Kingdom Hearts 358/2 Days

Double Edge: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
 
Line 77: Line 77:
|a30=e
|a30=e
|a31pow=0.88
|a31pow=0.88
|a31flin=◯
|a32a=*
|a32a=*
|a40=ke
|a40=ke

Latest revision as of 15:41, 26 November 2024

This article is about the chakram.
You may be looking for the ability.
Kingdom Hearts 358/2 Days
Double Edge
Double Edge
"A weapon that provides versatility by boosting both Strength and Magic."
Japanese ダブルエッジ
Rōmaji Daburu Ejji
Stats
Strength Magic
Base Unit Ultima Base Unit
+72 +3 +28 +27 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +1 +0 +1 +11 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
2: Magic Bracer
3: Brick Wall
Obtained
Champion Gear ⑤ (Axel)
Kingdom Hearts 358/2 Days
Double Edge+
Double Edge
"An upgraded Double Edge.
Provides versatility by boosting both Strength and Magic."
Japanese ダブルエッジ+
Rōmaji Daburu Ejji+
Stats
Strength Magic
Base Unit Ultima Base Unit
+76 +3 +24 +28 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +1 +8 +1 +11 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
2: Magic Finale
3: Grand Slam
Obtained
Champion Gear+ ⑤ (Axel)

Double Edge is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Double Edge+.

Design[edit]

The main wheel of the Double Edge is shaped like a gear and is blue. It sports two large protrusions shaped like squared-off arrowheads on either side, and a silver, cross-shaped handle in the center. The protrusions are lilac-colored.

Gameplay[edit]

The ground combo starts with a slash to the left, then to the right and ends with a lunge forward and a vertical circular slash around Axel.

The aerial combo starts with two diagonal slashes to the right, one upward then downward, finishing with a vertical circular slash around Axel.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Right Hand Downswing
Hit 1 0.75 X X X
(Ground) Left Hand Upswing
Hit 1 0.75 X X X
(Ground) Front Simultaneous Throw
Hit 1 1.13 x2 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.88 X X
(Ground) Vertical Circle Throw
Hit 1 1.25 x2


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Double Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 x2 X X X
(Air) Vertical Circle Throw
Hit 1 1.25 x2