Kingdom Hearts Final Mix
Kingdom Hearts II Final Mix
Kingdom Hearts Re:coded
Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD
Kingdom Hearts III
Kingdom Hearts III Re Mind

Combo Master: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
 
(46 intermediate revisions by 22 users not shown)
Line 1: Line 1:
{{expand|create=Mechanics}}
{{game|FM1|FM2|RCO|DDD|DHD|KH3|3RM}}
{{game|FM2|RCO|DDD|HD1}}
[[File:Combo Master KHIIFM.gif|thumb|250px|Sora continuing a combo without striking an enemy or object in ''Kingdom Hearts II Final Mix.'']]
{{nihongo|'''Combo Master'''|コンボマスター|Konbo Masutā}} is an [[ability]] introduced in ''[[Kingdom Hearts II Final Mix]]''. It allows the user to continue with an attack combo even if a hit does not strike the enemy.
{{nihongo|'''Combo Master'''|コンボマスター|Konbo Masutā}} is an [[ability]] introduced in ''[[Kingdom Hearts II Final Mix]]''. It allows the user to continue with an [[attack]] combo even if a hit does not strike an enemy or object.
 
==Mechanics==
In ''[[Kingdom Hearts Final Mix]]'', Combo Master is a [[combat ability]] that costs 3 {{AP}} to equip.{{KHHD}}
 
In ''Kingdom Hearts II Final Mix'', Combo Master is a {{c|support ability|KH2}} that costs 4 AP to equip.
 
In ''[[Kingdom Hearts Re:coded]]'', Combo Master is a [[Bonus Booster]] ability.
 
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Combo Master is a {{c|support ability|ddd}} that can be equipped once.
 
In ''[[Kingdom Hearts III]]'', Combo Master is a {{c|support ability|kh3}} that costs 4 AP to equip.


==Learning Combo Master==
==Learning Combo Master==
===''Kingdom Hearts Final Mix''===
===''Kingdom Hearts Final Mix''===
*Sora learns Combo Master at level 50 with the [[Dream Sword]], 54 with the [[Dream Shield]], and 55 with the [[Dream Rod]]. <ref>In ''Kingdom Hearts HD 1.5 ReMIX''.</ref>
*[[Sora]] learns Combo Master at level 50 with the [[Dream Sword]], 55 with the [[Dream Shield]], and 55 with the [[Dream Rod]].{{KHHD}}


===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
*[[Sora]] learns Combo Master after defeating [[Roxas]] in [[The World That Never Was]].
*Sora learns Combo Master after defeating [[Roxas]] in [[The World That Never Was]].


===''Kingdom Hearts Re:coded''===
===''Kingdom Hearts Re:coded''===
*[[Data-Sora]] learns Combo Master by linking the CPU to the respective [[Bonus Booster]] in the to a CPU in the fifth section of the [[Stat Matrix]].
*[[Data-Sora]] learns Combo Master by linking the CPU to the respective [[Bonus Booster]] in the fifth section of the [[Stat Matrix]].


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
*Sora and [[Riku]] can purchase Combo Master from the [[Lord Kyroo]] [[Ability Link]] for 300 Link Points.
*Sora and [[Riku]] can purchase Combo Master from the [[Lord Kyroo]] [[Ability Link]] for 300 Link Points.
*Sora and Riku can purchase Combo Master from the [[Ryu Dragon]] Ability Link for 300 Link Points.
*Sora and Riku can purchase Combo Master from the [[Ryu Dragon]] Ability Link for 300 Link Points.
===''Kingdom Hearts III''===
*Sora learns Combo Master after filling the Laugh Gauge while battling Unversed on the [[Second Floor]].<ref>On [[Critical Mode]], Sora has Combo Master as a default ability.</ref>
*Riku has Combo Master as a default ability.
*[[Aqua]] has Combo Master as a default ability.
*[[Second Form]] has Combo Master as a form ability.
*[[Guardian Form]] has Combo Master as a form ability.
*[[Element Form]] has Combo Master as a form ability.
*[[Strike Form]] has Combo Master as a form ability.
*[[Blitz Form]] has Combo Master as a form ability.
*[[Ultimate Form]] has Combo Master as a form ability.
*[[Light Form]] has Combo Master as a form ability.
*[[Dark Form]] has Combo Master as a form ability.
*[[Double Form]] has Combo Master as a form ability.
===''Kingdom Hearts III Re Mind''===
*Roxas has Combo Master as a default ability.
*[[Kairi]] has Combo Master as a default ability.


==Other appearances==
==Other appearances==
===''Kingdom Hearts 1.5 HD ReMIX''===
===''Kingdom Hearts''===
Combo Master has been added into the ''Kingdom Hearts Final Mix'' portion of ''Kingdom Hearts 1.5 HD ReMIX''.<ref>[http://www.kh2.co.uk/kh-hd-remix/news/kh-hd-1-5-remix-changes-secret-bonus-revealed.php ''Kingdom Hearts Ultimania'': "KH HD 1.5 Remix Changes & Secret Bonus Revealed"]</ref>
In ''{{c|Kingdom Hearts|game}}'', when Sora is standing in the water he can hit the water with a strike (or an air strike), counting as hitting an object and therefore allowing him to do two attacks without hitting anything, instead of just one. This feature is also present in ''Kingdom Hearts Final Mix'', as well as in ''Kingdom Hearts HD 1.5 ReMIX''.
 
===''Kingdom Hearts 358/2 Days''===
In ''[[Kingdom Hearts 358/2 Days]]'', combo chains are not reset by missed hits.
 
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
In ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', combo chains are only reset by missed hits on [[Critical Mode]].
 
===''Final Fantasy Brave Exvius''===
[[File:Ability 7 FFBE.png|40px|left]]
In ''[[Final Fantasy Brave Exvius]]'', Combo Master is a passive ability learned by Sora. It increases HP, MP, ATK, DEF, MAG, and SPR by 20%, allows the user to wield two weapons, and increases equipment ATK when two one-handed weapons are equipped.
{{-|left}}
[[File:Ability 7 FFBE.png|40px|left]]
Combo Master (KHIII) is a passive ability learned by Sora (KHIII). It increases ATK by 50%, and increases equipment ATK when two one-handed weapons are equipped.


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
 
[[de:Kombomeister]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts coded abilities]]
[[Category:Kingdom Hearts coded abilities]]
[[Category:Kingdom Hearts 3D abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]
[[Category:Kingdom Hearts III abilities]]

Latest revision as of 18:30, 7 December 2024

Sora continuing a combo without striking an enemy or object in Kingdom Hearts II Final Mix.

Combo Master (コンボマスター Konbo Masutā?) is an ability introduced in Kingdom Hearts II Final Mix. It allows the user to continue with an attack combo even if a hit does not strike an enemy or object.

Mechanics[edit]

In Kingdom Hearts Final Mix, Combo Master is a combat ability that costs 3 AP to equip.[KH I HD]

In Kingdom Hearts II Final Mix, Combo Master is a support ability that costs 4 AP to equip.

In Kingdom Hearts Re:coded, Combo Master is a Bonus Booster ability.

In Kingdom Hearts 3D: Dream Drop Distance, Combo Master is a support ability that can be equipped once.

In Kingdom Hearts III, Combo Master is a support ability that costs 4 AP to equip.

Learning Combo Master[edit]

Kingdom Hearts Final Mix[edit]

Kingdom Hearts II Final Mix[edit]

Kingdom Hearts Re:coded[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

  • Sora and Riku can purchase Combo Master from the Lord Kyroo Ability Link for 300 Link Points.
  • Sora and Riku can purchase Combo Master from the Ryu Dragon Ability Link for 300 Link Points.

Kingdom Hearts III[edit]

  • Sora learns Combo Master after filling the Laugh Gauge while battling Unversed on the Second Floor.[1]
  • Riku has Combo Master as a default ability.
  • Aqua has Combo Master as a default ability.
  • Second Form has Combo Master as a form ability.
  • Guardian Form has Combo Master as a form ability.
  • Element Form has Combo Master as a form ability.
  • Strike Form has Combo Master as a form ability.
  • Blitz Form has Combo Master as a form ability.
  • Ultimate Form has Combo Master as a form ability.
  • Light Form has Combo Master as a form ability.
  • Dark Form has Combo Master as a form ability.
  • Double Form has Combo Master as a form ability.

Kingdom Hearts III Re Mind[edit]

  • Roxas has Combo Master as a default ability.
  • Kairi has Combo Master as a default ability.

Other appearances[edit]

Kingdom Hearts[edit]

In Kingdom Hearts, when Sora is standing in the water he can hit the water with a strike (or an air strike), counting as hitting an object and therefore allowing him to do two attacks without hitting anything, instead of just one. This feature is also present in Kingdom Hearts Final Mix, as well as in Kingdom Hearts HD 1.5 ReMIX.

Kingdom Hearts 358/2 Days[edit]

In Kingdom Hearts 358/2 Days, combo chains are not reset by missed hits.

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]

In Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, combo chains are only reset by missed hits on Critical Mode.

Final Fantasy Brave Exvius[edit]

FFBE ability icon

In Final Fantasy Brave Exvius, Combo Master is a passive ability learned by Sora. It increases HP, MP, ATK, DEF, MAG, and SPR by 20%, allows the user to wield two weapons, and increases equipment ATK when two one-handed weapons are equipped.

FFBE ability icon

Combo Master (KHIII) is a passive ability learned by Sora (KHIII). It increases ATK by 50%, and increases equipment ATK when two one-handed weapons are equipped.

Notes and references[edit]

  1. ^ On Critical Mode, Sora has Combo Master as a default ability.