit faraway enemies with a sliding attack. | |||
|rechit1=1 | |||
|recpow1a=0.81 | |||
|recpow1b=1.16 | |||
|recpow1c=1.5 | |||
|reccrit1=3% | |||
|recclock1=+140 | |||
|recblock1=Single | |||
|rectype={{AT|att}} Physical | |||
|recreload=10 | |||
|recair=O | |||
|recreach=X | |||
|reccp=100 | |||
|recmem=10% | |||
|recbuy=400 | |||
|recshop=1 | |||
|recsell=100 | |||
|recgoofy=Goofy Turbo | |||
|reccompiled=Sonic Line LV1 | |||
|dddname=Sliding Dash | |||
|ddddesc=Punish faraway enemies with a charging attack. | |||
|dddel1={{AT|att}} Physical | |||
|dddpow1=3.0 | |||
|dddreac1=4 | |||
|dddgrd1=X | |||
|dddreload=10 | |||
|dddbonus=Strength +1 | |||
|dddbarg=120 | |||
|dddshop=1 | |||
|dddsell=75 | |||
|uxname=Sliding Dash | |||
|uximage=Sliding Dash KHUX.gif | |||
|uxpsm1a=Power | |||
|uxur1a=Upright | |||
|uxtar1a=All | |||
|uxgauge1a=1 | |||
|uxdmg1a=x7.06 | |||
|uxdesc1a='''7★:''' Deals 3 moderately powerful hits. | |||
|uxpsm1b=Speed | |||
|uxur1b=Upright | |||
|uxtar1b=All | |||
|uxgauge1b=1 | |||
|uxdmg1b=x7.06 | |||
|uxdesc1b='''7★:''' Deals 3 moderately powerful hits. | |||
|uxpsm1c=Magic | |||
|uxur1c=Upright | |||
|uxtar1c=All | |||
|uxgauge1c=1 | |||
|uxdmg1c=x7.06 | |||
|uxdesc1c='''7★:''' Deals 3 moderately powerful hits. | |||
|drname=Sliding Dash | |||
|drimage=Sliding Dash KHDR.gif | |||
|drdesc=A physical attack. | |||
|drcol1=Light Red | |||
|drtype1=Physical | |||
|drel1=Non-element | |||
|drpow1=9 - 40 | |||
|drcol2=Light Blue | |||
|drcol3=Light Green | |||
}} | |||
'''Sliding Dash''', also called '''Slide Dash''', is a technique introduced in ''[[Kingdom Hearts Final Mix]]''. It allows the user to quickly close in on a target and attack. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts Final Mix'', Sliding Dash is a [[combat ability]] that costs 1 {{AP}} to equip. It activates when the user tries to attack an enemy just out of reach, whereupon the user propels himself forward with the [[Keyblade]], then swings the Keyblade in front to strike enemies. | In ''Kingdom Hearts Final Mix'', Sliding Dash is a [[combat ability]] that costs 1 {{AP}} to equip. It activates when the user tries to attack an enemy just out of reach, whereupon the user propels himself forward with the [[Keyblade]], then swings the Keyblade in front to strike enemies. | ||
In ''[[Kingdom Hearts Chain of Memories]]'', Sliding Dash is an [[attack sleight]]. When using Sliding Dash, the user propels himself forward with the Keyblade, then swings the Keyblade in front to strike enemies. | In ''[[Kingdom Hearts Chain of Memories]]'', Sliding Dash is an [[attack sleight]]. When using Sliding Dash, the user propels himself forward with the Keyblade, then swings the Keyblade in front to strike enemies. | ||
In ''[[Kingdom Hearts II]]'', Slide Dash is an [[action ability]] that costs 2 AP to equip. When equipped, it allows Sora to attack a target from long-distance by holding his Keyblade backhand as he lunges forward towards the target, stopping with a spin to deliver a second hit. | In ''[[Kingdom Hearts II]]'', Slide Dash is an [[action ability]] that costs 2 AP to equip. When equipped, it allows Sora to attack a target from long-distance by holding his Keyblade backhand as he lunges forward towards the target, stopping with a spin to deliver a second hit. | ||
[[File:Sliding Dash | [[File:Sliding Dash KHD.png|left]] | ||
In ''[[Kingdom Hearts 358/2 Days]]'', Sliding Dash is an [[ability panel]] that can take up one or three slots. The ability can be leveled up from '''Sliding Dash LV1''' to '''Sliding Dash LV2''' and '''Sliding Dash LV3''' by linking {{nihongo|'''Sliding Dash LV+ Ⓛ'''|ダッシュアップⓁ|Dasshu Appu Ⓛ|lit. "Dash Up Ⓛ"}} panels. Sliding Dash activates when the user tries to attack an enemy just out of reach, whereupon the user quickly slides up to the targeted enemy and then attacks.<!--Level up does what?--> | In ''[[Kingdom Hearts 358/2 Days]]'', Sliding Dash is an [[ability panel]] that can take up one or three slots. The ability can be leveled up from '''Sliding Dash LV1''' to '''Sliding Dash LV2''' and '''Sliding Dash LV3''' by linking {{nihongo|'''Sliding Dash LV+ Ⓛ'''|ダッシュアップⓁ|Dasshu Appu Ⓛ|lit. "Dash Up Ⓛ"}} panels. Sliding Dash activates when the user tries to attack an enemy just out of reach, whereupon the user quickly slides up to the targeted enemy and then attacks.<!--Level up does what?--> | ||
[[File:Sliding Dash KHREC.png|left]] | |||
In ''[[Kingdom Hearts Re:coded]]'', Sliding Dash is an {{c|attack command|RCO}} that has a memory consumption of 10%, a reload time of 10 seconds, and fills the Clock Gauge by 140 points. The user charges forward with a Keyblade thrust, on the ground or in midair. | |||
In ''[[Kingdom Hearts Birth by Sleep]]'', Sliding Dash is a Basic {{c|attack command|BBS}} that takes up one slot, has a maximum level of 3, has a normal reload time of 15 seconds, and fills the Command Gauge by 20%. When using Sliding Dash, the user rushes forward in a charging attack that can be used either on the ground or in the air. | In ''[[Kingdom Hearts Birth by Sleep]]'', Sliding Dash is a Basic {{c|attack command|BBS}} that takes up one slot, has a maximum level of 3, has a normal reload time of 15 seconds, and fills the Command Gauge by 20%. When using Sliding Dash, the user rushes forward in a charging attack that can be used either on the ground or in the air. | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Sliding Dash is an {{c|attack command|DDD}} that uses one slot in the Command Deck and has a reload time of 10 seconds. It grants +1 to [[Strength]] when attached to a [[Dream Eater]] recipe. It can be used while in the air. | |||
In ''[[Kingdom Hearts | |||
In ''[[Kingdom Hearts | In ''[[Kingdom Hearts Union χ]]'', Sliding Dash is a [[special attack]] that targets all enemies. It costs 1 special attack gauge to perform. | ||
{{UXdmg|dmg5=1.66|in2=0.04|hit5=3|tar=all}} | |||
{{-|left}} | |||
In ''[[Kingdom Hearts | In ''[[Kingdom Hearts Dark Road]]'', Sliding Dash is a physical {{c|ability|dr}} that deals [[Non-element]] damage. | ||
==Learning Sliding Dash== | ==Learning Sliding Dash== | ||
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===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== | ||
*[[File:Sliding Dash KHD.png]] '''Sliding Dash''' is a completion bonus for [[ | *[[File:Sliding Dash KHD.png]] '''Sliding Dash''' is a completion bonus for [[Mission 42]]. | ||
*[[File:Sliding Dash KHD.png]] '''Sliding Dash ③''' is found in a chest atop a raised platform in the [[ | *[[File:Sliding Dash KHD.png]] '''Sliding Dash ③''' is found in a chest atop a raised platform in the [[Cave/Entrance Hall]] in [[Mission 68]]. | ||
*[[File:Sliding Dash LV+ KHD.png]] '''Sliding Dash LV+ Ⓛ''' is a clear bonus for [[ | *[[File:Sliding Dash LV+ KHD.png]] '''Sliding Dash LV+ Ⓛ''' is a clear bonus for [[Mission 82]], and can be redeemed for 150 [[Mission Crown]]s from the [[Moogle Shop]]. | ||
===''Kingdom Hearts Re:coded''=== | |||
*[[Data-Sora]] learns Sliding Dash when giving up the [[Dream Shield]] in the [[Dive to the Heart]]. | |||
*Data-Sora has a 6% chance of obtaining Sliding Dash from a [[Prize Blox]] in [[Traverse Town: Sector D]]. | |||
*Data-Sora can redeem Sliding Dash from [[Traverse Town: Sector A]] for 140 SP. | |||
*Data-Sora can purchase Sliding Dash from the [[Moogle Shop]] for 1800 munny after clearing [[Destiny Islands]]. | |||
====Drops==== | |||
*'''Sliding Dash''': [[Large Body]] (2%, Standard Mode) | |||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
*[[Terra]] has Sliding Dash as one of his initial commands. | *[[Terra]] has Sliding Dash as one of his initial commands. | ||
*[[Ventus]] has Sliding Dash as one of his initial commands. | *[[Ventus]] obtains Sliding Dash from a chest on the [[Mountain Path]] during the tutorial.<ref>If the player skips the tutorial, Ventus has Sliding Dash as one of his initial commands.</ref> | ||
*Terra, Ventus, and Aqua can purchase Sliding Dash from the Moogle Shop for 100 munny once one world is cleared or the command has already been obtained elsewhere. | *Terra, Ventus, and Aqua can purchase Sliding Dash from the Moogle Shop for 100 munny once one world is cleared or the command has already been obtained elsewhere. | ||
* | *Terra and Aqua can obtain Sliding Dash by purchasing Ventus's Sliding Dash panel on the [[Keyblade Board]]. | ||
* | *Terra and Ventus can obtain Sliding Dash by purchasing Aqua's Sliding Dash panel on the Keyblade Board. | ||
* | *Ventus and Aqua can obtain Sliding Dash by purchasing Terra's Sliding Dash panel on the Keyblade Board. | ||
* | *Terra, Ventus, and Aqua can obtain Sliding Dash by purchasing Gantu's Sliding Dash panel on the [[Spaceship Board]]. | ||
* | *Terra, Ventus, and Aqua can obtain Sliding Dash by purchasing [[Peter Pan]]'s Sliding Dash panel on the [[Skull Board]]. | ||
*Terra and Aqua can obtain Sliding Dash by purchasing Ventus's Sliding Dash panel on the [[Secret Board]]. | |||
*Ventus's D-Link has 1 copy of Sliding Dash in its deck after collecting 1 emblem, and 2 copies after collecting 2 emblems. | |||
*[[ | *Terra's D-Link has 1 copy of Sliding Dash in its base deck, 2 copies after collecting 1 emblem, and 0 copies after collecting 2 emblems. | ||
* | *[[Mickey]]'s D-Link has 2 copies of Sliding Dash in its base deck, and 1 copy after collecting 1 emblem. | ||
* | *[[Goofy]]'s D-Link has Sliding Dash in its deck. | ||
*Peter Pan's D-Link has Sliding Dash in its deck. | |||
====Drops==== | |||
*'''Sliding Dash''': [[Thornbite]] (7.2%, Shop LV 1-2) | |||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
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*Sora and Riku can purchase Sliding Dash from the Moogle Shop for 120 munny during [[Bargain Flurry]]. | *Sora and Riku can purchase Sliding Dash from the Moogle Shop for 120 munny during [[Bargain Flurry]]. | ||
===''Kingdom Hearts | ===''Kingdom Hearts Union χ''=== | ||
*Sliding Dash +4 is the special attack for medals {{medal|Musketeer Goofy|407}}, {{medal|Musketeer Mickey|409}}, {{medal|Musketeer Donald|411}}, and {{medal|Captain Hook|509}}. | *Sliding Dash +4 is the special attack for medals {{medal|Musketeer Goofy|407}}, {{medal|Musketeer Mickey|409}}, {{medal|Musketeer Donald|411}}, and {{medal|Captain Hook|509}}. | ||
*Sliding Dash +5 is the special attack for medals {{medal|Musketeer Goofy|408}}, {{medal|Musketeer Mickey|410}}, {{medal|Musketeer Donald|412}}, and {{medal|Captain Hook|510}}. | *Sliding Dash +5 is the special attack for medals {{medal|Musketeer Goofy|408}}, {{medal|Musketeer Mickey|410}}, {{medal|Musketeer Donald|412}}, and {{medal|Captain Hook|510}}. | ||
*Sliding Dash +6 is the special attack for medals {{medal|Musketeer Goofy|1107}}, {{medal|Musketeer Mickey|1108}}, {{medal|Musketeer Donald|1109}}, and {{medal|Captain Hook|1170}}. | |||
===''Kingdom Hearts Dark Road''=== | |||
===''Kingdom Hearts | *The {{DRCard|Tidus}} card has Sliding Dash as its ability. | ||
* | *The {{DRCard|Selphie}} card has Sliding Dash as its ability. | ||
*The {{DRCard|Wakka}} card has Sliding Dash as its ability. | |||
==Synthesized commands== | |||
===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
Sliding Dash is used to convert the following commands: | |||
*[[Fire Edge]] | |||
*[[Heat Dash]] | |||
*[[Ice Dash]] | |||
*[[Spark Dash]] | |||
*[[Wind Dash]] | |||
*[[Fire Slam]] | |||
*[[Heat Dive]] | |||
*[[Fire Raid]] | |||
*[[Heat Storm]] | |||
*[[Slow]] | |||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
Sliding Dash is used to meld the following commands: | Sliding Dash is used to meld the following commands: | ||
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*[[Bio Barrage]] | *[[Bio Barrage]] | ||
==='' | ==Other appearances== | ||
===''Final Fantasy Brave Exvius''=== | |||
[[File:Ability 17 FFBE.png|40px|left]] | |||
In ''[[Final Fantasy Brave Exvius]]'', Sliding Dash is an ability learned by Young Xehanort (KHDR). It costs 46 MP to perform. Sliding Dash deals physical damage to one enemy, and gets stronger with consecutive use. | |||
==See also== | ==See also== | ||
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[[fr:Rapprocheur]] | [[fr:Rapprocheur]] | ||
[[de:Sturmlauf]] | [[de:Sturmlauf]] | ||
==Notes and references== | |||
{{reflist}} | |||
[[Category:Kingdom Hearts abilities]] | [[Category:Kingdom Hearts abilities]] | ||
[[Category:Kingdom Hearts Chain of Memories abilities]] | [[Category:Kingdom Hearts Chain of Memories abilities]] | ||
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[[Category:Kingdom Hearts 3D: Dream Drop Distance Attack commands]] | [[Category:Kingdom Hearts 3D: Dream Drop Distance Attack commands]] | ||
[[Category:Kingdom Hearts χ special attacks]] | [[Category:Kingdom Hearts χ special attacks]] | ||
[[Category:Kingdom Hearts Union χ special attacks]] | |||
[[Category:Kingdom Hearts Dark Road abilities]] |
edits