Game:Terra-Xehanort: Difference between revisions

(→‎Second Battle: values imo should stay in the stat part of the table instead of the desc if possible)
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For the final boss fight of [[Terra]]'s scenario, the player takes control of the [[Lingering Will]] in order to battle Terra-Xehanort. It will have access to any abilities Terra had equipped before the battle, with its Keyblade replaced with the [[Ends of the Earth]]. No [[Dimension Link]]s can be used during this battle, and the D-Link Gauge is empty and cannot be filled, but [[Command Style]]s and [[Shotlock]]s are still available.
For the final boss fight of [[Terra]]'s scenario, the player takes control of the [[Lingering Will]] in order to battle Terra-Xehanort. It will have access to any abilities Terra had equipped before the battle, with its Keyblade replaced with the [[Ends of the Earth]]. No [[Dimension Link]]s can be used during this battle, and the D-Link Gauge is empty and cannot be filled, but [[Command Style]]s and [[Shotlock]]s are still available.


Normally in the early stages, Terra-Xehanort will be the same as [[Game:Master Xehanort|Master Xehanort]], being very patient in accordance to the player's moves; however his offense is arguably more punishing with increased mobility due his Sonic Impact, dashing around the battlefield, surrounded in darkness and invulnerable to damage. This normally is used whenever the player tries to attack him recklessly or when traps (e.g. Mine Square) are laid in front of him, and would often cause confusion due to his varying dashing patterns.
Normally in the early stages, Terra-Xehanort will be the same as {{ns|Game|Master Xehanort}}, being very patient in accordance to the player's moves; however his offense is arguably more punishing with increased mobility due his Sonic Impact, dashing around the battlefield, surrounded in darkness and invulnerable to damage. This normally is used whenever the player tries to attack him recklessly or when traps (e.g. Mine Square) are laid in front of him, and would often cause confusion due to his varying dashing patterns.


Often after two or three Sonic Impact dashes, Terra-Xehanort often performs one of his attacks at random as a counter-finisher, otherwise, if a specific attack or damage-area is ongoing, then Terra-Xehanort will continue to dash-dodge in random directions for the whole duration. Terra-Xehanort also has access to the Block and Counter Hammer combo, as Guard Impact, thus he should be physically attacked mainly from behind to avoid retaliation whenever possible.
Often after two or three Sonic Impact dashes, Terra-Xehanort often performs one of his attacks at random as a counter-finisher, otherwise, if a specific attack or damage-area is ongoing, then Terra-Xehanort will continue to dash-dodge in random directions for the whole duration. Terra-Xehanort also has access to the Block and Counter Hammer combo, as Guard Impact, thus he should be physically attacked mainly from behind to avoid retaliation whenever possible.
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|Neutral
|Neutral
|—
|—
|0.5 (Final Ep.: 1.5)
|0.5 (Final hit: 1.5)
|X
|X
}}
}}
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|0.5
|0.5
|△
|△
|The Dark Figure grabs the opponent. If it hits, it will hold them and pull them into another dimension. Before pulling the opponent in, Terra-Xehanort appears and uses Ars Solum, which can be blocked by repeatedly pressing {{button|x}} ({{button|c}} in the JP version).
|The Dark Figure grabs the opponent. If it hits, it will hold them and pull them into another dimension. Before pulling the opponent in, Terra-Xehanort appears and uses Ars Solum, which can be blocked by repeatedly pressing {{button|x}} ({{button|c}} in the Japanese version).
|Only used when his HP falls below 50%.
|Only used when his HP falls below 50%.
}}
}}