Kingdom Hearts 358/2 Days

Double Edge: Difference between revisions

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{{game|358}}
{{game|358}}
{{expand
{{youmay|the chakram|[[Blades of Two|the ability]]}}
|create= Everything.}}
{{tab|o-info}}
{{images|Kingdom Hearts 358/2 Days images}}
{{tab|Double Edge}}
[[File:Double_Edge.jpg|right|90px]]
{{InfoWeapon358
{{nihongo|'''Double Edge'''|ダブルエッジ|Daburu Ejji}} are weapons that can be used by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Double Edge+'''.
|name=Double Edge
{{AxelWeapons}}
|katakana=ダブルエッジ
|romaji=Daburu Ejji
|desc= A weapon that provides versatility by boosting both Strength and Magic.
|str=+72
|strunit=+3
|ultima=+28
|mag=+27
|magunit=+3
|def=+4
|defunit=+1
|rate=+0
|rateunit=+1
|bonus=+11
|bonusunit=+1
|ability1=[[Fire Finish]]
|ability2={{c|Magic Bracer|358}}
|ability3={{c|Brick Wall|358}}
|get= [[Champion Gear ⑤]] (Axel)
|char=Axel
|v1=Sizzling Edge
}}
{{tab|c}}{{tab|+}}
{{InfoWeapon358
|name=Double Edge+
|katakana=ダブルエッジ+
|romaji=Daburu Ejji+
|image=Double Edge
|desc= An upgraded Double Edge.<br>Provides versatility by boosting both Strength and Magic.
|str=+76
|strunit=+3
|ultima=+24
|mag=+28
|magunit=+3
|def=+4
|defunit=+1
|rate=+8
|rateunit=+1
|bonus=+11
|bonusunit=+1
|ability1=[[Fire Finish]]
|ability2=[[Magic Finale]]
|ability3=[[Grand Slam]]
|get= [[Champion Gear+ ⑤]] (Axel)
|char=Axel
|v1=Sizzling Edge
}}
{{tab|c}}{{tab|c}}
'''Double Edge''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Double Edge+'''.
 
==Design==
The main wheel of the Double Edge is shaped like a gear and is blue. It sports two large protrusions shaped like squared-off arrowheads on either side, and a silver, cross-shaped handle in the center. The protrusions are lilac-colored.
 
==Gameplay==
The ground combo starts with a slash to the left, then to the right and ends with a lunge forward and a vertical circular slash around Axel.
 
The aerial combo starts with two diagonal slashes to the right, one upward then downward, finishing with a vertical circular slash around Axel.
 
{{358Atk/o
|{{358Atk
|char=Axel
|a10=a
|a11pow=0.75
|a12a=*
|a20=i
|a21pow=0.75
|a21y=u
|a22a=*
|y22pow=1.13 x2
|y22crit=◯
|y22flin=◯
|a30=e
|a31pow=0.88
|a31flin=◯
|a32a=*
|a40=ke
|a41pow=1.25 x2
|a41count=◯
|a41crit=◯
|a41flin=◯
}}
|{{358Atk
|char=Axel
|air=*
|a10=E
|a11pow=0.5
|a12pow=0.5 x2
|a13a=*
|a20=O
|a21pow=1.25 x2
|a21count=◯
|a21crit=◯
|a21flin=◯
}}}}
 
{{Chakram}}
{{ChampionGear}}
{{ChampionGear}}
{{Weapon-stub}}
[[Category:Kingdom Hearts 358/2 Days weapons]]

Latest revision as of 15:41, 26 November 2024

This article is about the chakram.
You may be looking for the ability.
Kingdom Hearts 358/2 Days
Double Edge
Double Edge
"A weapon that provides versatility by boosting both Strength and Magic."
Japanese ダブルエッジ
Rōmaji Daburu Ejji
Stats
Strength Magic
Base Unit Ultima Base Unit
+72 +3 +28 +27 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +1 +0 +1 +11 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
2: Magic Bracer
3: Brick Wall
Obtained
Champion Gear ⑤ (Axel)
Kingdom Hearts 358/2 Days
Double Edge+
Double Edge
"An upgraded Double Edge.
Provides versatility by boosting both Strength and Magic."
Japanese ダブルエッジ+
Rōmaji Daburu Ejji+
Stats
Strength Magic
Base Unit Ultima Base Unit
+76 +3 +24 +28 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +1 +8 +1 +11 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
2: Magic Finale
3: Grand Slam
Obtained
Champion Gear+ ⑤ (Axel)

Double Edge is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Double Edge+.

Design[edit]

The main wheel of the Double Edge is shaped like a gear and is blue. It sports two large protrusions shaped like squared-off arrowheads on either side, and a silver, cross-shaped handle in the center. The protrusions are lilac-colored.

Gameplay[edit]

The ground combo starts with a slash to the left, then to the right and ends with a lunge forward and a vertical circular slash around Axel.

The aerial combo starts with two diagonal slashes to the right, one upward then downward, finishing with a vertical circular slash around Axel.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Right Hand Downswing
Hit 1 0.75 X X X
(Ground) Left Hand Upswing
Hit 1 0.75 X X X
(Ground) Front Simultaneous Throw
Hit 1 1.13 x2 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.88 X X
(Ground) Vertical Circle Throw
Hit 1 1.25 x2


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Double Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 x2 X X X
(Air) Vertical Circle Throw
Hit 1 1.25 x2