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Berserker: Difference between revisions

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(The link to the "eponymous job class" in the design section was broken. I don't usually edit wikis, and thus might not have done it correctly. Apologies if that's the case.)
 
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{{game|KH2|FM2|FA}}
{{game|KH2|FM2|KH3|3RM|MOM|FA}}
{{suite}}
{{youmay|the Nobody|[[Berserker (Claymore)|the claymore]]}}
{{youmay|the Nobody|[[Berserker (Claymore)|the claymore]]}}
{{suite}}
{{Character
{{Enemy
  |name=Berserker
  |name=Berserker
  |katakana=バーサーカー
  |katakana=バーサーカー
Line 8: Line 8:
  |fr=Berserker
  |fr=Berserker
  |de=Berserker (Niemand)
  |de=Berserker (Niemand)
|tab1=KHII
  |image=[[File:Berserker KHII.png|200px]]
  |image=[[File:Berserker KHII.png|200px]]
|tab2=KHIII
|image2=[[File:Berserker KHIII.png|200px]]
  |game1=Kingdom Hearts II
  |game1=Kingdom Hearts II
|game2=Kingdom Hearts III
|game3=Kingdom Hearts Melody of Memory
  |type=High-ranking Nobody
  |type=High-ranking Nobody
  |spec=Nobody
  |spec=Nobody
  |journalKH2=A berserker. A high-ranking Nobody. Its attacks are hard to read as it is dragged around by a cursed hammer.<br><br>Attacks from the front will only be parried by its hammer. Knock it down to make it let go of the hammer. Then pick up the hammer to unleash a flurry of attacks with Berserk.
  |journalKH2=A berserker. A high-ranking Nobody. Its attacks are hard to read as it is dragged around by a cursed hammer.<br><br>Attacks from the front will only be parried by its hammer. Knock it down to make it let go of the hammer. Then pick up the hammer to unleash a flurry of attacks with Berserk.
|journalKH3=Is the Nobody swinging the hammer, or the hammer swinging the Nobody? Reading its attacks can be tricky, but each blow hits like a truck, so steer clear of that hammer unless you're interested in air travel.<br><br>Oh, and if you see its body shrink and its hammer grow, a combo's coming your way. Think fast!
|KH2HP=2.5
|KH2EXP=2.5
|FM2EXP=2
  |KH2loc1=Twilight Town
  |KH2loc1=Twilight Town
  |KH2LVL1=28
  |KH2enc1=Episode 1
  |KH2HP1=160
  |KH2LV1=28
|KH2EXP1=255
|KH2STR1=27
|KH2DEF1=15
  |KH2loc2=Twilight Town
  |KH2loc2=Twilight Town
  |KH2LVL2=47
  |KH2enc2=Episode 2
  |KH2HP2=238
  |KH2LV2=47
|KH2EXP2=860
|KH2STR2=43
|KH2DEF2=25
  |KH2loc3=The World That Never Was
  |KH2loc3=The World That Never Was
  |KH2LVL3=50
  |KH2LV3=50
  |KH2HP3=250
  |FM2loc4=Radiant Garden
  |KH2EXP3=1000
  |FM2enc4=Cavern of Remembrance
  |KH2STR3=45
  |FM2LV4=75
  |KH2DEF3=26
  |KH2phys=×1.0
|KH2weapon=x1.0
  |KH2fire=×1.0
  |KH2fire=x1.0
  |KH2bliz=×1.0
  |KH2bliz=x1.0
  |KH2thun=×1.0
  |KH2thun=x1.0
  |KH2dark=×1.0
  |KH2dark=x1.0
  |KH2neut=×1.0
  |KH2other=x1.0
  |KH2reward=MP prize (3) ×6<br>Dense Crystal (12%), Serenity Crystal (4%)
  |KH2reward=(3) MP Ball x 6<br>Dense Crystal (12%), Serenity Crystal (4%)
|FM2reward=MP prize (1) ×2, MP prize (3) ×2<br>Dense Crystal (12%)
  |KH2world=Twilight Town, The World That Never Was
  |KH2world=Twilight Town, The World That Never Was
|FM2world=Twilight Town, The World That Never Was, Radiant Garden
|FM2tab=*
|CKH2HP=2.5
|CKH2LV1=41
|CFM2LV1=45
  |KH2cup1=Titan Cup
  |KH2cup1=Titan Cup
  |KH2match11=3
  |KH2match11=3
Line 44: Line 52:
  |KH2match12=9
  |KH2match12=9
  |KH2num12=2
  |KH2num12=2
  |CKH2LVL1=41
  |CKH2LV2=80
|CKH2HP1=215
|CKH2EXP1=—
|CKH2STR1=39
|CKH2DEF1=22
  |KH2cup2=Titan Paradox Cup
  |KH2cup2=Titan Paradox Cup
  |KH2match21=3
  |KH2match21=3
Line 54: Line 58:
  |KH2match22=9
  |KH2match22=9
  |KH2num22=2
  |KH2num22=2
  |CKH2LVL2=80
  |CKH2LV3=99
  |CKH2HP2=375
  |CFM2LV3=99FM
|CKH2EXP2=—
|CKH2STR2=70
|CKH2DEF2=41
  |KH2cup3=Hades Paradox Cup
  |KH2cup3=Hades Paradox Cup
  |KH2match31=31
  |KH2match31=31
Line 64: Line 65:
  |KH2match32=36
  |KH2match32=36
  |KH2num32=3
  |KH2num32=3
  |CKH2LVL3=99
  |CFM2tab=*
  |CKH2HP3=453
  |KH3HP0=16
  |CKH2EXP3=—
  |KH3EXP0=3.5
  |CKH2STR3=87
|KH3loc1=Arendelle
  |CKH2DEF3=51
|KH3enc1=Battlegate 9
|KH3LV1=60
|KH3loc2=Scala ad Caelum
|KH3LV2=50
|KH3HP2=8
|KH3phys=×1.0
|KH3fire=×0.7
|KH3bliz=×0.7
|KH3thun=×0.7
|KH3water=×0.7
|KH3aero=×0.7
|KH3dark=×0.7
|KH3neutral=×1.0
|KH3rapid=×0.8
|KH3free=✕
|KH3elec=✕
|KH3stun=✕
|KH3hunny=✕
|KH3reac=25
|KH3rev=—
  |KH3att=×1.1
|KH3dam=24
|KH3reward=MP prize (5) ×4, Munny (10) ×3<br>Betwixt Crystal (73%), Hungry Crystal (18%), Evanescent Crystal (9%)
|KH3world=Arendelle, Scala ad Caelum
  |MOMattack=Strong
|MOMground1=Ability
|MOMstage={{ns|Game|Lazy&nbsp;Afternoons}}, {{ns|Game|Sinister&nbsp;Sundown}}, {{ns|Game|The&nbsp;Afternoon&nbsp;Streets}}, {{ns|Game|Working&nbsp;Together}}, {{ns|Game|Sacred&nbsp;Moon}}, {{ns|Game|Deep&nbsp;Drive}}, {{ns|Game|Tension&nbsp;Rising}}, {{ns|Game|The&nbsp;13th&nbsp;Dilemma}}, {{ns|Game|Darkness&nbsp;of&nbsp;the&nbsp;Unknown}}, {{ns|Game|The&nbsp;Other&nbsp;Promise}}, {{ns|Game|Working Together|Working&nbsp;Together&nbsp;&#8209;&nbsp;Allegro&nbsp;vivace}}
}}
}}
The '''Berserker''' is a high-ranking [[Nobody]] controlled by [[Saïx]] that is found in ''[[Kingdom Hearts II]]''.
The '''Berserker''' is a high-ranking [[Nobody]] controlled by [[Saïx]] that was introduced in ''[[Kingdom Hearts II]]''.


==Story==
==Story==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
As [[Kairi]] and [[Naminé]] attempt to escape the [[Castle That Never Was]], they are stopped by Saïx, who steps forth with two Berserkers behind him. Saïx tries to persuade Kairi and Naminé to stop trying to escape, but when they refuse he prepares to attack. However, [[Riku-Ansem|Riku]] suddenly appears, and slashes one of the Berserkers in the back, effectively defeating it. The other Berserker seems to flee once Riku defeats the first one. (proving that Nobodies can be smart sometimes.)
On [[Sora]], [[Donald]], and [[Goofy]]'s second visit to [[Twilight Town]], they rescue [[Seifer]], [[Fuu]] and [[Rai]] from a swarm of [[Dusk]]s and Berserkers. The heroes' victory prompts Seifer to bestow upon them [[Seifer's Trophy]] as a sign of respect.
 
As [[Kairi]] and [[Naminé]] attempt to escape the [[Castle That Never Was]], they are stopped by Saïx, who steps forth with two Berserkers behind him. Saïx tries to persuade Kairi and Naminé to stop trying to escape, but when they refuse, he prepares to attack. However, [[Riku-Ansem|Riku]] suddenly appears, and slashes one of the Berserkers in the back, effectively defeating it. The other Berserker seems to have left once Riku defeats the first one.


==Design==
==Design==
The Berserker has a well-muscled, bronze-colored upper body, with thin upper arms. Its forearms are mostly covered in large, cylindrical, silver gauntlets, while its blocky hands are black. Its waist and upper legs are silver, while its lower legs are cylindrical and grey. The silver and grey halves of its legs are separated by a steel blue knee brace. Its head is rather small, black, and cylindrical. It wears a silver helmet on its head, which also sports a small, steel blue diamond on its front.
The Berserker has a well-muscled, bronze-colored upper body, with thin upper arms. Its forearms are mostly covered in large, cylindrical, silver gauntlets, while its blocky hands are black. Its waist and upper legs are silver, while its lower legs are cylindrical and grey. The silver and grey halves of its legs are separated by a steel blue knee brace. Its head is rather small, black, and cylindrical. It wears a silver helmet on its head, which also sports a small, steel blue diamond on its front.


A silver Nobody symbol is placed on its left pectoral muscle. It wields a large, bronze, T-shaped claymore with a long, black handle as a weapon. Like all other Nobodies, Berserkers have astounding levels of flexibility, and they also have the somewhat unique ability to shrink drastically in size.  
A silver Nobody symbol is placed on its left pectoral muscle. It wields a large, bronze, T-shaped hammer with a long, black handle as a weapon. Like all other Nobodies, Berserkers have astounding levels of flexibility, and they also have the somewhat unique ability to shrink drastically in size.


The Berserker's name is based on the ''Final Fantasy'' [[w:c:finalfantasy:Berserker (Job)|job class of the same name]]. The word "[[wikipedia:Berserker|berserker]]" is, in turn, derived from the Viking warriors called "berserkers", meaning "bear serk", the name of the clothing they wore. These Viking berserkers were infamous for fighting in a violent rage, recklessly charging at their enemies without armor or any other protection, and seemingly without concern for their own health.
In ''Kingdom Hearts III'', they have a slightly different color scheme; they now dress primarily in white with light gray accents, more similar to their original artwork.
 
The Berserker is based on the {{ff|Berserker|eponymous job class}} from ''Final Fantasy''. The word "{{w|berserker}}" is, in turn, derived from the Viking warriors called "berserkers", meaning "bear serk", the name of the clothing they wore. These Viking berserkers were infamous for fighting in a violent rage, recklessly charging at their enemies without armor or any other protection, and seemingly without concern for their own health.


==Strategy==
==Strategy==
The Berserker has very strong attacks and has an equally strong defense, making it one of the most powerful and time-consuming Nobodies not in Organization XIII. The Berserker appears in one of two ways; the first manner (and the much more common of the two) is appearring without its claymore, though it shall quickly appear in front of it. If you are between a Berserker and its claymore, damage will be dealt, so attack at this time is risky. The Berserker's second style of appearing is jumping down from mid-air, severely damaging and knocking back anything below it when it lands. Its attacks include mighty swings of its claymore that will knock Sora far from them. The Berserker will also often shrink itself down and hang onto its claymore before crashing down multiple times like a strange mix of a pogo stick and a jackhammer. This can be almost impossible to avoid, although using [[Quick Run]] is your best bet. A well timed [[Reflect]] also protects against this attack.
===''Kingdom Hearts II''===
The Berserker has very strong attacks and has an equally strong defense, making it one of the most powerful and time-consuming Nobodies not in Organization XIII. The Berserker appears in one of two ways; the first manner (and the much more common of the two) is appearing without its hammer, though it shall quickly appear in front of it. If Sora is between a Berserker and its hammer, damage will be dealt, so attacking at this time is risky. The Berserker's second style of appearing is jumping down from mid-air, severely damaging and knocking back anything below it when it lands. Its attacks include mighty swings of its hammer that will knock Sora far from them. The Berserker will also often shrink itself down and hang onto its hammer before crashing down multiple times. This can be almost impossible to avoid, although using [[Quick Run]] is the best bet. A well-timed [[Reflect]] also protects against this attack.


Moving in for a head-on attack can be risky, so the proper strategy is needed. First, attack with a combo; if successful, the Berserker should be separated from its claymore. Then grab the claymore and use the [[Reaction Command#Saïx|Reaction Command]]s Berserk, Eclipse, and Magna Storm. Continue this until the Berserker has been defeated. Using one claymore can also be used to defeat multiple Berserkers when using its Reaction Commands.
Moving in for a head-on attack can be risky, so the proper strategy is needed. First, attack with a combo; if successful, the Berserker should be separated from its hammer. Then grab the hammer and use the [[Reaction Command]] "Berserk", "Eclipse", and "Magna Storm". Continue this until the Berserker has been defeated. Using one hammer can also be used to defeat multiple Berserkers when using its Reaction Commands.


If in The World That Never Was, use [[Limit#Riku|Riku's Limit]] '''Eternal Session''' to finish the job. Another useful way to defeat Berserkers is to come in close, reflect its attacks with [[Reflect]] spells or the [[Guard]] ability, and then use its separated claymore's Reaction Commands. Using this tactic will greatly diminish the Berserker's health, as well as any other enemies that you capture with it.
If in The World That Never Was, use [[Limit#Riku|Riku's Limit]] '''Eternal Session''' to finish the job. Another useful way to defeat Berserkers is to come in close, reflect its attacks with [[Reflect]] spells or the [[Guard]] ability, and then use its separated hammer's Reaction Commands. Using this tactic will greatly diminish the Berserker's health, as well as any other enemies that are captured with it.


Long-range magic is also very effective in combat with Berserkers. A good strategy of this kind would be to use [[Wisdom Form]], for its MP-free, long-range attacks and accuracy. Its attacks can hit an attacking Berserker from afar, which takes away the risk of being parried and countered. When the Berserker begins attacks, dodging, getting afar, and using [[Trinity Limit]] is also very effective.
Long-range magic is also very effective in combat with Berserkers. A good strategy of this kind would be to use [[Wisdom Form]], for its [[MP]]-free, long-range attacks and accuracy. Its attacks can hit an attacking Berserker from afar, which takes away the risk of being parried and countered. When the Berserker begins attacks, dodging, getting afar, and using [[Trinity Limit]] is also very effective.


Alternatively, [[Thunder]] or [[Blizzard]] spells can be used at a distance to help preserve HP and deal large amounts of damage. A [[Magnet]] spell followed by a [[Limit]] or Thunder can be used to finish the battle or greatly weaken a group of Berserkers.
Alternatively, [[Thunder]] or [[Blizzard]] spells can be used at a distance to help preserve HP and deal large amounts of damage. A [[Magnet]] spell followed by a [[Limit]] or Thunder can be used to finish the battle or greatly weaken a group of Berserkers.
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Hammer Draw'''|ハンマー引き寄せ|<br>Hanmā Hikiyose}}|Physical|x1.5|△|Pulls hammer toward itself.}}
{{Atk|col=3|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|Physical|x1.5|O|Supports itself with hammer and delivers a spinning kick.}}
{{Atk|col=3|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}|Physical|x1.5|O|Jumps and descends directly overhead an opponent.}}
{{Atk|col=3|{{nihongo|'''Giant Hammer Dance'''|巨大化ハンマー乱舞|<br>Kyodai-ka Hanmā Ranbu}}|Physical|x0.25<br>Shockwave: x2.0|△<br>Shockwave: X|Enlargens hammer, then attacks with it in the following sequence: continuously plunges down → swings about → generates shock waves.|Used at low HP.}}
{{Atk|col=3|{{nihongo|'''Round Trip Rush'''|往復突進|<br>Ōfuku Tosshin}}|Physical|x1.0<br>Hit 2+: x0.5|O|Jumps back-and-forth, ramming opponents in its way.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Berserk'''|バーサク|<br>Bāsaku}}|—|—|Can be used when near a hammer dropped by a Berserker.<br>Pick up a hammer with Berserk, and slide around for four seconds; in this state, you are invincible, and enemies that make contact with the hammer are pulled in and cannot move freely.}}
{{rc|{{nihongo|'''Eclipse'''|ストライド|<br>Sutoraido|lit. "Stride"}}|Physical|x0.5|Can be used 3-4 seconds after using Berserk.<br>Flip backwards and hit the enemy for up to two extra attacks.}}
{{rc|{{nihongo|'''Magna Storm'''|マグナストーム|<br>Maguna Sutōmu}}|Physical|x0.5<br>Hits 2-3: x3.0|Can be used after using Eclipse three times.<br>Perform a combo starting from the ground until mid-air, hitting nearby enemies. }}
{{rc|c}}


===''Kingdom Hearts III''===
When attacking Bersekers, it is suggested to attack from behind as their hammer will block any attacks without guard pierce. Their Spin Kick attack, as well as the drop of their Hammer Dance attack, can be blocked to allow the usage of [[Risk Dodge]].
{{Atk-o|KH3}}
{{atk|col=5|{{nihongo|'''Hammer Draw'''|ハンマー引き寄せ|<br>Hanmā Hikiyose|}}
|Physical
|—
|1.0
|△
|2
|Pulls a nearby hammer towards itself.
}}
{{atk|col=5|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri|}}
|Physical
|—
|2.0
|◯ (Risk Dodge)
|3
|Kicks while spinning around its hammer's shaft.
}}
{{atk|col=5|{{nihongo|'''Round Trip Rush'''|往復突進|<br>Ōfuku Tosshin|}}
|Physical
|—
|1.5 x 2 hits
|△
|—
|Turns and charges at the target.
}}
{{atk|col=5|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki|}}
|Physical
|—
|1.5
|△
|2
|Leaps directly overhead its target and drops straight down.
}}
{{atk-m|col=5|{{nihongo|'''Hammer Wild Dance'''|ハンマー乱舞|<br>Hanmā Ranbu|}}
|(strike)
|Physical
|—
|0.3 x 10 hits
|△
|2
|Slams its enlarged hammer into the ground repeatedly, swings it, then drops down from the air.
|
|(swing)
|Physical
|—
|1.5 x 2 hits
|△
|2
|(drop)
|Physical
|—
|2.0
|◯ (Risk Dodge){{note|Can be blocked from behind.}}
|3
|
}}
{{Atk-c}}
{{NobodyDirectory}}
{{NobodyDirectory}}

Latest revision as of 01:03, 4 December 2024

This article is about the Nobody.
You may be looking for the claymore.
Berserker

Berserker KHII.png

Berserker

Japanese バーサーカー
Rōmaji Bāsākā

Type High-ranking Nobody
Games Kingdom Hearts II
Kingdom Hearts III
Kingdom Hearts Melody of Memory
Berserker

Kingdom Hearts II
A berserker. A high-ranking Nobody. Its attacks are hard to read as it is dragged around by a cursed hammer.

Attacks from the front will only be parried by its hammer. Knock it down to make it let go of the hammer. Then pick up the hammer to unleash a flurry of attacks with Berserk.
Kingdom Hearts III
Is the Nobody swinging the hammer, or the hammer swinging the Nobody? Reading its attacks can be tricky, but each blow hits like a truck, so steer clear of that hammer unless you're interested in air travel.

Oh, and if you see its body shrink and its hammer grow, a combo's coming your way. Think fast!
Location HP Strength Defense EXP
Twilight Town
Episode 1
160 27 15 255
Twilight Town
Episode 2
238 43 25 860
The World That Never Was 250 45 26 1000
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (3) ×6
Dense Crystal (12%), Serenity Crystal (4%)
World(s)
Twilight Town, The World That Never Was
Location HP Strength Defense EXP
Twilight Town
Episode 1
160 27 15 204
Twilight Town
Episode 2
238 43 25 688
The World That Never Was 250 45 26 800
Radiant Garden
Cavern of Remembrance
355 67 39 800
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (1) ×2, MP prize (3) ×2
Dense Crystal (12%)
World(s)
Twilight Town, The World That Never Was, Radiant Garden
Cup HP Strength Defense
Titan Cup

Match 3: 2 Berserker
Match 9: 2 Berserker

215 39 22
Titan Paradox Cup

Match 3: 2 Berserker
Match 9: 2 Berserker

375 70 41
Hades Paradox Cup

Match 31: 1 Berserker
Match 36: 3 Berserker

453 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Titan Cup

Match 3: 2 Berserker
Match 9: 2 Berserker

230 42 24
Titan Paradox Cup

Match 3: 2 Berserker
Match 9: 2 Berserker

375 70 41
Hades Paradox Cup

Match 31: 1 Berserker
Match 36: 3 Berserker

453 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Location HP Strength Defense EXP
Arendelle
(Battlegate 9)
2192 73 37 999
Scala ad Caelum 944 63 32 865
Physical Fire Blizzard Thunder Water
×1.0 ×0.7 ×0.7 ×0.7 ×0.7
Aero Dark Neutral Rapid-fire
×0.7 ×0.7 ×1.0 ×0.8
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
25 ×1.1 24

Rewards
MP prize (5) ×4, Munny (10) ×3
Betwixt Crystal (73%), Hungry Crystal (18%), Evanescent Crystal (9%)
World(s)
Arendelle, Scala ad Caelum

The Berserker is a high-ranking Nobody controlled by Saïx that was introduced in Kingdom Hearts II.

Story[edit]

Kingdom Hearts II[edit]

On Sora, Donald, and Goofy's second visit to Twilight Town, they rescue Seifer, Fuu and Rai from a swarm of Dusks and Berserkers. The heroes' victory prompts Seifer to bestow upon them Seifer's Trophy as a sign of respect.

As Kairi and Naminé attempt to escape the Castle That Never Was, they are stopped by Saïx, who steps forth with two Berserkers behind him. Saïx tries to persuade Kairi and Naminé to stop trying to escape, but when they refuse, he prepares to attack. However, Riku suddenly appears, and slashes one of the Berserkers in the back, effectively defeating it. The other Berserker seems to have left once Riku defeats the first one.

Design[edit]

The Berserker has a well-muscled, bronze-colored upper body, with thin upper arms. Its forearms are mostly covered in large, cylindrical, silver gauntlets, while its blocky hands are black. Its waist and upper legs are silver, while its lower legs are cylindrical and grey. The silver and grey halves of its legs are separated by a steel blue knee brace. Its head is rather small, black, and cylindrical. It wears a silver helmet on its head, which also sports a small, steel blue diamond on its front.

A silver Nobody symbol is placed on its left pectoral muscle. It wields a large, bronze, T-shaped hammer with a long, black handle as a weapon. Like all other Nobodies, Berserkers have astounding levels of flexibility, and they also have the somewhat unique ability to shrink drastically in size.

In Kingdom Hearts III, they have a slightly different color scheme; they now dress primarily in white with light gray accents, more similar to their original artwork.

The Berserker is based on the eponymous job class from Final Fantasy. The word "berserker" is, in turn, derived from the Viking warriors called "berserkers", meaning "bear serk", the name of the clothing they wore. These Viking berserkers were infamous for fighting in a violent rage, recklessly charging at their enemies without armor or any other protection, and seemingly without concern for their own health.

Strategy[edit]

Kingdom Hearts II[edit]

The Berserker has very strong attacks and has an equally strong defense, making it one of the most powerful and time-consuming Nobodies not in Organization XIII. The Berserker appears in one of two ways; the first manner (and the much more common of the two) is appearing without its hammer, though it shall quickly appear in front of it. If Sora is between a Berserker and its hammer, damage will be dealt, so attacking at this time is risky. The Berserker's second style of appearing is jumping down from mid-air, severely damaging and knocking back anything below it when it lands. Its attacks include mighty swings of its hammer that will knock Sora far from them. The Berserker will also often shrink itself down and hang onto its hammer before crashing down multiple times. This can be almost impossible to avoid, although using Quick Run is the best bet. A well-timed Reflect also protects against this attack.

Moving in for a head-on attack can be risky, so the proper strategy is needed. First, attack with a combo; if successful, the Berserker should be separated from its hammer. Then grab the hammer and use the Reaction Command "Berserk", "Eclipse", and "Magna Storm". Continue this until the Berserker has been defeated. Using one hammer can also be used to defeat multiple Berserkers when using its Reaction Commands.

If in The World That Never Was, use Riku's Limit Eternal Session to finish the job. Another useful way to defeat Berserkers is to come in close, reflect its attacks with Reflect spells or the Guard ability, and then use its separated hammer's Reaction Commands. Using this tactic will greatly diminish the Berserker's health, as well as any other enemies that are captured with it.

Long-range magic is also very effective in combat with Berserkers. A good strategy of this kind would be to use Wisdom Form, for its MP-free, long-range attacks and accuracy. Its attacks can hit an attacking Berserker from afar, which takes away the risk of being parried and countered. When the Berserker begins attacks, dodging, getting afar, and using Trinity Limit is also very effective.

Alternatively, Thunder or Blizzard spells can be used at a distance to help preserve HP and deal large amounts of damage. A Magnet spell followed by a Limit or Thunder can be used to finish the battle or greatly weaken a group of Berserkers.

Technique Element Power Guard?
Hammer Draw (ハンマー引き寄せ
Hanmā Hikiyose
?)
Physical x1.5
Pulls hammer toward itself.
Spin Kick (回転蹴り
Kaitengeri
?)
Physical x1.5 O
Supports itself with hammer and delivers a spinning kick.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Physical x1.5 O
Jumps and descends directly overhead an opponent.
Giant Hammer Dance (巨大化ハンマー乱舞
Kyodai-ka Hanmā Ranbu
?)
Physical x0.25
Shockwave: x2.0

Shockwave: X
Enlargens hammer, then attacks with it in the following sequence: continuously plunges down → swings about → generates shock waves.
Used at low HP.
Round Trip Rush (往復突進
Ōfuku Tosshin
?)
Physical x1.0
Hit 2+: x0.5
O
Jumps back-and-forth, ramming opponents in its way.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Berserk (バーサク
Bāsaku
?)
Can be used when near a hammer dropped by a Berserker.
Pick up a hammer with Berserk, and slide around for four seconds; in this state, you are invincible, and enemies that make contact with the hammer are pulled in and cannot move freely.
Eclipse (ストライド
Sutoraido
?, lit. "Stride")
Physical x0.5 Can be used 3-4 seconds after using Berserk.
Flip backwards and hit the enemy for up to two extra attacks.
Magna Storm (マグナストーム
Maguna Sutōmu
?)
Physical x0.5
Hits 2-3: x3.0
Can be used after using Eclipse three times.
Perform a combo starting from the ground until mid-air, hitting nearby enemies.

Kingdom Hearts III[edit]

When attacking Bersekers, it is suggested to attack from behind as their hammer will block any attacks without guard pierce. Their Spin Kick attack, as well as the drop of their Hammer Dance attack, can be blocked to allow the usage of Risk Dodge.

Technique Element Status Power Block? Repel LV
Hammer Draw (ハンマー引き寄せ
Hanmā Hikiyose
?)
Physical 1.0 2
Pulls a nearby hammer towards itself.
Spin Kick (回転蹴り
Kaitengeri
?)
Physical 2.0 ◯ (Risk Dodge) 3
Kicks while spinning around its hammer's shaft.
Round Trip Rush (往復突進
Ōfuku Tosshin
?)
Physical 1.5 x 2 hits
Turns and charges at the target.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Physical 1.5 2
Leaps directly overhead its target and drops straight down.
Hammer Wild Dance (ハンマー乱舞
Hanmā Ranbu
?)
(strike) Physical 0.3 x 10 hits 2

(swing) Physical 1.5 x 2 hits 2
(drop) Physical 2.0 ◯ (Risk Dodge)Symbol - Crown.png 3
Slams its enlarged hammer into the ground repeatedly, swings it, then drops down from the air.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.