Kingdom Hearts 358/2 Days

Light Year: Difference between revisions

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{{game|358}}
{{game|358}}
{{expand|create=Gameplay description section}}
{{tab|o-info}}
<div class="tabber" style="float: right;">
{{tab|Light Year}}
<div class="tabbertab" title="Light Year" style="width:234px">
{{InfoWeapon358
{{InfoWeapon358
|name=Light Year
|name=Light Year
|katakana=ライトイヤー
|katakana=ライトイヤー
|japname=Raitoiyā
|romaji=Raito Iyā
|image=Light Year.png
|size=131px
|desc=A weapon that offers high Strength and combo reach.
|desc=A weapon that offers high Strength and combo reach.
|str=+101
|str=+101
Line 24: Line 21:
|ability2=[[Combo-Block]]
|ability2=[[Combo-Block]]
|ability3=[[Vitality Barrier]]
|ability3=[[Vitality Barrier]]
|get=[[Hazard Gear|Hazard Gear ⑤]] (Saïx)
|get=[[Hazard Gear ⑤]] (Saïx)
|char=Saix
|char=Saix
|v1=Luminary
}}
}}
</div><div class="tabbertab" title="+" style="width:234px">
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name= Light Year+
|name= Light Year+
|katakana=ライトイヤー+
|katakana=ライトイヤー+
|japname=Raitoiyā+
|romaji=Raito Iyā+
|image=Light Year.png
|image=Light Year
|size=131px
|desc=An upgraded Light Year.<br>Offers high Strength and combo reach.
|desc=An upgraded Light Year.<br>Offers high Strength and combo reach.
|str=+114
|str=+114
Line 49: Line 46:
|ability2=[[Combo-Block]]
|ability2=[[Combo-Block]]
|ability3=[[Damage Control]]
|ability3=[[Damage Control]]
|get=[[Hazard Gear|Hazard Gear+ ⑤]] (Saïx)
|get=[[Hazard Gear+ ⑤]] (Saïx)
|char=Saix
|char=Saix
|v1=Luminary
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
{{nihongo|'''Light Year'''|ライトイヤー|Raitoiyā}} is a Claymore that can be wielded by [[Saïx]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Light Year+'''.
The '''Light Year''' is a {{c|Claymore|weapon}} that can be wielded by [[Saïx]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Light Year+'''.


==Design==
==Design==
The Light Year has a short, blue handle with a silver spike in its pommel. Its guard is a slightly curved, black rectangle with gold edges and two semi-circular notches on its underside. The main blade is rather short and is bale turquoise at its base and slowly shifts to pale yellow as it get closer to the arrowhead-shaped tip. The tip of the blade also has three short, black spikes on it. There is an additional, bronze blade with gold edges connected to either side of the main blade, though they are not attached to each other. The tips of these blades slant downward, and each has two circular notches taken out of its outer edge.  
The Light Year has a short, blue handle with a silver spike in its pommel. Its guard is a slightly curved, black rectangle with gold edges and two semi-circular notches on its underside. The main blade is rather short and is pale turquoise at its base and slowly shifts to pale yellow as it get closer to the arrowhead-shaped tip. The tip of the blade also has three short, black spikes on it. There is an additional, bronze blade with gold edges connected to either side of the main blade, though they are not attached to each other. The tips of these blades slant downward, and each has two circular notches taken out of its outer edge.


When Saïx enters his berserker state, the two side spikes on the tip of the Light Year’s main blade become longer. The bronze side blades become larger and their positions on the claymore change. The top halves of the two blades are now connected, forming an arrowhead shape, and separate from the lower halves. The two lower halves are now present on either side of the main blade, while the combined upper halves are now present just above the tip of the main blade. The entirety of this weapon is also surrounded by a white blade with thin, yellow edges. The [[Luminary]] is nearly identical to this claymore, albeit it has a different color scheme.
When Saïx enters his berserker state, the two side spikes on the tip of the Light Year's main blade become longer. The bronze side blades become larger and their positions on the claymore change. The top halves of the two blades are now connected, forming an arrowhead shape, and separate from the lower halves. The two lower halves are now present on either side of the main blade, while the combined upper halves are now present just above the tip of the main blade. The entirety of this weapon is also surrounded by a white blade with thin, yellow edges.


A [[Wikipedia:Lightyear|lightyear]] is the distance light travels in one year. The distance is roughly 5,900,000,000,000 miles.
A {{w|Light-year|lightyear}} is the distance light travels in one year. The distance is roughly 5,900,000,000,000 miles.
 
==Gameplay==
Light Year's ground combo consists of a forward dash and two slow 360° spinning slashes, followed by a leap forward and a powerful downward slash.
 
The aerial combo consists of a dash forward in mid-air and a 360° spinning swipe, then a fast sideways slash, followed by an upward diagonal slash and a powerful downward vertical slash.
 
{{358Atk/o
|{{358Atk
|char=Saïx
|a10=u
|a11pow=1.0
|a12split=*
|a12pow=1.25
|a12flin=◯
|a12crit=◯
|a13a=*
|a20=u
|a21pow=1.0
|a22split=*
|a22pow=1.25
|a22flin=◯
|a22crit=◯
|a23a=*
|a30=i
|a31pow=2.0
|a31count=◯
|a31flin=◯
|a31crit=◯
}}
|{{358Atk
|char=Saïx
|air=*
|a10=O
|a11pow=1.25
|a12a=*
|a20=A
|a21pow=0.63
|a22a=*
|a30=I
|a31pow=0.63
|a32a=*
|a40=U
|a41pow=1.56
|a41count=◯
|a41flin=◯
|a41crit=◯
}}}}


==See also==
*[[Luminary]]
{{Claymore}}
{{Claymore}}
{{HazardGear}}
{{HazardGear}}
{{Weapon-stub}}

Latest revision as of 18:04, 26 November 2024

Kingdom Hearts 358/2 Days
Light Year
Light Year
"A weapon that offers high Strength and combo reach."
Japanese ライトイヤー
Rōmaji Raito Iyā
Stats
Strength Magic
Base Unit Ultima Base Unit
+101 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+8 +3 +0 +1 +15 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Combo-Block
3: Vitality Barrier
Obtained
Hazard Gear ⑤ (Saïx)
Kingdom Hearts 358/2 Days
Light Year+
Light Year
"An upgraded Light Year.
Offers high Strength and combo reach."
Japanese ライトイヤー+
Rōmaji Raito Iyā+
Stats
Strength Magic
Base Unit Ultima Base Unit
+114 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+8 +3 +8 +1 +11 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Combo-Block
3: Damage Control
Obtained
Hazard Gear+ ⑤ (Saïx)

The Light Year is a Claymore that can be wielded by Saïx in Kingdom Hearts 358/2 Days. It can be upgraded to the Light Year+.

Design[edit]

The Light Year has a short, blue handle with a silver spike in its pommel. Its guard is a slightly curved, black rectangle with gold edges and two semi-circular notches on its underside. The main blade is rather short and is pale turquoise at its base and slowly shifts to pale yellow as it get closer to the arrowhead-shaped tip. The tip of the blade also has three short, black spikes on it. There is an additional, bronze blade with gold edges connected to either side of the main blade, though they are not attached to each other. The tips of these blades slant downward, and each has two circular notches taken out of its outer edge.

When Saïx enters his berserker state, the two side spikes on the tip of the Light Year's main blade become longer. The bronze side blades become larger and their positions on the claymore change. The top halves of the two blades are now connected, forming an arrowhead shape, and separate from the lower halves. The two lower halves are now present on either side of the main blade, while the combined upper halves are now present just above the tip of the main blade. The entirety of this weapon is also surrounded by a white blade with thin, yellow edges.

A lightyear is the distance light travels in one year. The distance is roughly 5,900,000,000,000 miles.

Gameplay[edit]

Light Year's ground combo consists of a forward dash and two slow 360° spinning slashes, followed by a leap forward and a powerful downward slash.

The aerial combo consists of a dash forward in mid-air and a 360° spinning swipe, then a fast sideways slash, followed by an upward diagonal slash and a powerful downward vertical slash.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Horizontal Spin Swing
Hit 1 1.0 X X X
Hit 2 1.25 X
(Ground) Rush Horizontal Spin Swing
Hit 1 1.0 X X X
Hit 2 1.25 X
(Ground) Large Jump Downswing
Hit 1 2.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Rush Horizontal Spin Swing
Hit 1 1.25 X X X
(Air) Horizontal Swing
Hit 1 0.63 X X X
(Air) Upswing
Hit 1 0.63 X X X
(Air) Both Hands Downswing
Hit 1 1.56